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Completed Rediamond and Waterwarrio--deja vu?

Discussion in 'ASB' started by Orcinus Duo, Jul 7, 2012.

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  1. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Hellooooo ladies and gents! Today we will be battling in...wait for it....waiiitt....what do you mean you don't have it? You idiot! I told you to...give me that...Ladies and Gentlemen! Welcome to the one, the ONLY, WARIOWARE ARENA!!!

    WAAARRRRIIOOOOWWAAARREEE!!!!!
    WarioWare (open)

    [​IMG]
    An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

    At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.


    1 vs 1 Strongmon singles
    Subs=3
    2 Recovers/5 Chills
    Switch = Sure
    Items = Training
    All abilities
    Gengar (open)


    [​IMG]
    Gengar* [Cloak] (Male)
    Nature: Timid (+Speed, +19% accuracy, -*Att)

    Type:
    Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Att: Two (-)
    Def: Two
    SpAtt: Five
    SpDef: Three
    Spe+: 127
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Confuse Ray*
    Night Shade*
    Sucker Punch*
    Destiny Bond
    Dark Pulse
    Hex
    Nightmare
    Mean Look

    Fire Punch*
    Ice Punch *
    Will-o-Wisp*
    Clear Smog

    Pain Split
    Endure

    Energy Ball*
    Psychic*
    Thunderbolt*
    Shadow Ball
    Sludge Bomb
    Substitute
    Focus Blast
    Venoshock
    Toxic
    Bide
    Taunt
    Torment
    Double Team
    Brick Break
    Hidden Power Fire (7)
    Sunny Day
    Hyper Beam
    # of moves: 37
    Now...Rediamond issued the challenge, so Waterwarrior will be ordering first! And your first mandate will be...

    Hit the opponent with exactly one damaging move!
  2. waterwarrior

    waterwarrior

    Joined:
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    Messages:
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    "Alright Houdin, let's get the ball rolling by forcing Red to fail this challenge! Just keep yourself healthy, and we should take the lead easily!"

    Taunt -> Calm Mind -> Psyshock
  3. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Dodge~Dark Pulse+Hyper Beam~Cooldown

    IF Taunt misses action one, use Taunt action two and Shadow Ball action three.

    Orcinus, why must you have picked a challenge that was so easy for waterwarrior to win by doing the logical move?
  4. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    [​IMG]
    Houdin (M)
    HP: 100 | EN: 100 | Spe: 138
    Ranks: 1/2/5/3
    Size: 3 | Weight: 3
    Abilities: Synchronize, Inner Focus, Magic Guard
    Other: +22% accuracy
    [​IMG]
    Cloak (M)
    HP: 90 | EN: 100 | Spe: 127
    Ranks: 2/2/5/3
    Size: 3 | Weight: 3
    Abilities: Levitate
    Other: +19% accuracy

    Forgoing flavour for an answer to rediamond:

    Well actually, it’s sort of your own fault that you don’t have protect. Really can’t blame me for that. However…I would like to remind you and waterwarrior that the goal isn’t to win challenges, it’s to win the match. Personally, I find taking penalties in strategic moments very, very helpful. For instance, if you used shadow ball-dark pulse-shadow ball, you would’ve outdamaged Houdin this round, even with the penalty. In fact, you already have outdamaged him AND avoided the penalty, so props for that.

    So, all in all, I think this was a very fair challenge, if not very biased for the pokemon going second. You didn’t exactly fare poorly either, so well done on that. I’m sure you’ll have fun with the next challenge. ^^

    raw calcs (open)
    Cloak uses Dodge -5 en
    Houdin uses Taunt -10 en
    To hit 38/100 yes

    Houdin uses Calm Mind -6 en
    Cloak uses Dark Pulse+Hyper Beam -26 en
    To hit 25/100 yes
    To crit 61/100 no
    (15+8+3)*1.5-1.75=37 dmg

    Houdin uses Psyshock -5 en
    To crit 88/100 no
    (8+3+4.5)*1.5+1.75=25


    [​IMG]
    Houdin (M)
    HP: 53 | EN: 79 | Spe: 138
    Ranks: 1/2/5/3
    Size: 3 | Weight: 3
    Abilities: Synchronize, Inner Focus, Magic Guard
    Other: +22% accuracy, +1 Spa/Spd
    [​IMG]
    Cloak (M)
    HP: 65 | EN: 69 | Spe: 127
    Ranks: 2/2/5/3
    Size: 3 | Weight: 3
    Abilities: Levitate
    Other: +19% accuracy, taunted 3a, Sluggish 1 action


    Waterwarrior is correct on all counts but the second: combo was used in A2

    Don't bring your opponent below 30 health!

    EDIT: Ah, yes. I thought you meant cooldown. Yes, Gengar is sluggish on A1.
  5. waterwarrior

    waterwarrior

    Joined:
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    Messages:
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    1. Alakazam only has 90 HP so... shiiiiiiitt that sucks for me.
    2. It should probably be in the calcs that Gengar is sluggish A1 of this round
    3. What challenge? @_@
    4. My username has an r at the end of it >.>
  6. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Yeah, irc pointed out my stupidity but I would've felt bad if I had changed actions.

    Lick~Shadow Ball~Shadow Ball

    IF Evasive Teleport, replace that action with Lick and push actions back
    IF Disable Shadow Ball, replace all subsequent uses of the move Shadow Ball with Dark Pulse
    IF Dig, use Shadow Sneak
  7. waterwarrior

    waterwarrior

    Joined:
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    Messages:
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    Hmmm... Why the hell couldn't you use Dark Pulse instead of Shadow Ball?

    Torment -> Future Sight -> Psyshock
  8. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    [​IMG]
    Houdin (M)
    HP: 53 | EN: 79 | Spe: 138
    Ranks: 1/2/5/3
    Size: 3 | Weight: 3
    Abilities: Synchronize, Inner Focus, Magic Guard
    Other: +22% accuracy, +1 Spa/Spd
    [​IMG]
    Cloak (M)
    HP: 65 | EN: 69 | Spe: 127
    Ranks: 2/2/5/3
    Size: 3 | Weight: 3
    Abilities: Levitate
    Other: +19% accuracy, taunted 3a, Sluggish 1 action

    Flavour: God I want to sleep. My queue literally has not been cleared for 30 minutes this entire day.

    But yes, well played waterwarrior.
    raw calcs (open)

    Houdin uses Torment -10 en
    Cloak uses Lick -2 en
    To crit 85/100 no
    To paralyze 34/100 no
    (4+3+3)*1.5-1.75=13.25 dmg

    Houdin uses Future Sight -6 en
    Cloak uses Shadow Ball -5 en
    To crit 26/100 no
    To drop 33/100 no
    (8+3+3)*1.5-1.75=19.25

    Houdin uses Psyshock -5 en
    To crit 1/100 yes
    (8+3+4.5+3)*1.5+1.75=29.5
    Cloak…doesn’t use Shadow Ball

    Cloak fails the challenge! -22.5 hp


    [​IMG]
    Houdin (M)
    HP: 20 | EN: 63 | Spe: 138
    Ranks: 1/2/5/3
    Size: 3 | Weight: 3
    Abilities: Synchronize, Inner Focus, Magic Guard
    Other: +22% accuracy
    [​IMG]
    Cloak (M)
    HP: 13 | EN: 62 | Spe: 127
    Ranks: 2/2/5/3
    Size: 3 | Weight: 3
    Abilities: Levitate
    Other: +19% accuracy, Torment 3a, Future Sight about to kill you~~

    Hit the opponent this round with a super effective damaging move that you ordered this round!
  9. waterwarrior

    waterwarrior

    Joined:
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    Messages:
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    I'm actually quite surprised that this is my first tie in ASB. But I still get the KOC, so yay!

    Endure -> Psyshock -> Psychic
  10. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    "Well played."

    Shadow Ball
  11. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Yeah, we know what happens. Gengar hits with shadow ball, dies to future sight, alakazam dies to the penalty.

    REWARDS:

    Rediamond: 1 CC
    Gengar: 3 MC+1 KOC, go buy protect

    Waterwarrior: 2 CC
    Alakazam: 3 MC+1 KOC

    Good game, as always.

    Oh and I get 2 UC
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