Approved by Hollywood, OP partially recycled from Gen 5 No Haxmons thread by SpartanMalice
Ever play OU, and get annoyed by constant hax and luck based situations? Hydro Pump missing, Ice Beam freezing you, Air Slash flinching you, not a single Rock move being accurate, etc...
Well here in Reduced Hax OU, it does exactly what it says on the tin - Reduce Hax. So what exactly does this mean?
If I missed any Hax that is in need of reduction, please say so below. Otherwise, feel free to discus how these changes might affect the OU metagame.
Reduced Hax OU
Ever play OU, and get annoyed by constant hax and luck based situations? Hydro Pump missing, Ice Beam freezing you, Air Slash flinching you, not a single Rock move being accurate, etc...
Well here in Reduced Hax OU, it does exactly what it says on the tin - Reduce Hax. So what exactly does this mean?
- Accuracy of all moves has been multiplied by 1.1 and rounded up.
- Critical hits can only happen when the attacker has a boosted crit rate.
- Sleep will always last 2 turns.
- Full Paralysis never occurs. Confusion and Infatuation instantly wear off.
- Secondary Effects with 10% chance of occurring now have a 0% chance of occurring, (These moves are still affected by Sheer Force)
- Secondary Effects with a >50% chance of occurring now have a 100% chance of occurring, (This only affects Charge Beam)
- All other Secondary Effects have their chances reduced to 0.8x their old percentage. (so Scald has a 24% Burn chance, Zen Headbutt has a 16% Flinch chance, etc.)
- 2-5 hit moves will have a 60% chance to hit 3 times, and a 40% chance to hit 4 times, (unless your ability is Skill Link)
- Sand Veil, Snow Cloak, and Bright Powder are all banned.
- King's Rock, Focus Band, Quick Claw, etc. will all fail to activate.
- Because of these changes, Swagger will be unbanned. Otherwise, the normal OU Clauses and ban list is in effect.
If I missed any Hax that is in need of reduction, please say so below. Otherwise, feel free to discus how these changes might affect the OU metagame.
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