The Rules said:5v5 FE Doubles
Switch: OK
Items: All
Abilities: All
2 Day DQ
Chills/Recoveries: 5/2
ASB Arena
Megas: 1
3 Substitutions
Team Me:

Greninja (Sui-Ren) [M]
Nature: Hasty
Type:
Water/Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent: Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle
When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+15% speed, +23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
KOC: 0
Moves (58/72):
Night Slash
Role Play
Mat Block
Pound (*)
Growl (*)
Bubble (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Round (*)
Shadow Sneak
Fling (*)
Spikes
Double Team
Bounce
Hydro Pump
Extrasensory
Haze
Water Shuriken
Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)
Toxic
Hidden Power [Fire]
Taunt (*)
Blizzard (*)
Grass Knot (*)
Surf (*)
Substitute (*)
Rock Slide
Acrobatics
U-turn
Rest
Sleep Talk
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse
Ice Beam
Aerial Ace
Echoed Voice
Facade
Waterfall
Rock Tomb
Hyper Beam
Giga Impact
Dive
Gunk Shot
Icy Wind
Low Kick
Water Pledge
Snatch
Spite


Lucario (Dominic) (M)
Nature: Naive
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast:
Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed and natural Speed stage by one (1) to make up the difference.
Pokemon with this ability: Machop, Machoke, Machamp, Scyther, Tyrogue, Hitmontop, Riolu, Lucario, Gallade.
Inner Focus:
Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pokemon with this ability: Zubat, Golbat, Abra, Kadabra, Alakazam, Drowzee, Hypno, Farfetch'd, Hitmonchan, Kangaskhan Dragonite, Crobat, Umbreon, Girafarig, Sneasel, Snorunt, Glalie, Riolu, Lucario, Throh, Sawk, Darumaka, Mienfoo, Mienshao, Pawniard, Bisharp.
Justified (HA Locked):
Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.
Pokemon with this ability: Growlithe, Arcanine, Absol, Lucario, Gallade, Cobalion, Terrakion, Virizion, Keldeo, Tomohawk.
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Pokemon with this ability: Eevee, PorygonZ, Corphish, Crawdaunt, Feebas, Basculin, Mega-Lucario.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+15% Speed, +13% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega Stats:
Hp: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+15% speed, +20% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
DC: 5/5
KOC: 1
Moves (45/???):
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Foresight (*)
Quick Attack (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Feint (*)
Power-Up-Punch
Swords Dance
Force Palm (*)
Me First
Bone Rush
Metal Sound
Copycat (*)
Reversal (*)
Screech (*)
Quick Guard
Heal Pulse
Final Gambit
Agility (*)
Blaze Kick (*)
Bullet Punch (*)
Crunch (*)
Hi Jump Kick (*)
Roar
Toxic
Iron Tail
Earthquake (*)
Dig
Psychic
Rock Tomb
Double Team (*)
Focus Blast (*)
Shadow Claw (*)
Rock Slide (*)
Flash Cannon
Focus Punch
Drain Punch
Helping Hand
Ice Punch
Magnet Rise
Role Play
Thunder Punch

Kong (Slaking) (M)
Nature: Hasty
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Truant
Stats:
Hp: 125
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 115 (+15% speed, +15% accuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
AC: N/A4/5
Moves (56/100):
Hammer Arm
Punishment
Reversal
Scratch (*)
Focus Energy
Yawn (*)
Encore (*)
Fling
Uproar
Slack Off (*)
Feint Attack (*)
Fury Swipes
Amnesia (*)
Endure
Covet
Chip Away
Slash
Counter
Play Rough
Focus Punch
Body Slam (*)
Crush Claw (*)
Curse (*)
Night Slash (*)
Pursuit (*)
Roar
Toxic
Taunt
Blizzard
Protect (*)
Solar Beam
Smack Down
Thunder
Earthquake
Return (*)
Brick Break (*)
Double Team
Fire Blast (*)
Rock Tomb (*)
Aerial Ace
Rest
Facade
Low Sweep
Shadow Claw
Incinerate
Bulldoze
Rock Slide
Sleep Talk
Substitute
Fire Punch
Fury Cutter
Gunk Shot
Ice Punch
Low Kick
Sucker Punch
Thunder Punch

Chaos Kin (Aurumoth) (M)
Nature: Mild
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Abilities:
Weak Armor
No Guard
Illusion (HA UNLocked)
Stats:
Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 01
AC: 5/5
Moves (57/85):
Dragon Dance
Quiver Dance
Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Silver Wind
Heal Pulse (*)
Confusion (*)
Struggle Bug
Will-O-Wisp
Final Gambit
Ancient Power
Wish
Light Screen
Reflect
Healing Wish
Zen Headbutt
Tail Glow
Bug Buzz
Close Combat (*)
Counter (*)
Disable (*)
Feint
Hydro Pump (*)
Megahorn (*)
Wing Attack
Psyshock (*)
Toxic
Ice Beam
Blizzard
Hyper Beam
Protect (*)
Safeguard
Solar Beam
Thunderbolt
Thunder
Psychic
Shadow Ball (*)
Rest
Overheat
Steel Wing
Focus Blast
Giga Impact
Infestation (*)
Sleep Talk
Substitute (*)
Dazzling Gleam
Surf
Electroweb
Helping Hand
Icy Wind
Magic Coat
Recycle
Role Play
Skill Swap
Trick

Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast
Justified (HA Unlocked)
Inner Focus (Mega)
Stats:
Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+15% speed, +10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Stats:
Hp: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 126 (+15% speed, +19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Moves (73/133):
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Disarming Voice
Quick Guard
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Draining Kiss
Heal Pulse (*)
Slash
Wide Guard
Calm Mind (*)
Psychic
Imprison
Psycho Cut
Helping Hand
Future Sight
Hypnosis
Feint
Dream Eater
Protect
Destiny Bond (*)
Disable (*)
Encore (*)
Grudge
Mean Look
Shadow Sneak (*)
Skill Swap (*)
Psyshock
Toxic
Taunt (*)
Light Screen
Thunderbolt
Earthquake
Shadow Ball (*)
Brick Break
Reflect
Rock Tomb
Torment (*)
Low Sweep
Focus Blast
Charge Beam
Will-O-Wisp (*)
Stone Edge
Thunder Wave (*)
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Grass Knot
Dazzling Gleam
Drain Punch
Dual Chop
Endure
Fire Punch
Focus Punch
Ice Punch
Icy Wind
Knock Off
Magic Coat
Pain Split
Snatch
Thunder Punch
Trick
Zen Headbutt
Wish
Team Ragnarokalex:

*Thanks to Toast Tyrant for the sprite*
Fidgit (Ryversha) Female
Nature:
Modest
Type:
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent:
Type: Passive
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: Passive
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW):
Type: Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
DC: 5/5
MC: 0
Attacks: 64/110 Total
After You
Air Slash
Ally Switch
Block
Comet Punch
Copycat
Dig
Disable
Double Team
Earthquake
Earth Power
Encore
Endure
Energy Ball
Entrainment
Follow Me
Gastro Acid
Gust
Gravity
Heal Block
Heal Pulse
Hidden Power (Ghost)
Icy Wind
Knock Off
Light Screen
Magic Room
Me First
Mimic
Protect
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Safeguard
Sandstorm
Sand Attack
Sand Tomb
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-Turn
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room

*Thanks to Ute for the Sprite*
Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize:
Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (DW):
Type: Passive
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

*Thanks to my Amazing Girlfriend for the sprite*
Pixilate:
Type Passive
By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 8 (+)
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
DC: 5/5
MC: 0
Attacks: 82/102 Total
Ally Switch
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Fire Punch
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moon Blast
Natural Gift
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will o Wisp
Wish
Wonder Room

*Thanks to Matezoide for the sprite*
Togetic (Azavel) Male
Nature:
Timid
Type:
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle:
Type: Toggle
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Passive
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW):
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 1
Attacks: 66/120 Total
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double Team
Encore
Endure
Extrasensory
Extreme Speed
Fire Blast
Flamethrower
Fly
Focus Punch
Follow Me
Foresight
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Helping Hand
Hyper Beam
Hyper Voice
Incinerate
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mirror Move
Morning Sun
Nasty Plot
Pluck
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Roost
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Sleep Talk
Solar Beam
Substitute
Sunny Day
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Tri Attack
Trick
Yawn
Wish
Zap Cannon

Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Poison Point:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Rivalry:
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (DW):
Type: Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 9/9
AC: 5/5
MC: 0
Attacks: 46/133 Total
Bide
Blizzard
Chip Away
Counter
Dig
Disable
Dragon Tail
Double Kick
Earth Power
Earthquake
Endure
Fire Blast
Flamethrower
Focus Blast
Focus Energy
Fury Attack
Head Smash
Helping Hand
Horn Attack
Horn Drill
Ice Beam
Icy Wind
Leer
Megahorn
Pay Day
Peck
Protect
Poison Jab
Poison Sting
Roar
Rock Slide
Shadow Ball
Sludge Wave
Substitute
Sucker Punch
Super Fang
Surf
Swagger
Tackle
Taunt
Thrash
Thunderbolt
Torment
Toxic
Toxic Spikes
Venoshock

*Thanks to Toast Tyrant for the sprite*
Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Shadow Tag:
Type Passive
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 130
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 9/9
MC: 0
Attacks: 44/111 Total
Bide
Clear Smog
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Fire)
Hypnosis
Icy Wind
Knock Off
Lick
Magic Coat
Mean Look
Nightmare
Night Shade
Pain Split
Perish Song
Protect
Psychic
Rest
Scary Face
Shadow Ball
Shadow Punch
Snatch
Sludge Wave
Spite
Substitute
Sucker Punch
Taunt
Thunder
Thunderbolt
Torment
Toxic
Venoshock
Will o Wisp
Ragnarokalex sends out and equips
I send out, equip, and order
Ragnarokalex orders
I ref