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Remake of my first OU team

Discussion in 'BW OU Teams' started by RobXboy, Jul 8, 2013.

  1. RobXboy


    Dec 9, 2012
    This is a remake of my first OU team. And I mean remake because I had a Feraligatr with Sheer Force which isn't allowed... Anyway let's start:

    Starmie @ Life Orb
    Trait: Natural Cure
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Timid Nature
    - Scald
    - Psychic
    - Rapid Spin
    - Thunderbolt

    Starmie is one good water pokemon. It has Scald and Psychic as stab moves, thunderbolt for more type coverage and Rapid Spin, which is a good thing to have because I don't want Dragonite to lose his ability or Zoroark to lose his focus sash. Starmie has an ability called Natural Cure which heals the status problem when switching out, meaning that I can switch on Starmie whenever I fear moves like Thunder Wave/Glare/Spore etc... Having a very good speed+sp. attack and low HP, life orb suits starmie best.

    Zoroark @ Focus Sash
    Trait: Illusion
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Timid Nature
    - Dark Pulse
    - Flamethrower
    - Nasty Plot
    - Focus Blast

    Zoroark is my clown here. Ferrothorn being a very common pokemon in OU, I can use Starmie as my Illusion partner and kill that annoying bulky thing with a Flamethrower. I can also use Breloom as my Illusion partener so that the opponent will not use any super effective moves or scare them away because of the type match-up. Zoroark has great speed and offensive power but it's defenses suck... Focus sash shall do the trick... Also I can use nasty plot if my opponent switches out, being scared of the breloom or starmie.

    Darmanitan @ Choice Scarf
    Trait: Sheer Force
    EVs: 252 Spd / 252 Atk / 4 SDef
    Jolly Nature
    - Flare Blitz
    - Superpower
    - U-turn
    - Earthquake

    I don't have to much to explain. Power, destruction, DARMANITAN. That's it. He is fast, powerful, all that good stuff. U-turn if I predict a switch, which is rarely because a flare blitzing Darmanitan isn't so easy to take.

    Gliscor @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 Atk / 252 Spd / 4 Def
    Jolly Nature
    - Facade
    - Stealth Rock
    - Protect
    - Swords Dance

    Gliscor is my stalling/killing machine. Stealth Rocks are always good. I use this poison heal facade combination for a long time and it is quite good. Also I can set up SDs all the time... Protect is just to stall PP or get some HP back. I like the poison heal because if my starmie dies i can switch on gliscor to take the status problem moves.

    Dragonite @ Lum Berry
    Trait: Multiscale
    EVs: 252 Atk / 252 Spd / 4 HP
    - Dragon Dance
    - Dragon Claw
    - Roost
    - ExtremeSpeed

    Dragonite is in my team just to kill stuff. His ability helps a lot having roost. Lum Berry is for the burn or other annoying stuff that can happen like getting confused when i am at +2 or something... I usually use Dragonite as a tank, taking all hits and then roost of to the multiscale ability.

    Breloom @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Spore
    - Mach Punch
    - Swords Dance
    - Bullet Seed

    Breloom is a good pokemon in my oppinion and the spore SD combination is quite good... He isn't so fast so Mach punch should be a good thing to have. Also his ability makes me fearless on getting burned and make him useless. This thing just puts things to sleep and then slowly kills them or lets someone else do the job. It also helps me with Zoroarks coverage.

    That's about it. I didn't put images because I'm lazy. Don't judge :C . Thank you :3 !!

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