- Return To The Rain -_
The team at a glance:
Well first off,this is my first RU team RMT on smogon,i have done other RMT's here on smogon but i dont know everything about RU so if i dont go into so much detail on what threats each member of my team can take out i probally dont know there are a threat in RU.Now if thats out of the way lets get into the team itself...oh i almost forgot,chances will be made in bold,if its a changed pokemon the name will be bold,if its a move then the (-'s) around the move will be underlined and anything else changed besides description will be bold,i will not bold the description if its bolded.
Lead #1/Physical Tank/:
BigDaddy (Rhydon) (M) @
Ability: Lightningrod
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Aqua Tail -
- Earthquake -
- Stealth Rock -
- Dragon Tail -
Info:
The first member of my team,rhydon is quite a dependable pokemon when it comes to setting up entry hazards or just tanking physical hits.With max defense and max HP rhydon dose not mess around when it comes to walling those physical attacks.Rhydon is also able to deal out some decent amount of damage.Rhydon can surprisingly take some super affective moves on the physical side and the special side.But one drawback of rhydon is that since this is a rain team rhydon isn't able to always switch in Scott free,with those water moves about it can potentially KO or 2hko rhydon if i make the wrong switch.Now that the negative is out of the way lets focus more on the moves and item.First off standard eviolite on a nfe pokemon is obvious.I have aqua tail on rhydon for if by some chance rhydon is in the rain and earthquake dosent hit something at neutral damage or above aqua tail will usually be able to hit for neutral or above damage and get a boost from the rain.Earthquake is sorta already explained in the previous sentence with the fact that it can deal out a good chunk of damage to anything that comes rhydons way and if it doesn't that's what aqua tail is for and also earthquake gets stab.After that i have SR to get up entry hazards for the team so i can get a slight upper hand on a incoming pokemon and SR's are never a bad choice weather its at the begging of the game or late game.Then a move replacing toxic is dragon tail,i found myself not using toxic at all so i switched it to something that i could find uses for on this set(i am not saying toxic is not usable on this set,i just dont want to have a move i am not using at all on a set where another move could be),dragon tail is good for if i predict a switch to a threat of rhydons and dragon tail it out to something that may not be a threatening or not threatening at all and make them think if they switch to that again it will get another dose of dragon tail and to add onto that the dragon tail forced switching can help the SR's deal a decent amount of damage to the opponents team.
Physical Sweeper #1:
Jouster (Escavalier) (F) @
Ability: Swarm
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Iron Head -
- Megahorn -
- Pursuit -
- Swords Dance -
Info:
The second member of my team and a might fine physical attacker,Escavalier is a great attacking pokemon that most pokemon don't want to be on the receiving end of a attack from,especially if i manage to get up a swords dance.One drawback of escavalier is it's extremely low speed which can stop escavalier in its tracks and sometimes even lead to it's untimely end and.But now that i quickly got the negative part out of the way which if you haven't already realized,i am going to be going over the negatives for each pokemon on my team but onto the other aspects of escavalier.With the item leftovers it helps recover some hp and even help it live one more turn to deal some extra damage to the opponent and the foes team overall.First off i have iron head and megahorn for a good amount of power with stab and a good type coverage.Then i have swords dance so if i predict a switch i can go for a swords dance and get a attack boost or if i am just needing more attack power i can go for the swords dance.Then i don't use pursuit at all with the fact that i can just go for a swords dance and get allot of power instead of dealing some damage,i can't think of a move to go into this slot so if any of you reading this can think of a move to go here please let me know a good move to put here besides pursuit,i am thinking of going with counter or aerial ace.
Physical Sweeper #2:
DM19 (Feraligatr) (M) @
Ability: Torrent
EVs: 128 Spd / 252 Atk / 128 HP
Adamant Nature
- Dragon Dance -
- Ice Punch -
- Rock Slide -
- Waterfall -
Info:
Now time to talk about the last but not the worst physical attacking pokemon on my team,feraligatr.Being a well balanced pokemon feraligatr is a good pokemon on any team in RU.But feraligatr is kinda a jack of all traits but doesn't master any,besides maybe attack and defense.Feraligatr is a pokemon with a good amount of natural bulk so when you are setting up with your feraligatr you can take a hit or two before you have to start attacking and sweeping and even if you don't set up you can deal out a good amount of damage even without using star raising moves.I spread out the evs into 128 speed and 128 hp over 252 speed so i could give feraligatr some more bulk to its hp stat and still be able to recover that speed through dragon dance.I gave ferlaigatr rocky helmet over something like life orb or a expert belt because with feraligatr's natural defense stat it can take a hit and deal out some good damage to the foe.Then i have ice punch for coverage to feraligatr's weaknesses.Then i have waterfall for stab and damage output.Then i have rock slide to have good coverage but if earthquake would be the better choice let me know.Then finally i have dragon dance over swords dance so i can give feraligatr more bulk and be able to regain the speed lost by having only 128 speed evs instead of 252 speed evs.
Special Sweeper #1:
Anubis (Manectric) (F) @
Ability: Lightningrod
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder -
- Hidden Power [Ice] -
- Switcheroo -
- Overheat -
Info:
Now that all the physical attackers are out of the way i get to talk about the "special" attackers,HAHAHAHA...yep,i know it wasn't funny;i tried at least.no?Fine,then let us just talk about manectric already.Being the only electric pokemon on my team that is able to use thunder to it's advantage in the rain it comes in handy allot like for a revenge kill or just sweeping with a scarfed pokemon.The bar part about manectric is that it dosn't have the greatest defenses in the world but they are doable.I gave manectric a choice scarf so it could outspeed stuff and sweep or use its move switcheroo to give the choice scarf to a enemy to cripple it.With the move thunder to to massive damage in or out of the rain but preferably in the rain so it can get that 100% hit rate compared to 70% out of rain.Then hidden power ice to deal a good amount and is good coverage.Switcheroo is there to take that choice scarf away and cripple the foe hopefully.Then finally overheat to deal a insane amount of damage without stab and to be a all or nothing attack when i can't do much more with manectric and it also helps with coverage as far as what manectric is weak against.
Special Tank/Heal Bell User/Special Attacker:
MountyC. (Articuno) @
Ability: Pressure
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hurricane -
- Ice Beam -
- Heal Bell -
- Roost -
Info:
Now that we are at articuno we are after this going to be done with the special attackers and the walls of the team.Articuno is a monster of a pokemon when it comes to taking attacks from the special defense side of attacks.When this articuno i am able to take eruptions from typlosions and make them switch out or ko them and carry on with walling other pokemon.Leftovers is overall a good item to have on any pokemon when it comes to restoring health.Then articuno has hurricane and ice beam to have stab moves and in the case of hurricane get a accuracy boost from the rain when it is present but articuno can still land some hurricanes without the rain around.Then articuno has heal bell to remove status ailments from the rest of the team or articuno itself.Then finally roost to heal back health that has been lost from those devistating moves like a eruption that was at 100% power then at 50% power after the turn and healing back that health after living that 50% power eruption is very nice.
Lead #2/Baton Passer/Rain User:
Beetiful (Volbeat) @
Trait: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Careful Nature
- Rain Dance -
- Encore -
- Substitute -
- Baton Pass -
Info:
That was ALLOT of typing,now we have come close the the final part of this RMT but before we get there i need to go over the final member of my team,volbeat.One problem with volbeat is that volbeat has no attacking moves at all so if something comes in and taunts volbeat i am forces to siwtch or use struggle which would not be fun either way beacuse then the foe can prepare for a switch.But one exellent thing is that with the ability prankster i can user all of my moves on this set with priority,yeah.Now i have a damp rock so i can have the precious rain up for more turns.So i havr rain dance to set up the said rain.After that i have encore to make the foe to use the same move over and over and over again.Subsitute can help volbeat live a hit and then with the aid of baton pass i can take that subsitute or as everyone calls it,sub,and give it to a ally to help them take a hit or have a bit of help for a sweep.
NotABomb (Electrode) @ Damp Rock
Trait: Aftermath
Shiny: Yes
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature
- Thunder
- Rain Dance
- Foul Play
- Taunt
Other stuff:
=== [ru] RU team ===
BigDaddy (Rhydon) (M) @ Eviolite
Trait: Lightningrod
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Aqua Tail
- Earthquake
- Stealth Rock
- Toxic
Jouster (Escavalier) (F) @ Leftovers
Trait: Swarm
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Iron Head
- Megahorn
- Pursuit
- Swords Dance
DM19 (Feraligatr) (M) @ Rocky Helmet
Trait: Torrent
EVs: 128 Spd / 252 Atk / 128 HP
Adamant Nature
- Dragon Dance
- Ice Punch
- Rock Slide
- Waterfall
Anubis (Manectric) (F) @ Choice Scarf
Trait: Lightningrod
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder
- Hidden Power [Ice]
- Switcheroo
- Overheat
MountyC. (Articuno) @ Leftovers
Trait: Pressure
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hurricane
- Ice Beam
- Heal Bell
- Roost
Beetiful (Volbeat) @ Damp Rock
Trait: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Careful Nature
- Rain Dance
- Encore
- Substitute
- Baton Pass
BigDaddy (Rhydon) (M) @ Eviolite
Trait: Lightningrod
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Aqua Tail
- Earthquake
- Stealth Rock
- Toxic
Jouster (Escavalier) (F) @ Leftovers
Trait: Swarm
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Iron Head
- Megahorn
- Pursuit
- Swords Dance
DM19 (Feraligatr) (M) @ Rocky Helmet
Trait: Torrent
EVs: 128 Spd / 252 Atk / 128 HP
Adamant Nature
- Dragon Dance
- Ice Punch
- Rock Slide
- Waterfall
Anubis (Manectric) (F) @ Choice Scarf
Trait: Lightningrod
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder
- Hidden Power [Ice]
- Switcheroo
- Overheat
MountyC. (Articuno) @ Leftovers
Trait: Pressure
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hurricane
- Ice Beam
- Heal Bell
- Roost
Beetiful (Volbeat) @ Damp Rock
Trait: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Careful Nature
- Rain Dance
- Encore
- Substitute
- Baton Pass
Before manectric was given scarf over specs:
http://www.pokemonshowdown.com/replay/ru12630541
Current team matches:
http://pokemonshowdown.com/replay/ru12909713
Ludicolo over manectric:
http://pokemonshowdown.com/replay/ru13391450
Volbeat over electrode and no ludicolo:
http://pokemonshowdown.com/replay/ru13490193
http://www.pokemonshowdown.com/replay/ru12630541
Current team matches:
http://pokemonshowdown.com/replay/ru12909713
Ludicolo over manectric:
http://pokemonshowdown.com/replay/ru13391450
Volbeat over electrode and no ludicolo:
http://pokemonshowdown.com/replay/ru13490193
I hope you enjoyed looking at my team and i would appreciate all the help i can get with this team to make it the best team it can be.
Final Glance At the Team: