Indigo Plateau
UU Leader
I've broken 1700, but didn't get a picture so my current rating will do. For some reason the picture won't attach, I'll hopefully find a way soon.
I've been lurking around the forums for a while, but never posted an RMT. I like making teams, especially offense/balance, and this time I wanted to make one revolving around the underrated threat, Reuniclus. I did test ladder this team a bit, and I enjoyed how it played, but I feel like there might still be some necessary changes. Without further ado, here it is:
Overview of Team:
--
Reuniclus
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 208 Def / 48 SpD
Bold Nature
- Calm Mind
- Psyshock
- Focus Blast
- Recover
Standard smogon set, I wanted to use Reuniclus for its amazing ability to beat stall. Heatran and Ferro, both extremely common, lose to it 1v1 due to magic guard (bar taunt), and it also deals with Chansey. This bulky set lets it take hits and set up on things such as sand rush Drill (without life orb), Mega Diancie, and so on. It survives moonblast on the switch and the one after, which lets it recover and then proceed to set up. It struggles immensely with Mega Sableye and SpDef Skarm to an extent, however, which are extremely common, hence my second pick.
Mega Charizard-X
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 92 HP / 212 Atk / 164 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Not only does Char-X deal well with Sableye (prevents WoW, can set up if knock off set), but it's an incredible sweeper, especially with the current meta. The EV's provide Charizard with some bulk, as well as allowing it to outspeed Scarf Lando-T at +1. Since I'm lacking EQ, and things such as Hippo, Lando-T, and Heatran still bother my team, I decided to choose Keldeo as my third.
Keldeo
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- HP Electric
You can't really go wrong with Specs Keldeo. It hits like a nuke, and it helps muscle past the previously mentioned mons that pose a problem for Char-X. The goal of my offensive core is to weaken each other's checks in order to clean up late game. Keldeo also appreciates bulky Char-X being able to eliminate its checks such as Celebi, Mega Venusaur (to an extent), and so on. I'm heavily debating switching Keldeo for Manaphy, as Manaphy also hits hard at +3 as well as being able to threaten Quagsire with energy ball, which is a problem for both of my first mons, as well as tank hits better from Torn-T and Latios at -2, both of which threaten my team if it's weakened. HP Electric helps deal with Azu, as it is a major threat to my team. If it doesn't provide good results, I can always change it back to Icy Wind to catch the Latis/Torn-T on the switch-in, and the speed drop is always beneficial.
Ferrothorn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Leech Seed
I needed a reliable hazard setter which can beat ground types, such as Lando-T, Drill, Hippo, and Quagsire, that threaten my Char-X. I also like Ferrothorn because it's just a great tank in general and can sponge hits from a lot of faster mons than mine, including the Lati twins, Weavile (at least one and ohko with gyro ball), and it can also deal with Mega Altaria, which is troublesome for Char-X and Keldeo. The EV spread is the standard one.
Latios
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Roost
- Defog
This is where I hit a bump. I needed a defogger, or a way to get rid of hazards, but I didn't want a defensive mon for it. I don't like Starmie, as I feel its only role is to rapid spin, and the other only choice I like is drill. I didn't think that drill + hippo/tar would fit my team well though. Latios helps me beat opposing Keldeo, Mega Venusaur, Conk, and Chomp. Nothing appreciates a Draco, and I don't feel like HP Fire is a necessity for Ferro/Scizor, so I decided to instead run Roost over Earthquake for the longetivity it provides, and EQ is only limited to Heatran with Draco doing like 70% to Bisharp (resist? where?).
Clefable
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD (252 HP / 116 Def / 140 SpD, Relaxed)
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
At this point I noticed that I was kinda weak to Thundurus (then again, who isn't) and needed to control fast electric types. I like that Clef has good synergy with Ferrothorn, covering each others checks/counters pretty well. It also gives me more help against Lati and is here for Mega Sableye in case Char-X goes down. CM + Magic Guard can beat a lot of walls that trouble my team, and after testing and recommendations, I chose T-Wave > Flamethrower because I can already set up on things like Ferrothorn, and it helps open up opportunities for my other mons to outspeed. The EV spread is also standard, letting it survive Lati's psyshock, Loppuny'a return, as well as Raikou and so on. *However, I am currently working on tweaking them, so until they are definitive, I'll leave the standard spread and current one next to it in parenthesis; the current spread allows me to almost always survive the 2ohko from Ferro's Gyro Ball, as well as Thundy's TBolt, Kyurem-B's Ice Beam, and Lopunny's Fake Out + Return).
Threat list:
Thundurus
Azumarill
Charizard-Y
Quagsire
Obviously more, but most are in the descriptions above.
Battles (got them today lol):
http://replay.pokemonshowdown.com/ou-257176436
Basically, Reuniclus.
http://replay.pokemonshowdown.com/ou-257302562
Misplayed my Char-X, but I knew Keldeo could sweep later if I weakened his mons
http://replay.pokemonshowdown.com/ou-257318516
Perfect example of how the team is supposed to flow, besides almost losing to Mega Slowbro, lol
http://replay.pokemonshowdown.com/ou-257352639
Of course my Clef gets haxed Turn 60+.. would've won too, sigh
I feel like I'm comfortable with the team, but I kinda threw on Latios and Clef because they seemed to fit. I'm more than open to suggestions, as unlike other standard teams, this one doesn't revolve around Scizor/Azu/Thundy/Chomp, lol.
I've been lurking around the forums for a while, but never posted an RMT. I like making teams, especially offense/balance, and this time I wanted to make one revolving around the underrated threat, Reuniclus. I did test ladder this team a bit, and I enjoyed how it played, but I feel like there might still be some necessary changes. Without further ado, here it is:
Overview of Team:
--
Reuniclus
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 208 Def / 48 SpD
Bold Nature
- Calm Mind
- Psyshock
- Focus Blast
- Recover
Standard smogon set, I wanted to use Reuniclus for its amazing ability to beat stall. Heatran and Ferro, both extremely common, lose to it 1v1 due to magic guard (bar taunt), and it also deals with Chansey. This bulky set lets it take hits and set up on things such as sand rush Drill (without life orb), Mega Diancie, and so on. It survives moonblast on the switch and the one after, which lets it recover and then proceed to set up. It struggles immensely with Mega Sableye and SpDef Skarm to an extent, however, which are extremely common, hence my second pick.
Mega Charizard-X
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 92 HP / 212 Atk / 164 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Not only does Char-X deal well with Sableye (prevents WoW, can set up if knock off set), but it's an incredible sweeper, especially with the current meta. The EV's provide Charizard with some bulk, as well as allowing it to outspeed Scarf Lando-T at +1. Since I'm lacking EQ, and things such as Hippo, Lando-T, and Heatran still bother my team, I decided to choose Keldeo as my third.
Keldeo
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- HP Electric
You can't really go wrong with Specs Keldeo. It hits like a nuke, and it helps muscle past the previously mentioned mons that pose a problem for Char-X. The goal of my offensive core is to weaken each other's checks in order to clean up late game. Keldeo also appreciates bulky Char-X being able to eliminate its checks such as Celebi, Mega Venusaur (to an extent), and so on. I'm heavily debating switching Keldeo for Manaphy, as Manaphy also hits hard at +3 as well as being able to threaten Quagsire with energy ball, which is a problem for both of my first mons, as well as tank hits better from Torn-T and Latios at -2, both of which threaten my team if it's weakened. HP Electric helps deal with Azu, as it is a major threat to my team. If it doesn't provide good results, I can always change it back to Icy Wind to catch the Latis/Torn-T on the switch-in, and the speed drop is always beneficial.
Ferrothorn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Stealth Rock
- Leech Seed
I needed a reliable hazard setter which can beat ground types, such as Lando-T, Drill, Hippo, and Quagsire, that threaten my Char-X. I also like Ferrothorn because it's just a great tank in general and can sponge hits from a lot of faster mons than mine, including the Lati twins, Weavile (at least one and ohko with gyro ball), and it can also deal with Mega Altaria, which is troublesome for Char-X and Keldeo. The EV spread is the standard one.
Latios
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Draco Meteor
- Psyshock
- Roost
- Defog
This is where I hit a bump. I needed a defogger, or a way to get rid of hazards, but I didn't want a defensive mon for it. I don't like Starmie, as I feel its only role is to rapid spin, and the other only choice I like is drill. I didn't think that drill + hippo/tar would fit my team well though. Latios helps me beat opposing Keldeo, Mega Venusaur, Conk, and Chomp. Nothing appreciates a Draco, and I don't feel like HP Fire is a necessity for Ferro/Scizor, so I decided to instead run Roost over Earthquake for the longetivity it provides, and EQ is only limited to Heatran with Draco doing like 70% to Bisharp (resist? where?).
Clefable
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD (252 HP / 116 Def / 140 SpD, Relaxed)
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
At this point I noticed that I was kinda weak to Thundurus (then again, who isn't) and needed to control fast electric types. I like that Clef has good synergy with Ferrothorn, covering each others checks/counters pretty well. It also gives me more help against Lati and is here for Mega Sableye in case Char-X goes down. CM + Magic Guard can beat a lot of walls that trouble my team, and after testing and recommendations, I chose T-Wave > Flamethrower because I can already set up on things like Ferrothorn, and it helps open up opportunities for my other mons to outspeed. The EV spread is also standard, letting it survive Lati's psyshock, Loppuny'a return, as well as Raikou and so on. *However, I am currently working on tweaking them, so until they are definitive, I'll leave the standard spread and current one next to it in parenthesis; the current spread allows me to almost always survive the 2ohko from Ferro's Gyro Ball, as well as Thundy's TBolt, Kyurem-B's Ice Beam, and Lopunny's Fake Out + Return).
Threat list:
Thundurus
Azumarill
Charizard-Y
Quagsire
Obviously more, but most are in the descriptions above.
Battles (got them today lol):
http://replay.pokemonshowdown.com/ou-257176436
Basically, Reuniclus.
http://replay.pokemonshowdown.com/ou-257302562
Misplayed my Char-X, but I knew Keldeo could sweep later if I weakened his mons
http://replay.pokemonshowdown.com/ou-257318516
Perfect example of how the team is supposed to flow, besides almost losing to Mega Slowbro, lol
http://replay.pokemonshowdown.com/ou-257352639
Of course my Clef gets haxed Turn 60+.. would've won too, sigh
I feel like I'm comfortable with the team, but I kinda threw on Latios and Clef because they seemed to fit. I'm more than open to suggestions, as unlike other standard teams, this one doesn't revolve around Scizor/Azu/Thundy/Chomp, lol.
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