Rextreff vs Flame doubles flash yo

2v2 LC Dubs
What whaaaaaaat

Rextreff:
Helioptile_XY.gif

Helioptile [Marth] (MALE)
Types: Electric/Normal

Electric STAB: Immune to paralysis status.

Normal STAB: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Sand Veil; Passive: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Dry Skin; Passive: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Solar Power; Passive: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). (H)

Nature: Modest

Stats:
HP: 90
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/6
MC: 0
AC: 3/5

Attacks 24

Physical 5

Normal

Pound
Quick Attack
Ground
Bulldoze
Dig
Dragon
Dragon tail

Special 8

Electric

Charge Beam
Parabolic Charge
Thunderbolt
Thunder Shock
Volt Switch
Normal
Razor Wind
Ground
Mud-Slap
Dark
Dark Pulse

Status 11

Electric

Charge
Electric Terrain
Electrify
Thunder Wave
Normal
Agility
Camouflage
Protect
Tail Whip
Water
Rain Dance
Rock
Sandstorm
Dark
Glare
slowpoke.gif

Slowpoke [Desu] (MALE)
Types: Water/Psychic

Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic STAB: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities::
Oblivious; Passive: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Own Tempo; Passive: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator; Passive: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (H)

Nature: Quiet


Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3+
SpD: 2
Spe: 13-
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Evasion -10

EC: 3/6
MC: 0
AC: 3/5

Attacks 22

Physical 4

Water

Dive
Psychic
Zen Headbutt
Normal
Headbutt
Tackle

Special 7

Water

Water Gun
Surf
Psychic
Confusion
Psychic
Ghost
Shadow Ball
Ice
Ice Beam
Fire
Flamethrower

Status 10

Psychic

Amnesia
Normal
Belly Drum
Block
Disable
Double Team
Growl
Snore
Slack Off
Yawn
Ghost
Curse
Ground
Mud Sport
shieldon.gif

Shieldon [Warden] (MALE)
Types: Rock/Steel

Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Steel STAB: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities::

Sturdy; Passive: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof; Passive: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) [UNLOCKED]

Nature: Hardy

Stats:
HP: 90
Atk: 2
Def: 5
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 3/6
MC: 0
AC: 5/5

Attacks 21

Physical 10

Steel

Heavy Slam
Iron Head
Metal Burst
Rock
Rock Slide
Ground
Dig
Earthquake
Normal
Body Slam
Tackle
Take Down
Fighting
Counter

Special 2

Steel

Flash Cannon
Rock
Ancient Power

Status 9

Rock

Rock Polish
Stealth Rock
Steel
Iron Defense
Metal Sound
Normal
Protect
Screech
Swagger
Dark
Taunt
Ghost
Curse

Flame:
Eu0Ydb0oYtFfexz8BEk6cnnuqUtXZ9KpsQoQDQmHcedouJJJgDvl1z594SVG_PMXX-DRiFtgjGAfB__E5U3qoAnoZcYGpcK9MJiUBBxAYdE3ZkOrGS-vWcOZQoQ61IyXTQ

Breezi - Utilitystrike (M)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Poison/Flying
Abilities: Persistent/Vital Spirit/Unburden (Hidden, locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Total Moves: 19

EC: 0/6
MC: 0
AC: 0/5

Attacks:
After You
Clear Smog
Copycat
Disable
Encore
Gust
Heal Pulse
Knock Off
Rapid Spin
Razor Wind
Shadow Ball
Sludge Bomb
Sludge Wave
Spikes
Tailwind
Taunt
Torment
Whirlwind
Wish

Raid-only Attacks:
Dispel
191.png

Sunkern - Solarstrike (F)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Grass
Abilities: Chlorophyll/Solar Power/Early Bird (Hidden, locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Total Moves: 21

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Absorb
Bide
Encore
Endeavor
Endure
Energy Ball
Giga Drain
Grass Knot
GrassWhistle
Growth
Helping Hand
Hidden Power Fire
Ingrain
Leech Seed
Light Screen
Mega Drain
Morning Sun
Razor Leaf
Sludge Bomb
Sunny Day
Worry Seed

Flamestrike sends out
Rextreff sends out and orders
Flamestrike orders
I ref
 
Warden & Desu

Desu
will be equipped with Lucky Egg

Warden
Taunt (Utilitystrike) > Ancient Power (Utilitystrike) > Rock Slide

If you are taunted A1 use Rock Slide and push actions back
If Rock Slide is disabled when you would use it, use Ancient Power (Utlitystrike)

Desu
Flamethrower (Solarstrike) > Double Team [2] > Flamethrower (Solarstrike)

If Flamethrower is disabled when you would use it, use Ice Beam (Solarstrike) and push actions back
If you are taunted A2 use Ice Beam (Solarstrike) and push actions back
 
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EZOEU.gif

"Alright guys, let's do this!"
Utilitystrike: Taunt (Shieldon) -> Shadow Ball (Slowpoke) -> Sludge Wave
Solarstrike: Energy Ball (Slowpoke) -> Giga Drain (Slowpoke) -> Energy Ball + Energy Ball (Slowpoke)
 
Pre-Round:
slowpoke.gif

Desu @ Lucky Egg
HP: 100
EN: 100
3/3/3/2/13/ -10% Eva
shieldon.gif

Warden
HP: 90
EN: 100
2/5/2/3/30
Eu0Ydb0oYtFfexz8BEk6cnnuqUtXZ9KpsQoQDQmHcedouJJJgDvl1z594SVG_PMXX-DRiFtgjGAfB__E5U3qoAnoZcYGpcK9MJiUBBxAYdE3ZkOrGS-vWcOZQoQ61IyXTQ

Utilitystrike @ Exp. Share
HP: 90
EN: 100
1/2/4/2/85
191.png

Solarstrike @ Exp. Share
HP: 90
EN: 100
1/2/3/2/30

Speed order: Utilitystrike -> Solarstrike = Warden -> Desu
Action 1
Taunt -> Warden (10 EN)

Rock Slide -> Both (5 EN)
Utilitystrike: RNG roll (to hit) 6021 = hit
RNG roll (to crit) 4506 = no crit
(6+3+(2-2)1.5)(1.5) = 13.5 DMG
Solarstrike: RNG roll (to hit) 5084 = hit
RNG roll (to crit) 7576 = no crit
RNG roll (to flinch) 7020 = no flinch
(6+3+(2-2)1.5) = 9 DMG

Energy Ball -> Desu (6 EN)
RNG roll (to crit) 9099 = no crit
RNG roll (to lower SpD) 4897 = no lower
(9+3+(3-2)1.5)(1.5) = 20.25 DMG

Flamethrower -> Solarstrike (7 EN)
RNG roll (to crit) 812 = no crit
RNG roll (to burn) 3054 = no burn
(9+(3-2)1.5)(1.5) = 15.75 DMG

Action 2
Shadow Ball -> Desu (6 EN)
RNG roll (to crit) 9007 = no crit
RNG roll (to lower SpD) 8156 = no lower
(8+(4-2)1.5)(1.5) = 16.5 DMG

Warden can't use Taunt due to Taunt!
RNG roll (for target) 4847 = Utilitystrike
Struggle -> Utilitystrike (5 EN)
RNG roll (to crit) 2939 = no crit
(5+(2-2)1.5) = 5 DMG = 2 recoil

Giga Drain -> Desu (11 EN)
RNG roll (to crit) 1843 = no crit
(8+3+(3-2)1.5)(1.5) = 18.75 DMG = 9.375 recovered

Desu used Double Team! (8 EN)
2 clones

Action 3
Sludge Wave -> All (6 EN)
Desu: RNG roll (to crit) 9000 = no crit
RNG roll (to poison) 2301 = no poison
(7.5+3+(4-2)1.5) = 13.5 DMG
Warden is immune
Solarstrike: RNG roll (to crit) 1703 = no crit
RNG roll (to poison) 8685 = no poison
(7.5+3+(4-2)1.5)(1.5) = 20.25 DMG

Rock Slide -> Both (5 EN)
Utilitystrike: RNG roll (to hit) 5953 = hit
RNG roll (to crit) 4271 = no crit
(6+3+(2-2)1.5)(1.5) = 13.5 DMG
Solarstrike: RNG roll (to hit) 5521 = hit
RNG roll (to crit) 1463 = no crit
RNG roll (to flinch) 5528 = no flinch
(6+3+(2-2)1.5) = 9 DMG

Flamethrower -> Solarstrike (7 EN)
RNG roll (to crit) 3279= no crit
RNG roll (to burn) 9051 = no burn
(9+(3-2)1.5)(1.5) = 15.75 DMG

Super Energy Ball -> Desu (27 EN)
RNG roll (to crit) 6476 = no crit
(20.25+3+(4-2)1.5)(1.5) = 39.375 DMG
Desu fainted!

Post-Round:
slowpoke.gif

Desu @ Lucky Egg
HP: -8
EN: KO
3/3/3/2/13/ -10% Eva
shieldon.gif

Warden
HP: 88
EN: 85
2/5/2/3/30
Taunt (3a)
Eu0Ydb0oYtFfexz8BEk6cnnuqUtXZ9KpsQoQDQmHcedouJJJgDvl1z594SVG_PMXX-DRiFtgjGAfB__E5U3qoAnoZcYGpcK9MJiUBBxAYdE3ZkOrGS-vWcOZQoQ61IyXTQ

Utilitystrike @ Exp. Share
HP: 58
EN: 78
1/2/4/2/85
191.png

Solarstrike @ Exp. Share
HP: 30
EN: 56
1/2/3/2/30
Cooldown

Flamestrike
 
EZOEU.gif


"Great, one down and one to go!"

Utilitystrike: Heal Pulse (Sunkern) -> Torment (Shieldon) -> Heal Pulse (Sunkern)
Solarstrike: cooldown -> Giga Drain (Shieldon) -> Energy Ball (Shieldon)
If Shieldon used Dig A2 or A3 use Ingrain the first time and push actions down

Rextreff
 
Pre-Round stats:
shieldon.gif

Warden
HP: 88
EN: 85
2/5/2/3/30
Taunt (3a)
Eu0Ydb0oYtFfexz8BEk6cnnuqUtXZ9KpsQoQDQmHcedouJJJgDvl1z594SVG_PMXX-DRiFtgjGAfB__E5U3qoAnoZcYGpcK9MJiUBBxAYdE3ZkOrGS-vWcOZQoQ61IyXTQ

Utilitystrike @ Exp. Share
HP: 58
EN: 78
1/2/4/2/85
191.png

Solarstrike @ Exp. Share
HP: 30
EN: 56
1/2/3/2/30
Cooldown

Speed order: Utilitystrike -> Solarstrike = Warden
Action 1
Heal Pulse -> Sunkern (14 EN)
+20 HP Solarstrike

Rock Slide -> Both (9 EN)
Utilitystrike: RNG roll (to hit) 8030 = hit
RNG roll (to crit) 7692 = no crit
(6+3+(2-2)1.5)(1.5) = 13.5 DMG
Solarstrike: RNG roll (to hit) 7908 = hit
RNG roll (to crit) 4292 = no crit
(6+3+(2-2)1.5) = 9 DMG

Solarstrike must cool down

Action 2
Torment -> Warden (10 EN)

Ancient Power -> Utilitystrike (3 EN)
RNG roll (to crit) 4718 = no crit
RNG roll (to raise all) 1310 = no raise
(6+3+(2-2)1.5)(1.5) = 13.5 DMG

Giga Drain -> Warden (11 EN)
RNG roll (to crit) 9075 = no crit
(8+3+(3-3)1.5)(1.5) = 11 DMG = 5.5 recovered

Action 3
Heal Pulse -> Sunkern (14 EN)
+20 HP Solarstrike

Warden can't use Rock Slide due to Torment!
RNG roll (for target) 4662 = Utilitystrike
Struggle -> Utilitystrike (5 EN)
RNG roll (to crit) 3381 = no crit
(5+(2-2)1.5) = 5 DMG = 2 recoil

Energy Ball -> Desu (6 EN)
RNG roll (to crit) 571 = crit
RNG roll (to lower SpD) 4656 = no lower
(9+3+3+(3-3)1.5)(1.5) = 15 DMG

Post-Round stats:
shieldon.gif

Warden
HP: 60
EN: 68
2/5/2/3/30
Torment (4a)
Eu0Ydb0oYtFfexz8BEk6cnnuqUtXZ9KpsQoQDQmHcedouJJJgDvl1z594SVG_PMXX-DRiFtgjGAfB__E5U3qoAnoZcYGpcK9MJiUBBxAYdE3ZkOrGS-vWcOZQoQ61IyXTQ

Utilitystrike @ Exp. Share
HP: 26
EN: 50
1/2/4/2/85
191.png

Solarstrike @ Exp. Share
HP: 66
EN: 39
1/2/3/2/30

Rextreff
 
Heavy Slam (Utilitystrike) > Iron Head (Utilitystrike) > Heavy Slam (Utilitystrike)
If Heavy Slam is disabled when you would use it, use Body Slam (Utlitystrike)
If target is fainted when you would act redirect to other opponent
 
EZOEU.gif


"We don't have a lot of options for killing this thing, but let's see what we can do!"

Utilitystrike: Endeavor (Shieldon) -> Endeavor (Shieldon) -> Endeavor (Shieldon)
Solarstrike: Giga Drain (Shieldon) -> chill -> Energy Ball (Shieldon)
 
Pre-Round stats:
shieldon.gif

Warden
HP: 60
EN: 68
2/5/2/3/30
Torment (4a)
Eu0Ydb0oYtFfexz8BEk6cnnuqUtXZ9KpsQoQDQmHcedouJJJgDvl1z594SVG_PMXX-DRiFtgjGAfB__E5U3qoAnoZcYGpcK9MJiUBBxAYdE3ZkOrGS-vWcOZQoQ61IyXTQ

Utilitystrike @ Exp. Share
HP: 26
EN: 50
1/2/4/2/85
191.png

Solarstrike @ Exp. Share
HP: 66
EN: 39
1/2/3/2/30

Action 1
Endeavor -> Warden (17.33 EN)
(60-26)/2 = 17 DMG

Heavy Slam -> Utilitystrike (7.66 EN)
RNG roll (to crit) 7637 = no crit
(10+3+(2-2)1.5) = 13 DMG

Giga Drain -> Warden (11 EN)
RNG roll (to crit) 4482 = no crit
(8+3+(3-3)1.5)(1.5) = 11 DMG = 5.5 recovered

Action 2
Endeavor -> Warden (16.33 EN)
(32-13)/2 = 9.5 DMG

Iron Head -> Utilitystrike (5 EN)
RNG roll (to crit) 9650 = no crit
(8+3+(2-2)1.5) = 11 DMG

Solarstrike chilled! (+12 EN)

Action 3
Endeavor -> Warden
Not enough EN
Utilitystrike fainted!

Heavy Slam -> Utilitystrike (7.66 EN)
RNG roll (to crit) 9757 = no crit
(10+3+(2-2)1.5) = 13 DMG

Energy Ball -> Warden (6 EN)
RNG roll (to crit) 8264 = crit
RNG roll (to lower SpD) 8964 = no lower
(9+3+(3-3)1.5)(1.5) = 12 DMG

Post-Round stats:
shieldon.gif

Warden
HP: 10
EN: 48
2/5/2/3/30
Torment (1a)
Eu0Ydb0oYtFfexz8BEk6cnnuqUtXZ9KpsQoQDQmHcedouJJJgDvl1z594SVG_PMXX-DRiFtgjGAfB__E5U3qoAnoZcYGpcK9MJiUBBxAYdE3ZkOrGS-vWcOZQoQ61IyXTQ

Utilitystrike @ Exp. Share
HP: KO
EN: KO
1/2/4/2/85
191.png

Solarstrike @ Exp. Share
HP: 58
EN: 34
1/2/3/2/30

Flamestrike
 
Shieldon protects himself against Giga Drain, Sunkern goes first because Energy Ball costs 6 EN and Swagger costs 7, Energy Ball KO's Shieldon. Flame wins.

Flamestrike gets 1 CC
Utilitystrike the Breezi gets 1 EC, 3 MC, and 1 AC
Solarstrike the Sunkern gets 1 EC, 3 MC, 1 AC, and 2 KOC

Rextreff gets 1 CC
Desu the Slowpoke gets 1 EC, 2 MC, 1 AC, and 1 extra EC/AC
Warden the Shieldon gets 1 EC, 2 MC, 1 AC, and 1 KOC

I get 6 UC
 
Last edited:
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