





SUMMARY: This is an HO (Hyper Offense) team that works very well in certain situations. The trick is to put your opponent under a lot of pressure and the team feeds off of gaining momentum. This team lacks bulk, but if used correctly your opponent will struggle to cope with the sheer offense of this team.






Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Poison Jab/Destiny Bond/Ice Fang
- Protect


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Mega-Sharpedo is such an interesting mega Pokemon. The ability Speed Boost before Sharpedo mega evolves makes it very threatening to opposing teams; allowing it to outspeed most things even after a Choice Scarf in some cases. That is one reason I am using an Adamant nature instead of a Jolly nature, just for more attacking power. Mega-Sharpedo is a very good sweeper and a late-game clean up Pokemon. After mega evolution, Mega-Sharpedo gets the ability Strong Jaw, which gives its bite moves 1.5x more power (this helps Crunch and Ice Fang a lot). Waterfall, Crunch, and Protect are crucial to have on a Sharpedo, the last move is up to your own personal preference in all honesty.
- 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 0 Def Cresselia: 390-458 (87.8 - 103.1%) -- guaranteed OHKO after Stealth Rock
- 252+ Atk Strong Jaw Mega Sharpedo Ice Fang vs. 0 HP / 0 Def Hydreigon: 268-316 (82.4 - 97.2%) -- 62.5% chance to OHKO after Stealth Rock
- 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 0 Def Metagross: 362-428 (99.4 - 117.5%) -- 93.8% chance to OHKO






Azelf @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Explosion
- Taunt
- Stealth Rock
- Thunder Wave

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Azelf arguably is the most important Pokemon to this HO team. Azelf is my "suicide lead" and has one job. That job is to get up Stealth Rocks. Azelf gets up rocks, Taunts, and occasionally Thunder Waves opposing Pokemon. Once it has done what I want it to do, I click Explosion and usually take something down with me. This allows me to get a free switch in to one of my many threats on the team and puts my opponent on his/her back foot. This technique gains me a lot of momentum and helps get a good start in most games. However, be aware of things like Fake Out followed by other forms of priority trying to break your Focus Sash and stop you from getting up Stealth Rocks. Stealth Rocks allow my team to sweep much easier, also potentially breaking opposing Focus Sash users which could otherwise be problematic with the lack of bulk on this team.
- 252 Atk Azelf Explosion vs. 0 HP / 4 Def Arcanine: 317-374 (98.7 - 116.5%) -- 93.8% chance to OHKO
- 252 Atk Azelf Explosion vs. 252 HP / 92+ Def Blissey: 725-854 (101.5 - 119.6%) -- guaranteed OHKO






Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Swords Dance


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Toxicroak is a huge threat to teams in the UU and even the OU tier. Its dual STAB paired with access to priority with Sucker Punch makes it hard to play against. Toxicroak also gets Swords Dance to boost its Attacks by x2 making it an even bigger threat. If your opponent isn't ready for Toxicroak there is a good chance you can sweep them. The ability Dry Skin makes Toxicroak a perfect Scald switch-in and a great counter to Water types such as Sleep Talk Suicune and Defog support Empoleon in the UU tier.
- 252+ Atk Life Orb Toxicroak Gunk Shot vs. 28 HP / 252+ Def Shaymin: 351-416 (100.8 - 119.5%) -- guaranteed OHKO
- +2 252+ Atk Life Orb Toxicroak Gunk Shot vs. 252 HP / 252+ Def Reuniclus: 419-495 (98.8 - 116.7%) -- 93.8% chance to OHKO
- +2 252+ Atk Life Orb Toxicroak Drain Punch vs. 0 HP / 0 Def Feraligatr: 304-359 (97.7 - 115.4%) -- 87.5% chance to OHKO






Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 52 Def / 208 Spe
Timid Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split


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Rotom-Heat provides my team with the only real source of bulk while remaining somewhat fast. Rotom-Heat is a great pivot in the UU tier and gives me some much needed STAB attacks. Rotom-Heat's main job is being a pivot and Volt Switch to gain momentum, other things it does well is Will-O-Wisping threats and Pain Splitting to increase its longevity. Rotom-Heat also has the ability Levitate giving me another Ground immunity along with Crobat.
- 0 SpA Rotom-H Overheat vs. 252 HP / 4 SpD Chesnaught: 368-434 (96.8 - 114.2%) -- 81.3% chance to OHKO
- 252 Atk Reckless Mienshao High Jump Kick vs. 248 HP / 52 Def Rotom-H: 222-262 (73.2 - 86.4%) -- guaranteed 2HKO after Leftovers recovery
- 0 SpA Vaporeon Scald vs. 248 HP / 0 SpD Rotom-H: 176-210 (58 - 69.3%) -- guaranteed 2HKO after Leftovers recovery






Kyurem @ Choice Scarf
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Ice Beam
- Earth Power/Hidden Power Fire
- Flash Cannon


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Kyurem is an extremely powerful Pokemon with very good offensive typing. Kyurem has a base 130 Special Attack and Attack. I chose the Special Kyurem, because it gets the dual STAB of Dragon and Ice so I can use Draco Meteor and Ice Beam. This Kyurem set is a little unique. I am running Modest nature, Choice Scarf Kyurem to keep its wall-breaking capabilities while still outspeeding most things. The Choice Scaft set actually catches opposing players off guard and I can usually pick off a couple of Pokemon with it. Kyurem is my main answer for Dragon type threats in the UU tier.
- 252+ SpA Kyurem Ice Beam vs. 252 HP / 252 SpD Whimsicott: 306-362 (94.4 - 111.7%) -- guaranteed OHKO after Stealth Rock
- 252+ SpA Kyurem Draco Meteor vs. 0 HP / 0 SpD Entei: 297-349 (80 - 94%) -- guaranteed OHKO after Stealth Rock
- 252+ SpA Kyurem Flash Cannon vs. 252 HP / 24+ SpD Florges: 118-140 (32.7 - 38.8%) -- 99.5% chance to 3HKO after Stealth Rock and Leftovers recovery






Crobat @ Choice Band
Ability: Infiltrator
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- U-turn
- Defog


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Crobat is an amazing Pokemon in my opinion. Choice Banded Crobat hits very hard and provides my team with a U-turn user to gain momentum. Crobat has a very high base speed stat (130) allowing it to outspeed a lot of Pokemon. Crobat's dual STAB allows it to take down Fighting and Fairy types with ease. Crobat also is my only way to get rid of hazards with Defog. I usually don't have to use Defog, it is just there for "emergencies" when my team needs hazards off the field. Crobat gives me another Ground immunity and is the best way to scare out many threats.
- 252 Atk Choice Band Crobat U-turn vs. 0 HP / 0 Def Alakazam: 334-394 (133 - 156.9%) -- guaranteed OHKO
- 252 Atk Choice Band Crobat Brave Bird vs. 0 HP / 0 Def Salamence: 274-324 (82.7 - 97.8%) -- guaranteed OHKO after Stealth Rock
- 252 Atk Choice Band Crobat Cross Poison vs. 4 HP / 0 Def Slurpuff: 306-360 (100 - 117.6%) -- guaranteed OHKO
THREATLIST:



The Team in Action:
Hope you guys enjoy! Feel free to use the team and don't forget to vote. :)