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Completed Rise To The Gods: Galladiator Vs Ullarwarlord

Discussion in 'ASB' started by Faylion, Feb 25, 2013.

  1. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]

    "WELCOME TO THE TOWER OF HEAVEN. ONLY ONE OF YOU WILL PROVE STRONG ENOUGH TO ENDURE."


    3v3 LC Singles Training Match
    2 Recover/5 Chill
    Switch=KO
    Training Items
    All Abilities
    2 Subs
    Tower of Heaven (open)
    [​IMG]

    The Tower of Heaven is an ancient structure that stretches deep into the clouds, the heavens, and far beyond. It is composed of a material similar to rock, but far more durable and nearly impossible to break. Most of the structure is open-air giving a good glimpse of the clear sky. Moss and other small plant life have grown on the outcropping on the rock-like material with small butterflies flying about. There are small streams and pools of water within the structure for Water attacks and Water Pokemon. The battle will take place within one of the many chambers of the tower.

    All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.

    For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.

    If there's any questions or need clarification on anything, PM me.

    Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.

    Teleportation Corollary: If this arena is picked randomly as a result of arena effect, then the ref is free to generate up to three rules for the combatants to follow until a new arena is chosen.





    SEEKER GALLADIATOR
    Klaus the Cupra (open)
    [​IMG]
    Cupra [Klaus] (M)
    Nature: Rash (+1 SpA, -1 SpD)

    Type: Bug/Psychic
    Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.

    Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Attacks:
    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse

    Bug Buzz
    Close Combat
    Disable

    Protect
    Psychic
    Will-o-Wisp

    Total Moves: 11

    Adeline the Feebas (open)
    [​IMG]

    Feebas [Adeline] (F)
    Nature: Calm (+Sp. Def, -Atk)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Stats:
    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 1
    SpD: Rank 3 (+)
    Spe: 80
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    EC: 1/6
    MC: 0
    DC: 2/5

    Moves:
    Splash
    Tackle

    Confuse Ray
    Dragon Pulse
    Hypnosis

    Ice Beam
    Scald
    Surf
    Toxic

    Total Moves: 9

    Lloyd the Scyther (open)
    [​IMG]

    Scyther [Lloyd] (M)
    Nature: Jolly (+15% Speed, +30% Accuracy, -1 SpA)

    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Steadfast (DW): (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 2/6
    MC: 0
    DC: 1/5

    Moves:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    X-Scissor
    Feint
    Swords Dance

    Counter
    Night Slash
    Reversal

    Brick Break
    Aerial Ace
    U-Turn
    Toxic
    Light Screen

    Bug Bite

    Total Moves: 19


    CHALLENGER ULLARWARLORD
    Marecraft Carrier the Ponyta (open)
    [​IMG]
    <Ponyta> [Marecraft Carrier] (Female)
    Nature: Naive (+Spe, -SpD)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Run Away (Type: Innate)
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Flash Fire (Type: Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body (Type: Innate) [DW, Locked]
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 104 (+, 25% Accuracy Boost)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/6
    MC: 0
    DC: 0/5

    Attacks:
    Quick Attack
    Tackle
    Growl
    Tail Whip
    Ember
    Flame Wheel
    Stomp
    Flame Charge
    Fire Spin

    Morning Sun
    Low Kick
    Hypnosis

    Flamethrower
    Protect
    Wild Charge

    Tentacleese the Remoraid (open)
    [​IMG]
    <Remoraid> [Tentacleese] (Male)
    Nature: Serious (Neutral)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle (Type: Can Be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Sniper (Type: Innate)
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Moody (Type: Innate) [DW, Locked]
    This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 5/6
    MC: 0
    DC: 0/5

    Attacks:
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy

    Swift
    Water Spout
    Haze

    Charge Beam
    Substitute
    Surf

    SpaceBoss the Nosepass (open)
    [​IMG]
    <Nosepass> [SpaceBoss] (Male)
    Nature: Brave (+Atk, -Spe)
    Type: Rock
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy (Type: Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Magnet Pull (Type: Can Be Activated)
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sand Force (Type: Innate) [DW, Locked]
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (-, -10% Evasion)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    EC: 5/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Block
    Rock Throw
    Thunder Wave
    Rock Blast
    Rest
    Spark

    Endure
    Explosion
    Head Smash

    Protect
    Substitute
    Double Team

    Levitate



    [​IMG]

    "GO MY CHILDREN AND PROVE YOUR WORTH!"



    [​IMG]

    "BE WARY MORTALS, THE LAWS MUST BE FOLLOWED OR THERE WILL BE REPERCUSSIONS."

    I Decree ACTIONS MAY NOT BE USED CONSECUTIVELY

    Law Book (open)
    1. ACTIONS MAY NOT BE USED CONSECUTIVELY



    Galladiator sends out Pokemon and equip

    Ullarwarlord sends out Pokemon, equip, and moves

    Galladiator moves
  2. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    "Wow, this place seems pretty...um...odd. Anyway, let's get this bit out of the way, I guess."

    Adeline the Feebas @ Lucky Egg
  3. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,724
    [​IMG][​IMG]
    A...strange place to train, but it shall do. Go, my servant!

    Sending out Tentacleese the Remoraid @ EXP Share

    Tentacleese: Focus Energy > Charge Beam > Psybeam
  4. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    "That Banette...I've seen it before. Still as creepy as last time."

    Toxic, Hypnosis, Scald
  5. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]

    "I demand a good showing! Bring your all!"


    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP 80/80
    EN 100/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Sniper**
    HP 90/90
    EN 100/100
    OK

    Calculations (open)
    Action 1
    1. Feebas: Toxic 7 EN / Hit <=9000 (928=Hit) / Effect: BPSN
    Total: BPSN 1
    2. Remoraid: Focus Energy 12 EN
    Total: Focus Energy

    **Remoraid: BPSN 1 -1 HP**

    Action 2
    1. Feebas: Hypnosis 7 EN / Hit <=6000 (2121=Hit) / Effect: SLP 1a=1,2 or 2a=3 (3=2a)
    Total: SLP 2a
    2. Remoraid: SLP
    Total: SLP 1a

    **Remoraid: BPSN 1 -1 HP**

    Action 3
    1. Feebas: Scald 6-1=5 EN / Hit 100% / Crit <=625 (562=Crit) / Effect: BRN <=3000 (4950=No)
    Total: .67(8+3+3+1.5-3)=8.37 Damage
    2. Remoraid: SLP
    Total: Clear

    **Remoraid: BPSN 1 -1 HP**


    OUTCOME

    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP 80/80
    EN 81/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Sniper, Focus Energy 3a**
    HP 79/90
    EN 88/100
    BPSN 2

    [​IMG]

    "Remain diligent and mindful of these laws."

    I Decree EACH BATTLER CAN USE NO MORE THAN ONE "OTHER" ATTACK TYPE MOVE PER ROUND


    Law Book (open)
    1. ACTIONS MAY NOT BE USED CONSECUTIVELY
    2. EACH BATTLER CAN USE NO MORE THAN ONE "OTHER" ATTACK TYPE MOVE PER ROUND

    Galladiator moves
  6. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    "Quite the sticky wicket, this."

    Confuse Ray, Dragon Pulse, Surf
  7. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,724
    [​IMG][​IMG]
    We shall triumph!

    Tentacleese: Charge Beam > Substitute (20 HP) > Charge Beam
  8. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Round 2

    [​IMG]

    "Excellent! Hopefully this will be a more exciting match!"

    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP 80/80
    EN 81/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Sniper, Focus Energy 3a**
    HP 79/90
    EN 88/100
    BPSN 2
    Calculations (open)
    Calculations (open)
    Calculations (open)
    Action 1
    1. Feebas: Confuse Ray 5 EN / Hit 100% / Confusion 2a=1, 3a=2, 4a=3 (2=3a)
    Total: Confusion 3a
    2. Remoraid: **Confusion: 1=Action, 2=Effect (1=Action)**
    Charge Beam 6 EN / Hit <=9000 (7759=Hit) / Crit 100%
    / +1 SpA <=7000 (3192=Yes)
    Total: 1.5(5+5+4.5-4.5)=15 Damage

    **Remoraid: BPSN 2 -2HP**

    Action 2
    1. Feebas: Dragon Pulse 7 EN / Hit 100% / Crit <=625 (5249=No)
    Total: 9+1.5-3=7.5 Damage
    2. Remoraid: **Confusion: 1=Action, 2=Effect (2=Effect)**
    Hit Itself 3 EN
    Total: 4+4.5-3=5.5 Damage / Clear

    **Remoraid: BPSN 2 -2HP**

    Action 3
    1. Feebas: Surf 7-1=6 EN / Hit 100% / Crit <=625 (1961=No)
    Total: .67(10+3+1.5-3)=7.7
    2. Remoraid: Charge Beam 6 EN / Hit <=9000 (6410=Hit) / Crit 100%
    / +1 SpA <=7000 (6932=Yes)
    Total: 1.5(5+5+4.5+1.75-4.5)=17.62 Damage

    **Remoraid: BPSN 2 -2HP**


    OUTCOME

    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP 47/80
    EN 63/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Sniper, +1 SpA**
    HP 52/90
    EN 73/100
    BPSN 3

    [​IMG]

    "Oh my, how dull. Let's spice this up a bit!"

    I Decree BATTLERS MUST USE AN ACTION TWICE EACH ODD NUMBERED ROUND

    Law Book (open)
    1. ACTIONS MAY NOT BE USED CONSECUTIVELY
    2. EACH BATTLER CAN USE NO MORE THAN ONE "OTHER" ATTACK TYPE MOVE PER ROUND
    3. BATTLERS MUST USE AN ACTION TWICE EACH ODD NUMBERED ROUND


    Ullarwarlord moves
  9. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,724
    [​IMG][​IMG]
    Your doom is nigh...

    Tentacleese: Charge Beam > Focus Energy > Charge Beam
  10. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    "Hmph. These so-called 'gods' seem to be rather picky."

    Surf, Dragon Pulse, Surf
  11. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Round 3

    [​IMG]

    "Tee hee! Dance puppets!"

    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP 47/80
    EN 63/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Sniper, +1 SpA**
    HP 52/90
    EN 73/100
    BPSN 3

    Calculations (open)
    Calculations (open)
    Action 1
    1. Feebas: Surf 7+4-1=10 EN / Hit 100% / Crit <=625 (6425=No)
    Total: .67(10+3+1.5-3)=7.7 Damage
    **Defiance #1: -10 HP**
    2. Remoraid: Charge Beam 6+4=10 EN / Hit <=9000 (7593=Hit) / Crit <=625 (1548=No) / +1 SpA <=7000 (7266=No)
    Total: 1.5(5+4.5+1.75-4.5)=10.12 Damage
    **Defiance #1: -10 HP**

    **Remoraid: BPSN 3 -3 HP**

    Action 2
    1. Feebas: Dragon Pulse 7 EN / Hit 100% / Crit <=625 (9723=No)
    Total: 9+1.5-3=7.5 Damage
    2. Remoraid: Focus Energy 12 EN
    Total: Focus Energy 6a

    **Remoraid: BPSN 3 -3 HP**

    Action 3
    1. Feebas: Surf 7-1=6 EN / Hit 100% / Crit <=625 (2251=No)
    Total: .67(10+3+1.5-3)=7.7 Damage
    2. Remoraid: Charge Beam 6 EN / Hit <=9000 (6711=Hit) / Crit 100% / +1 SpA <=7000 (5636=Yes)
    Total: 1.5(5+5+4.5+1.75-4.5)=17.62 Damage

    **Remoraid: BPSN 3 -3 HP**


    OUTCOME

    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP 9/80
    EN 40/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Sniper, +1 SpA, Focus Energy 4a**
    HP 10/90
    EN 45/100
    BPSN 4

    [​IMG]

    "HAHAHA! Fools!"


    [​IMG]

    "Be cautious mortals. There are mischievous beings among us."

    I Decree THE RULES MUST NOT BE BROKEN

    Law Book (open)
    1. ACTIONS MAY NOT BE USED CONSECUTIVELY
    2. EACH BATTLER CAN USE NO MORE THAN ONE "OTHER" ATTACK TYPE MOVE PER ROUND
    3. BATTLERS MUST USE AN ACTION TWICE EACH ODD NUMBERED ROUND
    4. THE RULES MUST NOT BE BROKEN

    Galladiator moves
  12. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    "Screw the rules! Take it down with you!"

    Flail x3
  13. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,724
    [​IMG][​IMG]
    Gah...

    Tentacleese: Charge Beam > Charge Beam > Charge Beam
  14. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Round 4

    [​IMG]

    "I can smell blood!"

    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP 9/80
    EN 40/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Sniper, +1 SpA, Focus Energy 4a**
    HP 10/90
    EN 45/100
    BPSN 4
    Calculations (open)
    Calculations (open)
    Action 1
    1. Feebas: Flail 7 EN / Hit 100% / Crit <=625 (3378=No)
    Total: 10+1.5-3=8.5 Damage
    2. Remoraid: Charge Beam 6+4 EN / Hit <=9000 (7471=Hit) / Crit 100% / +1 SpA <=7000 (3221=Yes)
    Total: 1.5(5+5+4.5+1.75-4.5)=17.62 Damage / +1 SpA
    **Feebas KO / -9 HP**
    **Defiance #1, #4: -20 HP**
    **Remoraid KO / -19 HP**


    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP -9/80
    EN 40/100
    KO
    VS
    Field: Clear
    [​IMG]
    **Sniper, +1 SpA, Focus Energy 4a**
    HP -19/90
    EN 45/100
    KO
    [​IMG]

    "Come. I will harbor you till the trial ends, my poor children."


    [​IMG]

    "My heart weeps for the fallens' suffering."

    I Decree NO SUPER EFFECTIVE ATTACKS

    Law Book (open)
    1. ACTIONS MAY NOT BE USED CONSECUTIVELY
    2. EACH BATTLER CAN USE NO MORE THAN ONE "OTHER" ATTACK TYPE MOVE PER ROUND
    3. BATTLERS MUST USE AN ACTION TWICE EACH ODD NUMBERED ROUND
    4. THE RULES MUST NOT BE BROKEN
    5. NO SUPER EFFECTIVE ATTACKS


    Galladiator sends out Pokemon

    UllarWarlord sends out Pokemon and moves

    Galladiator moves
  15. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    "You did well, Addie. Come back.

    Forward, Klaus! Earn your keep and avenge your fallen ally!"
  16. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,724
    [​IMG][​IMG]
    Arise, SpaceBoss! Bring forth your suffering!

    Sending out SpaceBoss the Nosepass @ Amulet Coin

    SpaceBoss:
    Spark > Head Smash > Spark
    If Protect is used A2, Chill instead
  17. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    "Not quite what I expected, but hey. It appears that once again we have the speed advantage."

    Psychic, Disable Spark, Psychic
  18. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Round 5

    [​IMG]

    "Please don't be too cruel to one another!"

    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP 90/90
    EN 100/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Sturdy**
    HP 90/90
    EN 100/100
    OK
    Calculations (open)
    Action 1
    1. Cupra: Psychic 5+4/2-1=6 EN / Hit 100% / Crit <=625 (671=No) / -1 SpD <= 1000 (9492=No)
    Total: 6+4-1+3+6-4.5=13.5 Damage
    2. Nosepass: Spark 5 EN / Hit 100% / Crit <=625 (9684=No) / PAR <=3000 (4587=No)
    Total: 7+4.5-3=8.5 Damage

    Action 2
    1. Cupra: Disable (Spark) 7 EN / Hit 100%
    Total: Disable (Spark) 6a
    2. Nosepass: 9+4/2.5-1=9.6 EN / Hit <=8000 (394=Hit) / Crit <=625 (2721=No) / Recoil
    Total: 1.5(12+(4/1.5=2.66->3)+3+4.5-3)=29.25 Damage / 29.25/2=14.62 Recoil
    **Defiance #4, #5: -20 HP**

    Action 3
    1. Cupra: Psychic 5+4/2-1=6 EN / Hit 100% / Crit <=625 (3683=No) / -1 SpD <= 1000 (9429=No)
    Total: 6+4-1+3+6-4.5=13.5 Damage
    2. Nosepass: **Disable (Spark)**
    Struggle 5 EN / Hit 100% / Crit <=625 (1121=No) / Recoil
    Total: 5+4.5-3=6.5 Damage / .4(6.5)=2.6 Recoil


    OUTCOME

    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP 46/90
    EN 81/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Sturdy**
    HP 26/90
    EN 80/100
    OK

    [​IMG]

    "Such brutality and disregard! Splendid!"


    [​IMG]

    "Teehee! Let's have some more fun!"

    I Decree NO CRITICAL HITS

    Law Book (open)
    1. ACTIONS MAY NOT BE USED CONSECUTIVELY
    2. EACH BATTLER CAN USE NO MORE THAN ONE "OTHER" ATTACK TYPE MOVE PER ROUND
    3. BATTLERS MUST USE AN ACTION TWICE EACH ODD NUMBERED ROUND
    4. THE RULES MUST NOT BE BROKEN
    5. NO SUPER EFFECTIVE ATTACKS
    6. NO CRITICAL HITS

    Galladiator moves
  19. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    "Right where we want it."

    Bug Buzz + Bug Buzz combo, cooldown, Psychic
    IF Protect A1 THEN Tackle and push
  20. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,724
    [​IMG][​IMG]
    Are you so sure about that...?

    SpaceBoss: Explosion + Explosion combo > You're dead > Still dead
  21. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Round 6

    [​IMG]

    "Now this is riveting! More blood!"

    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP 46/90
    EN 81/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Sturdy**
    HP 26/90
    EN 80/100
    OK
    Calculations (open)

    Action 1
    1. Cupra: Bug Buzz + Bug Buzz 1.75(7+7+4)=31.5 EN / Hit 100% / Crit <=625 (8673=No) / -1 SpD <=2000 (8011=No)
    Total: .67(2.25(9)-1+3+6-4.5)=15.91 Damage
    **Defiance #1, #4: -20 HP**
    2. Nosepass: Explosion 1.75(20+20+4)=77 EN / Hit 100% / Crit <=625 (2259=No) / User KO
    Total: 2.25(25)+4.5-3=57.75 Damage / User KO
    **Cupra KO / -32 HP**
    **Nosepass / User KO**


    OUTCOME

    Weather: Clear
    Field: Clear
    [​IMG]
    **Clear**
    HP -32/90
    EN 49/100
    KO
    VS
    Field: Clear
    [​IMG]
    **Sturdy**
    HP 0/90
    EN 3/100
    KO

    [​IMG]

    "HARHARHARHAR!"
    **Applauding**


    [​IMG]

    "Such cruelty! Such blatant disregard for pain and suffering! No More!"

    I Decree DO NOT TO CAUSE DAMAGE GREATER THAN 10

    Law Book (open)
    1. ACTIONS MAY NOT BE USED CONSECUTIVELY
    2. EACH BATTLER CAN USE NO MORE THAN ONE "OTHER" ATTACK TYPE MOVE PER ROUND
    3. BATTLERS MUST USE AN ACTION TWICE EACH ODD NUMBERED ROUND
    4. THE RULES MUST NOT BE BROKEN
    5. NO SUPER EFFECTIVE ATTACKS
    6. NO CRITICAL HITS
    7. DO NOT TO CAUSE DAMAGE GREATER THAN 10


    Galladiator sends out Pokemon

    UllarWarlord sends out Pokemon and moves

    Galladiator moves
  22. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    "You know, this would be a lot easier if you wouldn't keep having your Pokemon commit suicide like that.

    You've done well, Klaus. Lloyd...you know what to do."
  23. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,724
    [​IMG][​IMG]
    I am not one of the living...death does not concern me...now. Stomp this pest, Marecraft Carrier. Show our defiance to these so-called 'deities'...for I am the only one with true power...

    Sending out Marecraft Carrier the Ponyta @ Lucky Egg

    Marecraft Carrier:
    Flamethrower > Morning Sun > Flamethrower
  24. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    "Fair enough. Two can play at that game."

    Evasive Agility, Aerial Ace + Night Slash combo, cooldown
  25. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Round 7

    [​IMG]

    "That's it! Let your fury rush through your bodies! Embrace the fires of war!"

    Weather: Clear
    Field: Clear
    [​IMG]
    **Technician**
    HP 100/100
    EN 100/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP 90/90
    EN 100/100
    OK

    Calculations (open)

    Action 1
    1. Scyther: Agility (Evasive) 7 EN
    Total: Evading
    2. Ponyta: Flamethrower 7 EN / **Agility (Evasive)** Miss
    Total: Miss

    Action 2
    1. Ponyta: Morning Sun 6+90/10=15 EN
    Total: Full HP
    2. Scyther: Night Slash + Aerial Ace 5+4=9 EN / Crit <=1250 (7322=No)
    Total: 7+6+6-3=16 Damage
    **Defiance #4, #7: -20 HP**

    Action 3
    1. Scyther: Cooldown
    Total: Nothing
    **Defiance: #3, #4: -20 HP**
    2. Ponyta: Flamethrower 7 EN / Hit 100% / Crit <=625 (8856=No) / BRN <=1000 (3699=No)
    Total: 1.5(10+3+4.5-4.5)=19.5 Damage
    **Defiance: #4, #5, #7: -30 HP**


    OUTCOME

    Weather: Clear
    Field: Clear
    [​IMG]
    **Technician**
    HP 40/100
    EN 84/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Clear**
    HP 44/90
    EN 71/100
    OK

    [​IMG][​IMG]

    **Laughing Hysterically**


    [​IMG]

    "You will not disrespect our laws! You all will suffer for your transgressions! You all must be punished!"

    I Decree HP MUST BE 15 OR LOWER

    Law Book (open)
    1. ACTIONS MAY NOT BE USED CONSECUTIVELY
    2. EACH BATTLER CAN USE NO MORE THAN ONE "OTHER" ATTACK TYPE MOVE PER ROUND
    3. BATTLERS MUST USE AN ACTION TWICE EACH ODD NUMBERED ROUND
    4. THE RULES MUST NOT BE BROKEN
    5. NO SUPER EFFECTIVE ATTACKS
    6. NO CRITICAL HITS
    7. DO NOT TO CAUSE DAMAGE GREATER THAN 10
    8. HP MUST BE 15 OR LOWER


    Galladiator moves

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