Hello all. My name is James and I'm a Pokeholic. I am also new to the Smogon forum. I'm ALSO quite new to competitive battling, my friends are too busy shooting stuff on CoD to be interested in Pokemon, and I have only just recently, within the past three or four months, descovered Pokemon Online.
I would say my success in the metagame has been mixed since starting on Pokemon Online. In the past I've basically just thrown a random team of EV trained Pokemon together (mixed tier) without much thought into the detailed structure of said team. But today is the day that I put an end to this and start finally getting the basics down.
I've put together an NU team. Why NU you may ask? Well, we all know the metagame is super competitive and the rule is not to just pick favourites, but the NU team does have some of my favourites! I don't see any harm in building a team consisting of some Pokemon I cherish that (hopefully) actually works, right?
I've spent a lot time reading up on different aspects of the metagame. And my results are listed below.
Before I list the team however, I'll add that I HAVE taken this team out into the big bad world of Pokemon Online. The results have been sortof 50-50. I'm not sure whether that is due to my inexperience or whether its down to having a crappy/average team. Also due to my inexperience I'm a little unsure as to where and how to improve things. It might be a case that the team is fine but I just need to practice more, or you might be screaming at me to give up making teams :D. Well, anyhoo, my team:
Carracosta with Leftovers
Ability: Solid Rock
EVs: 248HP, 252Atk, 8Def
Nature: Adamant
-Stealth Rock
-Stone Edge
-Waterfall
-Earthquake
Pinsir with Choice Scarf
Ability: Mould Breaker
EVs: 252Atk, 252Spe, 4Def
Nature: Adamant
-X-Scissor
-Brick Break
-Swords Dance
-Stone Edge
Mandibuzz with Leftovers
Ability: Big Pecks
EVs: 248HP, 148Def, 112Spe
Nature: Bold
-Roost
-Foul Play
-Toxic
-Mean Look
Torkoal with White Herb
Ability: Shell Armor
EVs: 4Def, 252SpA, 252Spe
Nature: Timid
-Rapid Spin
-Shell Smash
-Hidden Power Grass
-Flamethrower
Girafarig with Life Orb
Ability: Sap Sipper
EVs: 4HP, 252SpA, 252Spe
Nature: Timid
-Calm Mind
-Baton Pass
-Psychic
-Thunderbolt
Pachirisu with Flame Orb
Ability: Volt Absorb
EVs: 156HP, 56SpA, 44SD, 252Spe
Nature: Timid
-Fling
-Covet
-Volt Switch
-Grass Knot
Team explain:
As I said before, this is my first time trying to build a proper structure to a team (although you might think I'm making it up as I go along judging by my choices?). I've come to understand that all teams feature a core that consists of two or three Pokemon that compliment eachother. The core of this team is Carracosta and Pinsir.
Carracosta is my lead, but I wouldn't say he was a suicide lead. He's my Stealth Rock guy, i.e he comes in first and sets up Stealth Rock, stays in if he needs to, switches out if not. The standard fare really, I'm not sure if he needs too much explaining.
Pinsir is my mid-late game physical sweeper. In my head in the past Pinsir has always been a bit of a sortof 'pseudo-Fighting type' without actually being a Fighting type, if that makes any sense whatsoever. After he's hopefully had the chance to set up with Swords Dance, he should be okay to go to town on the opponent.
I've tried to make it so that they cover eachother; Pinsir covering Carracosta against Grass types while Carracosta guards Pinsir against Fire and Flying types. The only chink in the chain is Carracosta's weakness to Electric. However with Earthquake and it's Solid Rock ability, Carracosta should be able to handle things. If all else fails I can always switch out. Sorry to state the obvious but I'm not sure how else to describe a core/coverage type scenario without being like "Earthquake is a Ground type move, derp".
What I like to call the 'extension to the core' is Girafarig. He's basically there to smash any big scary Fighting types that rear their ugly heads and he's immune to Ghost types which is really cool and handy. Girafarig also serves another purpose in that he is a support role too. He can Calm Mind/Baton Pass to Torkoal.
Now for the rest of the team that I don't feel belong to the core.
Torkoal is my uber bulky wall that can also special sweep. As previously mentioned Girafarig can Calm Mind/Baton Pass and make Torkoal a demon. He can set up by himself too if he doesn't have Girafarig supporting him. Torkoal is also my spinner.
Mandibuzz is the staller of the team. She holds a Pokemon there, taking hits with her bulk whilst healing with Roost, poisoning with Toxic and pummelling the opponent with its own attack stat using Foul Play.
My idea behind using Mandibuzz is to switch up my type of play on the opponent by completely slowing whatever momentum they might have. This is where we start getting into the '50-50' territory in terms of my success on Pokemon Online. With Mandibuzz, sometimes I have success in tricking and trapping an opponent. Other times it fails miserably. Again this might be due to me not quite using her to her potential just yet, but I definitely feel the tactic is a valid one.
My last Pokemon is really a wildcard. I got talking about Pachirisu with a friend recently and it got me intrigued about how he'd fair competitively. He is basically an annoyer. He enters when he has the freedom to do so, and chucks his flame orb at a physical-based Pokemon (or any Pokemon), burning it. It then steals the opponent's item, and Volt Switches the hell outa there. It has Grass Knot for the often heavy Ground types. Earthquake is sometimes an issue from Pokemon that are non-Ground, but I justify it like so; If Pachirisu is able to break a Pokemon's ability to sweep then he has served his purpose.
The main hole I can see in the team is the potential threat of Dragon types as I have no Ice types or moves. I've been sortof banking on Torkoal, Carracosta and Girafarig being able to set up to take care of them. Plus I've not been coming across many Dragon types really.
So, that's my NU team. There's probably some howlers that I haven't noticed which is the reason I'm not winning as much as I like. Any advice would be great.
Cheers,
James.
I would say my success in the metagame has been mixed since starting on Pokemon Online. In the past I've basically just thrown a random team of EV trained Pokemon together (mixed tier) without much thought into the detailed structure of said team. But today is the day that I put an end to this and start finally getting the basics down.
I've put together an NU team. Why NU you may ask? Well, we all know the metagame is super competitive and the rule is not to just pick favourites, but the NU team does have some of my favourites! I don't see any harm in building a team consisting of some Pokemon I cherish that (hopefully) actually works, right?
I've spent a lot time reading up on different aspects of the metagame. And my results are listed below.
Before I list the team however, I'll add that I HAVE taken this team out into the big bad world of Pokemon Online. The results have been sortof 50-50. I'm not sure whether that is due to my inexperience or whether its down to having a crappy/average team. Also due to my inexperience I'm a little unsure as to where and how to improve things. It might be a case that the team is fine but I just need to practice more, or you might be screaming at me to give up making teams :D. Well, anyhoo, my team:
Carracosta with Leftovers
Ability: Solid Rock
EVs: 248HP, 252Atk, 8Def
Nature: Adamant
-Stealth Rock
-Stone Edge
-Waterfall
-Earthquake
Pinsir with Choice Scarf
Ability: Mould Breaker
EVs: 252Atk, 252Spe, 4Def
Nature: Adamant
-X-Scissor
-Brick Break
-Swords Dance
-Stone Edge
Mandibuzz with Leftovers
Ability: Big Pecks
EVs: 248HP, 148Def, 112Spe
Nature: Bold
-Roost
-Foul Play
-Toxic
-Mean Look
Torkoal with White Herb
Ability: Shell Armor
EVs: 4Def, 252SpA, 252Spe
Nature: Timid
-Rapid Spin
-Shell Smash
-Hidden Power Grass
-Flamethrower
Girafarig with Life Orb
Ability: Sap Sipper
EVs: 4HP, 252SpA, 252Spe
Nature: Timid
-Calm Mind
-Baton Pass
-Psychic
-Thunderbolt
Pachirisu with Flame Orb
Ability: Volt Absorb
EVs: 156HP, 56SpA, 44SD, 252Spe
Nature: Timid
-Fling
-Covet
-Volt Switch
-Grass Knot
Team explain:
As I said before, this is my first time trying to build a proper structure to a team (although you might think I'm making it up as I go along judging by my choices?). I've come to understand that all teams feature a core that consists of two or three Pokemon that compliment eachother. The core of this team is Carracosta and Pinsir.
Carracosta is my lead, but I wouldn't say he was a suicide lead. He's my Stealth Rock guy, i.e he comes in first and sets up Stealth Rock, stays in if he needs to, switches out if not. The standard fare really, I'm not sure if he needs too much explaining.
Pinsir is my mid-late game physical sweeper. In my head in the past Pinsir has always been a bit of a sortof 'pseudo-Fighting type' without actually being a Fighting type, if that makes any sense whatsoever. After he's hopefully had the chance to set up with Swords Dance, he should be okay to go to town on the opponent.
I've tried to make it so that they cover eachother; Pinsir covering Carracosta against Grass types while Carracosta guards Pinsir against Fire and Flying types. The only chink in the chain is Carracosta's weakness to Electric. However with Earthquake and it's Solid Rock ability, Carracosta should be able to handle things. If all else fails I can always switch out. Sorry to state the obvious but I'm not sure how else to describe a core/coverage type scenario without being like "Earthquake is a Ground type move, derp".
What I like to call the 'extension to the core' is Girafarig. He's basically there to smash any big scary Fighting types that rear their ugly heads and he's immune to Ghost types which is really cool and handy. Girafarig also serves another purpose in that he is a support role too. He can Calm Mind/Baton Pass to Torkoal.
Now for the rest of the team that I don't feel belong to the core.
Torkoal is my uber bulky wall that can also special sweep. As previously mentioned Girafarig can Calm Mind/Baton Pass and make Torkoal a demon. He can set up by himself too if he doesn't have Girafarig supporting him. Torkoal is also my spinner.
Mandibuzz is the staller of the team. She holds a Pokemon there, taking hits with her bulk whilst healing with Roost, poisoning with Toxic and pummelling the opponent with its own attack stat using Foul Play.
My idea behind using Mandibuzz is to switch up my type of play on the opponent by completely slowing whatever momentum they might have. This is where we start getting into the '50-50' territory in terms of my success on Pokemon Online. With Mandibuzz, sometimes I have success in tricking and trapping an opponent. Other times it fails miserably. Again this might be due to me not quite using her to her potential just yet, but I definitely feel the tactic is a valid one.
My last Pokemon is really a wildcard. I got talking about Pachirisu with a friend recently and it got me intrigued about how he'd fair competitively. He is basically an annoyer. He enters when he has the freedom to do so, and chucks his flame orb at a physical-based Pokemon (or any Pokemon), burning it. It then steals the opponent's item, and Volt Switches the hell outa there. It has Grass Knot for the often heavy Ground types. Earthquake is sometimes an issue from Pokemon that are non-Ground, but I justify it like so; If Pachirisu is able to break a Pokemon's ability to sweep then he has served his purpose.
The main hole I can see in the team is the potential threat of Dragon types as I have no Ice types or moves. I've been sortof banking on Torkoal, Carracosta and Girafarig being able to set up to take care of them. Plus I've not been coming across many Dragon types really.
So, that's my NU team. There's probably some howlers that I haven't noticed which is the reason I'm not winning as much as I like. Any advice would be great.
Cheers,
James.
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