The backstory: So, this is the beginning of the first team I've decided to engineer for the 5th Gen. It's a basic rain team, but with a few surprises added. Here's the team.
Kecleon @ Leftovers
Ability: Color Change
Nature: Careful
EVs: 252 HP/ 252 Sp.Def/ 6 Atk
~Stealth Rock
~Knock Off
~Magic Coat
~ThunderPunch
This is my lead, more often than not. Stealth Rocks for my own hazards. Knock Off for item destruction when people switch in and out. Magic Coat is the big draw - catches people off guard most of the time. ThunderPunch is for coverage. Color Change helps big time when dealing with Choice Sweepers. He can basically handle any non-ground wall 1 on 1 - I might consider adding in Recover for Longevity.
I've considered replacing it with a Celebi with Magic Coat, Rocks, and Heal Bell because I desperately need a cleric.
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Toxic
- Perish Song
- Protect
Standard Bulky Politoed build. Scald for burn crippling, Toxic for special attackers. Perish Song is great for crippling BP teams and other walls. Protect for lefties healing and stalling. Most of what I hope to accomplish from Politoed, is burning the opponent. I might replace Toxic with another offense move like Ice Beam or HP Grass. Toxic hasn't exactly been so helpful.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Thunder
- Water Pulse
- Wish
- Calm Mind
Wish/CM 'Rachi set. Thunder and WP for Parafusion hax. Also, Wish allows myself to outlast Blissey and Chansey. This has worked out pretty well for me so far. Can't outstall Ferro 1 on 1, but otherwise this has been a wonderful part of my team. Considering adding in some other coverage moves to handle other threats, or maybe Iron Head for paraflinch hax.
Dragonite @ Leftovers
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Waterfall
DD Dragonite - Earthquake to hit those pesky fire types on Sun teams and Steel types. Waterfall for good coverage in the rain and for KO'ing Heatran with Balloon. Outrage for STAB. Lefties for perpetuating Multiscale. One of my biggest Sweepers - 1 or 2 DD's, and this pretty much wrecks the entire opponent's team.
Toxicroak @ Black Sludge
Trait: Dry Skin
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Substitute
- Bulk Up
- Focus Punch
- Ice Punch
This is a bit different than the standard Toxicroak set. While against psychic types this doesn't gain much advantage, I prefer Ice Punch to surprise Dragons and Gliscors on the switch. Sub/Bulk Up/Punch set works wonders since Drain Punch and Ice Punch are illegal. Toxicroak's biggest issue is defense, but hopefully Scalds from Politoed lessen that issue.
Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Trick
- Rapid Spin
- Hydro Pump
- Ice Beam
A slight variation of the normal Trick Starmie. I added Rapid Spin in place of Thunderbolt because I need spin support. Hydro Pump and Ice Beam for STAB and Dragons. Main problem with Starmie is switching it in to remove hazards. I might consider making it a Non-Trick Starmie and add Recover for Longevity.
My biggest issue: Volt-Turn teams often give me trouble - though I can handle Rotom W in rain and Scizor in rain as well. Also, since I don't have a cleric, my team gets plagued by Status. Also, Lucario has often swept my team with a few Swords Dance boost.
Suggestions?

Kecleon @ Leftovers
Ability: Color Change
Nature: Careful
EVs: 252 HP/ 252 Sp.Def/ 6 Atk
~Stealth Rock
~Knock Off
~Magic Coat
~ThunderPunch
This is my lead, more often than not. Stealth Rocks for my own hazards. Knock Off for item destruction when people switch in and out. Magic Coat is the big draw - catches people off guard most of the time. ThunderPunch is for coverage. Color Change helps big time when dealing with Choice Sweepers. He can basically handle any non-ground wall 1 on 1 - I might consider adding in Recover for Longevity.
I've considered replacing it with a Celebi with Magic Coat, Rocks, and Heal Bell because I desperately need a cleric.

Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Toxic
- Perish Song
- Protect
Standard Bulky Politoed build. Scald for burn crippling, Toxic for special attackers. Perish Song is great for crippling BP teams and other walls. Protect for lefties healing and stalling. Most of what I hope to accomplish from Politoed, is burning the opponent. I might replace Toxic with another offense move like Ice Beam or HP Grass. Toxic hasn't exactly been so helpful.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Thunder
- Water Pulse
- Wish
- Calm Mind
Wish/CM 'Rachi set. Thunder and WP for Parafusion hax. Also, Wish allows myself to outlast Blissey and Chansey. This has worked out pretty well for me so far. Can't outstall Ferro 1 on 1, but otherwise this has been a wonderful part of my team. Considering adding in some other coverage moves to handle other threats, or maybe Iron Head for paraflinch hax.

Dragonite @ Leftovers
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Waterfall
DD Dragonite - Earthquake to hit those pesky fire types on Sun teams and Steel types. Waterfall for good coverage in the rain and for KO'ing Heatran with Balloon. Outrage for STAB. Lefties for perpetuating Multiscale. One of my biggest Sweepers - 1 or 2 DD's, and this pretty much wrecks the entire opponent's team.

Toxicroak @ Black Sludge
Trait: Dry Skin
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Substitute
- Bulk Up
- Focus Punch
- Ice Punch
This is a bit different than the standard Toxicroak set. While against psychic types this doesn't gain much advantage, I prefer Ice Punch to surprise Dragons and Gliscors on the switch. Sub/Bulk Up/Punch set works wonders since Drain Punch and Ice Punch are illegal. Toxicroak's biggest issue is defense, but hopefully Scalds from Politoed lessen that issue.

Starmie @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Trick
- Rapid Spin
- Hydro Pump
- Ice Beam
A slight variation of the normal Trick Starmie. I added Rapid Spin in place of Thunderbolt because I need spin support. Hydro Pump and Ice Beam for STAB and Dragons. Main problem with Starmie is switching it in to remove hazards. I might consider making it a Non-Trick Starmie and add Recover for Longevity.
My biggest issue: Volt-Turn teams often give me trouble - though I can handle Rotom W in rain and Scizor in rain as well. Also, since I don't have a cleric, my team gets plagued by Status. Also, Lucario has often swept my team with a few Swords Dance boost.
Suggestions?