Introduction Here is a quick team I put together and it needs lots of improvement but I can't decide in which spots, it's mainly a u-turn team that is more slow based to wait for prediction. Here is a small glance of the team... Let's begin with the team. ibeleC (Celebi) @ Leftovers Trait: Natural Cure EVs: 40 HP / 252 SAtk / 216 Spd Timid Nature (+Spd, -Atk) - Stealth Rock - Leaf Storm - Earth Power - U-turn Celebi is a great option for a lead I've thought of using jirachi but celebi has more move variety and gets the job done even though jirachi knows fire moves and can counter some steel types it doesn't work for me Celebi usually starts off with a stealth rock but if it's some leads that pretty much can do nothing but set up rocks I will switch to Starmie and start rapid spinning unless I can outspeed I will u-turn I like to keep Celebi to stay late game also Celebi is a good option to kill Swampert, I love earth power to predict obvious Heatran switches and earth power which works pretty well. nogylF (Flygon) (M) @ Choice Scarf Trait: Levitate EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Outrage - U-turn - Fire Punch Flygon, the typical u-turner not much to say here all he really does is u-turn he is a great check to those dragonites I use fire punch to take out scizors and steel types because I'm very weak to them and Empoleon because if it gets an agility up late game It can pretty much destroy. I prefer fire punch besides fire blast because it's 100 accuracy which works nice. ratinaryT (Tyranitar) (M) @ Leftovers Trait: Sand Stream EVs: 252 HP / 52 Atk / 176 SAtk / 30 Spd Quiet Nature (+SAtk, -Spd) - Substitute - Dark Pulse - Focus Punch - Ice Beam Tyranitar is great on this team in my opinion I chose the SubPunch set because I think it flows into this team the best this is pretty straight forward not much explaining I can do punch is for blissey dark pulse for ghosts like gar and rotom ice beam for dragons if flygon is down and that kinda sums it up. epanrefnI (Infernape) (M) @ Choice Scarf Trait: Blaze EVs: 64 Atk / 252 SAtk / 192 Spd Naive Nature (+Spd, -SDef) - Close Combat - U-turn - Hidden Power [Ice]/Grass Knot - Overheat Infernape is a great option for u-turn teams he has close combat to destroy stuff with 120 power powerful STAB move which will do lots of damage Hidden power ice or grass knot not really sure what to do on this one, I use overheat just to do some quick damage and then switch because I cannot u-turn. eimratS (Starmie) @ Leftovers Trait: Natural Cure EVs: 252 HP / 4 Def / 252 Spd Timid Nature (+Spd, -Atk) - Rapid Spin - Surf - Thunderbolt - Recover Starmie is amazing in this team because it fits perfect that it's a water type it can recover the damage it takes and re rapid spin rapid spinners are vital because of me constantly u-turning entry hazards drain down my team little by little so it had to have a rapid spinner because if it didn't and it has great coverage to take out other water types of Infernape cannot handle them I will u-turn out with him and switch into starmie and thunderbolt. rozicS (Scizor) (M) @ Choice Scarf Trait: Technician EVs: 12 HP / 252 Atk / 244 Spd Jolly Nature (+Spd, -SAtk) - U-turn - Pursuit - Superpower - Iron Head Scizor works perfectly by u-turning with good typing and being able to iron head most pokes doing good damage because your attack is stab you also have the chance of flinching I love superpower just to do neutral damage to things pursuit is a great option if you have something trapped, and they can either stay in or die but both ways it's either a win.