Hi guys, this is the first sunny day team i have made, so please correct or comment it. Any suggestion works... Thanks :)
1. Ninetales @ Fire Gem
Ability: Drought
EVs: 4 Hp, 252 Sp. Atk, 252 Spe
Nature: Mild
-Fire Blast
-Hypnosis
-Energy Ball
-Nasty Plot
Ninetales is basically the best summoner of sun, needless to say that it is obviously the first pokémon to make a sunny day team. Hypnosis works for inducing sleep for bulky pokemon and that way have some time to use Nasty Plot. Energy Ball for Water, ground and rock types. And finally a great smash with a Fire Gem, Sunny Day and STAB Nasty plotted Fire Blast that would take down anything. I even experimented the Fire Blast against some really bulky water types, and it took them down once.
2. Zoroark @ Life Orb
Ability: Illusion
EVs: 4 Atk, 252 Sp. Atk, 252 Spe
Nature: Naive
-Night Daze
-Flamethrower
-Grass Knot
-Sucker Punch
Zoroark provides advantage against Psychic and Ghost. Night Daze and Sucker Punch provide the STAB moves to defeat those types. Flamethrower powered by sun works really well. And Grass Knot helps me with bulky water, ground and rock types. The Life Orb is used to power those moves in change of some Hp. Also Illusion works for confusing people sometimes.
3. Infernape @ Choice Band
Ability: Blaze
EVs: 4 Hp, 252 Atk, 252 Spe
Nature: Jolly
-Flare Blitz
-Close Combat
-Stone Edge
-U-Turn
As a Physical Sweeper it has done well its job, Flare Blitz powered by sun works well. Close Combat for Dark, rock and normal types. Stone Edge for Flying types and U-Turn for Psychic types. Choice Band powers this moveset.
4. Espeon @ Twisted Spoon
Ability: Magic Bounce
EVs: 252 Hp, 4 Sp. Atk, 252 Spe
Nature: Timid
-Psychic
-Calm Mind
-Morning Sun
-Hidden Power (Fire)
It supports the team well with it´s Psychic type. Calm Mind and Psychic work well for attacking. Morning Sun restores all the Hp under sunny day. And Hidden Power powered with Sunny Day works for attacking well. Twisted Spoon powers Psychic.
5. Bronzong @ Leftovers
Ability: Levitate
IVs: 0 Spe
EVs: 252 Hp, 252 Def, 4 Sp. Def
Nature: Relaxed
-Stealth Rock
-Gyro Ball
-Toxic
-Earthquake
Bronzong is a physical tank that provides the advantage of Steel-type that is kind of good for a Sunny day team. Stealth Rock damages the upcoming pokemon. Gyro Ball with the lowest speed of Bronzong works really well. Toxic stalls bulky pokemon for defeating them easier and quicker. And Earthquake its for defense against Electric-types and also Fire-Types that want to take advantage of the sun. Levitate makes it immune to Earth type moves.
6. Venusaur @ Miracle Seed
Ability: Chlorophyll
EVs: 4 Hp, 252 Sp. Atk, 252 Spe
Nature: Modest
-Sunny Day
-Energy Ball
-Hidden Power (Fire)
-Sleep Powder
Venusaur is one of the best Chlorophyll abusers making it almost always the first to move, kind of bulky and with great Sp. Atk. Sunny Day its in the case that Ninetales is defeated and there is a weather change, making Venusaur the perfect emergency sun inducer since it is a Grass type, so it can easily resist Water-Types and Ground-Rock types and then beat them. Energy Ball is a good move as STAB, it doesn't provide the power of Solarbeam but it works better if there is no sun, since solarbeam isn't really useful without sun. Hidden Power powered by sun works well for attacking other Grass Types and Bug types. Since Venusaur is almost the first one to move, Sleep Powder works very well as a first move.
Thanks, and correct, comment or suggest please!! :)
1. Ninetales @ Fire Gem
Ability: Drought
EVs: 4 Hp, 252 Sp. Atk, 252 Spe
Nature: Mild
-Fire Blast
-Hypnosis
-Energy Ball
-Nasty Plot
Ninetales is basically the best summoner of sun, needless to say that it is obviously the first pokémon to make a sunny day team. Hypnosis works for inducing sleep for bulky pokemon and that way have some time to use Nasty Plot. Energy Ball for Water, ground and rock types. And finally a great smash with a Fire Gem, Sunny Day and STAB Nasty plotted Fire Blast that would take down anything. I even experimented the Fire Blast against some really bulky water types, and it took them down once.
2. Zoroark @ Life Orb
Ability: Illusion
EVs: 4 Atk, 252 Sp. Atk, 252 Spe
Nature: Naive
-Night Daze
-Flamethrower
-Grass Knot
-Sucker Punch
Zoroark provides advantage against Psychic and Ghost. Night Daze and Sucker Punch provide the STAB moves to defeat those types. Flamethrower powered by sun works really well. And Grass Knot helps me with bulky water, ground and rock types. The Life Orb is used to power those moves in change of some Hp. Also Illusion works for confusing people sometimes.
3. Infernape @ Choice Band
Ability: Blaze
EVs: 4 Hp, 252 Atk, 252 Spe
Nature: Jolly
-Flare Blitz
-Close Combat
-Stone Edge
-U-Turn
As a Physical Sweeper it has done well its job, Flare Blitz powered by sun works well. Close Combat for Dark, rock and normal types. Stone Edge for Flying types and U-Turn for Psychic types. Choice Band powers this moveset.
4. Espeon @ Twisted Spoon
Ability: Magic Bounce
EVs: 252 Hp, 4 Sp. Atk, 252 Spe
Nature: Timid
-Psychic
-Calm Mind
-Morning Sun
-Hidden Power (Fire)
It supports the team well with it´s Psychic type. Calm Mind and Psychic work well for attacking. Morning Sun restores all the Hp under sunny day. And Hidden Power powered with Sunny Day works for attacking well. Twisted Spoon powers Psychic.
5. Bronzong @ Leftovers
Ability: Levitate
IVs: 0 Spe
EVs: 252 Hp, 252 Def, 4 Sp. Def
Nature: Relaxed
-Stealth Rock
-Gyro Ball
-Toxic
-Earthquake
Bronzong is a physical tank that provides the advantage of Steel-type that is kind of good for a Sunny day team. Stealth Rock damages the upcoming pokemon. Gyro Ball with the lowest speed of Bronzong works really well. Toxic stalls bulky pokemon for defeating them easier and quicker. And Earthquake its for defense against Electric-types and also Fire-Types that want to take advantage of the sun. Levitate makes it immune to Earth type moves.
6. Venusaur @ Miracle Seed
Ability: Chlorophyll
EVs: 4 Hp, 252 Sp. Atk, 252 Spe
Nature: Modest
-Sunny Day
-Energy Ball
-Hidden Power (Fire)
-Sleep Powder
Venusaur is one of the best Chlorophyll abusers making it almost always the first to move, kind of bulky and with great Sp. Atk. Sunny Day its in the case that Ninetales is defeated and there is a weather change, making Venusaur the perfect emergency sun inducer since it is a Grass type, so it can easily resist Water-Types and Ground-Rock types and then beat them. Energy Ball is a good move as STAB, it doesn't provide the power of Solarbeam but it works better if there is no sun, since solarbeam isn't really useful without sun. Hidden Power powered by sun works well for attacking other Grass Types and Bug types. Since Venusaur is almost the first one to move, Sleep Powder works very well as a first move.
Thanks, and correct, comment or suggest please!! :)