Hi! I'm kind of new with smogon and competitive pokemon battling and I've come up with some sort of a team. I honestly don't know if it's good or bad, so that's why I'm here! I would like people to rate my team! :D
We'll start off with who this team is built around: Gallade.
Gallade@Leftovers
Jolly Nature (+Spe, -SpA)
Ability: Steadfast
Ev Spread: 240 HP, 200 SpD, 68 Spe
Moveset:
Substitute
Bulk Up
Drain Punch/Brick Break
Night Slash
I'm gonna guess there are a few flaws in this, but before you rage, just listen and let me justify. Gallade is a pretty good pokemon, and it's pretty common. The main purpose of this gallade is to get set-up and sweep. I usually start off with substitute, which is pretty much a guaranteed bulk up, and then use drain punch/brick break. Drain punch is good for some recovered HP, while brick break can get alot of damage done. For any pokemon resistant to fighting, such as physic, then I use night slash. The leftovers are so Gallade can gain back HP from substitue, and the jolly nature is so Gallade can out speed most things since it also has 68 EVS in speed.
Latios@Soul Dew/Life Orb
Modest Nature(+SpA, -Atk)
Ability: Levitate
Ev Spread: 248 HP, 252 SpA, 8 Spe
Moveset:
Dragon Pulse
Physic
Recover
Shadow Ball/Thunderbolt
Ok, so it's obvious why Latios would have the soul dew. But in pokemon showdown, soul dew is banned, so I just use life orb for some extra power. Ok, so now lets discuss the moveset. Dragon pulse is obviously for coverage on other dragon types, and is also STAB. Physic is an extra STAB, and then shadow ball and thunderbolt is for anything else Latios needs to handle. I actually don't use this Latios for much, I'm not sure why XD
Azumarill@Choice Band
Adamant Nature(+Atk, -SpA)
Ability: Huge Power
Ev Spread: 252 Atk, 128 Def, 128 Sp. Def
Moveset:
Aqua Tail
Bulldoze
Ice Punch
Superpower
One thing I hate about Azumarill is its terrible speed, but there's not much I can do about it because I need its Evs where they are. I also think this moveset needs Play Rough, but I don't know where to put it. Anyways, now for the moveset. Aqua Tail is an excellent STAB move. Bulldoze has good accuracy and power and can take care of those pesky electric types, and its also good coverage. Ice Punch for grass types, and Superpower for that extra coverage. The extra evs in attack are for some extra power, and the defense and special defense are for reduced damage.
Mandibuzz@Leftovers
Calm Nature(+SpD, -Atk)
Ability: Overcoat
Ev Spread: 128 Def, 128 Spe, 252 SpA
Moveset:
Nasty Plot
Roost
Dark Pulse
Air Slash
Mandibuzz is sort of the second sweeper for my team. Mandibuzz is a pretty good pokemon in general, with not bad stats, and I'm surprised people don't use it more. With Nasty Plot, it's easy to set up and then recover the lost HP from that turn with Roost. Dark Pulse can pretty much KO everything in a few hits, and then Air Slash is for anything resistant to dark. Evs in defense are so it can wall physical attacks, speed is so it can attack first, and special attack is so that Dark Pulse and Air Slash can pack an extra punch.
Metagross@Leftovers
Adamant(+Atk, -SpA)
Ability: Clear Body
Ev Spread: 252 Atk, 128 Def, 128 SpD
Moveset:
Earthquake
Meteor Mash
Bullet Punch
Zen Headbutt
Let me start off by saying how amazing Metagross' stats are, especially attack, which make it SO easy to use. Physic and Steel are also a great type combo, making it resistant to many types. Earthquake is very powerful and covers the fire weakness. Meteor Mash and Zen Headbutt are excellent STAB moves, and Bullet Punch is for priority.
Garchomp@Leftovers
Jolly Nature(+Spe, -SpA)
Ability: Sand Veil
Ev Spread: 252 Atk, 252 Spe, 4 SpD
Moveset:
Stone Edge
Swords Dance
Sandstorm
Iron Head
You may look at this Garchomp and thing 'What the heck is this?' Well, I have a semi well thought out answer. The reason why Garchomp had Sand Veil and Sandstorm is so that it can get its evasiveness up and then set up and go for the kill. Once Sand veil and Sandstorm are in play, I just use Sword Dance once or twice and then use Stone Edge or Iron Head for fairy types. You want the jolly nature and evs in speed so that it can outspeed and get the Sandstorm set up and avoid the attack. The attack evs are to make Garchomp's already high attack even higher.
If anyone has a way to improve this team, please tell me. Remember, I am still a beginner, meaning I don't know very much. I appreciate any tips on how to improve this team!
We'll start off with who this team is built around: Gallade.
Gallade@Leftovers
Jolly Nature (+Spe, -SpA)
Ability: Steadfast
Ev Spread: 240 HP, 200 SpD, 68 Spe
Moveset:
Substitute
Bulk Up
Drain Punch/Brick Break
Night Slash
I'm gonna guess there are a few flaws in this, but before you rage, just listen and let me justify. Gallade is a pretty good pokemon, and it's pretty common. The main purpose of this gallade is to get set-up and sweep. I usually start off with substitute, which is pretty much a guaranteed bulk up, and then use drain punch/brick break. Drain punch is good for some recovered HP, while brick break can get alot of damage done. For any pokemon resistant to fighting, such as physic, then I use night slash. The leftovers are so Gallade can gain back HP from substitue, and the jolly nature is so Gallade can out speed most things since it also has 68 EVS in speed.
Latios@Soul Dew/Life Orb
Modest Nature(+SpA, -Atk)
Ability: Levitate
Ev Spread: 248 HP, 252 SpA, 8 Spe
Moveset:
Dragon Pulse
Physic
Recover
Shadow Ball/Thunderbolt
Ok, so it's obvious why Latios would have the soul dew. But in pokemon showdown, soul dew is banned, so I just use life orb for some extra power. Ok, so now lets discuss the moveset. Dragon pulse is obviously for coverage on other dragon types, and is also STAB. Physic is an extra STAB, and then shadow ball and thunderbolt is for anything else Latios needs to handle. I actually don't use this Latios for much, I'm not sure why XD
Azumarill@Choice Band
Adamant Nature(+Atk, -SpA)
Ability: Huge Power
Ev Spread: 252 Atk, 128 Def, 128 Sp. Def
Moveset:
Aqua Tail
Bulldoze
Ice Punch
Superpower
One thing I hate about Azumarill is its terrible speed, but there's not much I can do about it because I need its Evs where they are. I also think this moveset needs Play Rough, but I don't know where to put it. Anyways, now for the moveset. Aqua Tail is an excellent STAB move. Bulldoze has good accuracy and power and can take care of those pesky electric types, and its also good coverage. Ice Punch for grass types, and Superpower for that extra coverage. The extra evs in attack are for some extra power, and the defense and special defense are for reduced damage.
Mandibuzz@Leftovers
Calm Nature(+SpD, -Atk)
Ability: Overcoat
Ev Spread: 128 Def, 128 Spe, 252 SpA
Moveset:
Nasty Plot
Roost
Dark Pulse
Air Slash
Mandibuzz is sort of the second sweeper for my team. Mandibuzz is a pretty good pokemon in general, with not bad stats, and I'm surprised people don't use it more. With Nasty Plot, it's easy to set up and then recover the lost HP from that turn with Roost. Dark Pulse can pretty much KO everything in a few hits, and then Air Slash is for anything resistant to dark. Evs in defense are so it can wall physical attacks, speed is so it can attack first, and special attack is so that Dark Pulse and Air Slash can pack an extra punch.
Metagross@Leftovers
Adamant(+Atk, -SpA)
Ability: Clear Body
Ev Spread: 252 Atk, 128 Def, 128 SpD
Moveset:
Earthquake
Meteor Mash
Bullet Punch
Zen Headbutt
Let me start off by saying how amazing Metagross' stats are, especially attack, which make it SO easy to use. Physic and Steel are also a great type combo, making it resistant to many types. Earthquake is very powerful and covers the fire weakness. Meteor Mash and Zen Headbutt are excellent STAB moves, and Bullet Punch is for priority.
Garchomp@Leftovers
Jolly Nature(+Spe, -SpA)
Ability: Sand Veil
Ev Spread: 252 Atk, 252 Spe, 4 SpD
Moveset:
Stone Edge
Swords Dance
Sandstorm
Iron Head
You may look at this Garchomp and thing 'What the heck is this?' Well, I have a semi well thought out answer. The reason why Garchomp had Sand Veil and Sandstorm is so that it can get its evasiveness up and then set up and go for the kill. Once Sand veil and Sandstorm are in play, I just use Sword Dance once or twice and then use Stone Edge or Iron Head for fairy types. You want the jolly nature and evs in speed so that it can outspeed and get the Sandstorm set up and avoid the attack. The attack evs are to make Garchomp's already high attack even higher.
If anyone has a way to improve this team, please tell me. Remember, I am still a beginner, meaning I don't know very much. I appreciate any tips on how to improve this team!