Gen 3 RMT: Hitmontop

Haven't made a team in a while, so here it is.


Zapdos @ Leftovers
Trait: Pressure
EVs: 64 HP / 240 Spd / 204 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Light Screen
- Rest
- Thunderbolt


getting a bit tire of the old bulky dos, so trying something more fresh.

Skarmory (F) @ Choice Band
Trait: Keen Eye
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Drill Peck
- Hidden Power [Ground]
- Rock Slide
- Spikes

cbskarm, nothing special.

Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Fire Blast
- Protect
- Toxic / DragonClaw
- Wish


supports skarm / montop.

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 Spd / 192 SAtk
Quiet Nature (+SAtk, -Spd)
- Crunch
- Focus Punch
- Substitute
- Thunderbolt

boahboahboahboahboahboahboahboahboahboahboahboah.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 240 SAtk / 16 SDef
Modest Nature (+SAtk, -Atk)
- Aromatherapy
- Ice Beam
- Seismic Toss
- Softboiled


I can't explain how awesome this bliss is.

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 216 Def / 40 SDef
Impish Nature (+Def, -SAtk)
- Hidden Power [Ghost] / sleeptalk
- Rapid Spin
- Rest
- Triple Kick

Tar counter.


A overall fun team to use. At first glance, meta seems to be a problem. lax is a bit hard to counter too.

rate / comment
 

Pocket

be the upgraded version of me
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
pretty damn cool. The only problem I see is CM Jirachi possibly owning. Since you have a reliable Wisher and an Aromatherapist, you could use Roar > Rest on your LS Zapdos for a dependable phazer. Helps rack up damage from Spikes, too.

Hitmontop also needs HP Ghost if it wants Rapid Spin. Won't kill Dusclops, but could render Gengar very weak, which is a good thing.

Despite having a Boah, this team seems wallable, so just prevent your main hitters (Boah, CBSkarm, and Zapdos) from dying. You might have to remove your Hitmontop for Swampert for the aforementioned Metagross problem. Give it Toxic or Curse to deal with bulky waters.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top