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[RMT] HoundoomDude's CAP Team

Discussion in 'Create-A-Pokémon Project' started by HD, Aug 21, 2008.

  1. HD

    HD

    Joined:
    Jun 29, 2008
    Messages:
    1,392
    Mission Statement: Make a team that is viable in CAP play.
    The Agents
    [​IMG]S[​IMG][​IMG][​IMG][​IMG][​IMG]

    The Lead

    [​IMG]
    Deo@Leftovers/Expert Belt
    Ability: Pressure
    EV's: 220 HP, 52 Att, 200 SpAtt, 36 Spe or 220 HP, 252 SpAtt, 36 Spe
    Nature: Naughty
    ~Shadow Ball/Psychic
    ~Super Power/Psychic
    ~Taunt
    ~Stealth Rock


    Deo is here because he outspeeds Max Speed Fidgit and Taunts him. He then sets up SR and then hits something for SE. Though after Taunting Fidgit I can't do anything which is why I'm considering Psychic. If Psychic>Shadow Ball I keep the current EV spread, but if Psychic>Super Power I change it to the second one. Leftovers provides constant recovery but Expert Belt helps with the SE hits.

    The Physical Tank
    [​IMG]

    Dino@Leftovers
    Ability: Battle Armor
    EV's: 252 HP, 16 Def, 216 SpDef
    Nature: Bold
    ~Leech Seed
    ~Lava Plume
    ~Grass Knot
    ~Aromatherapy/HP {Ground}/HP {Ice}


    The Prehistoric Wood Dino has come back to serve as my Tank and annoyer. Restoring a 2/16 HP a turn with Leech Seed while bringing your health down with Burn and attacks. Any Grass types that want to switch in have to face a STABed Lava Plume. Grass Knot takes care of everybody that resists Lava Plume-Bulky Grounds and Waters. The only pokemon that resist that combination are Heatran, Ludicolo and Flying Dragons. HP {Ground} takes care of Heatran, while HP {Ice} takes care of Dragons. Help?

    The SubPuncher

    [​IMG]
    Pharoah@Leftovers/Expert Belt
    Ability: Shed Skin
    EV's: 252 HP, 100 Att, 62 Def, 94 SpDef
    Nature: Adamant/Impish
    ~Focus Punch
    ~Substitute
    ~Shadow Punch
    ~Power Whip


    McGar except better. Revenankh is here for awesome SubPunching and having STAB on Fighting and Ghost. I modified the Bulk Up set to make this. Switch in on something he walls, Sub as they switch then reak havoc on everything. Though I'm iffy about the EV's and te nature.

    The Bulk

    [​IMG]
    Drago@Leftovers
    Ability: Intimidate
    EV's: 172 HP, 4 Att, 252 SpDef, 80 Spe
    Nature: Adamant
    ~Dragon Dance
    ~Dragon Claw
    ~Fire Fang
    ~Roost


    I needed someone who was a great attacker, but bulky on the Special side. Mence fit the bill. Switch in on one of his resists, DDance, then sweep. Intimidate helps him switch in on fighting types with ease. Really not much else to say but Salamence has been a great addition to this team.

    The Choice Bander

    [​IMG]
    Steel Monger@Choice Band
    Ability: Clear Body
    EV's: 232 HP, 252 Att, 20 Spe
    Nature: Adamant
    ~Meteor Mash
    ~Earthquake
    ~Explosion
    ~Bullet Punch


    CBGross has a ton of power. And mine outspeeds Magnezone's Steel Killer set by 4 points. Bullet Punch is for priority, Meteor Mash is my main move while EQ is for coverage. When you're done go off with a bang running off 603 attack.

    The Special Sweeper

    [​IMG]
    Espy@Leftovers/Expert Belt
    Ability: Synchronise
    EV's: 4 HP, 252 SpAtt, 252 Spe
    Nature: Timid
    ~Calm Mind
    ~Baton Pass/Psychic
    ~Shadow Ball
    ~HP {Fighting}


    I really needed a Special Sweeper on this team so I chose Espeon. CM on the switch to something or Special attack then reak havoc. If a counter comes BP out, hopefully having a few CMs to something like Mence who would like the Special Defense boost.
    That is my team.
    Credits-
    Arkeis.com
    pe2k.com
    Who ever made CAP sprites and pictures

    Peace out!
  2. billymills

    billymills
    is a Forum Moderator
    Moderator

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    First, i would suggest maxing your Evs on metagross and pyroak, that's always smart. You have 3 psychic and no resist to ghost.

    Edit: i meant 3 ghost weaks. sorry.
  3. bumfacepik

    bumfacepik

    Joined:
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    He has 3 physcic resists and 1 weak >_> But I think your revenankh needs bulk up to make the subs very bulky
  4. HD

    HD

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    I have one Psychic weak. My bad on the EV's. Bulk Up over Power Whip?
  5. the_artic_one

    the_artic_one

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    Erm, no he has one psychic weak and three resists.
  6. bumfacepik

    bumfacepik

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    I don't think revenankh has problems with ground and water.. so yes bulk up over power whip. Playtest it and see which is better.
  7. tennisace

    tennisace BAPBAPBAPBAPBAPBAP
    is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Pokemon Researcheris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a CAP Contributor Alumnus
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    I'm pretty sure he meant Ghost. Also, this team has serious Deoxys-E issues. Put Pursuit on Meta. Finally, just use the standard Bulk-Up Revenankh. Sub-Punch is nice, but you have no healing. Bulk-Up does more damage in the long-run, and there are better sub-punchers to choose from.
  8. HD

    HD

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    OK Bulk UP set for Revenankh. Pursuit over what?
  9. tennisace

    tennisace BAPBAPBAPBAPBAPBAP
    is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Pokemon Researcheris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a CAP Contributor Alumnus
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    Explosion.

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