RMT my counter team

OK, I want to build a counter-weather team.
Sorry for no images, I'll update it when I returned to my home.

Snorlax @ Chople Berry

Ability : Thick Fat

EVs : 252 HP / 252 Atk / 4 Def (0 Speed IVs)

Nature : Brave

- Return

- Earthquake

- Fire Punch

- Protect

Snorlax try to counter sun and hail team, which are less common compared to rain and sandstorm, but still valuable. Its low speed allows act in trick room, or counter trick room.
Return is his main STAB move. Earthquake hits Fire-type Pokemon, and Fire Punch hits Ice-type and Grass-type Pokemon.

Chandelure @ Focus Sash

Ability : Flash Fire

EVs : 4 HP / 252 SpAtk / 252 Speed

Nature : Modest

- Heat Wave

- Shadow Ball

- Imprison

- Trick room

This chandelure is beast, as it can use Imprison to prevent setting Trick Room, shut foe's chandelure completely unless he has Overheat, or use Trick Room if foe's Pokemon is faster than mine. Snorlax can sweep after setting Trick Room, so it is quite good choice. It can be tricky, but it really works even it has full speed EVs.

Ferrothorn @ Leftovers

Ability : Iron Barb

EV : 252 HP / 76 Def / 180 Spd (0 Speed IVs)

Nature : Sassy

- Power Whip

- Gyro Ball

- Leech Seed

- Protect

Ferrothorn is best counter for rain team. This EV spread allows Ferrothorn to survive Terrakion's Close Combat(if not boosted), and rest of its EVs is for raise its special bulk. Although Ferrothorn does not train any EVs for attack, it can be massive Trick Room counter, or get fast pokemon with Gyro Ball.

Rotom-W @ Sitrus Berry

Ability : Levitate

EVs : 252 HP / 160 SpAtk / 96 SpDef

Nature : Modest

- Hydro Pump

- Thunderbolt

- Hidden Power Ice

- Protect

Rotom-W acts as both rain and sandstorm counter. EV spread is for some special bulks. In rain, Hydro Pump demolish everything and Thunderbolt get water-types, which resists Hydro Pump. HP ice is for some dragon-types, such as Garchomp, which are acts in sandstorm.

Metagross @ Steel Gem

Ability : Clear Body

EVs : 252 HP / 252 Atk / 4 Speed

Nature : Adamant

- Meteor Mash

- Bullet Punch

- Zen Headbutt

- Protect

Metagross is main physical attacker. It can get Tyranitar and Abomasnow and a lot of ice-type attacker, as well as get Hitmontop which are most common in VGC metagame. Its EV spread is simple but powerful, allow Metagross prevents OHKO by any move bar fire-type move.

Hitmontop @ Dark Gem

Ability : Intimidate

EVs : 252 HP / 252 Atk / 4 Speed

Nature : Adamant

- Fake Out

- Close Combat

- Sucker Punch

- Wide Guard

Hitmontop acts both Intimidate / Fake out supporter, uses Wide Guard, hit lots of pokemon with Close Combat, use boosted Sucker Punch to low-HP pokemon, has a chance of OHKO Latios with boosted Sucker Punch, and so on.
 

voodoo pimp

marco pimp
is a Forum Moderator Alumnus
I think you've focused a little too much on countering other strategies, and not your team's own strategy. How do you win using this team in general terms? Other than Snorlax+TR, and "Metagross is main physical attacker," your descriptions are devoted almost entirely to how you plan to counter things. That's a bad way to play; you need to have an assertive plan of your own, because if you just react to what your opponent does then you'll always be one step behind them.

Also, Snorlax's EVs seem a bit inefficient, I'd suggest moving some (perhaps even all) of the HP EVs to Defense, and maybe some to Special Defense as well. And Earthquake might not be the best choice when two Pokémon on your team (one of which seems to be its primary partner and lacks Protect) are weak to it and only one is immune. Crunch or Rock Slide might be a better choice.
 

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