I am obsessed with type synergy.
Salamence @ Choice Band **Saphira
Ability: Intimidate
Nature: Adamant
EV: 4 HP / 252 Atk / 252 Spd
-Dragon Claw
-Rock Slide
-Earthquake
-Flamethrower
Ahh CB Mence. Too many people switch in their Blisseys to counter Salamence. Not sure if anyone knows still but he has 82 more attack points than special attack, plus the metagame around him expects special attacks. Flamethrower 2HKOs Skarmory so he is not an issue at all. Rock Slide for flinch, accuracy and again, PP. Earthquake already beats up Tyranitar anyways so Brick Break isn't needed.
Moltres @ Leftovers **Byrness
Ability: Pressure
Nature: Modest
EV: 68 HP / 216 Spd / 224 Sp Atk
-Roost
-HP Ground
-Flamethrower
-Safeguard
Extremely underrated pokemon. That amazing special attack combined with a great STAB move makes it quite dangerous. HP Ground helps for not only Heatran, but Infernape as well(both of which he counters decently.) Plus, HP Ground only lowers 2 stats while HP Fighting lowers 4 and is only better for Tyranitar and Weavile, who the rest of the team can handle. Safeguard+Pressure+Roost helps to outstall Blissey with ease and can also provide key support if I need to get a poke in without being poisoned from Toxic Spikes or something.
Celebi @ Leftovers **Zokai
Ability: Natural Cure
Nature: Bold
EV: 252 HP / 220 Def / 36 Spd
-Grass Knot
-HP Ice
-Recover
-Thunder Wave
Ahh I love this set. Spreads around paralysis making it hell for the other team. HP Ice makes this a nice counter to Garchomp, while hitting Salamence switch ins extremely hard too. Grass Knot will 2HKO Tyranitar and most Gyarados, who I am faster than(that is what the speed EVs are for.)
Rhyperior @ Leftovers **Riahk
Ability: Solid Rock
Nature: Impish
EV: 252 HP / 4 Atk / 252 Def
-Rock Slide
-Earthquake
-Rest
-Sleep Talk
This thing rocks. Helps the team by combatting futile attacks from Tyranitar, Electivire, Weavile, etc. Rock Slide>Stone Edge purely for accuracy and PP. Solid Rock is too good to pass up.
Blissey @ Leftovers **Beach Ball Bitch
Ability: Natural Cure
Nature: Calm
EV: 252 Def / 104 Sp Atk / 152 Sp Def
-Softboiled
-Thunder Wave
-Flamethrower
-Seismic Toss
It only made since to me to go with Flamethrower so I can beat up Skarmory, Metagross, Heracross, Lucario, Celebi, Scizor, Forretress and Weavile while they switch in. It also does as much to Gengar as Ice Beam so whatever. Seismic Toss still beats Raikou tho which is sweet since this team is really weak to them once Rhyperior is dead or asleep, or if they have HP Grass. Thunder Wave for those pokes Celebi doesn't paralyze and aren't affected by Toxic Spikes.
Tentacruel @ Leftovers **Niron
Ability: Liquid Ooze
Nature: Calm
EV: 204 HP / 36 Spd / 96 Sp Atk / 172 Sp Def
-Surf
-Toxic Spikes
-Rapid Spin
-Ice Beam
Solves the issue of Moltres' Stealth Rock weak. Ice Beam for dragon switch ins, Toxic Spikes to get those things Celebi can't paralyze(Garchomp, Dugtrio, Rhyperior, Swampert, etc.) Surf helps kill off Infernape while messing with grounds. I hope you are ready for something offensive!
Salamence @ Choice Band **Saphira
Ability: Intimidate
Nature: Adamant
EV: 4 HP / 252 Atk / 252 Spd
-Dragon Claw
-Rock Slide
-Earthquake
-Flamethrower
Ahh CB Mence. Too many people switch in their Blisseys to counter Salamence. Not sure if anyone knows still but he has 82 more attack points than special attack, plus the metagame around him expects special attacks. Flamethrower 2HKOs Skarmory so he is not an issue at all. Rock Slide for flinch, accuracy and again, PP. Earthquake already beats up Tyranitar anyways so Brick Break isn't needed.
Moltres @ Leftovers **Byrness
Ability: Pressure
Nature: Modest
EV: 68 HP / 216 Spd / 224 Sp Atk
-Roost
-HP Ground
-Flamethrower
-Safeguard
Extremely underrated pokemon. That amazing special attack combined with a great STAB move makes it quite dangerous. HP Ground helps for not only Heatran, but Infernape as well(both of which he counters decently.) Plus, HP Ground only lowers 2 stats while HP Fighting lowers 4 and is only better for Tyranitar and Weavile, who the rest of the team can handle. Safeguard+Pressure+Roost helps to outstall Blissey with ease and can also provide key support if I need to get a poke in without being poisoned from Toxic Spikes or something.
Celebi @ Leftovers **Zokai
Ability: Natural Cure
Nature: Bold
EV: 252 HP / 220 Def / 36 Spd
-Grass Knot
-HP Ice
-Recover
-Thunder Wave
Ahh I love this set. Spreads around paralysis making it hell for the other team. HP Ice makes this a nice counter to Garchomp, while hitting Salamence switch ins extremely hard too. Grass Knot will 2HKO Tyranitar and most Gyarados, who I am faster than(that is what the speed EVs are for.)
Rhyperior @ Leftovers **Riahk
Ability: Solid Rock
Nature: Impish
EV: 252 HP / 4 Atk / 252 Def
-Rock Slide
-Earthquake
-Rest
-Sleep Talk
This thing rocks. Helps the team by combatting futile attacks from Tyranitar, Electivire, Weavile, etc. Rock Slide>Stone Edge purely for accuracy and PP. Solid Rock is too good to pass up.
Blissey @ Leftovers **Beach Ball Bitch
Ability: Natural Cure
Nature: Calm
EV: 252 Def / 104 Sp Atk / 152 Sp Def
-Softboiled
-Thunder Wave
-Flamethrower
-Seismic Toss
It only made since to me to go with Flamethrower so I can beat up Skarmory, Metagross, Heracross, Lucario, Celebi, Scizor, Forretress and Weavile while they switch in. It also does as much to Gengar as Ice Beam so whatever. Seismic Toss still beats Raikou tho which is sweet since this team is really weak to them once Rhyperior is dead or asleep, or if they have HP Grass. Thunder Wave for those pokes Celebi doesn't paralyze and aren't affected by Toxic Spikes.
Tentacruel @ Leftovers **Niron
Ability: Liquid Ooze
Nature: Calm
EV: 204 HP / 36 Spd / 96 Sp Atk / 172 Sp Def
-Surf
-Toxic Spikes
-Rapid Spin
-Ice Beam
Solves the issue of Moltres' Stealth Rock weak. Ice Beam for dragon switch ins, Toxic Spikes to get those things Celebi can't paralyze(Garchomp, Dugtrio, Rhyperior, Swampert, etc.) Surf helps kill off Infernape while messing with grounds. I hope you are ready for something offensive!