my team:
Bronzong@Leftovers
Sassy Nature
252 HP / 128 Atk / 128 SpD
Levitate
Gyro Ball
Stealth Rock
Hypnosis
Explosion
He's there to set up the stealth rock.Gyro ball Tyranitar and if its other stuff just hypnosis then swith out.
Explosion for Bronzong because he's just used to set up Stealth Rock. After his usfulness is gone just explode.
Zangoose@Life Orb
Jolly Nature
252 Atk / 4 Def / 252 Spe
Immunity
Return
Swords Dance
Close Combat
Shadow Claw
My Physical sweeper.He ussualy never gets OHKO. So i can get a Swords Dance.Then i sweep.Shadow Claw is for Cresilla and Dusknoirs.With Stealth Rock and Toxic Spikes on the field most things will be weak and he can get kills with quick attack.
Tentacruel@Leftovers
Calm Nature
204 HP / 96 SpA / 172 SpD / 36 Spe
Liquid Ooze
Surf
Ice Beam
Rapid Spin
Toxic Spikes
My special wall and rapid spinner. if i switch into a choice flamethrower or something like that i can toxic spikes while they switch.
Dusknoir@Leftovers
Impish Nature
252 HP / 252 Def / 6 SpD
Pressure
Will-O-Wisp
Fire Punch
Ice Punch
Pain Split
My Physical Wall and to stop rapid spinners.pain split for recovery. fire punch for fortress.ice punch for donphan.will-o-wisp stops physical sweepers.Also Ice Punch can stop Garchomp from switching in.
Salamence@Life Orb
Mild Nature
120 Atk / 252 SpA / 136 Spe
Intimidate
Brick Break
Flamethrower
Draco Meteor
Roost
MixMence.Just switch into a grass move and try to predict for a kill.Brick Break kills most special walls and heatren.draco meteor only gets resisted by steels. flamethrower for skarmory and fortress.Roost heals him from Life Orb recoil
Magnezone@Leftovers
Modest Nature
172 HP / 252 SpA / 84 Spe
Magnet Pull
Thunderbolt
Hidden Power Ice
Substitute
Magnet Rise
I needed a special attacker that resisted both electric and dark so i chose him. he stops skarm right in his tracks.and i could sub while garchomp is going to switch in and just hidden power ice.
help please.
thanks.
Bronzong@Leftovers
Sassy Nature
252 HP / 128 Atk / 128 SpD
Levitate
Gyro Ball
Stealth Rock
Hypnosis
Explosion
He's there to set up the stealth rock.Gyro ball Tyranitar and if its other stuff just hypnosis then swith out.
Explosion for Bronzong because he's just used to set up Stealth Rock. After his usfulness is gone just explode.
Zangoose@Life Orb
Jolly Nature
252 Atk / 4 Def / 252 Spe
Immunity
Return
Swords Dance
Close Combat
Shadow Claw
My Physical sweeper.He ussualy never gets OHKO. So i can get a Swords Dance.Then i sweep.Shadow Claw is for Cresilla and Dusknoirs.With Stealth Rock and Toxic Spikes on the field most things will be weak and he can get kills with quick attack.
Tentacruel@Leftovers
Calm Nature
204 HP / 96 SpA / 172 SpD / 36 Spe
Liquid Ooze
Surf
Ice Beam
Rapid Spin
Toxic Spikes
My special wall and rapid spinner. if i switch into a choice flamethrower or something like that i can toxic spikes while they switch.
Dusknoir@Leftovers
Impish Nature
252 HP / 252 Def / 6 SpD
Pressure
Will-O-Wisp
Fire Punch
Ice Punch
Pain Split
My Physical Wall and to stop rapid spinners.pain split for recovery. fire punch for fortress.ice punch for donphan.will-o-wisp stops physical sweepers.Also Ice Punch can stop Garchomp from switching in.
Salamence@Life Orb
Mild Nature
120 Atk / 252 SpA / 136 Spe
Intimidate
Brick Break
Flamethrower
Draco Meteor
Roost
MixMence.Just switch into a grass move and try to predict for a kill.Brick Break kills most special walls and heatren.draco meteor only gets resisted by steels. flamethrower for skarmory and fortress.Roost heals him from Life Orb recoil
Magnezone@Leftovers
Modest Nature
172 HP / 252 SpA / 84 Spe
Magnet Pull
Thunderbolt
Hidden Power Ice
Substitute
Magnet Rise
I needed a special attacker that resisted both electric and dark so i chose him. he stops skarm right in his tracks.and i could sub while garchomp is going to switch in and just hidden power ice.
help please.
thanks.