Intro
Well, everyone else seems to be doing RMTs since Fidgit's debut, so I figured, why not try to make my newest team better. It's been having moderate success, but its still not stellar, and I'd like it to be.
At a Glance
In Depth
Syclant@ Focus Sash
Timid
Mountaineer
252 SpA/252 Spe/4 HP
-Tail Glow
-Bug Buzz
-Ice Beam
-Hidden Power [Ground]
So far, I've been loving the lead Syclant. Gauranteed a Tail Glow thanks to the Sash, then destroys many of my opponents team. Also does great against suicide leads because its faster than Azelf, and can KO Azelf and Deoxys with Bug Buzz. Ice Beam for STAB and can KO Garchomp even with a Yache Berry. HP Ground because Earth Power is illegal with Tail Glow, and its the only way to deal with Heatran and other various Steel-types.
Togekiss@ Leftovers
Calm
Serene Grace
252 HP/252 SpD/4 Def
-Air Slash
-Aura Sphere
-Roost
-Thunder Wave
Pretty standard Haxkiss, which is a necessity on this server. Thunder Wave over Body Slam because I'm more scared of Gengar than Garchomp although the para on Fidgit is starting to look better and better to me. I like Aura Sphere, but could be changed easily, as I don't have much use for it.
Heatran@ Choice Scarf
Naive
Flash Fire
252 SpA/252 Spe/4 HP
-Flamethrower
-Earth Power
-Hidden Power [Ice]
-Dark Pulse
Naive because with Timid, the IVs are illegal. Flamethrower over Lava Plume for more power since I'm running a +Spe nature (which has saved my ass multiple times, by the way). Fire Blast could work, but I don't like the PP and accuracy issues. Dark Pulse over Explosion because I don't like Explosion in general, and Dark Pulse helps with Psychics and Ghosts that I occasionally run into.
Fidgit@ Leftovers
Timid
Vital Spirit
252 HP/252 Spe/4 Def
-Earth Power
-Stealth Rock
-Toxic Spikes
-Encore
I'm seriously considering Whirlwind over Encore at the moment. It seems like every time I Encore, I get screwed as of late, plus I currently don't have a phazer, and with all three kinds of entry hazards, would be useful. Not much else to say about Fidgit.
Gyarados@ Life Orb
Adamant
Intimidate
72 HP/252 Atk/184 Spe
-Dragon Dance
-Waterfall
-Earthquake
-Stone Edge
Standard LOGyara. I have other ways of dealing with Celebi, so Stone Edge goes over Ice Fang. Stone Edge also has the luxury of higher BP and a high crit rate. Again, not much to say.
[Insert Deoxys-S Backsprite Here]
Deoxys-S@ Leftovers
Modest
Pressure
220 HP/252 SpA/36 Spe
-Recover
-Spikes
-Psychic
-Taunt
Pretty efficient at laying down Spikes. At 405 Spe, it is the fastest thing around once that pesky Timid-252 Spe-Suicide-Deoxys is taken care of, so Taunt works well. I've been thinking of Forretress in this spot, which can set up Spikes and Rapid Spin, two things I would like to have, so Forry is definately an option here.
Outro
Well there ya have it. Rate away. I'm thinking I have Tyranitar problems right now, which is a big no-no, but I've been playing around it pretty well, but a way to make that problem go away would also be helpful.
Well, everyone else seems to be doing RMTs since Fidgit's debut, so I figured, why not try to make my newest team better. It's been having moderate success, but its still not stellar, and I'd like it to be.
At a Glance






In Depth

Syclant@ Focus Sash
Timid
Mountaineer
252 SpA/252 Spe/4 HP
-Tail Glow
-Bug Buzz
-Ice Beam
-Hidden Power [Ground]
So far, I've been loving the lead Syclant. Gauranteed a Tail Glow thanks to the Sash, then destroys many of my opponents team. Also does great against suicide leads because its faster than Azelf, and can KO Azelf and Deoxys with Bug Buzz. Ice Beam for STAB and can KO Garchomp even with a Yache Berry. HP Ground because Earth Power is illegal with Tail Glow, and its the only way to deal with Heatran and other various Steel-types.

Togekiss@ Leftovers
Calm
Serene Grace
252 HP/252 SpD/4 Def
-Air Slash
-Aura Sphere
-Roost
-Thunder Wave
Pretty standard Haxkiss, which is a necessity on this server. Thunder Wave over Body Slam because I'm more scared of Gengar than Garchomp although the para on Fidgit is starting to look better and better to me. I like Aura Sphere, but could be changed easily, as I don't have much use for it.

Heatran@ Choice Scarf
Naive
Flash Fire
252 SpA/252 Spe/4 HP
-Flamethrower
-Earth Power
-Hidden Power [Ice]
-Dark Pulse
Naive because with Timid, the IVs are illegal. Flamethrower over Lava Plume for more power since I'm running a +Spe nature (which has saved my ass multiple times, by the way). Fire Blast could work, but I don't like the PP and accuracy issues. Dark Pulse over Explosion because I don't like Explosion in general, and Dark Pulse helps with Psychics and Ghosts that I occasionally run into.

Fidgit@ Leftovers
Timid
Vital Spirit
252 HP/252 Spe/4 Def
-Earth Power
-Stealth Rock
-Toxic Spikes
-Encore
I'm seriously considering Whirlwind over Encore at the moment. It seems like every time I Encore, I get screwed as of late, plus I currently don't have a phazer, and with all three kinds of entry hazards, would be useful. Not much else to say about Fidgit.

Gyarados@ Life Orb
Adamant
Intimidate
72 HP/252 Atk/184 Spe
-Dragon Dance
-Waterfall
-Earthquake
-Stone Edge
Standard LOGyara. I have other ways of dealing with Celebi, so Stone Edge goes over Ice Fang. Stone Edge also has the luxury of higher BP and a high crit rate. Again, not much to say.
[Insert Deoxys-S Backsprite Here]
Deoxys-S@ Leftovers
Modest
Pressure
220 HP/252 SpA/36 Spe
-Recover
-Spikes
-Psychic
-Taunt
Pretty efficient at laying down Spikes. At 405 Spe, it is the fastest thing around once that pesky Timid-252 Spe-Suicide-Deoxys is taken care of, so Taunt works well. I've been thinking of Forretress in this spot, which can set up Spikes and Rapid Spin, two things I would like to have, so Forry is definately an option here.
Outro
Well there ya have it. Rate away. I'm thinking I have Tyranitar problems right now, which is a big no-no, but I've been playing around it pretty well, but a way to make that problem go away would also be helpful.