Introduction:
My previous team was a little weak, and I redeveloped my team from this. So basically, this team is based around a Choice Specs'd Moltres.
Development of the team:
Well, I wanted the team to be mostly offensive. Moltres has this horrid weakness to Stealth rock so a spinner was neccessary. So the team mainly comprises of 2 Special Sweepers, 1 Physical sweeper, 1 bulky sweeper and 1 supporter.
I found walls completely uncessary. With the rest of my team being a little T-tar weak, I was forced to employ hariyama as my last spot for it's walling ability and it helps with blissey which is seemingly impossible to beat on this team with so many pokemon running special attacks.
Overview of the team:
Now, on with the movesets, description and strategy.
The Team:
Supernova
Moltres@Choice Specs
Nature: Modest.
Ability: Pressure
EVs: 252 Spe, 252 SpA, 4 HP
-Overheat
-Hidden Power:[Fighting]
-Air Slash
-Flamethrower
Description:
She's the star of the team, as well as my uncommon lead. She suprises her foes with an Overheat more destructive than a Specsmence's Draco Meteor. Hidden Power Fighting is to keep Tyranitar and especially heatran from walling me. Air Slash is a basic STAB move to attack with and Flamethrower is my reliable last move. She also works as an Mixnape counter.
Changes which can be made:
She could use a timid Nature. It helps her tie with base 90's and neutral natured base 100's. It would bring her attack power down to that of a specsmence though. U-turn is also an option for scouting.
Synergy:
Well, she's the focus of the team. She also covers Jirachi's weaknesses quite nicely. Takes Grass hits for Starmie as well.
Shimmer
Starmie@leftovers
Nature: Timid
Ability: Natural Cure
EVs: 172 HP, 216 Spe, 120 SpA
-Ice Beam
-Surf
-Rapid Spin
-Recover
Description:
She's pretty much the standard Rapid Spinner set. Enough Special attack to take down Garchomp with Ice beam and Surf works just fine. Unfortunately, there wasn't room for Thunderbolt on this set because of recover.
Changes which can be made:
I'm not sure there's much to change. This spinner is just awesome.
Synergy:
She's here to spin the spikes and more importantly Stealth rocks away for moltres to switch in safely without a cut in her hitpoints. She can take an ice beam directed to Garchomp if needed to.
Amaranth
Mesprit@leftovers
Nature: Bold
Ability: Levitate
EVs: 252 HP, 176 Def, 80 SpA
-U-turn
-Ice Beam
-Thunderbolt
-Thunderwave
Description:
She's my bulky sweeper. She basically supports the team by taking hits from Garchomp, Gyarados and Infernape. She has enough Special Attack to 2HKO a Yache-chomp and gyarados is taken down by a T-wave and later a Thunderbolt. U-turn is for scouting. Infernape is handled by T-waving and U-turned to Moltres.
Changes which can be made:
Nothing much as I can see.
Synergy:
Well, she T-waves to cripple all the sweepers that can potentially threaten the team with speed and attack. She is also a good scouter for threats with U-turn. She counters gyarados which wall Moltres.
Tempest
Garchomp@Choice Scarf
Nature: Adamant
Ability: Sand Veil
EVs: 252 Atk, 252 Spe, 4 HP
-Outrage
-Earthquake
-Crunch
-Fire Blast
Description:
He's the physical sweeper and he pretty much sets up and sweeps easy. I basically needed something with a a large attack and a good speed stat. This is fairly standard I guess. I chose Crunch to get chip a bit of health off of Cresselia.
Changes which can be made:
The SD set seems usable, but speed is the only matter.
Synergy:
He eliminates threats which wall Moltres and Annihilates everything that can be killed by it.
Palisade
Hariyama@leftovers
Nature: Impish
Ability: Thick Fat
EVs: 76 HP, 180 Atk, 252 Def
-Force Palm
-Ice punch
-Whirlwind
-Knock off
Description:
It's pretty much standard. He's my Tyranitar counter since I have several psychic types on this team waiting to be destroyed by pursuit. Ice Punch is for Gliscors who think they can wall me and it may get me a suprise kill on dragon types.
Changes which can be made:
I was considering a sleep talk set, but a phazer is always so useful...
Synergy:
Helps slow things down by force palm, whirlwind away things that try to set up on him and knock off items so that the rest of the team can take their opponents easier.
Wishmaster
Jirachi@Leftovers
Nature: Impish
Ability: Serene Grace
EVs: 240 HP, 56 Atk, 72 Def, 140 Spe
-Zen Headbutt
-Body Slam
-Wish
-U-turn
Description:
Well, he is this team's wish passer and paralysis support. Body slam is there for those ground typed annoyances that can't be hit by Thunderwave. Zen Headbutt can flinchhax with Serene grace's help. Another scouter for annoying the opponent. If only I had room for a dugtrio somewhere.
Changes which can be made:
Don't think this could/should be changed that much.
Synergy:
He helps wish pass to Mesprit, Moltres and Hariyama for durability. Paralysis support for Moltres to sweep. It also covers all of Moltres' weaknesses.
That's about the team in general. Critique would be appreciated.
My previous team was a little weak, and I redeveloped my team from this. So basically, this team is based around a Choice Specs'd Moltres.
Development of the team:
Well, I wanted the team to be mostly offensive. Moltres has this horrid weakness to Stealth rock so a spinner was neccessary. So the team mainly comprises of 2 Special Sweepers, 1 Physical sweeper, 1 bulky sweeper and 1 supporter.
I found walls completely uncessary. With the rest of my team being a little T-tar weak, I was forced to employ hariyama as my last spot for it's walling ability and it helps with blissey which is seemingly impossible to beat on this team with so many pokemon running special attacks.
Overview of the team:
Now, on with the movesets, description and strategy.
The Team:
Supernova
Moltres@Choice Specs
Nature: Modest.
Ability: Pressure
EVs: 252 Spe, 252 SpA, 4 HP
-Overheat
-Hidden Power:[Fighting]
-Air Slash
-Flamethrower
Description:
She's the star of the team, as well as my uncommon lead. She suprises her foes with an Overheat more destructive than a Specsmence's Draco Meteor. Hidden Power Fighting is to keep Tyranitar and especially heatran from walling me. Air Slash is a basic STAB move to attack with and Flamethrower is my reliable last move. She also works as an Mixnape counter.
Changes which can be made:
She could use a timid Nature. It helps her tie with base 90's and neutral natured base 100's. It would bring her attack power down to that of a specsmence though. U-turn is also an option for scouting.
Synergy:
Well, she's the focus of the team. She also covers Jirachi's weaknesses quite nicely. Takes Grass hits for Starmie as well.
Shimmer
Starmie@leftovers
Nature: Timid
Ability: Natural Cure
EVs: 172 HP, 216 Spe, 120 SpA
-Ice Beam
-Surf
-Rapid Spin
-Recover
Description:
She's pretty much the standard Rapid Spinner set. Enough Special attack to take down Garchomp with Ice beam and Surf works just fine. Unfortunately, there wasn't room for Thunderbolt on this set because of recover.
Changes which can be made:
I'm not sure there's much to change. This spinner is just awesome.
Synergy:
She's here to spin the spikes and more importantly Stealth rocks away for moltres to switch in safely without a cut in her hitpoints. She can take an ice beam directed to Garchomp if needed to.
Amaranth
Mesprit@leftovers
Nature: Bold
Ability: Levitate
EVs: 252 HP, 176 Def, 80 SpA
-U-turn
-Ice Beam
-Thunderbolt
-Thunderwave
Description:
She's my bulky sweeper. She basically supports the team by taking hits from Garchomp, Gyarados and Infernape. She has enough Special Attack to 2HKO a Yache-chomp and gyarados is taken down by a T-wave and later a Thunderbolt. U-turn is for scouting. Infernape is handled by T-waving and U-turned to Moltres.
Changes which can be made:
Nothing much as I can see.
Synergy:
Well, she T-waves to cripple all the sweepers that can potentially threaten the team with speed and attack. She is also a good scouter for threats with U-turn. She counters gyarados which wall Moltres.
Tempest
Garchomp@Choice Scarf
Nature: Adamant
Ability: Sand Veil
EVs: 252 Atk, 252 Spe, 4 HP
-Outrage
-Earthquake
-Crunch
-Fire Blast
Description:
He's the physical sweeper and he pretty much sets up and sweeps easy. I basically needed something with a a large attack and a good speed stat. This is fairly standard I guess. I chose Crunch to get chip a bit of health off of Cresselia.
Changes which can be made:
The SD set seems usable, but speed is the only matter.
Synergy:
He eliminates threats which wall Moltres and Annihilates everything that can be killed by it.
Palisade
Hariyama@leftovers
Nature: Impish
Ability: Thick Fat
EVs: 76 HP, 180 Atk, 252 Def
-Force Palm
-Ice punch
-Whirlwind
-Knock off
Description:
It's pretty much standard. He's my Tyranitar counter since I have several psychic types on this team waiting to be destroyed by pursuit. Ice Punch is for Gliscors who think they can wall me and it may get me a suprise kill on dragon types.
Changes which can be made:
I was considering a sleep talk set, but a phazer is always so useful...
Synergy:
Helps slow things down by force palm, whirlwind away things that try to set up on him and knock off items so that the rest of the team can take their opponents easier.
Wishmaster
Jirachi@Leftovers
Nature: Impish
Ability: Serene Grace
EVs: 240 HP, 56 Atk, 72 Def, 140 Spe
-Zen Headbutt
-Body Slam
-Wish
-U-turn
Description:
Well, he is this team's wish passer and paralysis support. Body slam is there for those ground typed annoyances that can't be hit by Thunderwave. Zen Headbutt can flinchhax with Serene grace's help. Another scouter for annoying the opponent. If only I had room for a dugtrio somewhere.
Changes which can be made:
Don't think this could/should be changed that much.
Synergy:
He helps wish pass to Mesprit, Moltres and Hariyama for durability. Paralysis support for Moltres to sweep. It also covers all of Moltres' weaknesses.
That's about the team in general. Critique would be appreciated.