Howdy, I've been a ghost reader on here for the past few weeks and feel its time to get my team rated by you guys. I've been running a sunny day squad built around my Charizard for a few weeks now and I've not had any real problems yet but just would like to see if you guys think there are any obvious holes I've missed. Thanks! :)
THE SCOUT
Yanmega [Yam] (M) @ Focus Sash
Ability: Speed Boost [Modest]
Evs: 4 HP/252 Sp.Att/252 Spd
Protect
Hypnosis
Bug Buzz
Air Slash
I start the game off with Yanmega, running the standard starting set to get a feel for how their team works and hopefully sweep one or two pokes off with protect, a free speed boost, and then Bug buzz. If I’m about to die I hypnosis them and hope for the best haha.
THE SET UPS
Dragonite [Nite] (M) @ Light Clay
Ability: Inner Focus [Calm]
EVs: 248 HP/216 Sp.Def/44 Spd
Sunny day
Roost
Light Screen
Dragon Pulse
Dragonite is my primary sunny day set up. I run the basic bulky supporter EVs so that he can set up sunny day no problem. He then set ups a light screen (extended by light clay for 8 turns) for boosted defence. Roost gives him some annoying durability and dragon pulse is so he can defend himself and isn’t a sitting duck.
Snorlax [Lax] (M) @ Leftovers
Ability: Thick Fat [Careful]
Evs: 168 HP/46 Att/44 Def/252 Sp.Def
Sunny day
Earthquake
Crunch
Curse
Lax is a bit of a prototype, as I tried to combine functions with in him. The aim was for a special wall that can set up sunny day, but can also pack a punch and survive the odd physical attack (44 defence EVs apparently survive a dragon dance stone edge from T-Tar if what I read here was correct). Curse gives him some sturdy-ness to physical attacks and an extra drive behind his EQ for T-tars (which he can then sunny day their sand stream away) and Crunch for dealing with ghosts and psychics before they can settle in the battle.
THE SWEEPERS
Tangrowth [Bush] (M) @ Leftovers
Ability: Chlorophyll [Adamant]
EVs: 4 HP/252 Att/252 Spd
Power Whip
Swords Dance
Earthquake
Ancient Power
Tangrowth is my main physical sweeper, designed to take advantage of the sunny day speed boost he receives. With a sword dance or two and his pretty good attack stat he can rip through teams with his spread of physical attacks. His low speed is also off set with the EVs and the sunny day.
Charizard [Rizado] (M) @ Salac Berry
Ability: Blaze [Modest]
Evs: 4 HP/252 Sp.Att/252 Spd
Substitute
Flamethrower
Solarbeam
Sunny day
Charizard is the star of my team as he has perfect IVs in speed and special attack. The initial team was built around his ‘sunnyzard’ set. The versatility that this set brings is amazing as he can survive STAB surfs twice and sweep waters away with ease. Substitute gives him flexibility with activating Blaze and beefing up his flamethrower (which I opted for because of the increased Acc. As power won’t be an issue with sunny day and blaze). And extra sunny day was put on him as this team can’t have too many lol.
THE BACKUP
Swampert [Kipper] (M) @ Leftovers
Ability: Torrent [Impish]
Evs: 240 HP/52 Att/216 Def
Stealth rocks
Stone edge
Ice beam
Earthquake
I wanted a bulky water to support the team incase face an excess of dragon and t-tar’s in one match. I felt his type coverage best fitted in the team seeing as his only true weakness is grass and that is covered pretty well on here by charizard. Not much else to say about him really since he’s just a back up to the main plan.
So there we go, that’s my sunny day team. As I said, I’ve only been battling it a few weeks and haven’t had many problems, except for some t-tars and hippodons disrupting the flow of my game, but I have them pretty covered. So, pls rate, hate, comment and alert me to any holes I’ve missed. Cheers!
(PS, I would have used the nice pics other threads have but I dunno where to get them or how to add them to a post so sorry its just text lol)
THE SCOUT
Yanmega [Yam] (M) @ Focus Sash
Ability: Speed Boost [Modest]
Evs: 4 HP/252 Sp.Att/252 Spd
Protect
Hypnosis
Bug Buzz
Air Slash
I start the game off with Yanmega, running the standard starting set to get a feel for how their team works and hopefully sweep one or two pokes off with protect, a free speed boost, and then Bug buzz. If I’m about to die I hypnosis them and hope for the best haha.
THE SET UPS
Dragonite [Nite] (M) @ Light Clay
Ability: Inner Focus [Calm]
EVs: 248 HP/216 Sp.Def/44 Spd
Sunny day
Roost
Light Screen
Dragon Pulse
Dragonite is my primary sunny day set up. I run the basic bulky supporter EVs so that he can set up sunny day no problem. He then set ups a light screen (extended by light clay for 8 turns) for boosted defence. Roost gives him some annoying durability and dragon pulse is so he can defend himself and isn’t a sitting duck.
Snorlax [Lax] (M) @ Leftovers
Ability: Thick Fat [Careful]
Evs: 168 HP/46 Att/44 Def/252 Sp.Def
Sunny day
Earthquake
Crunch
Curse
Lax is a bit of a prototype, as I tried to combine functions with in him. The aim was for a special wall that can set up sunny day, but can also pack a punch and survive the odd physical attack (44 defence EVs apparently survive a dragon dance stone edge from T-Tar if what I read here was correct). Curse gives him some sturdy-ness to physical attacks and an extra drive behind his EQ for T-tars (which he can then sunny day their sand stream away) and Crunch for dealing with ghosts and psychics before they can settle in the battle.
THE SWEEPERS
Tangrowth [Bush] (M) @ Leftovers
Ability: Chlorophyll [Adamant]
EVs: 4 HP/252 Att/252 Spd
Power Whip
Swords Dance
Earthquake
Ancient Power
Tangrowth is my main physical sweeper, designed to take advantage of the sunny day speed boost he receives. With a sword dance or two and his pretty good attack stat he can rip through teams with his spread of physical attacks. His low speed is also off set with the EVs and the sunny day.
Charizard [Rizado] (M) @ Salac Berry
Ability: Blaze [Modest]
Evs: 4 HP/252 Sp.Att/252 Spd
Substitute
Flamethrower
Solarbeam
Sunny day
Charizard is the star of my team as he has perfect IVs in speed and special attack. The initial team was built around his ‘sunnyzard’ set. The versatility that this set brings is amazing as he can survive STAB surfs twice and sweep waters away with ease. Substitute gives him flexibility with activating Blaze and beefing up his flamethrower (which I opted for because of the increased Acc. As power won’t be an issue with sunny day and blaze). And extra sunny day was put on him as this team can’t have too many lol.
THE BACKUP
Swampert [Kipper] (M) @ Leftovers
Ability: Torrent [Impish]
Evs: 240 HP/52 Att/216 Def
Stealth rocks
Stone edge
Ice beam
Earthquake
I wanted a bulky water to support the team incase face an excess of dragon and t-tar’s in one match. I felt his type coverage best fitted in the team seeing as his only true weakness is grass and that is covered pretty well on here by charizard. Not much else to say about him really since he’s just a back up to the main plan.
So there we go, that’s my sunny day team. As I said, I’ve only been battling it a few weeks and haven’t had many problems, except for some t-tars and hippodons disrupting the flow of my game, but I have them pretty covered. So, pls rate, hate, comment and alert me to any holes I’ve missed. Cheers!
(PS, I would have used the nice pics other threads have but I dunno where to get them or how to add them to a post so sorry its just text lol)