My team theme is to use pokemon under 500 total base stat points. Most of the team works well except for the last slot. I cannot put my finger on what I want it to do.
Here it is:
Changes in BOLD
Ace (Ambipom) (M) @ Silk Scarf
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- U-turn
- Brick Break
- Payback
My Lead. Drops a high powered Fake Out, then U-turns to safety. This thing has saved my butt several times. I ran Double Hit > Payback for a while but I think that Payback might be more useful for Ghost Switch-ins.
Doodle (Gengar) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Hidden Power [Ice]
- Trick
- Thunderbolt
The ScarfGar. Mainly here to come in on Gyarados and Salamence before they can do damage. Shadow Ball and Focus Blast cover everything for at least neutral. I am considering Throwing in some Atk Evs and Focus Punch for Blissey/Ttar/Lax switch-ins.
Timber (Scizor) (M) @ Life Orb
Ability: Technician
EVs: 32 HP/224 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Bullet Punch
- Swords Dance
- Roost
Late game Sweeping. Roost takes care of the Life Orb Damage. I opt'd for more speed since Swords Dance + Life Orb will be helping me out on offense. Brick Break takes care of Non-Scarf Heatran and Magnezone. Bullet Punch for sheer dominance.
Wobbles (Spiritomb) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/140 SAtk/116 SDef
Careful nature (+SDef, -SAtk)
- Hidden Power [Fighting]
- Shadow Ball
- Sleep Talk
- Rest
Acts as a sort of special sponge. I figure the two ghosts aren't a bad idea since this one has no weakness and an immunity. This serves as a main defense against a ScarfTran but that will only work so often. RestTalk for longevity.
Fabio (Weezing) (M) @ Black Sludge
Ability: Levitate
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Fire Blast
- Pain Split
- Thunderbolt
- Will-o-wisp
Gyarados hates this kid. After a single DD, Waterfall won't kill...flinch is lame but more often than not, They either try to taunt the Will-o-Wisp or eat the incoming Thunderbolt. Black Sludge > Leftover in case something tries to Trick it....and I like being different.
Scrubbles (Gastrodon) (M) @ Leftovers
Ability: Sticky Hold
EVs: 212 HP/252 Def/44 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam / Surf
- Recover
- Toxic
This is the newest pokemon to audition for my team and I have to say that is has been the most successful. While Ice Beam hits those fliers who want to switch into the EQ, Surf gives me something against Skarmory. I could even go HP: Electric for Gyarados but I think Gengar and Weezing handle that end. Toxic is for the bulky pokemon. Earthquake is nice STAB and takes care of the those who are immune to Toxic unless they fly but I have that covered as well. Recover keeps it around to spread the good news.
At this point my main concerns are Infernape, Jirachi, Skarmory, Zapdos, and Heatran. They can really molest my team if one or more of the members are down'd. I need a last pokemon to really help that out.
Let me know what you all think.
6th slot Options:
Bandit (Dugtrio) (M) @ Choice Band / Scarf
Ability: Arena Trap
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Sucker Punch
- Aerial Ace
Mainly used as a revenge killer due to Arena Trap. It could catch Blissey/Heatran/Lax/Electric Pokemon and finish them for me if I time it right. prediction is very key since this thing can't take hits worth piss.
Seymour Jr (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Flash Cannon
- Hidden Power [Grass/Ground]
- Thunderbolt
- Reflect / Explosion
Magnezone has too many base stat points to be on the team but I think that Magneton can still bring the hurt. HP Ground could hit other Magnezone or maybe even a non-ScarfTran. Reflect is mainly filler. I figure it could throw up a screen if I predict a switch to something that resists. HP Grass could serve for Swampert support. Maybe Explosion for Blissey?
Marlboro (Tauros) (M) @ Choice Band
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Pursuit
- Zen Headbutt
- Return
Sheer attacking Power is the benefit of this pokemon. Pursuit is for the frail pokemon trying to switch out. Return is the primary attack with Earthquake for the Rock or Steels that resist. Zen Headbutt can catch Weezing/Gengar on the switch.
Here it is:
Changes in BOLD
Ace (Ambipom) (M) @ Silk Scarf
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- U-turn
- Brick Break
- Payback
My Lead. Drops a high powered Fake Out, then U-turns to safety. This thing has saved my butt several times. I ran Double Hit > Payback for a while but I think that Payback might be more useful for Ghost Switch-ins.
Doodle (Gengar) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Hidden Power [Ice]
- Trick
- Thunderbolt
The ScarfGar. Mainly here to come in on Gyarados and Salamence before they can do damage. Shadow Ball and Focus Blast cover everything for at least neutral. I am considering Throwing in some Atk Evs and Focus Punch for Blissey/Ttar/Lax switch-ins.
Timber (Scizor) (M) @ Life Orb
Ability: Technician
EVs: 32 HP/224 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Bullet Punch
- Swords Dance
- Roost
Late game Sweeping. Roost takes care of the Life Orb Damage. I opt'd for more speed since Swords Dance + Life Orb will be helping me out on offense. Brick Break takes care of Non-Scarf Heatran and Magnezone. Bullet Punch for sheer dominance.
Wobbles (Spiritomb) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/140 SAtk/116 SDef
Careful nature (+SDef, -SAtk)
- Hidden Power [Fighting]
- Shadow Ball
- Sleep Talk
- Rest
Acts as a sort of special sponge. I figure the two ghosts aren't a bad idea since this one has no weakness and an immunity. This serves as a main defense against a ScarfTran but that will only work so often. RestTalk for longevity.
Fabio (Weezing) (M) @ Black Sludge
Ability: Levitate
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Fire Blast
- Pain Split
- Thunderbolt
- Will-o-wisp
Gyarados hates this kid. After a single DD, Waterfall won't kill...flinch is lame but more often than not, They either try to taunt the Will-o-Wisp or eat the incoming Thunderbolt. Black Sludge > Leftover in case something tries to Trick it....and I like being different.
Scrubbles (Gastrodon) (M) @ Leftovers
Ability: Sticky Hold
EVs: 212 HP/252 Def/44 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam / Surf
- Recover
- Toxic
This is the newest pokemon to audition for my team and I have to say that is has been the most successful. While Ice Beam hits those fliers who want to switch into the EQ, Surf gives me something against Skarmory. I could even go HP: Electric for Gyarados but I think Gengar and Weezing handle that end. Toxic is for the bulky pokemon. Earthquake is nice STAB and takes care of the those who are immune to Toxic unless they fly but I have that covered as well. Recover keeps it around to spread the good news.
At this point my main concerns are Infernape, Jirachi, Skarmory, Zapdos, and Heatran. They can really molest my team if one or more of the members are down'd. I need a last pokemon to really help that out.
Let me know what you all think.
6th slot Options:
Bandit (Dugtrio) (M) @ Choice Band / Scarf
Ability: Arena Trap
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Sucker Punch
- Aerial Ace
Mainly used as a revenge killer due to Arena Trap. It could catch Blissey/Heatran/Lax/Electric Pokemon and finish them for me if I time it right. prediction is very key since this thing can't take hits worth piss.
Seymour Jr (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Flash Cannon
- Hidden Power [Grass/Ground]
- Thunderbolt
- Reflect / Explosion
Magnezone has too many base stat points to be on the team but I think that Magneton can still bring the hurt. HP Ground could hit other Magnezone or maybe even a non-ScarfTran. Reflect is mainly filler. I figure it could throw up a screen if I predict a switch to something that resists. HP Grass could serve for Swampert support. Maybe Explosion for Blissey?
Marlboro (Tauros) (M) @ Choice Band
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Pursuit
- Zen Headbutt
- Return
Sheer attacking Power is the benefit of this pokemon. Pursuit is for the frail pokemon trying to switch out. Return is the primary attack with Earthquake for the Rock or Steels that resist. Zen Headbutt can catch Weezing/Gengar on the switch.