Okay, well this RMT is going to be quite different, as I am going to do Team building first, because it is really important to understand how I though of this team. If you must, you can just skip to the team, but I do recommend you read the team building part (the reason im doing it first)
Background: Well someone named Kenshin, PM'd me and said "OMG HEYSUP you are the best! Lets make a team!" (Well maybe cut out the first part.....). I said "Ok....what kind of team do you want..." and thats how it started. This is the process I went through with my (now) friend:
Team Building:
To make an effective team, you basically do the process we did.
Pick a type of Team:
a) Offense
b) Stall
c) Weather
d) Perma-Weather
e) Balance
Then what we did after we picked Offensive, is picked a strategy, aka a Pokemon to finish the opponent off with. Taking into account that we picked offensive, there were a couple options for the late game sweeper:
Late-game sweeper:
a) CM sweeper (e.g Missy or Espeon)
b) Swords Dance Sweeper (e.g. Drapion or Zangoose)
c) Any Scarfer (e.g. Magmortar)
d) Agility Sweeper (e.g. Moltres or Blaziken)
e) Specs/Bander (e.g. Espeon or Azumaril)
f) Guts/Quick Feet Sweeper (e.g. Swellow or Ursaring)
Missy is a great late game sweeper with it's immunities and awesome Speed+SpA.
Then you need a Core. This core starts off with a Normal resist, which is ALWAYS important, and it also should set up Stealth Rock, that left us with:
a) Registeel
b) Steelix
c) Regirock
d) <insert Bulky Steel/Rock>
This is for taking Normal/Flying and ETC hits, because Swellow is tough to wall otherwise. Among other Pokemon. We Picked Regirock, because Steelix and Registeel are much to easy to lure out and counter lately, and Fire Switch-ins are rather hard to come by. We originally picked Steelix, but I decided Regirock fits better as a good Fire switch in.
To back up this core, you need something to cover their weaknesses, for Regirock, that is Water, Grass, Fighting, Ground and Steel. Steel is not important, and We have Missy for fighting and Ground attacks:
a) Bulky water
b) Shaymin / Venusaur / Roserade
c) Toxicroak to Immune water attacks, with something to immune Ground.
So for our team, we picked offensive, Missy, with Regirock and Shaymin. Now since we have an offensive team, we want a general Wall Breaker, but first we need to go over Missys counters. Registeel is obviously the most common CMissy counter, so we want something to take that out. Missy also hates Defensive Drapion, Honchkrow, Physical Spiritomb, etc.
Now this wall breaker should include a good way to counter most of those quite easily:
a) Blaziken
b) Nidoking
c) Magmortar
d) Etc, any mixed attacker really.
Nidoking was also considered, but to be honest, nothing can handle Spiritomb like Blaziken. Blaziken 2HKOs off most of them with a Fire Blast + any non-fighting attack. It also obviously takes out Registeel quite easily, and doesnt mind the Thunder Wave too much. Also, in general, Blaziken is the best wallbreaker due to being able to 2HKO almost the entire Metagame. Its also my favorite Pokemon. People love using my set hehe...including me.
Next you want something to Lure out your late game sweepers main counter, and away to counter it, and for Missy thats Registeel, so Pokmeon such as:
So for the lure:
a) Trick Specs Espeon
b) Normal U-turn
Come to mind. And I thought, why not both! Espeon lures out Registeel, and can take it out with a couple HP Grounds/Fightings, or by Tricking it Choice Specs. I needed a Lead anyway. So Pokemon that can lead well, and U-turn with a normal type.
Normal U-turn Choice:
a) Swellow
b) Ambipom
Ambipom can work as a great shut-down lead, so we picked that for its U-turn, which allows me to bring out Blaziken on the obvious Steel switchins.
So that left me with a team that worked something like this. Presenting....
= = = = = = = = = = = = = = = = = = = = = = = = = =
Team 2500 Degrees(F)
= = = = = = = = = = = = = = = = = = = = = = = = = =
The name was chosen because the whole premise of the team is to take out Registeel/Missy Counters. Registeel is....Steel...which is metal...I think you get the point. At the tempurature of 2500 Degrees Ferenheit (sp?), Steel is at its melting point. Plus it sounds cool, no?
Lets get on with the team.
-----------------------------------------------------------------------
Ambipom (M) @ Silk Scarf
Ability: Technician
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- Taunt
- U-turn
- Double Hit
---
Role Summary: Ambipom has many very important roles. Firstly, it is the Shut-down lead, which stops set up teams such as weather or trick room be set up with ease. Its second role is luring out the Steel types for Blaziken to destroy. Registeel and Steelix are the most common switch ins, and they both slow down Missy. So what I do, is Fake Out, then on Registeel, I taunt and U-turn, on Steelix I just U-turn because if I taunt he MAY think about Earthquaking, if I dont taunt he will either Gyro Ball or Stealth Rock, predicting if I switch or Taunt.
Moveset: Double Hit is great for revenge killing annoying Pokemon, especially SubRoost Moltres. Other than that, its pretty self explanitory.
EVs and Nature: Well Ambipom doesnt have many options....Jolly to be VROOM VROOM fast.
-----------------------------------------------------------------------
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/4 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Thunder Wave
- Stealth Rock
- Rock Slide
- Explosion
---
Role Summary: Regirock also has a couple roles, firstly, its my cushion to fall on for Fire types and Normal type attacks. Its other role is to Paralyze things for Blaziken, so he can even start breaking some of the Offense. Stealth Rock is very important, it seccurs Blaziken some 2HKOs, such as on Milotic. Haze Milotic can be annoying for my Missy, and Regirock is a great lure, because it can then go BOOM, no more Milotic.
Moveset: I chose Twave+Rock slide, because I wanted to make a moveset similar to Registeels, which works so well. Paraflinch + Amazing defenses = Fun.
EVs and Nature: Well Regirock has 436 defense w/o EVs or Nature, so i dumped the rest into SpDef....
-----------------------------------------------------------------------
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Air Slash
- Earth Power
- Synthesis
---
Role Summary: Shaymin is basically the Glue for this team. It is the teams OH SHIT! guy. Shaymin is ridiculous beyond beleif in this metagame, switching in so easily and having perfect coverage, and a base 120 STAB attack to boot. It helps me absorb water attacks quite well, and is also my main switch in for othe Shaymin.
Moveset: The only different thing about this moveset, is Synthesis over Rest. Synthesis Shaymins beat rest shaymins, and Shaymin is my Shaymin switch in.....ya. Though, I usually send in Regirock, then Missy to take the EP. Air Slash hits the other Shaymin and Roserades.
EVs and Nature: Standard max SpA and Speed. Timid to outspeed other Shaymin.
-----------------------------------------------------------------------
Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 236 Atk/20 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Superpower
- Hidden Power [Electric]
- Fire Blast
- Vacuum Wave
---
Role Summary: I have used this on so many teams, I may as well copy paste the role summary....but i wont. Blaziken is the Steel breaker, on the team, he gets Uturned to by ambipom on steels, and then proceeds to Blow things up with Fire Blast. The opponent then has a choice, Leave their steels in, or risk losing their offensive Pokemon. Either puts me in a favorable position. This is the furnace that makes the temperature reach the scorching 2500 Degrees (f).
Moveset: Fire Blast and Superpower for STABs, and hitting Chansey and Steels and everything. HP electric hits Waters hard after I use Superpower, and it also hits Moltres. Vacuum Wave is great for Revenge killing and is quite powerful with STAB, Max SpA and Life Orb.
EVs and Nature: 20 Speed outspeeds Milotic, and rest dumped into attack for awesome Wallbreaking capabilities.
-----------------------------------------------------------------------
Espeon (M) @ Choice Specs
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Trick
- Hidden Power [Ground]
- Baton Pass
---
Role Summary: Espeon has a main role, which is the Lure. Clefable or Chansey can switch in, to be tricked Choice Specs and be lold at, allowing missy easier set up, though it has no trouble against Chansey. Hidden Power Ground keeps my speed at 350 and still hits the Steels. Baton Pass scouts counters for trick....Espeon is my back up sweeper, because Missy can do similar things for Espeon with their similar counters.
Moveset: Trick gets rid of the counters switching in, while Psychic is for powerful STAB attacks. HP ground is for Steels, and Baton Pass helps me scout counters.
EVs and Nature: Max Speed + Timid for quickness, and Max SpA for counter-breaking. With Such high speed, Espeon is an excellent Revenge Killer.
-----------------------------------------------------------------------
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 48 HP/252 Spd/208 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
---
Role Summary: The late game sweeper really has one role, Calm Mind late game, and sweep. It also takes Fighting attacks quite well, and if Shaymin gets owned, then it can take Ground attacks too.
Moveset: CM+Sub for stat boosting and blocking status and crits. Shadow Ball + HP Fighting for perfect coverage.
EVs and Nature: I came up with this EV Spread, its much better for UU imo then the standard on Smogon. 44 HP gives Missy a leftovers number, allowing it to substitute a couple more times. Max Speed is important, because then I can outspeed other Missys who use HP Fighting...which is all of them. The rest is put into Missys SpA.
-----------------------------------------------------------------------
This is one of the best teams I have made, well, at least I havent lost with it yet. I would like to thank Kenshin for asking me for help, and making it a fun time to make this team together even though we live in complete different time zones...lol. The only alterations i made were Regirock over Steelix, to deal with Scarfed Fire Types, and Synthesis over Rest on Shaymin, its personal preference tbh.
Rate / Hate / Steal*!
*Kenshin (and I) would prefer if you "stole" the team only for testing it out, for your own purposes or for help. If you like the team, nothing is stopping you from making a similar team the same way as this one was made.
Testing:
This is what im testing, Bolded Italics means I added it in.
-BP>Signal Beam on Espeon
-Flamethrower > Fire Blast on Blaziken
-Lum Berry > Silk Scarf on Ambipom
Background: Well someone named Kenshin, PM'd me and said "OMG HEYSUP you are the best! Lets make a team!" (Well maybe cut out the first part.....). I said "Ok....what kind of team do you want..." and thats how it started. This is the process I went through with my (now) friend:
Team Building:
To make an effective team, you basically do the process we did.
Pick a type of Team:
a) Offense
b) Stall
c) Weather
d) Perma-Weather
e) Balance
Then what we did after we picked Offensive, is picked a strategy, aka a Pokemon to finish the opponent off with. Taking into account that we picked offensive, there were a couple options for the late game sweeper:
Late-game sweeper:
a) CM sweeper (e.g Missy or Espeon)
b) Swords Dance Sweeper (e.g. Drapion or Zangoose)
c) Any Scarfer (e.g. Magmortar)
d) Agility Sweeper (e.g. Moltres or Blaziken)
e) Specs/Bander (e.g. Espeon or Azumaril)
f) Guts/Quick Feet Sweeper (e.g. Swellow or Ursaring)
Missy is a great late game sweeper with it's immunities and awesome Speed+SpA.
Then you need a Core. This core starts off with a Normal resist, which is ALWAYS important, and it also should set up Stealth Rock, that left us with:
a) Registeel
b) Steelix
c) Regirock
d) <insert Bulky Steel/Rock>
This is for taking Normal/Flying and ETC hits, because Swellow is tough to wall otherwise. Among other Pokemon. We Picked Regirock, because Steelix and Registeel are much to easy to lure out and counter lately, and Fire Switch-ins are rather hard to come by. We originally picked Steelix, but I decided Regirock fits better as a good Fire switch in.
To back up this core, you need something to cover their weaknesses, for Regirock, that is Water, Grass, Fighting, Ground and Steel. Steel is not important, and We have Missy for fighting and Ground attacks:
a) Bulky water
b) Shaymin / Venusaur / Roserade
c) Toxicroak to Immune water attacks, with something to immune Ground.
So for our team, we picked offensive, Missy, with Regirock and Shaymin. Now since we have an offensive team, we want a general Wall Breaker, but first we need to go over Missys counters. Registeel is obviously the most common CMissy counter, so we want something to take that out. Missy also hates Defensive Drapion, Honchkrow, Physical Spiritomb, etc.
Now this wall breaker should include a good way to counter most of those quite easily:
a) Blaziken
b) Nidoking
c) Magmortar
d) Etc, any mixed attacker really.
Nidoking was also considered, but to be honest, nothing can handle Spiritomb like Blaziken. Blaziken 2HKOs off most of them with a Fire Blast + any non-fighting attack. It also obviously takes out Registeel quite easily, and doesnt mind the Thunder Wave too much. Also, in general, Blaziken is the best wallbreaker due to being able to 2HKO almost the entire Metagame. Its also my favorite Pokemon. People love using my set hehe...including me.
Next you want something to Lure out your late game sweepers main counter, and away to counter it, and for Missy thats Registeel, so Pokmeon such as:
So for the lure:
a) Trick Specs Espeon
b) Normal U-turn
Come to mind. And I thought, why not both! Espeon lures out Registeel, and can take it out with a couple HP Grounds/Fightings, or by Tricking it Choice Specs. I needed a Lead anyway. So Pokemon that can lead well, and U-turn with a normal type.
Normal U-turn Choice:
a) Swellow
b) Ambipom
Ambipom can work as a great shut-down lead, so we picked that for its U-turn, which allows me to bring out Blaziken on the obvious Steel switchins.
So that left me with a team that worked something like this. Presenting....
= = = = = = = = = = = = = = = = = = = = = = = = = =
Team 2500 Degrees(F)
= = = = = = = = = = = = = = = = = = = = = = = = = =
The name was chosen because the whole premise of the team is to take out Registeel/Missy Counters. Registeel is....Steel...which is metal...I think you get the point. At the tempurature of 2500 Degrees Ferenheit (sp?), Steel is at its melting point. Plus it sounds cool, no?
Lets get on with the team.
-----------------------------------------------------------------------
Ambipom (M) @ Silk Scarf
Ability: Technician
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- Taunt
- U-turn
- Double Hit
---
Role Summary: Ambipom has many very important roles. Firstly, it is the Shut-down lead, which stops set up teams such as weather or trick room be set up with ease. Its second role is luring out the Steel types for Blaziken to destroy. Registeel and Steelix are the most common switch ins, and they both slow down Missy. So what I do, is Fake Out, then on Registeel, I taunt and U-turn, on Steelix I just U-turn because if I taunt he MAY think about Earthquaking, if I dont taunt he will either Gyro Ball or Stealth Rock, predicting if I switch or Taunt.
Moveset: Double Hit is great for revenge killing annoying Pokemon, especially SubRoost Moltres. Other than that, its pretty self explanitory.
EVs and Nature: Well Ambipom doesnt have many options....Jolly to be VROOM VROOM fast.
-----------------------------------------------------------------------
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/4 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Thunder Wave
- Stealth Rock
- Rock Slide
- Explosion
---
Role Summary: Regirock also has a couple roles, firstly, its my cushion to fall on for Fire types and Normal type attacks. Its other role is to Paralyze things for Blaziken, so he can even start breaking some of the Offense. Stealth Rock is very important, it seccurs Blaziken some 2HKOs, such as on Milotic. Haze Milotic can be annoying for my Missy, and Regirock is a great lure, because it can then go BOOM, no more Milotic.
Moveset: I chose Twave+Rock slide, because I wanted to make a moveset similar to Registeels, which works so well. Paraflinch + Amazing defenses = Fun.
EVs and Nature: Well Regirock has 436 defense w/o EVs or Nature, so i dumped the rest into SpDef....
-----------------------------------------------------------------------
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Air Slash
- Earth Power
- Synthesis
---
Role Summary: Shaymin is basically the Glue for this team. It is the teams OH SHIT! guy. Shaymin is ridiculous beyond beleif in this metagame, switching in so easily and having perfect coverage, and a base 120 STAB attack to boot. It helps me absorb water attacks quite well, and is also my main switch in for othe Shaymin.
Moveset: The only different thing about this moveset, is Synthesis over Rest. Synthesis Shaymins beat rest shaymins, and Shaymin is my Shaymin switch in.....ya. Though, I usually send in Regirock, then Missy to take the EP. Air Slash hits the other Shaymin and Roserades.
EVs and Nature: Standard max SpA and Speed. Timid to outspeed other Shaymin.
-----------------------------------------------------------------------
Blaziken (M) @ Life Orb
Ability: Blaze
EVs: 236 Atk/20 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Superpower
- Hidden Power [Electric]
- Fire Blast
- Vacuum Wave
---
Role Summary: I have used this on so many teams, I may as well copy paste the role summary....but i wont. Blaziken is the Steel breaker, on the team, he gets Uturned to by ambipom on steels, and then proceeds to Blow things up with Fire Blast. The opponent then has a choice, Leave their steels in, or risk losing their offensive Pokemon. Either puts me in a favorable position. This is the furnace that makes the temperature reach the scorching 2500 Degrees (f).
Moveset: Fire Blast and Superpower for STABs, and hitting Chansey and Steels and everything. HP electric hits Waters hard after I use Superpower, and it also hits Moltres. Vacuum Wave is great for Revenge killing and is quite powerful with STAB, Max SpA and Life Orb.
EVs and Nature: 20 Speed outspeeds Milotic, and rest dumped into attack for awesome Wallbreaking capabilities.
-----------------------------------------------------------------------
Espeon (M) @ Choice Specs
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Trick
- Hidden Power [Ground]
- Baton Pass
---
Role Summary: Espeon has a main role, which is the Lure. Clefable or Chansey can switch in, to be tricked Choice Specs and be lold at, allowing missy easier set up, though it has no trouble against Chansey. Hidden Power Ground keeps my speed at 350 and still hits the Steels. Baton Pass scouts counters for trick....Espeon is my back up sweeper, because Missy can do similar things for Espeon with their similar counters.
Moveset: Trick gets rid of the counters switching in, while Psychic is for powerful STAB attacks. HP ground is for Steels, and Baton Pass helps me scout counters.
EVs and Nature: Max Speed + Timid for quickness, and Max SpA for counter-breaking. With Such high speed, Espeon is an excellent Revenge Killer.
-----------------------------------------------------------------------
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 48 HP/252 Spd/208 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
---
Role Summary: The late game sweeper really has one role, Calm Mind late game, and sweep. It also takes Fighting attacks quite well, and if Shaymin gets owned, then it can take Ground attacks too.
Moveset: CM+Sub for stat boosting and blocking status and crits. Shadow Ball + HP Fighting for perfect coverage.
EVs and Nature: I came up with this EV Spread, its much better for UU imo then the standard on Smogon. 44 HP gives Missy a leftovers number, allowing it to substitute a couple more times. Max Speed is important, because then I can outspeed other Missys who use HP Fighting...which is all of them. The rest is put into Missys SpA.
-----------------------------------------------------------------------
This is one of the best teams I have made, well, at least I havent lost with it yet. I would like to thank Kenshin for asking me for help, and making it a fun time to make this team together even though we live in complete different time zones...lol. The only alterations i made were Regirock over Steelix, to deal with Scarfed Fire Types, and Synthesis over Rest on Shaymin, its personal preference tbh.
Rate / Hate / Steal*!
*Kenshin (and I) would prefer if you "stole" the team only for testing it out, for your own purposes or for help. If you like the team, nothing is stopping you from making a similar team the same way as this one was made.
Testing:
This is what im testing, Bolded Italics means I added it in.
-BP>Signal Beam on Espeon
-Flamethrower > Fire Blast on Blaziken
-Lum Berry > Silk Scarf on Ambipom