Aerodactyl (M) @ Aerodactylite
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Jolly Nature
- Rock Slide
- Iron Head
- Roost
- Protect
M-aerodactyl is my mega of choice here, its the hardest hitting rock slide in the game as well as one of the fast pokes unaided. The set is pretty standard. Rock slide for stab and paired with prz the flinch is a game changer, iron head for fairys and the need for ice coverage, roost to keep it alive and for ice/electric predicts, protect for scouting. M-aero is usally a switch it pretty quick as on turn three there should be at least two prz poke on the other team if all goes well.
Sylveon (M) @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpA
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Modest Nature
- Hyper Voice
- Hidden Power Fire
- Shadow Ball
- Psyshock
Specs sylveon is a monster, hyper voice 2hkos most of the meta and paired up with m-aeros rock slide the two of them take out pairs each turn if the dmg is neutral or better. Hp-fire for steel types, shadow ball offers good coverage and psyshock stops it from being walled by bliss/chancy. I opted for bulk over speed because even at max its still pretty slow.
Thundurus (M) @ Mental Herb
Ability: Prankster
EVs: 252 HP / 252 SpA / 4 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Bold Nature
- Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power Ice
A pretty common set, I like the mental herb to taunt faster taunters, hp-ice is a must for m-mence and lando, twave pairs perfict with rockslides flinch (para flinch hax ftw) and t-bolt is a great stab.
Mienshao (M) @ Lum Berry
Ability: Inner Focus
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Adamant Nature
- Fake Out
- Drain Punch
- U-turn
- Protect
Mienshao is usally a lead along with thundurus. Fake out their prankster to get a taunt or twave off the. Uturn to m-aero. Drain punch for stab because I chose innerfocus over reckless. IF is great to hit m-kanga right off and its extremely helpfull as a lead. Protect for scouting and lum because again as a lead it gets statuses alot.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Modest Nature
- Heat Wave
- Flash Cannon
- Earth Power
- Hidden Power Ice
Scarftran, at 252 spe it out speeds greninja by a little and kos it. Two powerful stabs and great coverage make heatran a big threat to all but faster eq abusers.
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Adamant Nature
- Quick Guard
- Roost
- Brave Bird
- Flare Blitz
Bulky bb, leftys for recoul recover and quick guard for utility. Two 180bp after stab attacks and roost for anything that cant ohko it. T-flame is pretty selfexplanitory just brave bird stuff till it dies.
The ev spreads are pretty basic and open for change with good reason. I dont intend to change any of the pokes as of yet but im open for suggestions.
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Jolly Nature
- Rock Slide
- Iron Head
- Roost
- Protect
M-aerodactyl is my mega of choice here, its the hardest hitting rock slide in the game as well as one of the fast pokes unaided. The set is pretty standard. Rock slide for stab and paired with prz the flinch is a game changer, iron head for fairys and the need for ice coverage, roost to keep it alive and for ice/electric predicts, protect for scouting. M-aero is usally a switch it pretty quick as on turn three there should be at least two prz poke on the other team if all goes well.
Sylveon (M) @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpA
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Modest Nature
- Hyper Voice
- Hidden Power Fire
- Shadow Ball
- Psyshock
Specs sylveon is a monster, hyper voice 2hkos most of the meta and paired up with m-aeros rock slide the two of them take out pairs each turn if the dmg is neutral or better. Hp-fire for steel types, shadow ball offers good coverage and psyshock stops it from being walled by bliss/chancy. I opted for bulk over speed because even at max its still pretty slow.
Thundurus (M) @ Mental Herb
Ability: Prankster
EVs: 252 HP / 252 SpA / 4 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Bold Nature
- Taunt
- Thunder Wave
- Thunderbolt
- Hidden Power Ice
A pretty common set, I like the mental herb to taunt faster taunters, hp-ice is a must for m-mence and lando, twave pairs perfict with rockslides flinch (para flinch hax ftw) and t-bolt is a great stab.
Mienshao (M) @ Lum Berry
Ability: Inner Focus
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Adamant Nature
- Fake Out
- Drain Punch
- U-turn
- Protect
Mienshao is usally a lead along with thundurus. Fake out their prankster to get a taunt or twave off the. Uturn to m-aero. Drain punch for stab because I chose innerfocus over reckless. IF is great to hit m-kanga right off and its extremely helpfull as a lead. Protect for scouting and lum because again as a lead it gets statuses alot.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Modest Nature
- Heat Wave
- Flash Cannon
- Earth Power
- Hidden Power Ice
Scarftran, at 252 spe it out speeds greninja by a little and kos it. Two powerful stabs and great coverage make heatran a big threat to all but faster eq abusers.
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spe
IVs: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe
Adamant Nature
- Quick Guard
- Roost
- Brave Bird
- Flare Blitz
Bulky bb, leftys for recoul recover and quick guard for utility. Two 180bp after stab attacks and roost for anything that cant ohko it. T-flame is pretty selfexplanitory just brave bird stuff till it dies.
The ev spreads are pretty basic and open for change with good reason. I dont intend to change any of the pokes as of yet but im open for suggestions.
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