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Gen 3 RMT

Discussion in 'Ruins of Alph' started by Bad Ass, Feb 20, 2011.

  1. Bad Ass

    Bad Ass
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    Salamence (M) @ Leftovers
    Trait: Intimidate
    EVs: 108 HP / 252 Atk / 148 Spd
    Adamant Nature (+Atk, -SAtk)
    - Hidden Power [Flying]
    - Rock Slide
    - Earthquake
    - Dragon Dance

    Pretty standard starter. Doesn't give me a giant advantage over anything, but I have solid switches for the common leads. 148 speed because I am a giant speed creep. Insanely important mid-game when taking Megahorns, Focus Punches, and Earthquakes. A lot of the time, when Salamence goes down early, I can't take the opposing CBTar / CBCross / etc.

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 4 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Swords Dance
    - Baton Pass
    - Hidden Power [Fighting]
    - Recover

    Passes Swords Dance to any one of my three threatening sweepers. A lot of the time I Swords Dance as they bring in Salamence, BP to my own Salamence, and either KO with Rock Slide if they're DD or Dragon Dance and sweep with a +3 +1 Salamence if they're CB. Abuses bulky waters like Swampert and Milotic to the fullest. Metagross + Celebi is a great combo; SD up on the bulky water and pass to Metagross who can now 2HKO them with Earthquake.

    Magneton @ Leftovers
    Trait: Magnet Pull
    EVs: 112 HP / 252 SAtk / 144 Spd
    Modest Nature (+SAtk, -Atk)
    - Thunderbolt
    - Rest
    - Hidden Power [Ice]
    - Sleep Talk

    Fuck MoP. He says this thing is necessary in every team unless you like taking 25% per switch in, but it's totally useless. Forretress still Earthquakes this thing to hell, and it can't even OHKO max/max+ Skarmory. That is, if they even have a Skarmory. 7/10 matches this thing ends up being death fodder. Replace, please.

    Metagross @ Leftovers
    Trait: Clear Body
    EVs: 160 HP / 252 Atk / 96 Spd
    Adamant Nature (+Atk, -SAtk)
    - Meteor Mash
    - Earthquake
    - Explosion
    - Agility

    Another one of my powerful sweepers. Also doubles as my main CM Jirachi check. If it gets out of hand, and Earthquake isn't 2HKOing, i can just Explode. Explosion is also great in a pinch for when I need to break open something. Packs a lot of power, with a good amount of bulk and cool resistances to boot.

    Snorlax (M) @ Leftovers
    Trait: Immunity
    EVs: 144 HP / 68 Atk / 132 Def / 164 SDef
    Adamant Nature (+Atk, -SAtk)
    - Curse
    - Body Slam
    - Rest
    - Shadow Ball

    Eh, I don't like Snorlax. It's my only check to random shit like Zapdos and Regice, but without Sleep Talk it's a sitting duck. Not to mention that it's Skarmory bait, so unless I make a blind double switch to Magneton, he's taking more damage every time he comes in. Shadow Ball is to patch up that massive Gengar weakness I have.

    Milotic (M) @ Leftovers
    Trait: Marvel Scale
    EVs: 252 HP / 224 Def / 32 SDef
    Bold Nature (+Def, -Atk)
    - Surf
    - Ice Beam
    - Recover
    - Light Screen

    Milotic is the standard bulky water. It patches up weaknesses to Tyranitar, Salamence, and Metagross. Light Screen makes it nearly impenetrable, as well as aiding Celebi / Metagross / Salamence in setting up. It's pretty weak though.

    In general, I'm just looking for some strategic help. The team isn't that good, though. In conclusion, MoP sucks.
  2. gene

    gene GENE
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    the team itself is fine, you can't really expect to handle powerful cbers if you're going for a full sd-pass team. just have to get the bp in asap.

    bad idea since this kind of team does nothing with skarm around
  3. Umby

    Umby I'm gonna bury you in the ground~
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    What's HP Ice for? By itself I can only see Magneton hitting Salamence/Flygon/Celebi/Claydol with it. Salamence isn't running into a Thunderbolt/risking a Thunder Wave for you to predict a switch in and would Earthquake before you could do anything to it. You have Milotic with Salamence as a back up for Flygon. You could hit Celebi with HP Fire (If that was your aim in the first place) while being able to OHKO Forretress (though Sleep Talk would be useless in this case) or HP Grass to still hit Claydol while hitting Swampert.

    If you're looking to get physical walls out the way for sure, I say go with Fire and neglect Sleep Talk for Max Modest. You can even mess around with Jirachi with Metal Sound if you wanted to (not necessary with Metagross walking around, but it's there). If Magneton ends up being fodder, as you say, then once it's done it's job, even without Sleep Talk you could just let it take sleep if you wanted.
  4. The Plant

    The Plant

    Joined:
    Feb 22, 2006
    Messages:
    730
    I'm gonna make the obvious suggestion of replacing Milotic with Swampert. If you lose celebi Tyranitar is a huge problem. Back when RSE was the main Gen Tyranitar was generally considered the biggest threat. I'm not sure you need light screen, if you keep Milotic I'd put hypnosis on it.

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