JustoonSmitts
I draw stuff for a living
With UU finally settling down, I decided to teambuild again for it. UU just feels like a fun tier full of interesting Pokemon that make it feel a little like ORAS OU. Now I wanted to make a team based around (in my book) an underrated and fun Pokemon to use in UU: Decidueye. It's one of my favorite designs from Sun and Moon and much better than I initially thought it was. It turns out it's an under prepared for Swords Dance Sweeper and can catch most opponents off guard.
Of course, the archer owl was the basis of the team. I found a Swords Dance Z-move set is a force to be reckoned with.
I found Primarina (the Pokemon I actually started with in SM) to be a good partner for Decidueye, taking care of Dragon and Dark types that threaten a sweep.
Next was finding a Pokemon that could handle the Poison Pokemon that threaten both Decidueye and Primarina. Scizor was the best Pokemon I could think of. I use a bulky Defog set.
Now Fire is an issue. While I have Primarina, I decided Scarfed Keldeo would work for faster threats and beating special walls Primarina can't dent. It's also there exclusively for Bisharp.
Up next was Krookodile. I found a set with Stealth Rocks and Taunt made a decent lead to stop usual leads and Knock off their items. Plus, it can deal with the Electric Pokemon that threaten Keldeo and Primarina and defensive Arcanine for Scizor.
The final teammate is Lum Berry Dragon Dance Haxorus. It works by punching holes in teams that rely on Unaware Pokemon like Quagsire or Clefable because those Pokemon would otherwise give me a huge headache...
Robin Hoot (Decidueye) @ Decidium Z
Ability: Overgrow
EVs: 252 Atk / 6 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Spirit Shackle
- Sucker Punch
The MVP of his gang of merry 'mons... er, men. The main reason I used Decidium Z over something like Life Orb or Choice Scarf for an offensive set was that Sinister Arrow Raid after a Swords Dance one shots a lot of its usual checks like Nidoqueen and Amoongus after Stealth Rocks. That and a Z-Crystal lets it take less damage from Knock Off and can't be Tricked. Leaf Blade nails Water, Rock, and Ground types. Sucker Punch gives Decidueye priority and punishes offensive Gengar.
Maiden Marian (Primarina) @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Hidden Power [Fire]
Primarina makes a good wallbreaker in the tier. Hydro Pump nails Fire-type Pokemon that Decidueye would have trouble with. Moonblast hits the Dark types that plague the owl as well as deter Dragons from spamming Outrage or Latias. Psychic is there to nail Amoonguss and other Poison types should Decidue already use up its Z-move. HP Fire nails Forretress, Scizor, and Bisharp on the switch. Even though it's won me battles before, I'm open to replacing it with something faster like maybe Chocie Scarf Gardevoir.
Will Scarlet (Scizor) @ Leftovers
Ability: Technician
EVs: 248 HP / 4 Atk / 96 Def / 160 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Scizor is one of the best Pokemon in UU right now and it proves it doesn't necessarily need a Mega Stone to be good. I opted for Choice Scarf earlier, but decided a physically defensive Defog set would benefit me more. This can come in on Poison types and Toxic that threaten the owl and sea lion and provide useful pivoting with a slow U-turn. It also gets rid of entry hazards with Defog that can cause problems should they stack up. Bullet Punch is great STAB priority boosted by Technician. Roost and Leftovers heal you.
King Richard (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Electric]
This is the Bisharp slayer my team greatly appreciates. The Choice Scarf is there to out pace faster threats like Scarf Krookodile, Infernape, and Scarfed Mienshao, though I may swap it for a Choice Specs for more power. Hydro Pump is its most powerful STAB, while Scald can catch physical sweepers like Flygon, Haxorus, and Zygarde 10% by surprise with a nice chance to burn them. Secret Sword nails not only Bisharp but also Blissey, Cobalion, and Hydreigon. HP Electric is for any Water or Flying type that might want to switch in on the noble pony like Mantine or Tornadus.
Little John (Krookodile) @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt
- Stealth Rock
This is my typical lead and Stealth Rock setter. The offensive EVs catch opponents off guard by punishing typical leads. Earthquake is STAB to nail Electric Pokemon that can plague my team. Knock Off is there to nail potential switch ins. Taunt shuts down other leads and wall Pokemon. Just be careful if Bisharp leads to punish this.
Prince John (Haxorus) @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Poison Jab
Good ol' Lum Berry Dragon Dancing Haxorus. The reason I use this over Flygon or Zygarde 10% is punishing Unaware Pokemon on stall teams thanks to Mold Breaker. Also, Lum Berry is used so that it can get a free heal should the opponent paralyze or burn Haxorus to stop a potential sweep. Outrage should be used and spammed if rival Steel and Fairy Pokemon are gone. Earthquake is there to nail said Steel Pokemon as well as any Fire, Rock, or Electric Pokemon that tries to switch in on it. Poison Jab nails Clefable specifically.
Flyinium-Z Talonflame can cause problems. I don't have a whole lot of Pokemon to really deal with it outside of Krookodile setting up Stealth Rocks. Should I fail to get rocks up or I can't get Decidueye at +2 to nail it back with Sucker Punch, I'm screwed.
Volcanion can also spell trouble. Having two Choiced Water-types doesn't help and I can't really risk Krookodile or Haxorus getting wrecked by Steam Eruption. It really forces me to play carefully.
Hyper offense is a problem because I really don't have any dedicated walls, so even a resisted hit can do a lot of damage.
I've noticed Sun teams can give me problems since I have 4 Pokemon that are weak to their STABS and I have to play VERY carefully in order to secure a win.
Of course, the archer owl was the basis of the team. I found a Swords Dance Z-move set is a force to be reckoned with.
I found Primarina (the Pokemon I actually started with in SM) to be a good partner for Decidueye, taking care of Dragon and Dark types that threaten a sweep.
Next was finding a Pokemon that could handle the Poison Pokemon that threaten both Decidueye and Primarina. Scizor was the best Pokemon I could think of. I use a bulky Defog set.
Now Fire is an issue. While I have Primarina, I decided Scarfed Keldeo would work for faster threats and beating special walls Primarina can't dent. It's also there exclusively for Bisharp.
Up next was Krookodile. I found a set with Stealth Rocks and Taunt made a decent lead to stop usual leads and Knock off their items. Plus, it can deal with the Electric Pokemon that threaten Keldeo and Primarina and defensive Arcanine for Scizor.
The final teammate is Lum Berry Dragon Dance Haxorus. It works by punching holes in teams that rely on Unaware Pokemon like Quagsire or Clefable because those Pokemon would otherwise give me a huge headache...
The Team
Robin Hoot (Decidueye) @ Decidium Z
Ability: Overgrow
EVs: 252 Atk / 6 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Spirit Shackle
- Sucker Punch
The MVP of his gang of merry 'mons... er, men. The main reason I used Decidium Z over something like Life Orb or Choice Scarf for an offensive set was that Sinister Arrow Raid after a Swords Dance one shots a lot of its usual checks like Nidoqueen and Amoongus after Stealth Rocks. That and a Z-Crystal lets it take less damage from Knock Off and can't be Tricked. Leaf Blade nails Water, Rock, and Ground types. Sucker Punch gives Decidueye priority and punishes offensive Gengar.
Maiden Marian (Primarina) @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Hidden Power [Fire]
Primarina makes a good wallbreaker in the tier. Hydro Pump nails Fire-type Pokemon that Decidueye would have trouble with. Moonblast hits the Dark types that plague the owl as well as deter Dragons from spamming Outrage or Latias. Psychic is there to nail Amoonguss and other Poison types should Decidue already use up its Z-move. HP Fire nails Forretress, Scizor, and Bisharp on the switch. Even though it's won me battles before, I'm open to replacing it with something faster like maybe Chocie Scarf Gardevoir.
Will Scarlet (Scizor) @ Leftovers
Ability: Technician
EVs: 248 HP / 4 Atk / 96 Def / 160 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Scizor is one of the best Pokemon in UU right now and it proves it doesn't necessarily need a Mega Stone to be good. I opted for Choice Scarf earlier, but decided a physically defensive Defog set would benefit me more. This can come in on Poison types and Toxic that threaten the owl and sea lion and provide useful pivoting with a slow U-turn. It also gets rid of entry hazards with Defog that can cause problems should they stack up. Bullet Punch is great STAB priority boosted by Technician. Roost and Leftovers heal you.
King Richard (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Electric]
This is the Bisharp slayer my team greatly appreciates. The Choice Scarf is there to out pace faster threats like Scarf Krookodile, Infernape, and Scarfed Mienshao, though I may swap it for a Choice Specs for more power. Hydro Pump is its most powerful STAB, while Scald can catch physical sweepers like Flygon, Haxorus, and Zygarde 10% by surprise with a nice chance to burn them. Secret Sword nails not only Bisharp but also Blissey, Cobalion, and Hydreigon. HP Electric is for any Water or Flying type that might want to switch in on the noble pony like Mantine or Tornadus.
Little John (Krookodile) @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt
- Stealth Rock
This is my typical lead and Stealth Rock setter. The offensive EVs catch opponents off guard by punishing typical leads. Earthquake is STAB to nail Electric Pokemon that can plague my team. Knock Off is there to nail potential switch ins. Taunt shuts down other leads and wall Pokemon. Just be careful if Bisharp leads to punish this.
Prince John (Haxorus) @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Poison Jab
Good ol' Lum Berry Dragon Dancing Haxorus. The reason I use this over Flygon or Zygarde 10% is punishing Unaware Pokemon on stall teams thanks to Mold Breaker. Also, Lum Berry is used so that it can get a free heal should the opponent paralyze or burn Haxorus to stop a potential sweep. Outrage should be used and spammed if rival Steel and Fairy Pokemon are gone. Earthquake is there to nail said Steel Pokemon as well as any Fire, Rock, or Electric Pokemon that tries to switch in on it. Poison Jab nails Clefable specifically.
Flyinium-Z Talonflame can cause problems. I don't have a whole lot of Pokemon to really deal with it outside of Krookodile setting up Stealth Rocks. Should I fail to get rocks up or I can't get Decidueye at +2 to nail it back with Sucker Punch, I'm screwed.
Volcanion can also spell trouble. Having two Choiced Water-types doesn't help and I can't really risk Krookodile or Haxorus getting wrecked by Steam Eruption. It really forces me to play carefully.
Hyper offense is a problem because I really don't have any dedicated walls, so even a resisted hit can do a lot of damage.
I've noticed Sun teams can give me problems since I have 4 Pokemon that are weak to their STABS and I have to play VERY carefully in order to secure a win.
Conclusion
While it took a while for me to get the team just how I like it, it's served me well on the UU ladder and I wanted to post it here. I'd also like to point out that I'm brand new to team building so this team is far from perfect. Any comments, suggestions, and critiques are more than welcome. Take care and have fun, guys!Robin Hoot (Decidueye) @ Decidium Z
Ability: Overgrow
EVs: 252 Atk / 6 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Spirit Shackle
- Sucker Punch
Maiden Marien (Primarina) @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Hidden Power [Fire]
Will Scarlet (Scizor) @ Leftovers
Ability: Technician
EVs: 248 HP / 4 Atk / 96 Def / 160 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
King Richard (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Electric]
Little John (Krookodile) @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt
- Stealth Rock
Prince John (Haxorus) @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Poison Jab
Ability: Overgrow
EVs: 252 Atk / 6 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Spirit Shackle
- Sucker Punch
Maiden Marien (Primarina) @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Hidden Power [Fire]
Will Scarlet (Scizor) @ Leftovers
Ability: Technician
EVs: 248 HP / 4 Atk / 96 Def / 160 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
King Richard (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Electric]
Little John (Krookodile) @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Taunt
- Stealth Rock
Prince John (Haxorus) @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Poison Jab