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Rolf VS Kannon!

Discussion in 'ASB' started by Banryu, Mar 31, 2011.

  1. Banryu

    Banryu

    Joined:
    Feb 26, 2009
    Messages:
    1,741
    1v1 Singles
    DQ: 1 day
    Recovery: None
    Items: None
    Abilities: All
    Arena: an open deserted plaza
    Rolf's Pokemon: (open)

    [​IMG]
    Pignite [Skrimir] (M)
    Nature: Brave (A 15% decrease in Base Speed and a -5% flat increase in accuracy on this Pokemon's attacks; Attack increased by *)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:
    Pignite
    HP: 100
    Atk: **** (+)
    Def: **
    SpA: ***
    SpD: **
    Spe: 38 (-)

    Ability: Blaze
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Moves:
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Flame Charge
    Smog
    Rollout
    Take Down
    Head Smash
    Flare Blitz

    Endeavor
    Superpower
    Yawn

    Sunny Day
    Fire Blast
    Wild Charge


    Kannon's Pokemon: (open)
    [​IMG]
    Elekid ['Kid] (M)
    Nature: Lonely (+1 * Attack, -1 * Def, )

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Ability: Static
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 90
    Atk: **** (+)
    Def: * (-)
    SpA: ***
    SpD: **
    Spe: 95

    Attacks:
    Quick Attack (*)
    Leer (*)
    Thunderpunch (*)
    Thundershock (*)
    Low Kick (*)
    Swift (*)
    Shock Wave (*)
    Light Screen (*)
    Cross Chop (*)
    Meditate (*)
    Ice Punch (*)
    Hidden Power (Grass, 7) (*)
    Protect (*)
    Wild Charge (*)
    Charge Beam
    Screech
    Thunder

    Turn Order:
    1) Kannon issues orders.
    2) Rolf issues orders.
    3) Banryu refs.
    4) Rolf issues orders.
    5) Kannon issues orders.
    6) Banryu refs.
    7) rinse'n'repeat~

    BATTLE START! ROUND ONE, BEGIN!
  2. Kannon

    Kannon

    Joined:
    Nov 2, 2008
    Messages:
    344
    [​IMG]
    Alright 'Kid, let's get this done as fast as base 95 speed can go!
    let's start this simple:
    Thunderpunch --> Screech --> Thunderpunch
    Sub: Protect if Yawn
  3. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    898
    SPEED

    Nitro Charge ~ Yawn ~ Nitro Charge

    Oh and fyi my data audit thread post was wrong. I should be 47 Speed, forgot to change it when I evolved.
  4. Banryu

    Banryu

    Joined:
    Feb 26, 2009
    Messages:
    1,741
    [​IMG]
    Skrimir
    HP: 100
    Energy: 100
    Orders: Nitro Charge > Yawn > Nitro Charge

    [​IMG]
    'Kid
    HP: 90
    Energy: 100
    Orders: Thunderpunch > Screech > Thunderpunch​

    Kid the Elekid starts off the match by nailing Skrimir with a mighty Thunderpunch, paralyzing Skrimir! Skrimir doesn't take this too kindly, and after shaking it off, tackles Kid with a Flame Charge in retaliation! After knocking Kid several feet away, he lets out a derisive Yawn, demonstrating what an easy time he's having (or so he thinks)! But Kid is a step ahead of him, Protecting himself from the drowsiness-inducing taunt! Both combatants finish out the round by repeating their actions from the first turn!

    [​IMG]
    Skrimir
    HP: 72
    Energy: 85
    Status: 15% Paralyzed, but sticking it out
    Boosts: +1 Speed

    [​IMG]
    'Kid
    HP: 64
    Energy: 78
    Status: Sluggin' away​

    Calcs:
    Flame Charge = 13 (5+3+4.5) 4 Energy
    Thunderpunch = 14 (8+3+3) 6 energy
    Yawn = 7 energy
    Protect = 7 + 3 energy
  5. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    898
    Oh man, dang para.

    Start with a Sunny Day, then follow with two Flare Blitzes! If you get parahaxed turn one, use Sunny Day, and rinse and repeat if you (heaven forbid) get parahaxed twice.
  6. Kannon

    Kannon

    Joined:
    Nov 2, 2008
    Messages:
    344
    charge beam charge beam discharge i mean thunderbolt I mean THUNDER
    this is gonna hurt but you can take it 'kid!
  7. Banryu

    Banryu

    Joined:
    Feb 26, 2009
    Messages:
    1,741
    [​IMG]
    Skrimir
    HP: 72
    Energy: 85
    Status: 15% Paralyzed, but sticking it out
    Orders: Sunny Day > Flare Blitz > Flare Blitz

    [​IMG]
    'Kid
    HP: 64
    Energy: 78
    Orders: Charge Beam > Charge Beam > Thunderbolt​

    My my. Now we have both combatants taking the rather brutish and brainless hit-it-with-as-much-damage-as-we-possibly-can-with-all-caution-thrown-to-the-wind strategy! Kid starts by pinwheeling his little arms and shooting a ray of static electricity at Skrimir in a Chargin'-up Beam! Skrimir meanwhile does his best to shrug it off while he summons intense sunlight, a Sunny Day! Kid continues charging up and shooting the electricity off, sadly failing to retain any extra power with either attack! Skrimir smirks, cloaking his body in flames and getting ready to charge-- but alas! The paralysis siezes up his muscles, preventing him from getting the attack off! He quails helplessly before the might of Kid's Thunder strike (which miraculously somehow hits the hapless pig), trying again to attack with Flare Blitz, but the jolt of electricity from Kid's thunderbolt activates the paralysis again, shocking him stock still! Boy, this could sure be going better for Skrimir right now, but his paralysis is slowly wearing off, can Kid hope to avoid the power of those sun-boosted Flare Blitzings for long?!

    [​IMG]
    Skrimir
    HP: 33
    Energy: 76
    Status: 10% Paralyzed, can't... move.... bzzrrryrzyrzyrtttt

    [​IMG]
    'Kid
    HP: 64
    Energy: 58
    Status: Zappity zappers​

    Calcs:
    Sunny Day = 9 energy
    Charge Beam = 11 (5+3+3) x2; 5 Energy, 7 Energy
    Thunderbolt = 17 (12+3+2) 8 energy
  8. Kannon

    Kannon

    Joined:
    Nov 2, 2008
    Messages:
    344
    cbeam cbeam thunder
  9. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    898
    endeavor flare blitz flare blitz

    if endeavor is para'd then use it then next time...
  10. Banryu

    Banryu

    Joined:
    Feb 26, 2009
    Messages:
    1,741
    [​IMG]
    Skrimir
    HP: 33
    Energy: 76
    Status: 10% Paralyzed, twitching from electric overdose
    Orders: Endeavor > Flare Blitz > Flare Blitz

    [​IMG]
    'Kid
    HP: 64
    Energy: 58
    Status: Smug as a bug
    Orders: Charge Beam > Charge Beam > Thunderrrrr​

    It looks like this barbaric match is nearly at a close, folks! Kid starts off repeating his exact previous strategy, charging up for the big finale....!! Skrimir Endeavors to show Kid the error of his ways, though he perhaps doesn't do as much as hoped! Kid fires off another Charge Beam just has he is FINALLY tackled by a devastating Flare Blitz! Elekid calls down the Thunder-- BUT HE MISSES!! Holy mother of god he misses, just in time for Skrimir to tackle both Kid and himself off to oblivion!!! THEY'RE DOWN, THEY'RE BOTH DOWN!

    [​IMG]
    Skrimir
    HP: -backlash'd-
    Energy: nada

    [​IMG]
    'Kid
    HP: KO
    Energy: nil​

    Calcs:
    Endeavor = 12; 10 energy
    Charge Beam = 11 (5+3+3) x2; 5 Energy, 7 Energy (no boost)
    Flare Blitz = 30 in sun, 8 recoil; 8 energy
    Charge Beam = 11 (5+3+3) x2; 5 Energy, 7 Energy (+1Spa)
    Thunder = 17 (12+3+2) 8 energy (MISS)
    Flare Blitz = 30 in sun, 8 recoil; 8 energy

    BATTLE OVER

    Rewards:
    Rolf and Kannon get 2 TC each.

    Skrimir gets 1 EC, 1 MC, 1 DC and 1 KO counter
    'Kid gets 1 EC, 1 MC, 1 DC and 1 KO counter

    I get one humble little ref token for one humble little ref.
  11. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    898
    Dats ca-raaaazy. Gg racer x.
  12. Banryu

    Banryu

    Joined:
    Feb 26, 2009
    Messages:
    1,741
    You're welcome BTW. Dx

    Y'all guys are crazy. Dunno if I'd wanna ref for you guys again LOL, I like to be meticulous, but y'all were friggin' rushing me the whole time. I'd like to say GG but.... LOLLL. That match was basically this.
  13. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    898
    35 mins after the first ref post. Way to go banryu.
  14. Banryu

    Banryu

    Joined:
    Feb 26, 2009
    Messages:
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    Heh. I try~

    You're welcome. :3 All kidding (and... a lot of not kidding honestly) aside, this was fun and good experience. Thanks guys.

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