Rotom-H (QC 2/2) [GP 2/2]

Thanks Winry for taking the initiative! Much obliged.

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[OVERVIEW]

Rotom-H has a unique Electric / Fire typing, which is especially valuable when teambuilding because of its ability Levitate negating its 4x Ground weakness. It has decent versatility with EV spreads and can run both supportive sets and offensive sets pretty well, although the fact that its only Fire-type STAB move is Overheat does put something of a damper on things. Furthermore, while Rotom-H's EVs can vary quite a lot to fit your team, the actual moves that Rotom-H will be running are extremely predictable. It is also weak to the relatively common rain archetype and the ever-present Rock Slide, both of which limit its effectiveness.

[SET]
name: Offensive
move 1: Thunderbolt
move 2: Overheat
move 3: Hidden Power Ice
move 4: Protect / Volt Switch
item: Expert Belt / Choice Scarf
ability: Levitate
nature: Modest
evs: 124 HP / 244 SpA / 140 Spe

[SET COMMENTS]
Moves
========

Overheat is a nuke that's amazing for KOing bulky Steel-types like Mega Mawile, Mega Metagross, and Aegislash, as well as the less bulky Bisharp. Thunderbolt acts as a consistent and still relatively powerful Electric-type STAB move, and Hidden Power Ice allows Rotom-H to OHKO 4 HP Mega Salamence and the standard Choice Scarf Landorus-T. Protect is a VGC staple, and it can do wonders for Rotom-H's staying power on the field when it's using an Expert Belt. On the other hand, Choice Scarf sets can opt for Volt Switch to gain momentum and escape Shadow Tag teams.

Set Details
========

The Speed EVs let Rotom-H outspeed Adamant Bisharp and some Heatran and Arcanine. With Expert Belt, the Special Attack EVs allow Rotom-H to net OHKOs on pretty much everything weak to its STAB moves; however, it can still struggle to deal damage to neutral targets. When using Choice Scarf, you sacrifice a decent chunk of power and thus some OHKOs; save Bisharp, you lose out on the KO against every notable Steel-type with Overheat. Hidden Power Ice still has a chance to OHKO uninvested Landorus-T, but Rotom-H will underspeed it unless running Timid, in which case it has no chance to KO. On the bright side, Rotom-H's Electric typing does prevent it from being paralyzed and losing the Choice Scarf Speed boost. The remaining EVs are dumped into HP to generally maximize bulk.

Usage Tips
=========

Offensive Rotom-H appreciates speed control so it can move before threats like Landorus-T and OHKO them, assuming it has Hidden Power Ice. Rotom-H also appreciates having good switching partners, as Overheat leaves it spent on the field and, with a fully offensive moveset, leaving it out will result in it being KOed or a severe loss of momentum. Remember, switch-ins will need to be bulky enough to take a hit to be effective. In terms of using Rotom-H itself, it is often a good Pokemon to conserve, as opponents will sometimes try to keep Pokemon like Ferrothorn and Aegislash alive on their side of the field as wincons; when facing either of those Pokemon be sure to keep your Rotom-H alive.

Team Options
========

Grass-types such as Ferrothorn and Ludicolo make for great partners, as they can beat both Rock- and Water-types, which threaten Rotom-H. Ground-types such as Landorus-T and Garchomp also make for good partners, as they can equally eliminate Rock-types. Furthermore, they are able to use Earthquake freely alongside Rotom-H as a result of its Levitate ability. Gastrodon, as both a Water- and Ground-type, is able to eliminate Rock-types with ease, and its Storm Drain ability can Protect Rotom-H from single-target Water-type moves. Swampert is another Water / Ground type, but has access to Wide Guard, which allows it to shield Rotom-H from Rock Slide. Other Water-types such as Gyarados and Azumarill equally do a great job at eliminating common users of Rock-type attacks such as Landorus-T and Tyranitar. Pokemon with low Defense stats such as Gardevoir and Sylveon enjoy Rotom-H's ability to burn foes and thereby reduce their Attack.

[SET]
name: Bulky Support
move 1: Overheat
move 2: Thunderbolt
move 3: Will-O-Wisp
move 4: Protect / Thunder Wave
item: Sitrus Berry / Safety Goggles
ability: Levitate
nature: Calm
evs: 252 HP / 100 Def / 12 SpA / 140 SpD / 4 Spe

[SET COMMENTS]
Moves
========

While not as powerful as that of the offensive Rotom-H set, Overheat still deals massive super effective damage to targets even if it misses KOs from full HP. Thunderbolt is a reliable secondary STAB move, and Will-O-Wisp is pretty much mandatory to neuter the physical attackers of the metagame and prolong Rotom-H's lifespan. Protect can increase Rotom's longevity further, while Thunder Wave can allow it to support your team even more with speed control.

Set Details
========

This Rotom-H can survive a Double-Edge from Jolly Kangaskhan without a Sitrus Berry and one from Adamant Kangaskhan with Sitrus Berry. It has a 15/16 chance to take a Draco Meteor from Choice Specs Modest Hydreigon running maximum Special Attack, and Rock Slide from 252 Atk Adamant Landorus-T is always a 3HKO, not counting Sitrus Berry recovery. The remaining EVs are placed into Special Attack for slightly more Overheat damage, with the scraps thrown into Speed.

Usage Tips
========

Supportive Rotom-H should mainly be used to disrupt the opponent and burn switch-ins. It can chip foes with Thunderbolt, though the only KOs you should really be trying to get from it are on Pokemon weak to its STAB moves. It can make for a good switch-in, especially by making use of Levitate and its several resistances, but it suffers from lack of offensive power after firing off an Overheat. Even at -2 Special Attack, though, it can remain on the field and continue to spread status and support the team.

Team Options
========

Both Gastrodon and Swampert make for good partners for Rotom-H, as they provide complementary defensive and offensive synergy. Additionally, they can mitigate Rotom-H's weaknesses to Water-type moves and Rock Slide with Storm Drain and Wide Guard, respectively. Terrakion makes for a good partner for Rotom-H, as it can remove threats like Kangaskhan and opposing Terrakion while receiving support from Rotom-H, which can deal with Pokemon like Amoonguss that would threaten it otherwise. Landorus-T is another good partner, as it can Intimidate threats to Rotom-H and is able to use Earthquake freely next to the floating oven. Together they have good offensive and defensive synergy, aside from bulky Water-types, which destroy both.

[STRATEGY COMMENTS]
Other Options
=============

Rotom-H can run truly offensive Life Orb or Choice Specs sets, which are helped out by its powerful STAB coverage. However, Rotom-H still finds itself outsped by too much of the metagame to get off enough hits to make either set worth it the majority of the time. Hidden Power Grass is usable on teams that are particularly weak to opposing Swampert and Gastrodon, although even with Hidden Power Grass Rotom-H doesn't check them terribly well. Confuse Ray can be used over Will-O-Wisp or Thunder Wave as a support move. Notably, it has perfect accuracy and can affect all types unlike Will-O-Wisp and Thunder Wave, but it also lacks the Attack- and Speed-decreasing capabilities of the other two status moves.

Checks and Counters
===================

**Redirection**: While Amoonguss might not pose much of a threat to Rotom-H, Clefairy and Clefable can be quite terrifying for Rotom-H. Both of the Fairies can redirect Rotom-H's attacks, take minimal damage, and allow a partner to set up to sweep.

**Mega Kangaskhan**: Rotom-H struggles to deal with the massive damage output of Mega Kangaskhan. Even if Rotom-H manages to burn it with Will-O-Wisp, Kangaskhan is still capable of returning its Attack to neutral with Power-Up Punch.

**Rain**: Although Rotom-H has Electric-type STAB moves to hit Politoed and other rain team staples with, it simply can't deal with rain-boosted Water-type STAB attacks. Ludicolo and Kingdra also outspeed Rotom-H in the rain thanks to Swift Swim.

**Rock Slide**: Rotom-H has the bulk to take a Rock Slide or two, but it will take massive damage and almost all Rock Slide users are faster than Rotom-H, so it also has to worry about the flinch chance.
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