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Round 2: Leethoof vs SubwayJ

Discussion in 'Tournament Arena' started by Frosty, May 27, 2013.

  1. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Team Leethoof
    Accelerando the Electrode (open)

    [​IMG]
    Electrode (-)

    Nature: Timid
    -1 Attack, +15% Speed, +30% Accuracy

    Type: Electric
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ability: Static
    Static (Innate):
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 161
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Charge
    Tackle
    Screech
    SonicBoom
    Rollout
    Selfdestruct
    Charge Beam
    Light Screen
    Spark
    Electro Ball
    Magnet Rise
    Mirror Coat

    #TM/HM#
    Protect
    Substitute
    Taunt
    Toxic
    Thunderbolt
    Zap Cannon
    Hidden Power Grass 7
    Hyper Beam
    Thunder
    Teleport
    Double Team
    Reflect
    Bide
    Torment
    Volt Switch
    Thunder Wave

    #Event/Tutor#
    Endure
    Sleep Talk
    Foul Play
    Magic Coat
    Signal Beam


    Francisco the Excdarill (open)

    [​IMG]
    Excadrill (M)

    Nature: Jolly
    +15% Speed, +12% Accuracy, -1 SpA

    Type: Steel / Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Mold Breaker
    Mold Breaker (Innate):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 102 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Rock Slide
    Slash
    Earthquake
    Sandstorm
    Drill Run
    Fissure

    #Egg#
    Iron Defense
    Crush Claw
    Submission

    #TM/HM#
    Protect
    Substitute
    Brick Break
    Double Team
    Rock Tomb
    Aerial Ace
    Rest
    Attract
    Shadow Claw
    Giga Impact
    Bulldoze
    X-Scissor
    Poison Jab
    Swagger
    Toxic

    #Event/Tutor#
    Iron Head
    Magnet Rise
    Sleep Talk
    Stealth Rock


    Yuri the Golbat (open)

    [​IMG]
    Golbat (M)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison / Flying
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Infiltrator
    Infiltrator (Innate):
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 78 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 4/9
    MC: 40
    DC: 5/5

    Attacks:
    #Level Up#
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Swift
    Air Cutter
    Mean Look
    Air Slash

    #Egg#
    Whirlwind
    Brave Bird
    Quick Attack

    #TM/HM#
    Protect
    Substitute
    Toxic
    Venoshock
    Taunt
    Double Team
    Sludge Bomb
    Torment
    Bide
    Pluck
    U-Turn
    Fly

    #Event/Tutor#
    Endure
    Giga Drain
    Heat Wave
    Roost
    Sleep Talk
    Snatch
    Super Fang
    Tailwind


    Team SubwayJ

    Penny the Nidoqueen (open)
    [​IMG]
    Penny the Nidoqueen (F)

    Nature: Quiet
    +1 Special Attack, -15% Speed, -10% Evasion

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Ability: Sheer Force
    Sheer Force (Can be Enabled):
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 66 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Growl
    Scratch
    Tail Whip
    Tackle
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand
    Body Slam
    Chip Away
    Earth Power
    Superpower
    Crunch
    Toxic Spikes

    #Egg#
    Counter
    Disable
    Endure
    Pursuit

    #TM/HM#
    Protect
    Substitute
    Sunny Day
    Taunt
    Ice Beam
    Thunderbolt
    Shadow Ball
    Sludge Wave
    Flamethrower
    Rock Slide
    Surf
    Dragon Tail
    Smack Down
    Reflect
    Bide
    Counter
    Hidden Power (Grass 7)

    #Event/Tutor#
    Moonlight
    Sucker Punch

    Total Moves: 39


    Sheldon the Gliscor (open)
    [​IMG]
    Sheldon the Gliscor (M)

    Nature: Jolly
    +15% Speed, -1 Special Attack, +14% Accuracy

    Type: Ground / Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Ability: Poison Heal
    Poison Heal (Innate):
    Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC:
    DC: 5/5

    Attacks:
    #Level Up#
    Thunder Fang
    Ice Fang
    Fire Fang
    Poison Jab
    Poison Sting
    Sand-Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack
    Acrobatics
    Night Slash
    X-Scissor
    U-Turn
    Sky Uppercut
    Guillotine
    Swords Dance

    #Egg#
    Counter
    Feint
    Power Trick

    #TM/HM#
    Protect
    Substitute
    Toxic
    Taunt
    Earthquake
    Dig
    Torment
    Façade
    Aerial Ace
    Stone Edge
    Fling
    Endure
    Defog
    Brick Break
    Bulldoze

    #Event/Tutor#
    Aqua Tail
    Roost
    Sky Attack
    Stealth Rock
    Tailwind
    Bug Bite

    Total Moves: 42


    Bernadette the Kingdra (open)

    [​IMG]
    Bernadette the Kingdra (F)

    Nature: Timid
    +15% Speed, +11% Accuracy, -1 Attack

    Type: Water / Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability: Sniper
    Sniper (Innate):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    #Level Up#
    Yawn
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Brine
    Twister
    Hydro Pump
    Dragon Pulse

    #Egg#
    Disable
    Razor Wind
    Flail

    #TM/HM#
    Protect
    Substitute
    Endure
    Bide
    Ice Beam
    Hidden Power Grass (7)
    Double Team
    Scald
    Dive
    Rest
    Surf
    Rain Dance
    Hyper Beam
    Toxic
    Flash Cannon
    Swagger

    #Event/Tutor#
    Draco Meteor
    Bounce
    Outrage
    Signal Beam
    Sleep Talk
    Icy Wind

    Total Moves: 36

    Order of Operations:
    Heads: Leethoof sends out first
    Tails: SubwayJ sends out first

    [​IMG]
    (heads)


    Leethoof sends out mon with item
    SubwayJ sends out mon with item and orders
    Leethoof gives orders
    I Ref
  2. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    [​IMG][​IMG]

    I step onto the field, desperately trying to forget the veritable roller coaster of a match yesterday. The fragile balance of good and evil swiveled wildly around a pinpoint fulcrum, centered on the tormented shoulders of those entirely unready for the burden. As Orcinus and Complication's battle approached its unexpected and terrifying conclusion, it became less a match between two trainers, and more an extension of the age-old conflict between the forces of honor and the rabbling horde of chaos. The constant tilting of the balance left no ending certain, right until the riveting climax spearheaded by Abaddon's...well, I'm still not sure what to call that.

    Nevertheless, today is a new day, unbothered by battles greater than my life. Today is the day my team and I have prepared for the past few weeks of training. Today is the true date of our first battle in the tournament, not the dissappointing disqualification last round. We are ready to show the world the strength of rock, not in its true form, but in its truest form, the pure soul and energy of the finest music.

    I toss Yuri's ball high in the air, and it cracks open with a flash of light at the peak of the arc. He flits out nervously, unsure of where he is or what exactly is happening. He's always a little spacey, lazily looping in the clear sky with complete disregard for the world around him. I watch him cheerfully for a moment before turning my attention back to the ground. The band is almost ready behind me, in their VIP box set low to the ground. I set up my amp and hook up my guitar; the tournament staff graciously granted me the right to carry those on the field after yesterday's events. Tuning my guitar, I notice Yuri is clutching some scraps of food in his hand, just like I expected and allowed him to do. An orphan of Team Galactic, he is fiercely possessive of whatever food he can get after countless years spent in their captivity, and its understandable. Those cruel monsters hardly even care for their own mothers, let alone their Pokemon. Yuri is scarred, deep within his foreign mind, stunted by malnutrition and lost without purpose. Propoganda and mind-moulding has infected him thoroughly, but slowly he is learning. Slowly, he is turning towards the bright light of compassion, leaving selfish hate behind.

    The drummer leads into the beat, and I strike an empowering opening chord, the electric crunch sitting deep in the air throughout the vast arena, as my opponent steps onto the field. A tough nut to crack, for sure. But, I have faith in Yuri. I have faith in love. Together, we will rock them.

    Yuri @ Leftovers
  3. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    [​IMG][​IMG]

    Walking onto my platform, I notice my opponent waiting for me. Sitting there with his Golbat, waiting for battle.

    Failure is not an option, not again. I must win.

    Deciding that she is the best course for victory I send Penny onto the field. I gaze at the opponent's avian friend, fluttering around carelessly like this is meant to be fun. Penny readies herself, unfazed by the opponent's reckless ways. We will power through them like nothing, our weeks of training have prepared us for far stronger than this.

    I pull out of my breast pocket a shard of glaciated ice. I can feel the cold radiating around my heart. Handing it to Penny I tell her to show no mercy.

    With a roar in confirmation Penny is ready for battle. I face my opponent, eye to eye and am ready to fight...

    Penny @ NeverMeltIce

    [ENABLE Sheer Force] Ice Beam-Surf-Ice Beam
    ***IF Bide, AND you are not Taunted, use Disable (Bide) on the second action of Bide
    ***IF Fly is used without suspension, use Counter that action
  4. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    [​IMG][​IMG]

    I try and fail to hide my disgusted frown as I get a better look at my opponent - SubwayJ, infamous for his relentless use of only the strongest Pokemon and complete disregard and disdain for those of lesser power. Glancing to my left, Yuri sees it as well, and contorts his face momentarily in anger before once again forgetting the world at hand. It's good to see progress, even so minor as a little bit of acknowledgement before returning to his normal self. He's already come so far. I'm proud of him, and believe it'll work out - another one of my little projects. No, that's a sickening, dehumanizing word. Another one of my - my friends in need. Yes, friends in need.

    I'll wait and see how SubwayJ reacts to the battle - as of now, he has shown nothing to tip my opinion either way. Will he treat his Pokemon worse than Orcinus did in the opening stages of that fateful match? Unlikely. Even among the worst of the worst, I've never seen anything like that, and I hope to Arceus I never do again. Nevertheless, it is not my place to interfere with his life - just to battle him with good sportsmanship. Though, I'll never guess how far I might fall if the situation calls for it...

    The drummer (Helton the Rhyperior, he works wonders with his tail beating the bass during the heart of heavy rock bashes) holds back on the beat for a moment, and the song lulls down to a calming interlude - not a serenade whatsoever, but to leave plenty of room for picking it up again. I sing out Yuri's orders softly, and my sweet baritone rings out clearly over the silent stadium.


    ♪ The twin fangs of hope and light
    Slice freely through the night
    And though the road is long
    We return to sing another song
    For grace and victory
    Across the stormy sea
    Where evil withers once again
    Withers until the end ♪


    We've trained for this. Despite the fact that his head is (quite literally) in the clouds most of the time, Yuri's hearing is excellent, like all Golbat. He just chooses, voluntary or not, to ignore most of what goes around him. He understands me perfectly and dives headlong, taking only a few moments to closely examine and chase a candy wrapper fluttering in the wind.

    Super Fang -> U-Turn (to Francisco) -> Confuse Ray
  5. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Leethoof's team
    [​IMG]
    Hp: 100
    En: 100
    3/3/4/3/78 (-10eva)
    Other:
    Item: Leftovers

    Team SubwayJ
    [​IMG]
    Hp: 100
    En: 100
    3/3/4/3/66 (-10eva)
    Other:
    Item: Nevermeltice​

    Round 1


    I enter the battlefied. Unwilling after a long day of work. But work is work and sometimes you just don't have a choice. I set up my electric piano and give a sign to the drummer, who promptly understands. I send out my bass player Zant, who smirks at the sight of the battle that will unfold and with cords that weren't used in quite some time, I begin...

    ♪ Lying awake at night I wipe the sweat
    from my brow
    But it's not the fear 'cos
    I'd rather go now♪

    The stage is set. On one side of the field is Leethoof with Yuri the Golbat, holding Leftovers. Yuri appeared to be agitated. The sight of his opponent made it shudder. But at the same time...those eyes. They see blood. They are blood. As his body gives all signs that he should leave, Yuri stands (or stays afloat) proudly and stares and his foe with a courage befitting of the soldiers. Or the stupid.

    ♪Trying to visualize the horrors that
    will lay ahead
    The desert sand mound a burial ground♪

    On the opposite side of the field is SubwayJ with Penny the Nidoqueen, holding a Nevermeltice. The ground type's eyes are as cold as the ice she is holding and it is clear and she is following orders. And will follow them to the letter. Despite the harmless name, Penny won't stop before her goal is complete: total annihilation. Love doesn't matter, nor does honor. Only power.

    ♪When it comes to the time
    Are we partners in crime?
    When it comes to the time
    We'll be ready to die♪

    The time has come. As I sign for the battle to start, both pokemon know that one single mistake will be their downfall. With that, Yuri acts faster and uses his Super Fangs to deliver the first strike at his foe. A strike of great power that surprised Penny, done with a quick smirk as if to say "I may not be fully-evolved, but I can kill you".

    ♪God let us go now and finish what's
    to be done
    Thy Kingdom Come
    Thy shall be done... on earth♪

    But the Nidoqueen is a machine made to win and win it will, or at least that is what passes on her mind as she uses the Nevermeltice and Sheer Force to fuel a very powerful Ice Beam that takes out a quarter of Yuri's health. Maybe now he knows who he is facing. Yuri's shudders were intensified and, for a second, fear took over his eyes. He sees the great beyond and doesn't feel ready for it. At least not now.

    Trying to justify to ourselves the
    reasons to go
    Should we live and let live
    Forget or forgive
    ♪​

    Yuri got a grip at himself and put his focus back on this battle. He dived, but then took a sharp U-Turn. As if he was second-guessing himself. Maybe his reasons for fighting weren't as sound as he thought. Maybe he was taking pity at his foe...stuck with the sole purpose of destroying.

    This results on a very weak blow on the Nidoqueen. But Penny isn't merciful. At all. She runs to the pond and jumps on it, relying on its thick skin to not be damaged by the water. The wave that results crashes on Yuri and messes around his thoughts, as well as his heart. Surf.

    But how can we let them go on this way?
    The reign of terror corruption must end
    And we know deep down there's
    no other way
    No trust, no reasoning, no more to say
    ♪​

    Yuri tries to get Penny to her senses. Why should they fight? Why all this need for blood and destruction? He emits a Confuse Ray in an attempt to get the message through and for the first time, Penny seems to be second-guessing herself as well. Who is her foe? Why is she there? Unable to answer those questions, Penny Hit herself.

    ...that gave some clarity to her mind. She was there to kill and destroy and to defeat her foe. While that thought still isn't stable, it was strong enough for Yuri to realise that he has no option.

    Yuri hates Penny for what she represents, but he can't come to himself to deliberately hurt her for no reason.

    Because of that he flees. He was...

    ♪Afraid to shoot strangers ♪

    data (open)

    Golbat: Super Fang: 20 damage for 10 energy

    Nidoqueen: Ice Beam: (10+2+1.5)*1.5+4= 24.25 damage for 7 energy
    Crit: 4

    Golbat gets 1hp due to leftovers

    Golbat: U-turn: (7)*0.67= 4.69 damage for 5 energy
    Crit: 5

    Nidoqueen: Surf: 10+1.5= 11.5 damage for 7 energy
    Crit: 5

    Golbat gets 1hp due to leftovers

    Golbat: Confuse Ray for 5 energy
    Duration: 3/3 (4a)

    Hit Self (1=yes): 1 (yes)
    Nidoqueen: hit self: 4 damage for 3 energy

    Golbat gets 1hp due to leftovers


    bench (open)
    [​IMG]
    Hp: 67
    En: 80
    3/3/4/3/78 (-10eva)
    Other:
    Item: Leftovers


    Team SubwayJ
    [​IMG]
    Hp: 71
    En: 79
    3/3/4/3/66 (-10eva)
    Other: Confused (2a)
    Item: Nevermeltice​

    Leethoof's turn!

    Note: don't expect all this fluff on further rounds <_>
  6. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Due to unexpected and quite lovely circumstances, I'll have to delay flavor.

    Francisco @ Leppa Berry

    Stealth Rock - Earthquake - Drill Run
    If Counter a2 or a3, use mud-slap.
    If reflect is up, use brick break.
  7. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    [​IMG][​IMG]

    This is a far more worthy, opponent. Lets see how he fares!

    Earth Power-Flamethrower-Earth Power
    ***IF You hit yourself in confusion, push back actions
  8. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    If you don't do flavor, I won't.

    [​IMG]
    Hp: 110
    En: 100
    5/2/1/3/102
    Other:
    Item: Leppa Berry
    bench (open)
    [​IMG]
    Hp: 67
    En: 80
    3/3/4/3/78 (-10eva)
    Other:
    Item: Leftovers


    Team SubwayJ
    [​IMG]
    Hp: 71
    En: 79
    3/3/4/3/66 (-10eva)
    Other: Confused (2a)
    Item: Nevermeltice​

    Round 2


    ♪They fall in line, one at a time, ready to play
    I can't see them anyway
    No time to lose, we've got to move, steady your helm
    I am losing sight again

    Fire your guns, it's time to run, blow me away
    I will stay unless I may
    After the fall, we'll shake it off
    Show me the way

    Only the strongest will survive
    Lead me to heaven when we die
    I am the shadow on the wall
    I'll be the one to save us all

    There's nothing left, so save your breath, lying in wait
    Caught inside this tidal wave
    Your cover's blown, no where to go, holding your fate
    Loaded, I will walk alone

    Fire your guns, it's time to run, blow me away
    I will stay unless I may
    After the fall, we'll shake it off
    Show me the way

    Only the strongest will survive
    Lead me to heaven when we die
    I am a shadow on the wall
    I'll be the one to save us all

    You wanted it bad
    Don't fight back now
    Here comes
    Fight

    Only the strongest will survive
    Lead me to heaven when we die
    I am a shadow on the wall
    I'll be the one to save us all

    Save us all♪​


    [ From: http://www.metrolyrics.com/blow-me-away-lyrics-breaking-benjamin.html ]

    data (open)

    Excadrill: Stealth Rock for 12 energy

    Hit Self (1=yes): 2 (yes)
    Nidoqueen: Earth Power: (9+3+2+1.5)*1.5= 23.25 damage for 6 energy
    Crit: 4

    Excadrill: Earthquake: (10+3+3)*1.5 = 24 damage for 6 energy
    Crit: 9

    Nidoqueen snapped out of confusion due to the damage dealt!

    Nidoqueen: Flamethrower: (10+2+1.5)*1.5= 20.25 damage for 7 energy
    Crit: 5

    Excadrill: Drill Run: (8+3+3)*1.5 = 21 damage for 5 energy
    Crit: 3

    Nidoqueen: Earth Power: 23.25 damage for 6 energy
    Crit: 5



    [​IMG]
    Hp: 47
    En: 77
    5/2/1/3/102
    Other:
    Item: Leppa Berry
    bench (open)
    [​IMG]
    Hp: 67
    En: 80
    3/3/4/3/78 (-10eva)
    Other:
    Item: Leftovers


    Team SubwayJ
    [​IMG]
    Hp: 16
    En: 60
    3/3/4/3/66 (-10eva)
    Other:
    Item: Nevermeltice​

    SubwayJ's turn!
  9. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    [​IMG][​IMG]

    You can't give up yet Penny! We cannot afford it!

    Endure-Earth Power-Earth Power
    ***IF Excadrill is under the effects of a protective/evasive action and Sandstorm is not active, use Moonlight that action instead
  10. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Sandstorm - Protect - Double Team (4)

    Fair Enough, thoug I assure you flavor is coming eventually.
  11. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG]
    Hp: 47
    En: 77
    5/2/1/3/102
    Other:
    Item: Leppa Berry
    bench (open)
    [​IMG]
    Hp: 67
    En: 80
    3/3/4/3/78 (-10eva)
    Other:
    Item: Leftovers


    Team SubwayJ
    [​IMG]
    Hp: 16
    En: 60
    3/3/4/3/66 (-10eva)
    Other:
    Item: Nevermeltice​


    Round 3


    ♪Even with a diagram of my DNA
    I leave scientists baffled 'till the end of the day
    They try to pick apart my life-style and how I survive
    Making money for the boss while I make nickel and dime
    And being on time, takin' a punch and doin' my best
    Not ever hearing, 'Good job' and staying upset
    It doesn't take to much to find the sediments they left behind

    Put down the book, put up the walls
    I'm never givin' up at all
    What's yours is yours
    What's mine is yours and I'll mature

    Endure
    Endure
    Endure

    Not even with ten men holding me back
    Not even with a devious planned attack
    Contemplating every move that I play
    Willing the bad things all away
    Keeping the worry-free happiness philosophy
    That's what I let them see when they try to look at me

    Put down the book, put up the walls
    I'm never givin' up at all
    What's yours is yours
    What's mine is yours and I'll mature

    Endure
    Endure
    Endure

    Don't want out

    These issues arise every day
    Though you try to turn your head and walk away
    Though it leaves you feeling insecure
    You're gonna feel your life mature

    Endure
    Endure
    Endure♪

    from http://www.metrolyrics.com/endure-lyrics-nonpoint.html


    data (open)

    Excadrill: Sandstorm for 10 energy

    Nidoqueen: Endure for 15 energy

    Excadrill: Protect for 16.3 energy

    Nidoqueen: Earth Power: 23.25 protected damage for 6 energy

    Excadrill: Double Team for 16 energy

    Nidoqueen: Earth Power: a clone faded! for 10 energy
    Clone (1=real): 3 (clone)


    Sandstorm for 3r​


    [​IMG][​IMG][​IMG][​IMG]
    Hp: 47
    En: 34
    5/2/1/3/102
    Other: 4 clones
    Item: Leppa Berry
    bench (open)
    [​IMG]
    Hp: 67
    En: 80
    3/3/4/3/78 (-10eva)
    Other:
    Item: Leftovers


    Team SubwayJ
    [​IMG]
    Hp: 16
    En: 29
    3/3/4/3/66 (-10eva)
    Other:
    Item: Nevermeltice​

    Leethoof's turn!
  12. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Really sry about skipping te flavor...i was super excited about it too :/

    Drill Run - Earthquake - Drill Run
    If P/E move, chill.
    If Sucker Punch, chill.
  13. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    [​IMG][​IMG]

    You've performed valiantly Penny! Now let's make it easier on our comrades!

    Protect+Reflect-Cooldown (Surf)-Surf
  14. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG][​IMG][​IMG][​IMG]
    Hp: 47
    En: 34
    5/2/1/3/102
    Other: 4 clones
    Item: Leppa Berry

    Team SubwayJ
    [​IMG]
    Hp: 16​
    En: 29​
    3/3/4/3/66 (-10eva)​
    Other:​
    Item: Nevermeltice​
    ROUND 4
    Nidoqueen used Protect + Reflect! (-25.5en)​
    Excadrill used Drill Run! (-5en)​
    Damage: (4+3+3)*1.5= 15hp​
    Nidoqueen lost an additional 9en​
    Nidoqueen fainted!​
    [​IMG][​IMG][​IMG][​IMG]
    Hp: 47
    En: 29​
    5/2/1/3/102​
    Other: 4 clones​
    Item: Leppa Berry​
    Team SubwayJ
    [​IMG]
    Hp: KO​
    En: KO​
    3/3/4/3/66 (-10eva)​
    Other:​
    Item: Nevermeltice​
    SubwayJ sends out pokemon with item
    Leethoof orders
    SubwayJ orders
    etc
  15. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    [​IMG][​IMG]
    Go Sheldon, make sure that Penny's work was not in vain!

    Sending out Sheldon the Gliscor @ Mago Berry
    Earthquake-Sky Uppercut-Earthquake
    ***IF Excadrill is under the effects of a protective action when you are to act, change that action to Feint AND if it was on A1, change A2 to Earthquake.​
    ***IF Excadrill uses Magnet Rise and you are faster, change that action to Taunt and pushback.​
  16. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    [​IMG][​IMG]
    "Francisco, hold out for just a bit longer!"

    Rock Tomb ~ Iron Head ~ Magnet Rise
  17. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG][​IMG][​IMG][​IMG]
    Hp: 47
    En: 29
    5/2/1/3/102
    Other: 4 clones
    Item: Leppa Berry
    Team SubwayJ
    [​IMG]
    Hp: 100​
    En: 100​
    3/5/1/3/110​
    Other:​
    Item: Mago Berry​
    ROUND 5!
    ACTION 1!
    Gliscor used Earthquake! (-6en)​
    Crit: 16​
    Damage: (10+3+1.5)*1.5= 21.75hp​
    Excadrill used Rock Tomb! (-4en)​
    Hit: 41 (yes)​
    Crit: 7​
    Damage: 5hp​
    ACTION 2!
    Excadrill used Iron Head! (-5en)​
    Crit: 3​
    Flinch: 2 (yes)​
    Damage: 8+3 = 11hp​
    Excadrill ate Leppa Berry (+10en)​
    Gliscor flinched!​
    ACTION 3!
    Excadrill used Magnet Rise! (-6en)​
    Gliscor used Earthquake! (-6en)​
    But it missed!​
    - - -​
    [​IMG]
    Hp: 25​
    En: 23​
    5/2/1/3/102​
    Other: Magnet Rise for 5a​
    Item:​
    Team SubwayJ
    [​IMG]
    Hp: 84​
    En: 88​
    3/5/1/3/110​
    Other:​
    Item: Mago Berry​
    Leethoof's turn!
  18. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    [​IMG][​IMG]
    "Excellent work, Francisco. Clear the way, now, for Yuri to soar!"

    Iron Head ~ Rock Tomb ~ Iron Head
    If P/E, then Chill and push actions back, unless I am taunted.

    Also, don't forget Stealth Rocks ^_^
  19. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    [​IMG][​IMG]
    You'll be alright, keep it up!

    *Note that Reflect wasn't taken into account last round and I should still have 2 actions of it left

    Torment - Dig - Sky Uppercut
  20. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    I forgot to mention: Gliscor's Speed is still -1 for 1r.

    Both players have 2 days to reorders. If that time passes I will count the others as is. First leet then subwayj.
  21. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    [​IMG][​IMG]
    "Excellent work, Francisco. Clear the way, now, for Yuri to soar!"

    Iron Head ~ Rock Tomb ~ Iron Head
    If P/E, then Chill and push actions back, unless I am taunted.
    If Torment and not taunted, then Protect, but not conseciutivly.

    I fele like im cheatting wit tish rpeost. vrery long to tpye and conseuvctiely vry hard
  22. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    btw, you posted after the 2 days I gave, so I won't consider that <_<.

    more than 4 days has passed, so I will ref considering the old actions. I intend to do so this afternoon.
  23. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    [​IMG]
    Hp: 25
    En: 23
    5/2/1/3/102
    Other: Magnet Rise for 5a
    Item:







    Team SubwayJ
    [​IMG]
    Hp: 84
    En: 88
    3/5/1/3/110
    Other:
    Item: Mago Berry

    ROUND 6!

    Leethoof you lucky bastard.

    DATA:

    ACTION 1!

    Excadrill used Iron Head! (-5en)
    Crit: 4/16 (no)
    Flinch: 2/10 (yes)
    Damage: 8+3 = 11hp

    Gliscor flinched!

    ACTION 2!

    Excadrill used Rock Tomb! (-4en)
    Hit: 54/100 (no)
    Crit: 1/16 (yes)
    Damage: 5+3 = 8hp

    Gliscor used Dig! (-9en)
    Gliscor attacked!
    Crit:11/16 (no)
    Damage: (8+3+1.5)*1.5= 18.75hp

    ACTION 3!

    Excadrill used Iron Head! (-5en)
    Crit: 2/16 (no)
    Flinch: 7/10 (no)
    Damage: 8+3 = 11hp

    Gliscor used Sky Uppercut! (-6en)
    Crit: irrelevant
    Damage: KO!

    Excadrill fainted!

    - - -

    [​IMG]
    Hp: KO
    En: KO
    5/2/1/3/102
    Other: Magnet Rise for 5a
    Item:







    Team SubwayJ
    [​IMG]
    Hp: 54
    En: 73
    3/5/1/3/110
    Other:
    Item: Mago Berry​


    Leethoof sends out pokemon with item
    SubwayJ gives orders
    Leethoof gives orders
    I Ref
  24. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,746
    I know this is quite quick, but Leet I'm still upset at what you tried to pull last round. Sorry but Calling DQ
    That and the fact that EM wants to speed this round up
  25. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Suit yourself. Leet would need a miracle to win with that team anyway.

    DQ

    SubwayJ: 2CC

    Pokemon: 6MC each
    May exchange pokemon with leet

    Leethoof: nothing. Just some respect for pulling a fight while being so counterteamed.

    Frosty: 4UC

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