[Round 3] Frosty vs SubwayJ

Battle Rules said:
Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
Frosty:

Possessed Nayru the Clefable (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Magic Guard
Magic Guard (Innate):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Light Screen
Healing Wish
Body Slam
Gravity
Meteor Mash

#Egg#
Wish
Aromatherapy
Covet

#TM/HM#
Protect
Substitute
Psychic
Hyper Beam
Thunderbolt
Solarbeam
Blizzard
Reflect
Flamethrower
Focus Blast
Thunder Wave
Bide
Counter
Endure
Softboiled
Double Edge

#Event/Tutor#
Bounce
Magic Coat
Endeavor
Stealth Rock

Arrghus the Electrode (-)

Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Selfdestruct
Charge Beam
Light Screen
Electro Ball
Swift
Magnet Rise
Mirror Coat
Explosion

#TM/HM#
Protect
Substitute
Toxic
Taunt
Hyper Beam
Thunder
Torment
Thunder Wave
Volt Switch
Hidden Power Ice 7 BP
Thief
Swagger
Bide
Reflect
Rest
Substitute

#Event/Tutor#
Sleep Talk
Foul Play
Magic Coat
Signal Beam
Endure

Dangoro the Conkeldurr (F)

Nature: Careful
+1 SpD, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Stone Edge
Focus Punch
Scary Face

#Egg#
Counter
Mach Punch
Endure
Foresight

#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Payback
Low Sweep
Poison Jab
Rest
Brick Break
Facade
Smack Down
Bulldoze

#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Sleep Talk
Knock Off
Block

RageCandyBar
Tamato Berry
Belue Berry
Silk Scarf
Power Belt
Dragon Gem
Petaya Berry
Wepear Berry
Mental Herb
Ring Target

SubwayJ:

Penny the Nidoqueen (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 1
DC: 5/5

Attacks:
#Level Up#
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand
Body Slam
Chip Away
Earth Power
Superpower
Crunch
Toxic Spikes

#Egg#
Counter
Disable
Endure
Pursuit
Focus Energy

#TM/HM#
Protect
Substitute
Sunny Day
Taunt
Ice Beam
Thunderbolt
Shadow Ball
Sludge Wave
Flamethrower
Rock Slide
Surf
Dragon Tail
Smack Down
Reflect
Bide
Hidden Power (Grass 7)
Focus Blast

#Event/Tutor#
Moonlight
Sucker Punch
Lovely Kiss

Sheldon the Gliscor (M)

Nature: Jolly
+15% Speed, -1 Special Attack, +14% Accuracy

Type: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Poison Heal
Poison Heal (Innate):
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
#Level Up#
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Night Slash
X-Scissor
U-Turn
Sky Uppercut
Guillotine
Swords Dance

#Egg#
Counter
Feint
Power Trick
Razor Wind

#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Torment
Façade
Aerial Ace
Stone Edge
Fling
Endure
Defog
Brick Break
Bulldoze
Rock Slide

#Event/Tutor#
Aqua Tail
Roost
Sky Attack
Stealth Rock
Tailwind
Bug Bite

Bernadette the Kingdra (F)

Nature: Timid
+15% Speed, +11% Accuracy, -1 Attack

Type: Water / Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Sniper
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Yawn
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Twister
Hydro Pump
Dragon Pulse
Dragon Dance

#Egg#
Disable
Razor Wind
Flail

#TM/HM#
Protect
Substitute
Endure
Bide
Ice Beam
Hidden Power Grass (7)
Double Team
Scald
Dive
Rest
Surf
Rain Dance
Hyper Beam
Toxic
Flash Cannon
Swagger
Whirlpool

#Event/Tutor#
Draco Meteor
Bounce
Outrage
Signal Beam
Sleep Talk
Icy Wind
Iron Head

Rindo Berry
Chesto Berry
Psychic Gem
Ghost Gem
NeverMeltIce
Electric Gem
Power Bracer
Water Gem
Dark Gem
Mago Berry

RNG Roll (Turn Order) [1 (Frosty)|2 (SubwayJ)]: 1 (Frosty)

- Frosty sends out Pokemon and equips with an item
- SubwayJ sends out Pokemon and equips with an item, then orders
- Frosty orders
- I ref
 
Uhh.... I guess that's that then.

SubwayJ is disqualified, and Frosty is the winner. Since the battle didn't get 2 rounds in, Frosty doesn't get the 2 CC. His Pokemon still get the MC they would normally however, and he can swap a Pokemon if he wants.
 
Last edited:

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