Round Two: jas61292 [jassmashpwn] vs. Ragnarokalex [Order's Requiem]

Status
Not open for further replies.
Rules
Pokemon: 5v5
Format: Triples
DQ: 2 Days
Switch: KO
Items: OFF
Abilities: ALL
Substitutions: TWO
5 Recovers / 5 Chills

Arena
ASB Tournament Arena
Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.


jas61292

Tomohawk (Hatchet) (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Normal/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW, unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (34 Moves):

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Superpower
Hurricane
Healing Wish

Roost
Nature Power
Haze
Yawn
Confuse Ray
Rapid Spin
Stealth Rock
Memento

Taunt
Toxic
Protect
Double Team
Substitute
Reflect
Hidden Power Ice
Grass Knot
Quash+
Fly+

Honchkrow [Lafayette] (M)

Nature:
Rash (+1 SpA, -1 SpD)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 2
DC: 5/5

Attacks (43 Moves):

Faint Attack
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Swagger
Sucker Punch
Torment
Nasty Plot
Night Slash
Dark Pulse
Quash+
Tailwind+

Roost
Psycho Shift
Confuse Ray
Sky Attack
Brave Bird
Perish Song
Quick Attack
Drill Peck

Calm Mind
Thunder Wave
Snarl
Shadow Ball
Psychic
Protect
Substitute
Payback
Fly
Hidden Power Grass
Double Team
Psych Up
Toxic

Heat Wave
Icy Wind
Superpower
Endure
Snatch
Detect
Double-Edge

-This pokemon was caught in a Heal Ball during the Fog of War-

Salamence (Roosevelt) (M)
Nature: Lonely (+ Atk, -Def)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW, unlocked): (Inate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks (34 Moves):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Double-Edge
Fly
Dragon Tail
Protect+

Dragon Dance
Dragon Pulse
Hydro Pump
Endure

Fire Blast
Shadow Claw
Rock Slide
Earthquake
Substitute
Brick Break
Toxic
Roar
Stone Edge
Hidden Power (Grass)
Bulldoze+

Draco Meteor

Outrage
Ominous Wind
Heat Wave
Iron Tail
Steel Wing

Porygon-Z (Blaster)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW, unlocked): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (25 Moves):
Trick Room
Conversion
Conversion 2
Sharpen
Tackle
Nasty Plot
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Discharge
Tri Attack
Magic Coat
Hyper Beam

Thunder Wave
Ice Beam
Toxic
Shadow Ball
Solarbeam
Dark Pulse
Psychic
Hidden Power Fighting (7)
Protect
Substitute

Teleport
Bide
Pain Split
Shock Wave+

Octillery (Oddity) (M)

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW, unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (22 Moves):

Gunk Shot
Water Gun
Constrict
Lock On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Octazooka
Bullet Seed
Signal Beam
Ice Beam
Hyper Beam
Soak+

Acid Spray
Rock Blast
Water Spout

Bounce+

Fire Blast
Charge Beam
Waterfall
Psychic
Energy Ball
Substitute
Thunder Wave
Protect
Toxic
Surf
Dive
Blizzard+


Ragnarokalex

Octillery (Feralyn) Female
Nature:
Quiet
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 1


Attacks: 34 Total
Water Gun
Lock on
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Signal Beam
Ice Beam
Soak
Octazooka
Gunk Shot
Constrict
Wring Out
Lock On

Water Spout
Rock Blast
Thunder Wave

Acid Spray
Endure
Bounce
Seed Bomb

Flamethrower
Psychic
Protect
Energy Ball
Surf
Brine
Scald
Hidden Power Ghost (7)
Payback
Substitute
Dive
Whirlpool
Charge Beam

Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 30 Total
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Destiny Bond
Dark Pulse
Hex
Shadow Ball
Dream Eater

Disable
Will o Wisp
Perish Song
Knock Off

Pain Split
Counter
Magic Coat
Endure

Psychic
Substitute
Venoshock
Taunt
Giga Drain
Torment
Protect
Thunderbolt

Porygon-Z (Hacketia)
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld)
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 37 Total
COnversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Defense Curl
Trick Room
Nasty Plot
Swift

Pain Split
Endure
Icy Wind

Protect
Hyper Beam
Psychic
Shadow Ball
Thunder Wave
Thunderbolt
Ice Beam
Dark Pulse
Reflect
Bide
Solar Beam
Toxic
Teleport
Rain Dance
Thunder
Blizzard
Substitute
Swagger
Hidden Power (Ground, 7)

*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat:
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 39 Total
Tackle*
Growl*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Sonicboom*
Leer*
Twister*
Spark*
Hurricane
Double Hit
Slack Off
Whirlwind
Weather Ball
Discharge
Dragon Tail
Dragon Pulse

Hydro Pump*
Dragonbreath*
Signal Beam*
Power Gem
Heal Bell
Magnet Rise

Draco Meteor

Thunder*
Hidden Power Fighting(7)*
Protect*
Thunder Wave
Ice Beam
Flamethrower
Surf
Substitute
Fire Blast
Blizzard
Light Screen
Hyper Beam
Endure
Hail

*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 60 Total
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis
Leaf Blade
Night Slash
Slash
Swords Dance
Fury Cutter
Close Combat
Psycho Cut
False Swipe
Helping Hand
Psychic
Imprison

Will o Wisp*
Confuse Ray*
Shadow Sneak*
Disable
Pain Split
Encore
Destiny Bond
Mean Look

Fire Punch
Ice Punch
Thunder Punch
Endure
Destiny Bond
Knock Off
Zen Headbutt
Psych Up
Magic Coat
Sleep Talk

Thunder Wave*
Protect*
Safeguard*
Drain Punch
Stone Edge
Earthquake
Taunt
Light Screen
Reflect
Brick Break
Focus Punch
Snatch
Toxic
Facade
Torment
Sunny Day
Substitute
Low Sweep
Rain Dance
X-Scissor
Return


Neither of you told me what you wanted for the switch rules in your PMs so I RNGed it and this match will be Switch=KO. Good luck to you both.

Turn Order
Both participants PM me their starting 3 Pokemon.
deadfox081 referees.
 
jas61292
AAAOO
520/520: 100%
|
|

Lafayette (M) | Roosevelt (M) | Blaster (-)
HP: 110 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 71 | Spe: 100 | Spe: 90
5 / 2 / 5 / 1 | 6 / 2 / 4 / 3 | 2 / 3 / 6 / 3
SC 2 / WC 3 | SC 4 / WC 5 | SC 2 / WC 3
Insomnia, Moxie, Super Luck | Intimidate, Moxie | Adaptability, Download, Analytic

VS.

Ragnarokalex
AAAOO
500/500: 100%
|
|

Hacketia (-) | Daezara (F) | Maltia (F)
HP: 100 | HP: 110 | HP: 90
EN: 100 | EN: 100 | EN: 100
Spe: 90 | Spe: 80 | Spe: 127
2 / 3 / 6 / 3 | 1 / 4 / 5 / 3 | 2 / 2 / 5 / 3
SC 2 / WC 3 | SC 4 / WC 4 | SC 3 / WC 3
Adaptability, Download, Analytic | Shield Dust, Static, Overcoat | Levitate
N/A | N/A | +19% Acc

Its time for round two and that means these guys are playing for keeps. jas is our resident flying type gym leader and looks to have brought some prominent members of that team here with him. Ragnarokalex meanwhile is fresh off the bye and very keen to show that he would have earned this place in round 2 regardless. We begin, as always with the coin flip where a heads will see jas forced to act first and a tails gives Alex the dubious honour...



And the coin falls on Tails! Ragnarokalex, its all on you!

Turn Order
Ragnarokalex issues actions.
jas61292 issues actions.
deadfox081 referees.​
 
darnit, just now getting a chance to get actions in, to much IRL shit to do, so ill get actions in and try to add more flavor later on.

Hacketia: Icy Wind - Thunderbolt Honchkrow
IF Honchkrow uses Protect A2, Ice Beam Salamence that action

Daezara: Thunderbolt Honchkrow - Blizzard
IF Honchkrow uses Protect A1, Ice Beam Salamence that action

Maltia: Hypnosis Porygon - Substitute 15
IF targetted by Taunt, Magic coat that action and push actions down
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Honchkrow: Payback (Gengar) - Night Slash + Night Slash Combo (Gengar)
If the Magic Coated Hypnosis fails to put Gengar to sleep action 1, use Snatch action 2 instead.

Salamence: Fly (Gengar) - Fly (Gengar)

Porygon-Z: Magic Coat - Ice Beam (Cyclohm)
If the Magic Coat fails to put Gengar to Sleep with Hypnosis, use Psychic (Gengar) Action 2 instead
 
jas61292
AAAOO
520/520: 100%
|
|

Lafayette (M) | Roosevelt (M) | Blaster (-)
HP: 110 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 71 | Spe: 100 | Spe: 90
5 / 2 / 5 / 1 | 6 / 2 / 4 / 3 | 2 / 3 / 6 / 3
SC 2 / WC 3 | SC 4 / WC 5 | SC 2 / WC 3
Insomnia, Moxie, Super Luck | Intimidate, Moxie | Adaptability, Download, Analytic

VS.

Ragnarokalex
AAAOO
500/500: 100%
|
|

Hacketia (-) | Daezara (F) | Maltia (F)
HP: 100 | HP: 110 | HP: 90
EN: 100 | EN: 100 | EN: 100
Spe: 90 | Spe: 80 | Spe: 127
2 / 3 / 6 / 3 | 1 / 4 / 5 / 3 | 2 / 2 / 5 / 3
SC 2 / WC 3 | SC 4 / WC 4 | SC 3 / WC 3
Adaptability, Download, Analytic | Shield Dust, Static, Overcoat | Levitate
N/A | N/A | +19% Acc

Well this one gets confusing right off the bat as a whole bunch of Downloads and Intimidates activate and everyone's stats get messed around with. In the the confusion Blaster has covered itself in a Magic Coat that Maltia isn't even kind of aware of. Thankfully for the ghost her Hypnosis is off target anyway. Roosevelt has calmed down his might battle cry and takes the chance to zip up into the air and out of harms way, good thing too as Hacketia has an Icy Wind meant for all the opponents that the Salamence can now avoid. Can't say the same for Lafayette and Blaster though who are now both slower for the trouble. Daezara targets just the Honchkrow and its incredibly, almost unbelievably thin defences mean the Thunderbolt does some very impressive damage. At least Lafayette can respond with just about as much pain on Maltia with a Payback. Roosevelt is coming down from the sky and also has his sights set on the Gengar.. but his attack misses by the slimiest of margins. Not a great round for jas in the accuracy stakes, even if one of the crucial misses was aimed at him.

Layfayette now moves irregularly fast and Snatches Maltia's Substitute up even before she was done making it! Hacketia takes a turn to play with electricity and breaks Honchkrow's sub as soon as he could makesteal it. Roosevelt knows what is coming and jets back up into the air to avoid a Blizzard from Daezara that hits both of the other two hard while Blaster again picks on the weakest opposition team member in Maltia with a Psychic assault. Oh and at least this time when Roosevelt comes back down his Fly attack finds its mark. That doesn't exactly reverse the fact that Jas is looking a little behind here despite the important advantage of getting to move second. Now lets see what Alex can do with the same chance.


jas61292
AAAOO
406/520: 78%
|
|

Lafayette (M) | Roosevelt (M) | Blaster (-)
HP: 20 | HP: 100 | HP: 76
EN: 79 | EN: 76 | EN: 83
Spe: 7140.57 | Spe: 100 | Spe: 9051.43
5 / 2 / 5 / 1 | 6 / 2 / 4 / 3 | 2 / 3 / 6 / 3
SC 2 / WC 3 | SC 4 / WC 5 | SC 2 / WC 3
Insomnia, Moxie, Super Luck | Intimidate, Moxie | Adaptability, Download, Analytic
-1 Spe | N/A | +1 SpA, -1 Spe

VS.

Ragnarokalex
AAAOO
430/500: 86%
|
|

Hacketia (-) | Daezara (F) | Maltia (F)
HP: 100 | HP: 110 | HP: 20
EN: 88 | EN: 86 | EN: 81
Spe: 90 | Spe: 80 | Spe: 127
2 / 3 / 6 / 3 | 1 / 4 / 5 / 3 | 2 / 2 / 5 / 3
SC 2 / WC 3 | SC 4 / WC 4 | SC 3 / WC 3
Adaptability, Download, Analytic | Shield Dust, Static, Overcoat | Levitate
+1 SpA, -1 Att | -1 Att | +19% Acc, -1 Att

Hacketia's Download actived! > Hacketia's Special Attack rose!
Blaster's Download actived! > Blaster's Special Attack rose!
Roosevelt's Intimidate activated!
Hacketia's Attack fell!
Daezara's Attack fell!
Maltia's Attack fell!

Action 1
Blaster: Magic Coat > Blaster became surrounded by a rainbow shield! [10 EN]
Maltia: Hypnosis (Blaster) > HIT [<=770] 969/1000: NO > The attack missed! [7 EN]
Roosevelt: Roosevelt flew up high!
Hacketia: Icy Wind [5 EN]
@Lafayette: HIT [<=950] 934/1000: YES | CRIT [<=63] 736/1000: NO > (6*0.75 + (5-1)*1.5 + (6-5)*1)*1.5 + 1.75 = 19 > Lafayette's Speed fell! [19 DMG]
@Roosevelt: The attack missed!
@Blaster: HIT [<=950] 870/1000: YES | CRIT [<=63] 781/1000: NO > (6*0.75 + 2 + (5-3)*1.5 + (6-5)*1) + 1.75 = 12.25 > Blaster's Speed fell! [12.25 DMG]
Daezara: Thunderbolt (Lafayette) > CRIT [<=63] 664/1000: NO | PARA [<=100] 380/1000: NO > (10 + 3 + (5-1)*1.5)*1.5 = 28.5 [28.5 DMG] [6 EN]
Lafayette: Payback (Maltia) > CRIT [<=125] 148/1000: NO > (10 + 3 + (5-2)*1.5)*1.5 = 26.25 [26.25 DMG] [6 EN]
Roosevelt: Fly (Maltia) > HIT [<=950] 955/1000: NO > The attack missed! [10 EN]

Action 2
Lafayette: Snatch > Lafayette is ready to snatch something! [15 EN]
Maltia: Substitute > Lafayette snatched the move! > Lafayette made a 15 HP substitute! [12 EN]
Roosevelt: Roosevelt flew up high!
Hacketia: Thunderbolt (Lafayette) > CRIT [<=63] 635/1000: NO > (10 + 2 + (5-1)*1.5 + (6-5)*1)*1.5 + 1.75 = 30.25 > Lafayette's Substitute broke! [7 EN]
Daezara: Blizzard [8 EN]
@Lafayette: HIT [<=700] 509/1000: YES | CRIT [<=63] 17/1000: YES | FREEZE [<=100] 542/1000: NO > (12*0.75 + 3 + (5-1)*1.5)*1.5 = 27 [27 DMG]
@Roosevelt: The attack missed!
@Blaster: HIT [<=700] 628/1000: YES | CRIT [<=63] 858/1000: NO | FREEZE [<=100] 741/1000: NO > (12*0.75 + (5-3)*1.5) = 12 [12 DMG]
Blaster: Psychic (Maltia) > CRIT [<=63] 436/1000: NO | SPD DROP [<=100] 785/1000: NO > (9 + 2 + (5-2)*1.5 + (6-5)*1)*1.5 + 1.75 = 26.5 [26.5 DMG] [7 EN]
Roosevelt: Fly (Maltia) > HIT [<=950] 747/1000: YES | CRIT [<=63] 372/1000: NO > (9 + 3 + (5-2)*1.5 + (6-5)*1) = 17.5 [17.5 DMG] [14 EN]

Turn Order
jas61292 issues actions.
Ragnarokalex issues actions.
deadfox081 referees.​
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Hey guys, sorry I'm a little bit over this time, but I have been busy and just started a new job. I will edit in my actions when I get home in a few hours.

EDIT: Here you go

Honchkrow: Quick Attack + Night Slash Combo (Gengar) - Cooldown
If Gengar uses Endure, use Endure that action and (if it was action 1) Icy Wind the next
If Gengar uses a Protective move on itself, Detect that action and push actions back, but only once

Salamence: Draco Meteor (Cyclohm) - Dragon Claw (Cyclohm)
If Cyclohm uses a Protective move on itself, Brick Break (Porygon-Z) that action instead and push actions back, but only once

Porygon-Z: Ice Beam (Cyclohm) - Ice Beam (Cyclohm)
If Cyclohm uses a Protective move on itself, Tri Attack (Porygon-Z), but only once
 
Yeah alright, this has been significantly longer than 24 hours so ample time has passed for me not to feel bad about this.

Ragnarokalex is hereby disqualified in this battle and jas is confirmed the victor.

Jas can have 3 MC for each of his mons as well as whatever the proper amount of CC for this battle is (3?).
 
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