Mew2
Sex is overrated
Greetings smogonites, here is J.P with my first RMT featuring the best tier the RU tier. I did this team 2 weeks ago and it had positive results with it. So without further ado let’s present the team.
9 Points (Nidoqueen) @ Black Sludge Ability: Sheer Force
252 HP, 66 Def, 40 SpA, 150 SpDef Nature: Bold
-Stealth Rock
-T-Bolt
-Fire Blast
-Earth Power
BW2 give us the chance to use Nidoqueen with sheer force+ stealth rocks meaning that she can be called "an offensive stealth rocker".
The evs are put so that Nidoqueen can 2 KO Offensive Cryogonal (the most popular rapid spinner on the tier) with fire blast while Cryogonal will fail to one shot Nidoqueen. I choose it over qwilfish because I wanted something with offensive presence and stealth rocks. Fire Blast OHKOs ferroseed and other steel types, earth power is my main STAB and T-Bolt massacres bulky waters (bar lanturn)
Escavalier @ Choice Band Ability: Swarm
172 HP, 252 Atk, 84 Spe Nature: Adamant
-Megahorn
-Iron Head
-Pursuit
- Return
Any questions? This thing can 2 KO the WHOLE tier (bar steel types maybe) the weird 84 Spe evs are to outspeed standard slowking which is a problem to my team once sceptile is dead. I choose it over other wallbreakers because it can trap and kill ghost types. Iron head and megahorn are my STAB moves OHKO or 2 OHKO everything that doesn’t resists them. Pursuit is for trapping psychic and ghost type Pokémon and return is mainly a filler move. Swarm is chosen over battle armor because with swarm it can OHKO clefable even without the CB.
Sceptile @ Flying Gem Ability: Unburden
4 Hp, 252 Atk, 252 Spe Nature: Adamant
~ Swords Dance
~ Leaf Blade
~ Earthquake
~ Acrobatics
SD and prepare to sweep with stealth rocks up cause its 2 main counters will die: Tangrowth and Moltres here are some calcs from both pokes most defensive sets:
Tangrowth Physically defensive: Acrobatics: 364-430 (90.09 - 106.43%) -- guaranteed OHKO after Stealth Rock
Moltres Sub Roost: Acrobatics: 364-430 (90.09 - 106.43%) -- guaranteed OHKO after Stealth Rock
Like you saw on the calcs SR are vital for Sceptile sweep. As well as some previous damage on the opponents walls is also appreciated .
I bring this guy when his main counters are dead or almost dead. I set up a SD and then i attack with acrobatics activating the unburden. Leaf blade is for STAB and eque for coverage.
My Wall (Cofagrigus) @ Leftovers Ability: Mummy
252 HP / 136 Def / 120 SpD Nature: Bold
~ Will-O-Wisp
~ Shadow Ball
~ Rest
- Haze
The MVP of my team since is not only my wall but my spin blocker; it can fight against every rapid spinner of the tier with sleep talk. It also has great synergy with munchlax since it can come and take those fighting type hits targeted to munchlax. With mummy it ruins guts pokes like throh and hariyama. I switched Sleep talk for haze because i have a cleric now. Will-o is for status and for residual damage, shadow ball is for STAB and rest for recovery. Use it while it is still RU.
Medichamp (Medicham) @ Life Orb Ability: Pure Power
252 Hp, 252 Atk, 4 Def
- Fake Out
-Bullet Punch
- Drain Punch
- Psycho Cut
This guy should be only used for emergencies as one of the best revenge killers on RU. I choose it over Hariyama because it has a secondary STAB and aces to pure power, which turns it into a B3AST. Fake out and Bullet punch allows me to beat bunch of slash pokes like smeargle and accelgor. Drain punch and psycho cut are my stab moves.
Yonko7 (Clefable) @Leftovers
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm
-Wish
-Softboiled / Protect
-Seismic Toss
-Heal Bell
Who cares about residual damage? This guy doesn't with that wish it restores its hp and its team members HP, softboiled is for instant recovery seismic toss for consistent damage and heal bell for curing status. I usually send it to tank a fire move then soft boil and stall its Life Orb hp.
Its nickname is a tribute to Yonko7 the guy who recommend me this set.
Threats to my team:
Liligant: This thing is a huge problem to my team only countered medicham which can fake out and bullet punch risking the min/max damage shenanigans. My other "counter” to this thing is munchlax who can Whirlwind it but must be wary of boosted giga drain which will restore its hp.
Whimsicott: A HUGE problem to my team since i lack a magic bouncer or magic guard user, the best thing to counter it is my sceptile that will need to risk the possible stun spore that will cripple my sceptile. When i saw this thing on the team preview i need to set up toxic spikes at all cost no matter what.
Moltres: With Stealth rocks it becomes more easy to manage but without them i am screwed. I OHKOs Sceptile, Medicham and Escavalier with the correct moves.
Past members
Munchlax @ Eviolite Ability: Thick Fat
76 HP / 200 Def / 232 SpD Nature: Calm
~ Rest
~ Sleep Talk
~ Body Slam
~ Whirlwind
When I looked there wasn't bulky fire types on RU I choose this guy, it can tank hits and phase off the opponents, even a CB adamant Stone Edge coming from Entei has only a 43.75% to 2 KO after SR. He also tanks every special hit coming from every single poke on the RU tier.
Body Slam can 2 OHKO every Cryogonal variant (bar physically defensive one) which is the main rapid spinner on the tier (Screw Sandslash). Whirlwind is for phazing and rest + sleep talk for status immunity and semi reliable recovery.
9 Points (Nidoqueen) @ Black Sludge Ability: Sheer Force
252 HP, 66 Def, 40 SpA, 150 SpDef Nature: Bold
-Stealth Rock
-T-Bolt
-Fire Blast
-Earth Power
BW2 give us the chance to use Nidoqueen with sheer force+ stealth rocks meaning that she can be called "an offensive stealth rocker".
The evs are put so that Nidoqueen can 2 KO Offensive Cryogonal (the most popular rapid spinner on the tier) with fire blast while Cryogonal will fail to one shot Nidoqueen. I choose it over qwilfish because I wanted something with offensive presence and stealth rocks. Fire Blast OHKOs ferroseed and other steel types, earth power is my main STAB and T-Bolt massacres bulky waters (bar lanturn)
Escavalier @ Choice Band Ability: Swarm
172 HP, 252 Atk, 84 Spe Nature: Adamant
-Megahorn
-Iron Head
-Pursuit
- Return
Any questions? This thing can 2 KO the WHOLE tier (bar steel types maybe) the weird 84 Spe evs are to outspeed standard slowking which is a problem to my team once sceptile is dead. I choose it over other wallbreakers because it can trap and kill ghost types. Iron head and megahorn are my STAB moves OHKO or 2 OHKO everything that doesn’t resists them. Pursuit is for trapping psychic and ghost type Pokémon and return is mainly a filler move. Swarm is chosen over battle armor because with swarm it can OHKO clefable even without the CB.
Sceptile @ Flying Gem Ability: Unburden
4 Hp, 252 Atk, 252 Spe Nature: Adamant
~ Swords Dance
~ Leaf Blade
~ Earthquake
~ Acrobatics
SD and prepare to sweep with stealth rocks up cause its 2 main counters will die: Tangrowth and Moltres here are some calcs from both pokes most defensive sets:
Tangrowth Physically defensive: Acrobatics: 364-430 (90.09 - 106.43%) -- guaranteed OHKO after Stealth Rock
Moltres Sub Roost: Acrobatics: 364-430 (90.09 - 106.43%) -- guaranteed OHKO after Stealth Rock
Like you saw on the calcs SR are vital for Sceptile sweep. As well as some previous damage on the opponents walls is also appreciated .
I bring this guy when his main counters are dead or almost dead. I set up a SD and then i attack with acrobatics activating the unburden. Leaf blade is for STAB and eque for coverage.
My Wall (Cofagrigus) @ Leftovers Ability: Mummy
252 HP / 136 Def / 120 SpD Nature: Bold
~ Will-O-Wisp
~ Shadow Ball
~ Rest
- Haze
The MVP of my team since is not only my wall but my spin blocker; it can fight against every rapid spinner of the tier with sleep talk. It also has great synergy with munchlax since it can come and take those fighting type hits targeted to munchlax. With mummy it ruins guts pokes like throh and hariyama. I switched Sleep talk for haze because i have a cleric now. Will-o is for status and for residual damage, shadow ball is for STAB and rest for recovery. Use it while it is still RU.
Medichamp (Medicham) @ Life Orb Ability: Pure Power
252 Hp, 252 Atk, 4 Def
- Fake Out
-Bullet Punch
- Drain Punch
- Psycho Cut
This guy should be only used for emergencies as one of the best revenge killers on RU. I choose it over Hariyama because it has a secondary STAB and aces to pure power, which turns it into a B3AST. Fake out and Bullet punch allows me to beat bunch of slash pokes like smeargle and accelgor. Drain punch and psycho cut are my stab moves.
Yonko7 (Clefable) @Leftovers
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm
-Wish
-Softboiled / Protect
-Seismic Toss
-Heal Bell
Who cares about residual damage? This guy doesn't with that wish it restores its hp and its team members HP, softboiled is for instant recovery seismic toss for consistent damage and heal bell for curing status. I usually send it to tank a fire move then soft boil and stall its Life Orb hp.
Its nickname is a tribute to Yonko7 the guy who recommend me this set.
Threats to my team:
Liligant: This thing is a huge problem to my team only countered medicham which can fake out and bullet punch risking the min/max damage shenanigans. My other "counter” to this thing is munchlax who can Whirlwind it but must be wary of boosted giga drain which will restore its hp.
Whimsicott: A HUGE problem to my team since i lack a magic bouncer or magic guard user, the best thing to counter it is my sceptile that will need to risk the possible stun spore that will cripple my sceptile. When i saw this thing on the team preview i need to set up toxic spikes at all cost no matter what.
Moltres: With Stealth rocks it becomes more easy to manage but without them i am screwed. I OHKOs Sceptile, Medicham and Escavalier with the correct moves.
Past members
Munchlax @ Eviolite Ability: Thick Fat
76 HP / 200 Def / 232 SpD Nature: Calm
~ Rest
~ Sleep Talk
~ Body Slam
~ Whirlwind
When I looked there wasn't bulky fire types on RU I choose this guy, it can tank hits and phase off the opponents, even a CB adamant Stone Edge coming from Entei has only a 43.75% to 2 KO after SR. He also tanks every special hit coming from every single poke on the RU tier.
Body Slam can 2 OHKO every Cryogonal variant (bar physically defensive one) which is the main rapid spinner on the tier (Screw Sandslash). Whirlwind is for phazing and rest + sleep talk for status immunity and semi reliable recovery.