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RU Offense (First RU RMT)

Discussion in 'BW Other Teams' started by PTJon7, May 12, 2013.

  1. PTJon7


    Dec 29, 2012
    The Team
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    I've dabbled in RU on and off for a while, but without significant amounts of success. I was inspired to get back into it after seeing Pkn Range6's RMT "Scraggy got Swag". I incorporated some things I've enjoyed using in UU (Amoonguss, Golurk, Omastar, & Gallade) as well as some things that seemed like solid members of the tier. To my surprise this team turned out pretty dang good, and has been winning me games pretty consistantly. I'm always looking for ways to improve however, as I still don't know the ins and outs of this tier as well as UU. Here's the team:

    Entei @ Choice Scarf
    Trait: Pressure
    EVs: 252 Spd / 252 Atk / 4 SDef
    Adamant Nature
    • Flare Blitz
    • Stone Edge
    • Iron Head
    • ExtremeSpeed

    I chose Entei most to patch up the Ice weakness this team has but also because I felt like the team needed a revenge killer/Scarfer. In some ways I would prefer to have something like Rotom-Mow in this slot but Entei's Fire typing its pretty important for this team. Moves are standard as far as I know, but I honestly doubt I'll ever use Iron Head in a battle. If anyone has an idea on a different Choice Scarf user that resists Ice I'd love to hear it, and I'd be sure to try it out.

    Omastar @ White Herb
    Trait: Swift Swim
    EVs: 252 Spd / 252 SAtk / 4 HP
    Modest Nature
    • Surf
    • Ice Beam
    • Hidden Power [Grass]
    • Shell Smash

    Omastar is the first of two set up sweepers on this team. Omastar's nice resistances and natural physical bulk make setting up with it pretty easy in a lot of game, and the results are always destructive. HP Grass is pretty much only for Quagsires and other bulky Waters that would otherwise have an easy time stopping Omastar from sweeping. My main game plan for Omastar is to get rid of anything that could potentially outspeed it, like Scarf users pokemon with Unburden, then proceed to set up and try to sweep. After a Shell Smash few things can stand up to Omastar, especially against most offensively based teams.

    Rhydon @ Eviolite
    Trait: Rock Head
    EVs: 84 Spd / 88 HP / 252 Atk / 84 SDef
    Adamant Nature
    • Earthquake
    • Rock Blast
    • Megahorn
    • Stealth Rock

    With a plethora of resistances, great bulk, high attack, and good coverage, it's easy to see why Rhydon is on this team. I've chosen Rock Blast over Stone Edge to easily deal with things like Lead Aerodactly, Accelgor, and Ninjask. Megahorn is for hitting Grass types switching in on Rhydon and Slowkings that Rhydon outspeeds. Besides the EVs I really don't think anything needs changing on Rhydon, its a really solid member of this team.

    Golurk @ Leftovers
    Trait: Iron Fist
    EVs: 252 Atk / 252 Spd / 4 SDef
    Adamant Nature
    • Shadow Punch
    • Earthquake
    • Drain Punch
    • Ice Punch

    Golurk is a great way to deal with the various Fighting types of the tier. Being immune to Fighting and resistant to Rock makes it pretty easy for Golurk to switch in on Fighting types and take them out with a powerful Earthquake or Shadow Punch. I'm not sure if Golurk really needs 252 Speed EVs, I just maxed it's speed to make it as offensive as possible. Even without HP EVs Golurk still manages to be pretty impressively bulky however. I've chosen Iron Fist over No Guard+Dynamic Punch due to my general hatred of Dynamic Punch and the confusion it causes, and because Iron Fist boosts 3 out of 4 of Golurk's attacks.

    Amoonguss @ Black Sludge
    Trait: Regenerator
    EVs: 252 SAtk / 248 HP / 8 Spd
    Modest Nature
    • Giga Drain
    • Sludge Bomb
    • Hidden Power [Fire]
    • Spore

    Amoonguss is a really excellent pokemon, and is one of the most valued members of the team. I like to have Black Sludge over a Life Orb to increase Amoonguss' general longevity, but the power boost would be beneficial sometimes. Amoonguss is my go to guy for the various bulky Water types this team faces, and can easily deal with pretty much all of them. I've given it 8 Speed EVs just for general speed creeping and to ensure I outspeed any Slowkings Amoonguss comes up against.

    Gallade @ Lum Berry
    Trait: Justified
    EVs: 252 HP / 60 Spd / 196 Atk
    Adamant Nature
    • Drain Punch
    • Psycho Cut
    • Shadow Sneak
    • Swords Dance

    Bulky Swords Dance Gallade is really excellent, and is probably the most valued member of this team. I decided HP investment was more important than max attack, and I think it has payed off a lot of times. Gallade's special bulk is quite something and I'm often caught off guard by how bulky Gallade really is. I've opted for a Lum Berry over a Life Orb to make Gallade's setting up easier against things like bulky Waters and Amoonguss, and just because having something with a Lum Berry on a team can often be quite useful.

    That's all I've got, I'd love any input and advice I can get. Thanks for reading!
  2. FreeButter


    Jul 25, 2012
    Nice team dude! There are a few things here-and-there of changes that might help out a lot.

    Entei is base 100 Spd and out-speeds almost all of the RU mons. If you switch Choice Scarf to Choice Band, you can get more bang for your buck. ESpeed would be more powerful, making it better of a revenge killer. Or instead of CB, you can run Flame Charge instead. It gets Entei faster, making him a speedy sweeper and being able to switch up moves.

    Omastar you could switch Hp Grass for Earth Power so you can have a bit more SAtk and can still cover many of the RU metagame. Also changing Modest to Timid can help out-speed more mons and go faster than it's slower brothers easier.

    Rhydon's Ev's look random, Spd doesn't really help him, for he is slow as well. SAtk moves he cannot take well or one at all, so changing the Ev's to 252 Def/ 200 Hp/ 56 Atk can help greatly and be able to set up SR against physical mons easier.

    Changing 252 Spd to 252 Hp on Golurk will help greatly.

    I notice one of the issues of your team is that it's very weak to SAtk moves, and Amoongus can easily solve that issue. If you change Amoongus's Ev's to 252 Hp/ 232 SDef/ 24 SAtk, and change it's nature to Calm, you pretty much cover this weakness.

    Got nothing for Gallade.

    And that is pretty much it.
  3. PTJon7


    Dec 29, 2012
    Hey thanks for the quick rate! After testing out Scarf Entei I gotta agree with you, Band is the way to go. What would Earth Power hit that the combination of Surf and Ice Beam not hit? I feel HP Grass is important to beat bulky Water types, but I may be missing something.

    The EVs are just what Smogon recommended, so I assumed it was for a good reason. I'd really prefer to keep Rhydon powerful, but a defensive set may help the team out in some situations. Like Rhydon I use Amoongus for sweeping/bulky offense and much as taking hits, so I'm kind of hesitant of turning it into a wall.

    Once again thanks for all the advice, I really appreciate it.
  4. chandelarvitar


    Nov 25, 2012
    Hey PTJon, this is a really cool team and welcome to RU (which is ironic because this is my first post lol). A couple things:

    Change Entei to a Scarfed Emboar. Emboar is one of the best scarfers out there at the moment. Having a scarfer is very important in RU to pick off grass threats that Entei does, but Emboar does it much better. For starters, it has a better movepool that grants it moves such as superpower and wild charge (which gives it coverage that entei would die for). Secondly and most importantly, its secondary typing grants it neutrality to rocks, assuring that it will be around throughout the match since you have no spinner. Third, Emboars usually run Sleep Talk to act as a permanent counter to RU's large amount of sleep-inducers (lilligant, amoonguss, smeargle, and the rare jynx).

    Second, I'd change Golurk's EVs to 156 HP / 252 Atk / 100 Spe/B] in order to maintain bulk to counter Galvantula and enough speed to outspeed Lanturn.

    Third, your team is weak to fire types with HP grass, such as Moltres, Entei, Typhlosion, and Magmortar. I would suggest changing Rhydon altogether to a Specially defensive Regirock. Since you already have a ground type, it helps to have typing diversity all while checking some of the biggest fire type hitters in the tier. Through Regirock and Emboar, handling these threats becomes a lot easier! Also, the paralysis support it gives Gallade and Omastar is crucial.

    Golurk @ Leftovers
    Trait: Iron Fist
    EVs: 156 HP / 252 Atk / 100 Spd
    Adamant Nature
    - Shadow Punch
    - Earthquake
    - Drain Punch
    - Ice Punch

    Emboar @ Choice Scarf
    Trait: Blaze
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Flare Blitz
    - Superpower
    - Wild Charge
    - Sleep Talk

    Regirock @ Leftovers
    Trait: Clear Body
    EVs: 252 HP / 252 SDef / 4 Def
    Careful Nature
    - Rock Slide
    - Earthquake/ Drain Punch
    - Stealth Rock
    - Thunder Wave

    Overall, the team is very solid and I love seeing bulky Gallade! Good luck! (you're free to tell me how to rate better as well since I'm new to Smogon)

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