I've always been really interested by RU, I feel like you can be much more creative with your
teams in the lower tiers. I play RU very little, but seeing that a suspect test was going on drove me to try and get back into the tier. I've used 2/3 of the pokemon on this team to great success in UU already, so I figured that they would work even better in RU. I'd say this team's biggest weakness is Electric typing, if Golurk is gone then Electric types can hit half my team super-effectively and force me to rely on Escavalier to take them out. As I'm posting this I'm currently #13 on the Suspect ladder, with a record of 29-5. I feel like a lot of my games were just easy wins against poor players, I'm pretty sure most high level RU players would beat me. So that's why I'm here, I'd love any input, advice, or criticism I can get, I want to make this team as good as possible. Thanks!
The Team
Crustle
Trait: Sturdy
EVs: 252 Atk / 252 Spd
Lonely Nature
- X-Scissor
- Rock Blast
- Stealth Rock
- Spikes
Custap Crustle is my favorite suicide lead in both RU and UU thanks to it's good offensive presence, access to both Stealth Rock and Spikes, and the fact that it isn't entirely dependent on speed to set up it's hazards. Crustle is also a great answer to any Snovers that may be leading in a battle, as Rock Blast can 2-shot any Snover with a Focus Sash. X-Scissor lets Crustle hit a lot of things neutrally and do some decent damage to Slowking or Uxie. The EV spread is to minimize Crustle's bulk and make sure that he gets knocked down to Custap range.
Crawdaunt
Trait: Adaptability
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Waterfall
- Crunch
- Superpower
- Endeavor
Choice Band Crawdaunt is the team wall breaker, boasting an attack stat of 744 after factoring in Adaptability and Choice Band. Waterfall and Crunch are literally the only moves I have ever used on Crawdaunt, Superpower is there just because it's an attack and Endeavor is there because I can't think of anything else better to put there. I think CB Crawdaunt is just really cool and effective but I'm willing to bet there may be better wallbreakers out there. I'd be willing to try out pretty much anything that gets suggested.
Braviary
Trait: Defiant
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Brave Bird
- Return
- Superpower
- U-turn
Braviary is one of my favorite 5th Gen pokemon, I think it just looks absolutely awesome. Flying is a pretty powerful offensive typing in RU, and Braviary can abuse this to it's full extent by spamming STAB Brave Birds. Return is for solid secondary STAB coverage on things that may resist Brave Bird, Super Power is mainly for revenging Steel types, and U-Turn is to grab the team some momentum. Defiant is pretty sitational but can be really useful in certain situations, especially against Qwilfish.
Slowking
Trait: Regenerator
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
- Surf
- Psyshock
- Nasty Plot
- Trick Room
Nasty-Room Slowking is a pretty awesome threat in RU. I Nasty Plot with it very little but it sets up Trick Room at least once a game usually. Being one of the two members of the team with actual bulk I rely on it quite often to take a hit, but thanks to it's great bulk and access to Regenerator that usually isn't a problem. Trick Room is one of my favorite offensive strategies just because it can screw up opposing offensive teams so much. I mainly use Escavalier to sweep under Trick Room but it really just comes down to match ups and what works best for each game.
Escavalier
Trait: Overcoat
EVs: 248 HP / 252 Atk / 4 SDef / 4 Spd
Adamant Nature
- Megahorn
- Iron Head
- Substitute
- Swords Dance
I saw Sub-Swords Dance Escavalier posted somewhere on the RU forums and I figured I might as well try it out. Escavalier is my premier offensive Hail counter thanks to it's resistance to Ice, immunity to Hail damage, and access to very powerful STAB attacks. Its very rare for me to actually set up a Swords Dance with Escavalier, I often wonder if I'm better off doing something like Sub-3 Attacks or just going with a CB set instead. Setting up a Sub is pretty easy a lot of the time thanks to Escavalier's awesome bulk.
Golurk
Trait: Iron Fist
EVs: 128 HP / 252 Atk / 4 SDef / 124 Spd
Adamant Nature
- Shadow Punch
- Earthquake
- Ice Punch
- Drain Punch
Golurk is the team's spin blocker, Fighting counter, and all around good tank. 124 Speed EVs lets it outspeed uninvested base 70's, but I'm not really sure if that much speed is that necessary. I've also used 252 Speed before which can sometimes be nice but I feel like the team could use some more bulk. Golurk's attacks give it great coverage, with 3/4 of them getting boosted by Golurk's ability Iron Fist. Golurk is my go-to guy whenever I'm up against a Fighting type, as most lack any good ways to deal with him.