tehy
Team around OTR Bronzong
Team around OTR Bronzong
Bronzong @ Mental Herb
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Gyro Ball
- Explosion
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 30 Atk / 30 SpA / 1 Spe
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Substitute
Escavalier @ Choice Band
Ability: Overcoat
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Pursuit
- Megahorn
- Knock Off
- Iron Head
Rhyperior @ Life Orb
Ability: Solid Rock
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
- Swords Dance
- Earthquake
- Stone Edge
- Megahorn
Whimsicott @ Life Orb
Ability: Prankster
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Giga Drain
- Moonblast
- Memento
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Leaf Storm
- Trick
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Gyro Ball
- Explosion
Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 30 Atk / 30 SpA / 1 Spe
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Substitute
Escavalier @ Choice Band
Ability: Overcoat
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Pursuit
- Megahorn
- Knock Off
- Iron Head
Rhyperior @ Life Orb
Ability: Solid Rock
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
- Swords Dance
- Earthquake
- Stone Edge
- Megahorn
Whimsicott @ Life Orb
Ability: Prankster
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Giga Drain
- Moonblast
- Memento
Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Leaf Storm
- Trick
Of course, started off with OTR Bronzong since that was the request. Next mon I went with was Mega Camerupt, seeing as nothing in RU really appreciates taking a Sheer Force boosted hit coming off a base 145 Special Attack. Substitute is the final move of choice in this case since it enables you to get up a sub on bulky Steels that you tend to switch this into to possibly put in work after Trick Room ends or block a revenge kill or attack etc, and it also works pretty well with another part of this team which I am going to touch on later. Next up, we have Banded Escavalier, which was something I wanted to use so much seeing as how it takes care of bulky Psychics that Mega Camerupt can really struggle with really well by Pursuit trapping them and rendering them unable to switch in or just straight up killing them, preventing them from becoming an annoyance later on in the game. Next up, we have Swords Dance Rhyperior which can really put in a lot of work given the chance to set up, which also works well with the part of the team I am going to touch on later. Megahorn in the last slot to hit Cresselia for a ton and actually OHKO'ing after rocks, which is pretty nice. Whimsicott goes on as the second last member of the team, due to it being able to check Fighting really well and having a really interesting move that was what I was going to touch on. Memento. Due to Prankster, Memento still goes first in Trick Room (unless my mind's messing with me), and it can give Mega Camerupt a free sub, or Rhyperior a free SD, which can go a long way. Wanted to use a more offensive variant which does work at times but the defensive one is worth a try. And finally, we have Scarf Rotom-Mow for a possible speedy wincon and also to function as a Mega Steelix check that can also generate momentum for the team at the same time.
Other Options
Earthquake > Gyro Ball on Bronzong - Honestly the better choice in my opinion, but since you requested for Gyro Ball, I left it as it was in the importable, but definitely give Earthquake a try
Heatproof > Levitate on Bronzong - Can give opportunities to set up Trick Room seeing as people might lead off with their Fire types seeing Bronzong in team preview, since it tends to be a lead rocker on teams, applying a lot of pressure on you to switch or sack Bronzong, and since Bronzong tend to carry Levitate most of the time, it may catch them off guard and allow you to get up a free room and boom on the switch-in or on the fire type
Encore > Moonblast and Leftovers / Mental Herb > Life Orb on Whimsicott - Basically what I was talking about, the defensive variant of Whimsicott, which can help it last longer to set up room and Encore can be pretty nice to stop stuff like Slurpuff if ever needed, and if you choose to go the defensive route, Life Orb isn't going to be useful anymore since it only boosts Giga Drain and Leftovers can be nice for turn per turn recovery and Mental Herb can block Taunt to set up room
Other Options
Earthquake > Gyro Ball on Bronzong - Honestly the better choice in my opinion, but since you requested for Gyro Ball, I left it as it was in the importable, but definitely give Earthquake a try
Heatproof > Levitate on Bronzong - Can give opportunities to set up Trick Room seeing as people might lead off with their Fire types seeing Bronzong in team preview, since it tends to be a lead rocker on teams, applying a lot of pressure on you to switch or sack Bronzong, and since Bronzong tend to carry Levitate most of the time, it may catch them off guard and allow you to get up a free room and boom on the switch-in or on the fire type
Encore > Moonblast and Leftovers / Mental Herb > Life Orb on Whimsicott - Basically what I was talking about, the defensive variant of Whimsicott, which can help it last longer to set up room and Encore can be pretty nice to stop stuff like Slurpuff if ever needed, and if you choose to go the defensive route, Life Orb isn't going to be useful anymore since it only boosts Giga Drain and Leftovers can be nice for turn per turn recovery and Mental Herb can block Taunt to set up room