Alright, I guess it's time to cover stuff:
Heliolisk: Yeah, tbh, I haven't seen this thing in a while. And tbh, I don't see a reason to run Heliolisk outside of Rain or if you absolutely need a Water immunity. Heck, even Rotom-C resists Water, so the immunity is only useful if you just have a hatred for Scald burns tbh. It's got great Speed and Special Attack, but Jolteon is faster, marginally stronger, and has slightly better bulk (somehow) Heliolisk was great when Jolteon wasn't around, but now that it is, Helio really doesn't have much use. Definitely needs to be moved down to
C+.
Gallade: Gallade is basically a bulkier Hitmonlee with Psychic STAB to screw over Poison-types. Outside of beating Poison-types that Hitmonlee generally struggles with, there isn't a big reason to run Gallade right now. I mean, bulky SD is nice, but Virizion and Cobalion can generally take a hit easily enough. Bulk Up sets can be really annoying, but most teams have a way around it. It can run Assault Vest, but Druddigon, Slowking, and Escavalier are generally better. Gallade is useful, but just outclassed rn for the most part. I feel B- is too low for it, but a move down to
B probably wouldn't hurt anything.
Golbat: Not too sure on the SpDef vs. PhysDef argument, but Golbat is definitely cool right now. Anything that can stop Yanmega without getting screwed by Dugtrio is rly good atm. Defog is a definite pro as is Infiltrator Toxic. It has recovery in Roost as well! And if you're willing to give up offensive presence, you can slap on U-turn to build momentum. Definitely deserving of
B rank.
Weezing: I haven't seen it much, but when I have seen it, it's been kind of annoying. The thing is, Weezing is able to set Toxic Spikes with ease on most physical attackers, while letting them wear down just about any special attacker not named Moltres or Yanmega (it can catch the latter with a burn upon switch-in) Honestly, if your primary special attacker isn't Moltres (specifically one with Roost) then Weezing stands a pretty good chance of outlasting them and proceeding to wall most of your physical attackers. I've gotten to the point where I run Zen Headbutt on Virizion with one of my teams just due to how hard it is for me to beat this thing. It lacks reliable recovery, but Pain Split and good defensive synergy with Aromatisse get it by. It also gets Clear Smog, so good luck setting up on it.
B+ worthy imo
Doublade: Spirit covered the versatility aspect, but there's another aspect I want to focus on. Doublade IS hazards offense right now. You can come at me with the hazard setters, the wallbreakers, the amazing late-game sweepers. No, don't come at me with that. Hazards offense is as good as it is because of Doublade. It matches up incredibly well with every spinner in the tier except for Sandslash (which is as viable as it is because it beats Doublade so easily) and Claydol (which sucks) On top of this, it can take advantage of those hazards and sweep with Swords Dance, so it doesn't bog down these teams one bit. You can argue the vulnerability to Fire-types, but is it really that vulnerable to them? Shadow Claw + Shadow Sneak KOes Moltres if it tries to switch-in with Rocks up. Delphox is weak to Ghost. Full physical variants of Emboar have to commit suicide to beat Doublade. It also uses Aromatisse, arguably the best wall in the tier, as pure setup fodder. It fits on any team, has great sweeping and tanking potential, and (imo) defines Hazards Offense in RU. That makes it worthy of
S rank imo