S0L1D G0LD and P2X7 flash

Someoneelse

Why am I here?
1v1 LC singles
All standard
2 hour dq sans overnights

S0L1D G0LD:
pehk.png

Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shed Skin

Stats:

HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 3/6
MC: 0
AC: 3/5

Moves:

Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon

Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)

Ice Beam (*)
Protect
Thunderbolt (*)
Double Team
Rest
Scald
Thunder Wave (*)
Substitute (*)
Dazzling Gleam (*)

Aqua Tail
Dive
Endure
Sleep Talk
Wild Charge
Spr_4h_116.png

Paduk (Horsea) (M)
Nature: Mild
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Swift Swim

Sniper

Damp (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
AC: 2/5

Moves:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubble Beam
Agility
Brine
Hydro Pump
Dragon Pulse

Disable
Outrage
Muddy Water
Razor Wind
Signal Beam

Toxic
Ice Beam
Protect
Rain Dance
Rest
Sleep Talk

Bide
Bounce
Dive
Endure

P2X7:
fletchling.png

Fletchling [Ya] (M)
Nature: Naive (+15% Spe, +18% Accuracy, -1 Sp.Def)
Type: Normal/Flying
Normal: Normal STAB, +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB, immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive.
Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single-target moves that hit Pokemon on the field regardless of position.

Abilities:

Big Pecks: (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its Defense stage drops after a boost is also halved from once every round to once every two (2) rounds.

Gale Wings (HA Locked): (Passive) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 2
Sp.Def: Rank 1 (-)
Spe: 72 (71.3) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level-Up:
Tackle
Growl
Quick Attack
Peck
Agility
Flail
Roost
Razor Wind

Egg Moves:
Quick Guard

TM Moves:
Taunt
Protect
Double Team
Rest
Thief
Overheat
Sleep Talk
U-Turn
Fly
Spr_4d_198_m.png

Murkrow [Corvus] (M)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)
Type: Dark / Flying
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is increased by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (HA Locked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 2
Spe: 79 (79.1) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 2/6
MC: 0
AC: 2/5

Moves:

Level-Up:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Torment

Egg Moves:
Brave Bird
Confuse Ray
Perish Song
Psycho Shift
Whirlwind

TM Moves:
Protect
Psychic
Double Team
Steel Wing
Thunder Wave

Tutor Moves:
Heat Wave
Spr_4h_129_m.png

Magikarp [Jiaolong] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action energy cost to 5.

Abilities:

Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (HA Locked): (Passive) These Pokemon are easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 1
Sp.Def: Rank 1
Spe: 69 (69.5) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 3/6
MC: 9
AC: 3/5
KOC: 1

Moves:

Level-Up:
Splash
Tackle

Tutor:
Bounce

Other:
Bubble
Reversal
Dragon Rage
Hydro Pump

Order:
S0L1D G0LD sends out
P2X7 sends out and orders
S0L1D G0LD orders
I ref
 
Spr_4h_129_m.png

Magikarp @ Exp. Share

Hydro Pump - Hydro Pump - Hydro Pump
IF Protowatt uses Mirror Coat, use Reversal that action instead.
IF Protowatt is under the effects of a successful P/E move when you would act, Chill that action instead.
 
Pre-Round

Field: Nothing

S0L1D G0LD
Protowatt (M) @ Exp. Share
pehk.png

HP: 80
EN: 100
Ranks: 2/1/2/0/110
Size / Weight: 1 / 1
Ability: Trace | Magic Guard
Other: +28% Accuracy

P2X7
Magikarp (M) @ Exp. Share
Spr_4h_129_m.png

HP: 80
EN: 100
Ranks: 1/3/1/1/69
Size / Weight: 1 / 2
Ability: Swift Swim
Other: -10% Evasion

Round One

Action One

Protowatt: Me First (-10EN)
Crit: <=625
=9175 (N)
Magikarp: [(11*1.5)+3+3-1.5]*0.67
=14HP

Magikarp: Hydro Pump (-7EN)
Hit: <=8000
=1763 (Y)
Crit: <=625
=8070 (N)
Protowatt: [11+3+1.5-0]*0.67
=10.333HP

Action Two

Protowatt: Scald (-5EN)
Crit: <=625
=9417 (N)
Magikarp: [8+3+3-1.5]*0.67
=8.333HP
Burn: <=3000
=9523 (N)

Magikarp: Hydro Pump (-11EN)
Hit: <=8000
=6890 (Y)
Crit: <=625
=8871 (N)
Protowatt: [11+3+1.5-0]*0.67
=10.333HP

Action Three

Protowatt: Me First (-10EN)
Crit: <=625
=8317 (N)
Magikarp: [(11*1.5)+3+3-1.5]*0.67
=14HP

Magikarp: Hydro Pump (-15EN)
Hit: <=8000
=8339 (N)
Magikarp's attack missed.

Summary:
Protowatt: -21HP, -25EN
Magikarp: -36HP, -33EN

Post-Round


Field: Nothing

S0L1D G0LD
Protowatt (M) @ Exp. Share
pehk.png

HP: 59
EN: 75
Ranks: 2/1/2/0/110
Size / Weight: 1 / 1
Ability: Trace | Magic Guard
Other: +28% Accuracy

P2X7
Magikarp (M) @ Exp. Share
Spr_4h_129_m.png

HP: 44
EN: 67
Ranks: 1/3/1/1/69
Size / Weight: 1 / 2
Ability: Swift Swim
Other: -10% Evasion
 
pr1v.png

"While I would love to stay and fight longer, I must leave soon, so lets wrap this up."

Zap Cannon - Thunderbolt - Thunderbolt
If Zap Cannon misses a1, push back.
 
Reversal - Möbius Lunge (Reversal + Reversal combo) - Cooldown (Reversal + Reversal combo)
IF Zap Cannon misses a1, use Reversal a2 and Reversal + Reversal combo a3.
 
Pre-Round

Field: Nothing

S0L1D G0LD
Protowatt (M) @ Exp. Share
pehk.png

HP: 59
EN: 75
Ranks: 2/1/2/0/110
Size / Weight: 1 / 1
Ability: Trace | Magic Guard
Other: +28% Accuracy

P2X7
Magikarp (M) @ Exp. Share
Spr_4h_129_m.png

HP: 44
EN: 67
Ranks: 1/3/1/1/69
Size / Weight: 1 / 2
Ability: Swift Swim
Other: -10% Evasion

Round Two

Action One

Protowatt: Zap Cannon (-8EN)
Hit: <=8800
=6461 (Y)
Crit: <=625
=6588 (N)
Magikarp: [12+3+3-1.5]*1.5
=24.75HP
Magikarp was Paralysed (25%).

Magikarp: Reversal (-6EN)
Paralysis: <=2500
=9957 (N)
Crit: <=625
=2958 (N)
Protowatt: [8+1.5-1.5]
=8HP

Action Two

Protowatt: Thunderbolt (-6EN)
Crit: <=625
=8106 (N)
Magikarp: [10+3+3-1.5]*1.5
=21.75HP
Magikarp fainted.

Post-Round

Field: Nothing

S0L1D G0LD
Protowatt (M) @ Exp. Share
pehk.png

HP: 51
EN: 61
Ranks: 2/1/2/0/110
Size / Weight: 1 / 1
Ability: Trace | Magic Guard
Other: +28% Accuracy

P2X7
Magikarp (M) @ Exp. Share
Spr_4h_129_m.png

HP: KO
EN: KO
Ranks: 1/3/1/1/69
Size / Weight: 1 / 2
Ability: Swift Swim
Other: -10% Evasion, Paralysed (25%) KO

Prizes:
S0L1D G0LD: 1CC
Protowatt: 1EC, 3MC, 1AC, 1KOC

P2X7: 1CC
Magikarp: 1EC, 3MC, 1AC

Someoneelse: 3UC
 
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