S0L1D G0LD vs Geodude6 in some kind of swamp

The Rules said:
2v2 LC Freshmon Singles
3 day dq
All abilities
Training items
2 subs
Unlimited chills
2 recoveries
Switch = idgaf
Arena: Duskfell Marsh (see below)
Arena: Duskfell Marsh
Field Type: Water/Ground/Dark/Poison
Complexity: Moderate
Format: All

Restrictions: None

Description:
"You come upon a murky, stagnant lake in the center of a clearing. It appears that no one has been here for years, and it has an eerie feel to it not quite felt elsewhere."

The marsh is surrounded by a dense toxic overgrowth, adding 1 BAP and a 20% poison chance onto all grass type moves that require an external plant source, but inflicting 3 damage onto any non amphibious (frog pokemon etc) poison or steel typed users. The noxious fumes that fill the air inflict 1 point of damage every action to non water, poison, or steel typed Pokemon. Because of the quality of the pond, all water type moves that require an external water source receive 1 extra BAP, a 30% chance to corrode steel types, and a 10% toxic poison chance, but poison all Pokemon who do not receive stab on the move or are otherwise immune to poison. Lastly, several corpses have over the years been thrown into the marsh, preserved in their murky grave. This causes there to be a random 10% chance for either combatant not of the dark or ghost type to become taunted for 3 actions at the end of each round. Finally, there is a constant light drizzle in the arena, which increases all water type move's BAP by one, and lowers all fire type move's BAP by one, which, coupled with the innate night surrounding the clearing, prevent moves dependent on sun from being used.

S0L1D G0LD's team:
jv9d.png

Honedge (Infinty Blade)[M]
Nature: Brave
Type:
Ghost/Steel

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

No Guard: Type: Passive

This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Pokemon with this ability: Machop, Machoke, Machamp, Karrablast, Golett, Golurk, Aurumoth.

Stats:


Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24.34 (24) (-15% speed -10% evasion flat)
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/0
Moves:

Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace

Destiny Bond
Wide Guard

Brick Break
Shadow Ball
Flash Cannon
Protect
Rock Slide
Reflect
Double Team
Toxic

h7yo.png

Froakie (復讐) [M]
Nature: Hasty
Type:
Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent: Type: Passive

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott

Protean (DW Locked): Type: Toggle

When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja


Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+23% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Moves:

Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling

Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Taunt
Blizzard
Grass Knot
Surf
Substitute

8xok.png

Tempest (Yanma) (M)
Nature: Modest
Type: Bug/Flying
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).


Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:


Speed Boost:

Type: Passive

Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Compoundeyes:

Type: Passive

This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Frisk: (DW Locked)

Type: Passive

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Foresight
Quick Attack
Double Team
Sonic Boom
Hypnosis
Detect
Supersonic

U-Turn
Dream Eater
Giga Drain
Substitute
Toxic

Faint Attack
Feint
Reversal
Signal Beam
Whirlwind

Yes, the hide tag on Yanma is honestly part of the message I was sent.

Geodude6's team:
498.gif

Tepig (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire
Abilities: Blaze, Thick Fat (HA locked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 2
Spe: 39-
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Body Slam
Covet
Heavy Slam
Magnitude
Yawn

Sunny Day
Protect
Solarbeam
Fire Blast
Wild Charge

Endeavor
Heat Wave
Superpower
fletchling.png

Fletchling (F)
Nature: Quirky
Type: Normal/Flying
Abilities: Big Pecks, Gale Wings (HA locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 62
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks
Tackle
Growl
Quick Attack
Peck
Agility
Flail
Roost
Razor Wind

Quick Guard

Taunt
Protect
Double Team
Rest
Thief
Sleep Talk
U-Turn
Substitute
Fly

S0L1D G0LD sends out/equips.
Geodude6 sends out/equips/orders.
S0L1D G0LD orders.
I ref.
 
70xaq1_th.png

"Rise, 復讐.."

h7yo.png

"I do this for the honor of my people."

Sending out Froakie @Nothing as my exp share claim has yet to go through.
 
70xaq1_th.png

"You have trained for this."

h7yo.png

"
あなたの罪のためのフリーズ ! "

Blizzard - Substitute (15 Hp) - Blizzard
If fletchling is frozen a1 and remains frozen a2 switch a2 to Blizzard + Blizzard combo, and a3 to Cooldown (if this is illegal disregard it.)
If
 
Pre-round:

h7yo.png

Froakie [復讐] (M)
HP
: 90
Energy: 100
Stats: 2/1/3/2/82
Abilities: Torrent
Other: +23% Accuracy

fletchling.png

Fletchling (F)
HP
: 90
Energy: 100
Stats: 2/2/2/2/62
Abilities: Big Pecks
Other: None

The battle begins as S0L1D G0LD sends out 復讐-Froakie and Geodude6 sends out Fletchling. Froakie starts off the round by blasting its foe with a Blizzard of cold air and snow, even though marshes don't usually get cold enough for that, as Fletchling Flies high into the air before diving back down to strike its attacker with its beak, then Flies back up as Froakie creates a small doll to Substitute for it, protecting it as Fletchling swoops down and claws at the substitute with its talons. Fletchling then Flies into the air one more time; however, Froakie manages to hit it with another Blizzard on its way up before Fletchling dives back down and breaks its foe's substitute with its beak, gliding back to its original position after that; however, the poisonous fumes from the swamp are starting to affect Fletchling...prolonged exposure can't possibly be a good thing...
Nature: Hasty
Action 1:
Froakie used Blizzard
[to hit <9300] 7322 yes
[to crit <625] 6104 no
[to freeze <1000] 2386 no
[(11 + 4.5 - 3) * 1.5] = 18.75 damage
-8 energy

Fletchling flew into the sky

Fletchling used Fly
[to crit <625] 4240 no
(9 + 3 + 3 - 1.5) = 13.5 damage
-10 energy

Action 2:
Froakie used Substitute
Froakie created a Substitute (-15 HP)
-18 energy

Fletchling flew into the sky

Fletchling used Fly
[to crit <625] 7618 no
(9 + 3 + 3 - 1.5) = 13.5 damage
-14 energy

Action 3:
Froakie used Blizzard
[to hit <9300] 7129 yes
[to crit <625] 8984 no
[to freeze <1000] 9595 no
[(11 + 4.5 - 3) * 1.5] = 18.75 damage
-8 energy

Fletchling flew into the sky

Fletchling used Fly
[to crit <625] 3518 no
(9 + 3 + 3 - 1.5) = 13.5 damage
The substitute disappeared
-18 energy

[to taunt Froakie <1000] 5138 no
[to taunt Fletchling <1000] 6783 no

Post-round:

h7yo.png

Froakie [復讐] (M)
HP
: 61
Energy: 66
Stats: 2/1/3/2/82
Abilities: Torrent
Other: +23% Accuracy

fletchling.png

Fletchling (F)
HP
: 49
Energy: 58
Stats: 2/2/2/2/62
Abilities: Big Pecks
Other: None

S0L1D G0LD orders.
Geodude6 orders.
I ref.
 
Last edited:
70xaq1_th.png

"Now, do it! Take his essence for your own."

jv9d.png

"A shame, such a worthy adversary. You could've joined me. But your soul shall do just as well."

70xaq1_th.png

"Cut the crap, Honedge."

jv9d.png

"Fine."

Reflect - Rock Slide - Flash Cannon
If taunt is used , switch actions to Rock Slide - Flash Cannon - Rock Slide
If U- turn is used, switch actions to Rock Slide - Rock Slide - Flash Cannon

Also, as a note to the ref, I am basing my orders on the assumption that no guard also ignores protective/evasive and damaging/evasive moves' states of invulnerability. If I am wrong in this matter, I would like a reorder.
 
Also, as a note to the ref, I am basing my orders on the assumption that no guard also ignores protective/evasive and damaging/evasive moves' states of invulnerability. If I am wrong in this matter, I would like a reorder.
If I remember correctly, No Guard hits through all of those except for Protect/Detect, so take that as you may.
 
If I remember correctly, No Guard hits through all of those except for Protect/Detect, so take that as you may.
Ok, I just assumed since, I think, ingame I hit through protect with a machoke once, it would be the same. Thanks for clarification.
 
Fuck, I forgot to mention, my second sub takes priority. If you don't want to count it, that's fine, but whatever.

Also, I knew I should've picked brick break for a3 lol.
 
Pre-round:


jv9d.png

Honedge [Infinity Blade] (M)
HP
: 90
Energy: 100
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion, but it really doesn't matter because of No Guard
h7yo.png

Froakie [復讐] (M)
HP
: 61
Energy: 66
Stats: 2/1/3/2/82
Abilities: Torrent
Other: +23% Accuracy

fletchling.png

Fletchling (F)
HP
: 49
Energy: 58
Stats: 2/2/2/2/62
Abilities: Big Pecks
Other: None

Deciding that it's time for a change of plan, S0L1D G0LD recalls Froakie and sends out Infinity Blade-Honedge. Fletchling isn't bothered by the sudden change in opposition, though, and Taunts its foe into a frenzy, causing it to trigger a Rock Slide directly above it, dealing solid damage (no pun intended). Fletchling then dives at Honedge, striking it with its beak, before getting another Rock Slide dropped on it; however, it then makes an abrupt U-Turn and flies back to its starting position, where it settles down to Roost and rests for a bit. Honedge, however, isn't going to let its foe get away without a fight though, and fires a ball of light at Fletchling that crashes into it with a blinding Flash. As the round ends, Fletchling is recalled by Geodude6, who has a rather obvious choice on who to send in next.
Action 1:
Fletchling used Taunt
Honedge fell for the taunt
-10 energy

Honedge used Rock Slide
[to crit <625] 8655 no
[(8 + 6 - 3) * 1.5] = 16.5 damage
-6 energy

Action 2:
Fletchling used U-Turn
[to crit <625] 3643 no
[(7 + 3 - 6) * 0.44] = 1.76 damage
-5 energy

Honedge used Rock Slide
[to crit <625] 872 no
[(8 + 6 - 3) * 1.5] = 16.5 damage
-10 energy

Action 3:
Fletchling used Roost
+20 HP
-10 energy

Honedge used Flash Cannon
[to crit <625] 3053
[to lower special defense <1000] 4239 no
(8 + 3 + 3 - 3) = 11 damage
-5 energy

[to taunt Fletchling <1000] 9289 no

Fletchling went back to Geodude6

Post-round:


jv9d.png

Honedge [Infinity Blade] (M)
HP
: 88
Energy: 79
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion, but it really doesn't matter because of No Guard
h7yo.png

Froakie [復讐] (M)
HP
: 61
Energy: 66
Stats: 2/1/3/2/82
Abilities: Torrent
Other: +23% Accuracy

fletchling.png

Fletchling (F)
HP
: 22
Energy: 33
Stats: 2/2/2/2/62
Abilities: Big Pecks
Other: None

Geodude6 sends out/equips/orders.
S0L1D G0LD orders.
I ref.
 
Last edited:
Tepig will take a Lucky Egg.

Fire Blast~Heat Wave~Fire Blast
IF Honedge uses a p/e action successfully THEN use Defense Curl and push actions back.
 
You sir, highly overestimate my intelligence.

70xaq1_th.png

"We need to push the bill on this one, Honedge."

jv9d.png

"Strategy be damned!"

Rock Slide - Rock Slide - Fock Slide ( Rock Slide + Rock Slide )

Die tepig die.
 
Pre-round:


jv9d.png

Honedge [Infinity Blade] (M)
HP
: 88
Energy: 79
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion, but it really doesn't matter because of No Guard
h7yo.png

Froakie [復讐] (M)
HP
: 61
Energy: 66
Stats: 2/1/3/2/82
Abilities: Torrent
Other: +23% Accuracy


498.gif

Tepig (M)
HP
: 100
Energy: 100
Stats: 3/2/3/2/39
Abilities: Blaze
Other: None
fletchling.png

Fletchling (F)
HP
: 22
Energy: 33
Stats: 2/2/2/2/62
Abilities: Big Pecks
Other: None

After Fletchling's maneuver last round, Geodude6 sends in Tepig to continue the fight, who creates a Fiery kanji that it launches at its foe, dealing heavy damage before Honedge causes a Rock Slide above its attacker, pinning it underneath several boulders; however, Tepig crawls out from under the rocks and blasts Honedge with a Wave of hot air, leaving lasting burns that somehow inhibit its ability to deal damage with falling Rocks, but it attacks Tepig with said rocks anyway. Tepig then launches another Fiery kanji at Honedge, but its target hangs on, barely conscious, and triggers a massive landslide that crushes its porcine opponent underneath a wave of huge Rocks. As the battle takes its course, Tepig is slowly weakened from the toxic fumes coming from the swamp as well.
Action 1:
Tepig used Fire Blast
[to crit <625] 9027 no
[to burn <1000] 8251 no
[(11 + 3 + 4.5 - 3) * 1.5] = 23.25 damage
-7 energy

Honedge used Rock Slide
[to crit <625] 7735 no
[(8 + 6 - 3) * 1.5] = 16.5 damage
-6 energy

Action 2:
Tepig used Heat Wave
[to crit <625] 3699 no
[to burn <1000] 710 yes
[(10 + 3 + 4.5 - 3) * 1.5] = 21.75 damage
Honedge was burned
-6 energy

Honedge used Rock Slide
[to crit <625] 9307 no
[(8 - 3 + 6 - 3) * 1.5] = 12 damage
-10 energy

-2 HP (Honedge) [Burn]

Action 3:
Tepig used Fire Blast
[to crit <625] 1049 no
[to burn <1000] 6122 no
[(11 + 3 + 4.5 - 3) * 1.5] = 23.25 damage
-7 energy

Honedge used...Fock...Slide?
[to crit <625] 7905 no
[(18 - 3 + 6 - 3) * 1.5] = 27 damage
-56 energy

-2 HP (Honedge) [Burn]

[to taunt Tepig <1000] 6449 no

Post-round:


jv9d.png

Honedge [Infinity Blade] (M)
HP
: 14
Energy: 7
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion, but it really doesn't matter because of No Guard. Burned
h7yo.png

Froakie [復讐] (M)
HP
: 61
Energy: 66
Stats: 2/1/3/2/82
Abilities: Torrent
Other: +23% Accuracy



498.gif

Tepig (M)
HP
: 41
Energy: 80
Stats: 3/2/3/2/39
Abilities: Blaze
Other: None
fletchling.png

Fletchling (F)
HP
: 22
Energy: 33
Stats: 2/2/2/2/62
Abilities: Big Pecks
Other: None

S0L1D G0LD orders.
Geodude6 orders.
I ref.
 
Last edited:
Hey, just pointing out, the second sentence in the arena rules state that:

The Big-Ass Pretty Bitchin' Arena Rules said:
"The noxious fumes that fill the air inflict 1 point of damage every action to non water, poison, or steel typed Pokemon."

So tepig should be at 41 Hp, and fletchling at 22

Please fix, and thanks.

I will order after this.
 
<Geodude> a pokemon cannot switch if it used a combo last round A3, correct?
<Geodude> because it needs to cool down
<akela> a pokemon cannot voluntarily switch, geodude
<Geodude> k
<Geodude> that is what I needed to know

So since that isn't possible, I'll go first again just because I don't wanna wait.


Heat Wave
 
^ Fixed.

Pre-round:


jv9d.png

Honedge [Infinity Blade] (M)
HP
: 14
Energy: 7
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion, but it really doesn't matter because of No Guard. Burned
h7yo.png

Froakie [復讐] (M)
HP
: 61
Energy: 66
Stats: 2/1/3/2/82
Abilities: Torrent
Other: +23% Accuracy


498.gif

Tepig (M)
HP
: 41
Energy: 80
Stats: 3/2/3/2/39
Abilities: Blaze
Other: None
fletchling.png

Fletchling (F)
HP
: 22
Energy: 33
Stats: 2/2/2/2/62
Abilities: Big Pecks
Other: None

Tepig, rather upset at Honedge after the events of the previous round, launches a blast of superHeated air at it, knocking Honedge unconscious; or, rather, as close to unconscious as a possessed object could be.
Action 1:
Tepig used Heat Wave
[to crit <625] 7580 no
[(10 + 3 + 4.5 - 3) * 1.5] = 21.75 damage
Honedge fainted
-6 energy

-1 HP (Tepig) [Arena]

[to taunt Tepig <1000] 9408 no

Post-round:


jv9d.png

Honedge [Infinity Blade] (M)
HP
: -8
Energy: 7
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion, but it really doesn't matter because of No Guard. Burned. Fainted
h7yo.png

Froakie [復讐] (M)
HP
: 61
Energy: 66
Stats: 2/1/3/2/82
Abilities: Torrent
Other: +23% Accuracy



498.gif

Tepig (M)
HP
: 40
Energy: 74
Stats: 3/2/3/2/39
Abilities: Blaze
Other: None
fletchling.png

Fletchling (F)
HP
: 22
Energy: 33
Stats: 2/2/2/2/62
Abilities: Big Pecks
Other: None

S0L1D G0LD sends out/orders.
Geodude6 orders.
I ref.
 
Last edited:
70xaq1_th.png

"You are needed once again."
h7yo.png

"I understand."

Water Pulse - Surf - Water Pulse
If a damaging combo is used, switch that action to Substitute (15 Hp) and switch the next action to Surf, but only once. (If this is illegal please count it as if endeavor is used at all switch that action to Substitute (15 Hp) and then push Back.)
If successful p/e move is used, switch that action to Chill and push back.
 
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