S0L1D G0LD vs kingmidas 1 v 1 LC Singles

Rules
1v1 LC Singles
Switch=KO
1 Day DQ
5 Chills
2 Recoveries
2 Subs
Training Items Only
ASB Arena



Team S0L1D G0LD
coloshale3.png

Collosshale (Collosshale) (M)
Nature: Hasty
Type: Dark/Water

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Rebound

Storm Drain

Flare Boost (HA Locked)

Stats:

Hp: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+15% speed, +22% accuracy)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 2/6
MC: 0
AC: 2/5

Moves (20/???):

Leer (*)
Tackle (*)
Bubble Beam (*)
Bite (*)
Rapid Spin (*)
Body Slam (*)
Bounce
Dig

Encore (*)
Fake Out (*)
Fissure
Sand Tomb (*)
Sucker Punch (*)
Water Spout (*)

Taunt (*)
Protect
Earthquake (*)
Sludge Bomb (*)
Rock Slide (*)
U-Turn (*)

pancham.png

Hashtag (Pancham) (M)
Nature: Brave
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Iron Fist

Scrappy

Mold Breaker (HA Locked)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 37 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves (18/???):

Tackle (*)
Leer (*)
Arm Thrust (*)
Work Up (*)
Karate Chop (*)
Comet Punch (*)
Slash (*)
Circle Throw (*)

Foul Play (*)
Me First (*)
Quash (*)
Quick Guard (*)
Storm Throw (*)

Roar (*)
Sludge Bomb (*)
Torment (*)
Payback (*)
Stone Edge (*)

246.png

Larvitar (RAAM) (Male)
Nature: Quiet
Type:
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ability:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW locked):
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35 (-15% spe, -10 Evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC:1/9
MC: 0
DC: 1/5


Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Dragon Dance
Pursuit
Stealth Rock
Focus Energy
Curse

Taunt
Earthquake
Dig
Stone Edge
Protect

Superpower

Team kingmidas
Eevee [F]
133.png

Adamant Nature
Type: Normal
Abilites: Run Away, Adaptability, Anticipation (Locked)
Stats:
HP: 90
Attack:3 (+)
Defense: 2
Special Attack: 1 (-)
Special Defense: 3
Speed: 55
Size Class: 1
Weight Class: 1
Base Stat Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up Moves: (12/18)
Helping Hand
Tackle
Growl
Tail Whip
Sand Attack
Baby Doll Eyes
Quick Attack
Bite
Take Down
Swift
Refresh
Covet
Egg Moves: (5/14)
Yawn
Wish
Curse
Flail
Detect
Technical Machine Moves:
Return
Dig
Shadow Ball
Toxic
Substitute
S0L1D G0LD
kingmidas
 
pancham.png

100 HP
100 EN
Item: Exp. Share
Ability:Iron Fist/Scrappy
4/3/2/2/37
Status:
133.png

90 HP
100 EN
Item:
Ability: Run Away/Adaptability
3/2/1/3/55
Status:​
Action 1
Eevee used Yawn
Accuracy (1000): 225 hit
100 - 7 = 93 en
Pancham became drowsy

Pancham used Storm Throw
Accuracy (1000): 229 hit
Crit (1000): 577 crit
100 - 6.5 = 93.5

([6.5 + 3 + 3 + 6 - 3) x 1.5]
23.25 damage

Action 2
Eevee used Take Down
Accuracy (850): 9 hit
Crit (62): 893 no crit
93 - 6.4 = 86.6

(10 + 3 + 4.5 - 4.5)
13 damage

Eevee took 3.25 hp of recoil damage

Pancham used Arm Thrust
Accuracy (1000): 174 hit
93.5 - 4 = 89.5 en
Hits (6): 1 2 hits

Crit (62): 801 no crit
Crit (62): 10 crit
([4 + 3 + 1 + 6 - 4) x 1.5]
9 damage

Action 3
Eevee used Wish
86.6 - 13 = 73.6 en

Pancham used Storm Throw
Accuracy (1000): 310 hit
Crit (1000): 935 crit
89.5 - 6.5 = 83

([6.5 + 3 + 3 + 6 - 3) x 1.5]
23.25 damage

pancham.png

87 HP
83 EN
Item: Exp. Share
Ability:Iron Fist/Scrappy
4/3/2/2/37
Status: Drowsy
133.png

26 HP
73 EN
Item:
Ability: Run Away/Adaptability
3/2/1/3/55
Status:​

kingmidas
S0L1D G0LD

 
Last edited:
Storm Throw - Arm Thrust - Storm Throw
If successful p/e move, use Work Up and push back.
If Dig without suspension, use Circle Throw and push back.

edit gtg please no dq.
 
Last edited:
pancham.png

87 HP
83 EN
Item: Exp. Share
Ability:Iron Fist/Scrappy
4/3/2/2/37
Status: Drowsy
133.png
26 HP
73 EN
Item:
Ability: Run Away/Adaptability
3/2/1/3/55
Status:​

Action 1
Eevee used Detect
73 - 7 = 66 en

Pancham used Work Up
Pancham's special attack increased by one
83 - 7 = 76

Pancham fell asleep
Eevee's wish came true

SC (3): 1 SC

Action 2
Eevee used Wish
66 - 13 = 53 en

Pancham is asleep

Pancham's sleep counter decreased by one

Action 3
Eevee used tackle
Accuracy (1000): 418 hit
Crit (62): 989 no crit
53 - 3 = 50 en

(6 + 3 + 4.5 - 4.5)
9 damage

Pancham woke up

Pancham used Storm Throw
Accuracy (1000): 289 hit
Crit (1000): 87 crit
83 - 6.5 = 76.5

([6.5 + 3 + 3 + 6 - 3) x 1.5] + (2)
25.25 damage


pancham.png

78 HP
76 EN
Item: Exp. Share
Ability:Iron Fist/Scrappy
4/3/2/2/37
Status:

133.png
22 HP
50 EN
Item:
Ability: Run Away/Adaptability
3/2/1/3/55
Status:
 
Last edited:
Please note Pancham should still be at + 1 atk / + 1 spa, as it doesn't decay the round used. This also means Storm Throw should have dealt 25.25 Hp rather then 23.25 Hp.

GG

Storm Throw - Arm Thrust - Storm Throw
 

pancham.png

78 HP
76 EN
Item: Exp. Share
Ability:Iron Fist/Scrappy
4/3/2/2/37
Status:

133.png
22 HP
50 EN
Item:
Ability: Run Away/Adaptability
3/2/1/3/55
Status:​

Action 1
Eevee used tackle
Accuracy (1000): 304 hit
Crit (62): 890 no crit
50 - 7 = 43 en
(6 + 3 + 4.5 - 4.5)
9 damage

Pancham used Storm Throw
Accuracy (1000): 508 hit
Crit (1000): 540 crit
76 - 9.5 = 66.5

([6.5 + 3 + 3 + 6 - 3) x 1.5] + (2)
25.25 damage

pancham.png

69 HP
66 EN
Item: Exp. Share
Ability:Iron Fist/Scrappy
4/3/2/2/37
Status:

133.png
-3 HP
43 EN
Item:
Ability: Run Away/Adaptability
3/2/1/3/55
Status: Knocked out
S0L1D G0LD
+1 CC
Pancham: +1 AC, +1 EC, +3 MC, +1 KOC

kingmidas
+1 CC
Eevee: +1 AC, +1 EC, +2 MC

Rextreff
+3 UC
 
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