Sableye (Update)

Oglemi

Borf
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Here's one of my favorite terribad NU Pokes, Sableye. Who wouldn't want a Poke that could find you gems? Infinite moneys$$!!


<Lol>

http://www.smogon.com/dp/pokemon/sableye


[Overview]

<p>As a Pokemon without any type weaknesses, you'd think Sableye would stand out as a god among simpletons. Unfortunately, the real deity of Pokemon, Arceus, was none too kind to our little gem gremlin; a quick look at its base stats and abilities will tell you exactly why that is. Without a single stat above base 75, two horrible abilities that do nothing to help it, and a movepool that somehow lacks Pursuit, Sableye is left utterly outclassed by its Ghost / Dark brethren, Spiritomb. If ever there was a Pokemon in need of an evolution, it's this one. If you're planning to use Sableye on your team, it's probably best if you choose Spiritomb instead.</p>

[SET]
name: Support
move 1: Will-O-Wisp
move 2: Taunt / Toxic
move 3: Seismic Toss / Night Shade
move 4: Recover
item: Leftovers
ability: Keen Eye
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Sableye's awesome typing screams for a defensive set, and thanks to its highest stat being Defense (tied with Attack) and its good movepool, Sableye can effectively pull one off. Sableye's goal with this set is to spread burns with Will-O-Wisp, while stopping the opponent from Rapid Spinning your team's entry hazards off the field. Sableye's typing grants it immunities to Fighting, Normal, and Psychic, which makes Sableye a natural candidate for burning many of the physical Fighting- and Normal-type attackers in the UU tier, such as Hitmonlee, Hitmontop, and Tauros. Taunt stops set-up attackers, and turns Sableye into an effective stallbreaker. Will-O-Wisp and Taunt together allows Sableye to beat most slow RestTalk Pokemon, particularly Curse Regirock and Curse Registeel, one-on-one. Toxic is an alternative to Taunt that weakens many of Sableye's switch-ins, such as Arcanine, Houndoom, and Spiritomb. Seismic Toss and Night Shade are for consistent damage, and make sure Sableye isn't totally helpless against opposing Taunt users. Seismic Toss is the recommended attack, as it hits Normal-types who Sableye should be attempting to counter; on the other hand, Night Shade hits Ghost-types who are common switch-ins into Sableye, as most times Sableye won't be running a threatening attacking move. Finally, the last slot is left for Recover, which allows Sableye to outstall Rest-less Spiritomb (if using Toxic), and is generally helpful for a defensive Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>An alternative EV spread of 252 HP / 4 Def / 252 SpD can be run; however, Sableye has a tough time taking physical attacks even with full investment and the opposing Pokemon burned, so it is pretty much only a gimmicky option. Another optional spread of 252 HP / 120 Def / 136 SpD can be used to balance Sableye's defenses, but it's better off fully investing in one stat or the other, as with no particular stat emphasized, Sableye will have a tough time standing up to any sort of attack. Finally, Sableye can run enough Speed to outrun common Rapid Spin users, such as Donphan and Blastoise, though it is not recommended as Sableye needs all of the bulk it can get.</p>

<p>Sableye can fill the third slot with an alternative attacking move, though such moves are highly situational and, without investment, will usually be significantly weaker than Night Shade or Seismic Toss. Shadow Sneak is the primary alternative move, as with it, Sableye can pick off weakened Alakazam, Mismagius, and Rotom. Shadow Claw and Shadow Ball are Sableye's strongest STAB moves, but most times Night Shade or Seismic Toss will prove to be more useful. Knock Off is an alternative support move to strip opposing walls of Leftovers or attackers of Life Orb, but it's hard to find a move to give up in its place. Finally, Pain Split can be used instead of Recover, but instant and reliable recovery is almost always the better choice.</p>

<p>Stall teams love Pokemon capable of spinblocking, and Sableye's typing fits the bill perfectly; good teammates to set up entry hazards include Omastar, Qwilfish, and Uxie. Unfortunately, Sableye has a tough time dealing with a couple of Rapid Spin users, particularly Donphan and Blastoise, so having a back up spinblocker, such as Mismagius or Rotom, is recommended. This strategy is commonly referred to as the 'double Ghost' strategy, and provides a way to ensure that entry hazards are maintained on your opponent's side of the field. If using two Ghosts, Sableye should utilize Toxic to help its teammates stall more effectively.</p>

<p>Sableye is in its element when switching into Normal- and Fighting-type physical attackers and burning them, so partners that enjoy having those Pokemon burned love Sableye as a partner. Registeel, Chansey, and Clefable all appreciate a teammate to take Fighting attacks for them, and in return can absorb most special attacks aimed at Sableye. Registeel can also switch into Swellow with ease, who would normally switch into Sableye's Will-O-Wisp for the Guts boost. Milotic is a great teammate due to its ability to switch into Fire-types, such as Arcanine, Houndoom, and Moltres, with ease. Weezing makes another great partner, as it's able to switch into the Guts-abusing Hariyama and Ursaring easily, and loves Sableye's ability to switch into Psychic-type attacks for free.</p>

[Team Options]

<p>Registeel, Chansey, and Clefable make the best partners, as they lure Fighting-type attacks that Sableye can switch into for free, can switch into the multitude of strong special attackers that Sableye can't take on, and form a solid defensive core alongside Sableye. Conversly, Sableye needs a teammate to take out opposing Chansey, Clefable, and Miltank, especially if Sableye is running Night Shade, so pairing it with a Fighting-type of your own, such as Hitmonlee and Hariyama, is highly beneficial. Milotic is a the biggest obstacle Sableye can possibly face, so it needs a teammate, such as Venusaur or offensive Lanturn, to take it out.</p>

[Optional Changes]

<p>Sableye's movepool is surprisingly wide, though it lacks the base stats to use most of its moves effectively. Sableye has access to Calm Mind and Nasty Plot for boosting sets, though they focus on Sableye's weaker special stats. Sableye can make use of a Choice Scarf / Choice Band + Trick set; unfortunately, without Pursuit, it's horribly outclassed by Spiritomb. A lead set consisting of Fake Out / Payback / Shadow Sneak / Taunt while holding a Focus Sash can be run, but Sableye is just too slow to use it effectively. Moonlight is an alternative healing option to Recover, though it should only be considered if using Sableye on a Sunny Day team. Finally, Sableye has access to the elusive Gravity, though Dusclops and Clefable are better users of this move due to their greater bulk.</p>

[Counters]

<p>Milotic is the perfect counter to Sableye, as it can take advantage of the burn from Will-O-Wisp thanks to its ability, Marvel Scale, and easily breaks down Sableye by hitting it in its weaker specially defensive stat with Surf. Rest-less Milotic should be wary of Toxic, however. Steel-types, such as Registeel, Steelix, and Aggron, are immune to Toxic, and Choice Band Aggron can easily stomp Sableye into the dust even when crippled by a burn. Guts Hariyama, Swellow, and Ursaring easily defeat Sableye thanks to the Attack boost they gain from Will-O-Wisp and Toxic. Basically any strong special attacker, such as Venusaur, Moltres, and Sceptile, can OHKO or 2HKO any Sableye without trouble.</p>
 
Without a single stat above base 75 oh my god.

I think Seismic Toss should be the main attack with Night Shade as a slash. After all, this Sableye is meant to take on physical attackers and most Normal types are physical attackers while Rotom and Missy are both special while Spiritomb can be either.

Sableye gets Toss through FRLG or Emerald Move Tutor...
 

Oglemi

Borf
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Right, thanks YaM.

P.S., I know right? What the hell was Gamefreak thinking when they made Sableye? "OMG no weakness it will pwn better give it shit stats to even it out!" Fail.

EDIT: Thank BAMF. (I suggest you change your name to this, cuz I'm just going to keep calling you it, lol.) ;p
 

Bad Ass

Custom Title
is a Tiering Contributor Alumnusis the 2nd Grand Slam Winneris a Past SPL Championis a Three-Time Past WCoP Champion
this truly is a terribad pokemon

this looks like the best/only set it can run, so i'm stamping this
 

shrang

General Kenobi
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Oh God I hate Knock Off, it is such an annoying yet useless move. I don't know about everyone else, but I'd love to see Taunt replace Knock Off, at least you can attempt to harass Stall with Taunt + Will-O-Wisp or Taunt + Toxic along with Recover. On the topic of Recover, IT IS ONE THING THAT SPIRITOMB DOESN'T HAVE =O.
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
Yeah, I agree with shrang, not only is Taunt an amazing asset (and makes Sableye a decent spinblocker in NU, so it would have its uses on UU as well), but Knock Off is just really meh, and dual status isn't very easy to work with. And yeah, it's something Tomb doesn't have, and when the overview itself says it's outclassed, I'd make the second slash Taunt / Toxic and leave Knock Off to AC. Outside of that:

$$$$ Approved $$$$
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 1/2

blue is additions
red is removals

[Overview]

<p>As a Pokemon without any type weaknesses, you'd think Sableye would stand out as a God god among simpletons. Unfortunately, the real deity of Pokemon, Arceus, was none too kind to our little gem gremlin. A gremlin; a quick look at its base stats and abilities will tell you a painful story exactly why this is. Without a single stat above base 75, two horrible abilities that do nothing to help it, and a movepool that somehow lacks Pursuit, Sableye is left utterly outclassed by its Ghost / Dark counterpart, Spiritomb. If ever there was a Pokemon in need of an evolution, it's this one. If you're planning to use Sableye on your team, it's probably best if you choose Spiritomb instead.</p>

[SET]
name: Support
move 1: Will-O-Wisp
move 2: Taunt / Toxic
move 3: Seismic Toss / Night Shade
move 4: Recover
item: Leftovers
ability: Keen Eye
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Sableye's awesome typing screams for a defensive set, and thanks to its co-highest highest stat being Defense (tied with Attack) and its good movepool, Sableye can attempt to pull one off. Sableye's goal with this set is to spread burn status via burns with Will-O-Wisp and to stop Wisp, while stopping the opponent from Rapid Spinning your team's entry hazards off the field. Sableye's typing grants it immunities to Fighting, Normal, and Psychic, and makes Sableye a natural candidate to burn many of the physical Fighting- and Normal-type attackers in the UU tier, such as Hitmonlee, Hitmontop, and Kangaskhan. Taunt stops set up attackers, and turns Sableye into an effective stallbreaker. Toxic is an alternative to Taunt and that weakens many of Sableye's switch-ins, such as Arcanine, Houndoom, and Spiritomb. Seismic Toss and Night Shade are for consistent damage, and make sure Sableye isn't totally helpless against opposing Taunt users. Seismic Toss is the recommended attack, as it hits Normal-types who Sableye should be attempting to counter; on the other hand, Night Shade hits Ghost-types who are common switch-ins into Sableye, as most times Sableye won't be running a threatening attacking move. Finally, the last slot is left for Recover, which allows Sableye to outstall Rest-less Spiritomb (if using Toxic), and is generally helpfull for a defensive Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>An alternative EV spread of 252 HP / 4 Def / 252 SpD can be run; however, Sableye has a tough time taking physical attacks even with full investment and the burn status on the opponent opposing Pokemon burned, so it is pretty much only a gimmicky option. Another optional spread of 252 HP / 120 Def / 136 SpD can be used to balance Sableye's defenses, but it's better off fully investing in one stat or the other, as with no particular stat emphasized, Sableye will have a tough time standing up to any sort of attack.</p>

<p>Sableye can fill the third slot with an alternative attacking move, though they such moves are highly situational and, without investment, will most times usually be significantly weaker than Night Shade or Seismic Toss. Shadow Sneak is the primary alternative move, as with it, Sableye can pick off weakened Alakazam, Mismagius, and Rotom. Shadow Claw and Shadow Ball are Sableye's strongest STAB moves, but most times Night Shade or Seismic Toss will prove to be more useful. Knock Off is an alternative supportive support move to strip opposing walls of Leftovers or attackers of Life Orb, but Taunt or Toxic are hard to replace. Finally, Pain Split can be used in place instead of Recover, but instant recovery is almost always the better choice.</p>

<p>Stall teams love Pokemon that can capable of spinblocking, and Sableye's typing fits the bill perfectly; good teammates to set up entry hazards that Sableye would then protect from Rapid Spin include Omastar, Qwilfish, and Uxie. Unfortunately, Sableye has a tough time dealing with a couple of Rapid Spin users, particularly Donphan and Blastoise, so having a back up spinblocker, such as Mismagius and Rotom, is recommended. This strategy is commonly referred to as the double Ghost strategy, and provides a way to ensure that entry hazards are maintained on your opponent's side of field. If using two Ghosts, Sableye should be using utilize Toxic to help its teammates stall more effectively.</p>

<p>Sableye is in its element switching into physical attacking Normal- and Fighting-types Fighting-type physical attackers and burning them, so partners that enjoy having those Pokemon burned love Sableye as a partner. Registeel, Chansey, and Clefable all appreciate a teammate to take Fighting attacks for them, and in return can absorb most special attacks aimed at Sableye. Registeel can also switch into Swellow with ease, who would normally switch into Sableye's Will-O-Wisp for the Guts boost. Milotic is a great teammate due to its ability to switch into Fire-types, such as Arcanine, Houndoom, and Moltres, with ease. Weezing makes another great partner, as its it's able to switch into Hariyama and Ursaring easily, and loves Sableye's ability to switch into Psychic-type attacks for free.</p>

[Team Options]

<p>Registeel, Chansey, and Clefable make the best partners, as they lure Fighting-type attacks that Sableye can switch into for free, can switch into the multitude of strong special attackers that Sableye can't take on, and together with Sableye form a solid defensive core alongside Sableye. In the same vein, Sableye needs a teammate to take out opposing Chansey, Clefable, and Miltank, especially if Sableye is running Night Shade, so pairing it with a Fighting-type of your own, such as Hitmonlee and Hariyama, will be is highly beneficial. Milotic is a the biggest obstacle Sableye could hope to can possibly face, so it needs a teammate, such as Venusaur or offensive Lanturn, to take it out.</p>

[Optional Changes]

<p>Sableye's movepool is surprisingly wide, though it lacks the base stats to utilize a multitude of the its moves effectively. Sableye has access to Calm Mind and Nasty Plot for boosting sets, though they focus on Sableye's weaker special stats. Sableye can make use of a Choice Scarf / Choice Band + Trick set; unfortunately, without Pursuit, it's horribly outclassed by Spiritomb. A lead set consisting of Fake Out / Payback / Shadow Sneak / Taunt while holding a Focus Sash can be run, but Sableye is just too slow to use it effectively. Moonlight is an alternative healing option to Recover, though it should only be considered if using Sableye on a Sunny Day team. Finally, Sableye has access to the elusive move, Gravity, though Dusclops and Clefable are much bulkier and able-bodied to make use of it better users of this move due to their greater bulk.</p>

[Counters]

<p>Milotic is the perfect counter to Sableye, as it can take advantage of the burn from Will-O-Wisp thanks to its ability, Marvel Scale, and easily breaks down Sableye by hitting it in its weaker defensive stat with Surf. Rest-less Milotic should be wary of Toxic, however. Steel-types, such as Registeel, Steelix, and Aggron, are immune to Toxic and can easily stomp Sableye into the dust even with when crippled by a burn. Guts Hariyama, Swellow, and Ursaring easily defeat Sableye thanks to the Attack boost they gain from Will-O-Wisp and Toxic. Basically any strong special attacker, such as Venusaur, Moltres, and Sceptile, can easily OHKO or 2HKO any Sableye without trouble.</p>


for such a cool looking pokemon, sableye really is awful ;_;

 

Flora

Yep, that tasted purple!
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"Steel-types, such as Registeel, Steelix, and Aggron, are immune to Toxic and can easily stomp Sableye into the dust even when crippled by a burn."

I think this is kinda questionable. How do they easily stomp Sableye when burned? Steelix is doing 27% - 31.9% with Earthquake even without a burn, and then it's outstalled and killed by Night Shade/Seismic Toss and Recover. Registeel can Thunder Wave, but it can't really harm Sableye outside of that (Iron Head deals a laughable 19.1% - 23% without a burn). Aggron is the better of the three, so I'll calc with a burn (hopefully switches in on it lol). CB Head Smash does 46.7% - 55.3%, so it can be possibly outstalled (PP stall I guess) too. If I'm missing the point, it should be clearer then.

edit: also still says 0/2 lol =P
 

Oglemi

Borf
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OK, I was only thinking Aggron for the stomping into the dust part, I kind of combined two thoughts into one sentence without realizing it, thanks Flora!
 
I would definitely mention this set's ability to stop a lot of bulky physical Resting stat-uppers, such as Curse Regirock/Registeel. I used this on a stall team back in the Shaymin/Crobat metagame a long time ago for that reason and as a second Ghost, but it should probably still be mentioned. Sableye really isn't as bad as people think!

edit: It's also worth stating than Donphan and Sableye have the same Speed; optional EVs aren't a bad idea so you can Will-O-Wisp before getting hit by Earthquake. Kangaskhan can hit Sableye due to Scrappy, so mentioning something like Tauros is probably a better idea.
 

Fatecrashers

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GP CHECK 2.0

denied
affirmative

[Overview]

<p>As a Pokemon without any type weaknesses, you'd think Sableye would stand out as a god among simpletons. Unfortunately, the real deity of Pokemon, Arceus, was none too kind to our little gem gremlin; a quick look at its base stats and abilities will tell you exactly why that is. Without a single stat above base 75, two horrible abilities that do nothing to help it, and a movepool that somehow lacks Pursuit, Sableye is left utterly outclassed by its Ghost / Dark brethren counterpart, Spiritomb. If ever there was a Pokemon in need of an evolution, it's this one. If you're planning to use Sableye on your team, it's probably best if you choose Spiritomb instead.</p>

[SET]
name: Support
move 1: Will-O-Wisp
move 2: Taunt / Toxic
move 3: Seismic Toss / Night Shade
move 4: Recover
item: Leftovers
ability: Keen Eye
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Sableye's awesome typing screams for a defensive set, and thanks to its highest stat being Defense (tied with Attack) and its good movepool, Sableye can effectively pull one off. Sableye's goal with this set is to spread burns with Will-O-Wisp, while stopping the opponent from Rapid Spinning your team's entry hazards off the field. Sableye's typing grants it immunities to Fighting, Normal, and Psychic, and which makes Sableye a natural candidate to burn for burning many of the physical Fighting- and Normal-type attackers in the UU tier, such as Hitmonlee, Hitmontop, and Tauros. Taunt stops set-up attackers, and turns Sableye into an effective stallbreaker. Will-O-Wisp and Taunt together allows Sableye to beat most slow RestTalk Pokemon, particularly Curse Regirock and Curse Registeel, one-on-one. Toxic is an alternative to Taunt that weakens many of Sableye's switch-ins, such as Arcanine, Houndoom, and Spiritomb. Seismic Toss and Night Shade are for consistent damage, and make sure Sableye isn't totally helpless against opposing Taunt users. Seismic Toss is the recommended attack, as it hits Normal-types who Sableye should be attempting to counter; on the other hand, Night Shade hits Ghost-types who are common switch-ins into Sableye, as most times Sableye won't be running a threatening attacking move. Finally, the last slot is left for Recover, which allows Sableye to outstall Rest-less Spiritomb (if using Toxic), and is generally helpfull helpful for a defensive Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>An alternative EV spread of 252 HP / 4 Def / 252 SpD can be run; however, Sableye has a tough time taking physical attacks even with full investment and the opposing Pokemon burned, so it is pretty much only a gimmicky option. Another optional spread of 252 HP / 120 Def / 136 SpD can be used to balance Sableye's defenses, but it's better off fully investing in one stat or the other, as with no particular stat emphasized, Sableye will have a tough time standing up to any sort of attack. Finally, Sableye can run enough Speed to outrun common Rapid Spin users, such as Donphan and Blastoise, though it is not recommended as Sableye needs all of the bulk it can get.</p>

<p>Sableye can fill the third slot with an alternative attacking move, though such moves are highly situational and, without investment, will usually be significantly weaker than Night Shade or Seismic Toss. Shadow Sneak is the primary alternative move, as with it, Sableye can pick off weakened Alakazam, Mismagius, and Rotom. Shadow Claw and Shadow Ball are Sableye's strongest STAB moves, but most times Night Shade or Seismic Toss will prove to be more useful. Knock Off is an alternative support move to strip opposing walls of Leftovers or attackers of Life Orb, but it's hard to find a move to give up in its place Taunt or Toxic are hard to replace. Finally, Pain Split can be used instead of Recover, but instant and reliable recovery is almost always the better choice.</p>

<p>Stall teams love Pokemon capable of Spinblocking, and Sableye's typing fits the bill perfectly; good teammates to set up entry hazards that Sableye would then protect from Rapid Spin include Omastar, Qwilfish, and Uxie. Unfortunately, Sableye has a tough time dealing with a couple of Rapid Spin users, particularly Donphan and Blastoise, so having a back up Spinblocker, such as Mismagius or and Rotom, is recommended. This strategy is commonly referred to as the 'double Ghost' strategy, and provides a way to ensure that entry hazards are maintained on your opponent's side of the field. If using two Ghosts, Sableye should utilize Toxic to help its teammates stall more effectively.</p>

<p>Sableye is in its element when switching into Normal- and Fighting-type physical attackers and burning them, so partners that enjoy having those Pokemon burned love Sableye as a partner. Registeel, Chansey, and Clefable all appreciate a teammate to take Fighting attacks for them, and in return can absorb most special attacks aimed at Sableye. Registeel can also switch into Swellow with ease, who would normally switch into Sableye's Will-O-Wisp for the Guts boost. Milotic is a great teammate due to its ability to switch into Fire-types, such as Arcanine, Houndoom, and Moltres, with ease. Weezing makes another great partner, as it's able to switch into the Guts-abusing Hariyama and Ursaring easily, and loves Sableye's ability to switch into Psychic-type attacks for free.</p>

[Team Options]

<p>Registeel, Chansey, and Clefable make the best partners, as they lure Fighting-type attacks that Sableye can switch into for free, can switch into the multitude of strong special attackers that Sableye can't take on, and form a solid defensive core alongside Sableye. In the same vein Conversely, Sableye needs a teammate to take out opposing Chansey, Clefable, and Miltank, especially if Sableye is running Night Shade, so pairing it with a Fighting-type of your own, such as Hitmonlee and Hariyama, is highly beneficial. Milotic is a the biggest obstacle Sableye can possibly face, so it needs a teammate, such as Venusaur or offensive Lanturn, to take it out.</p>

[Optional Changes]

<p>Sableye's movepool is surprisingly wide, though it lacks the base stats to utilize a multitude of its moves use most of them effectively. Sableye has access to Calm Mind and Nasty Plot for boosting sets, though they focus on Sableye's weaker special stats. Sableye can make use of a Choice Scarf / Choice Band + Trick set; unfortunately, without Pursuit, it's horribly outclassed by Spiritomb. A lead set consisting of Fake Out / Payback / Shadow Sneak / Taunt while holding a Focus Sash can be run, but Sableye is just too slow to use it effectively. Moonlight is an alternative healing option to Recover, though it should only be considered if using Sableye on a Sunny Day team. Finally, Sableye has access to the elusive Gravity, though Dusclops and Clefable are better users of this move due to their greater bulk.</p>

[Counters]

<p>Milotic is the perfect counter to Sableye, as it can take advantage of the burn from Will-O-Wisp thanks to its ability, Marvel Scale, and easily breaks down Sableye by hitting it in its weaker specially defensive stat with Surf. Rest-less Milotic should be wary of Toxic, however. Steel-types, such as Registeel, Steelix, and Aggron, are immune to Toxic, and Choice Band Aggron can easily stomp Sableye into the dust even when crippled by a burn. Guts Hariyama, Swellow, and Ursaring easily defeat Sableye thanks to the Attack boost they gain from Will-O-Wisp and Toxic. Basically any strong special attacker, such as Venusaur, Moltres, and Sceptile, can easily OHKO or 2HKO any Sableye without trouble.</p>


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Oglemi

Borf
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I'm pretty sure spinblocking isn't supposed to be capitalized. Can anyone else confirm/disprove?

Anyway,

$$$Done$$$

EDIT: Yay, I has good memory and smartness. noobcrashers be noobing.
 
Uploading.

EDIT: Uploaded, clean job. Some strange comma splices, run-on sentences, and missing conjunctions here and there, but otherwise not bad.

Cheers.
 

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