Hello all;
I have not played competitively since ORAS but the new games have peaked my interest for battling. I have only played a few battles in the lower ladder to do quick testing(still testing) but I am seeing several gyarados, darm, and sand and would like feedback from the more experienced on how to better handle those threats. I lead with Corviknight to taunt and then u-turn to teammates.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 104 Def / 152 SpD
Bold Nature
IVs: 0 Atk
- Overheat
- Nasty Plot
- Will-O-Wisp
- Volt Switch
52 HP with 104 Bold Def helps it to take 3 Icicle Crash from Choice Scarf Darmanitan if the HP is full. Also, the SpDef investment helps it to take 2 Specs Shadow Ball from Dragapult. It also can take on Life Orb Clefable. Will-o-wisp for switches and physical threats. I also like using voltswitch to bring in Corviknight and Tyrannitar safely into battle.
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 252 Def/ 4 SDef
Impish Nature
- Iron Head
- U-turn
- taunt
- Roost
I use Corviknight as a physical wall and taunter. Because of my tendency to use u-turn, I decided to not use a bulk-up variant. Roost to help me survive switches. Defogger was left out because I use my Excadrill to spin. I also use Corviknight as a ground immunity switch into Excadrill. I am considering switching ironhead to a fighting move.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
I use Ferrothorn as a check to Gyarados and Rotom-w. I use it as a spike setter as well and will use knock off for those that switch into Ferrothorn.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Thunderbolt
- Moonlight
My main wallbreaker for those FerroPex cores. I added thunderbolt for Corviknights that switch in and Jellicent. Moonlight to heal and magic guard to avoid sandstorm/hazard chip damage.
Excadrill @ Focus sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Rapid Spin
My partner for hazards and another way to threaten Pex, Rotom-w, and Rotom-h. Because I planned for my Ttar to boost and sweep, I decided to go double stab instead of swords dance. Also sets up stealth rock. Focus sash allows at least one stealth rock or one revenge kill.
Tyranitar @ Weakness Policy
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Fire Punch
- Crunch
I added max speed evs to outspeed scarfDarm at +2. I usually reserve dynamax for him after two dragon dances. Stab moves for coverage and fire punch for Ferrothorn and other steel types. Weakness policy was something I saw suggested in the OU discussion thread and I really like it. Tyranitar is definitely bulky enough to take one hit before sweeping.
So there you have it. I am sure it is pretty standard. Appreciate the feedback.
I have not played competitively since ORAS but the new games have peaked my interest for battling. I have only played a few battles in the lower ladder to do quick testing(still testing) but I am seeing several gyarados, darm, and sand and would like feedback from the more experienced on how to better handle those threats. I lead with Corviknight to taunt and then u-turn to teammates.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 104 Def / 152 SpD
Bold Nature
IVs: 0 Atk
- Overheat
- Nasty Plot
- Will-O-Wisp
- Volt Switch
52 HP with 104 Bold Def helps it to take 3 Icicle Crash from Choice Scarf Darmanitan if the HP is full. Also, the SpDef investment helps it to take 2 Specs Shadow Ball from Dragapult. It also can take on Life Orb Clefable. Will-o-wisp for switches and physical threats. I also like using voltswitch to bring in Corviknight and Tyrannitar safely into battle.
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 252 Def/ 4 SDef
Impish Nature
- Iron Head
- U-turn
- taunt
- Roost
I use Corviknight as a physical wall and taunter. Because of my tendency to use u-turn, I decided to not use a bulk-up variant. Roost to help me survive switches. Defogger was left out because I use my Excadrill to spin. I also use Corviknight as a ground immunity switch into Excadrill. I am considering switching ironhead to a fighting move.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
I use Ferrothorn as a check to Gyarados and Rotom-w. I use it as a spike setter as well and will use knock off for those that switch into Ferrothorn.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Thunderbolt
- Moonlight
My main wallbreaker for those FerroPex cores. I added thunderbolt for Corviknights that switch in and Jellicent. Moonlight to heal and magic guard to avoid sandstorm/hazard chip damage.
Excadrill @ Focus sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Rapid Spin
My partner for hazards and another way to threaten Pex, Rotom-w, and Rotom-h. Because I planned for my Ttar to boost and sweep, I decided to go double stab instead of swords dance. Also sets up stealth rock. Focus sash allows at least one stealth rock or one revenge kill.
Tyranitar @ Weakness Policy
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Fire Punch
- Crunch
I added max speed evs to outspeed scarfDarm at +2. I usually reserve dynamax for him after two dragon dances. Stab moves for coverage and fire punch for Ferrothorn and other steel types. Weakness policy was something I saw suggested in the OU discussion thread and I really like it. Tyranitar is definitely bulky enough to take one hit before sweeping.
So there you have it. I am sure it is pretty standard. Appreciate the feedback.
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