Hello people. This is my second RMT in these forums and it has done me quite well. I used this team in the frontier and i went 1-1 (I had lost 2 others with crappy teams so my first loss was my last one) and I have also gone very well on PS, peaking at 1632 and having a win/loss ratio of 21-2. It is a sand team that relies on heavy hitting to break through pokemon and finish off with a Salamence sweep. So now, here it is!
At a glance:
Team Building
I decided I wanted to make a sand team because that is my favourite kind of weather so I went for Tyranitar.
I alos saw the sweeping potential of Moxie DD Salamence so I wanted to try him and make a team based on facilitating a sweep with him.
Straight away I added Deoxys-D because he is so good at setting up hazards which would help my Salamence greatly, he can also cripple potential threats with T-wave.
Next I added Donphan as a spinner to clear up the Stealth Rocks that may affect Salamence's sweep as he is weak to them, his great defence and attack made me choose him over Cloyster or other spinners.
Rotom-W was the next member of my team and also my most useful one. He can help me with opposing ice types who try to attack Rotom and can't also cripple physical attackers like Scizor that might outspeed Salamence if I don't get a DD up. He can also get me switch initiative to switch to Salamence to get him in safely. My team is alos quite weak to water, and Rotom helps me with this issue.
My final member was Terrakion. He has a choice scarf and is there to attack weakened pokemon who have just come in or to remove a threat to Salamence. He is also capable (and generally does) of pulling off a sweep himself before or after Salamence come in and attempted a sweep.
Up close:
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Crunch
- Fire Blast
- Ice Beam
- Pursuit
Tyranitar is needed to set up sand. I decided on a mixed variant as no-one ever suspects it and I can either ice beam gliscor trying to EQ/wall me, or fire blast a ferrothorn that is trying to set up on me. Crunch is a solid STAB that can deal good damage if needed and pursuit is to trap the psychics that resist my Terrakion's close combat. The evs allow him to survive two rain boosted non-specs Politoed hydro pumps and the remaining evs put into SAtk as I use those attacks the most. I have also used a speed decreasing nature to be slower than all of the other weather-makers and get my weather up.
Deoxys-Defense @ Rocky Helmet
Trait: Pressure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Spikes
- Stealth Rock
- Taunt
Man Deoxys-D is so good at getting up hazards! I usually lead off with him as a suicide lead to get lots of hazards up for the whole game keep them there. Spikes and Stealth Rock are obvious moves and thunder wave is to cripple those opposing sweepers and slow them down for a Salamence or Terrakion sweep. Taunt can stop other hazard setters like ferrothorn and set up sweepers like SD lucario, who can hit my my team very hard. The evs are for max speed to get hazards up and hp to maximise bulk, with the remaining evs in SAtk to power up psycho boost a bit.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Atk / 176 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rapid Spin
- Stone Edge
- Ice Shard
Donphan is my spinner and is also a secondary attacker. He is offensive as i have found that i can KO hazard setters with his powerful base attack. EQ is a great STAB that can really hurt the opposition; rapid spin is obvious; Head Smash is there for a pseudo EdgeQuake combo but almost never use it because a neutral EQ is the same base power as a SE Head smash, without massive recoil. Ice shard is a good priority that can hurt Landorus and Ninjask if it tries to set up. The evs maximise bulk and damage output while still keeping a bit of defensiveness with the remaining evs in defense.
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is just a general support pokemon while being the only specially offensive pokemon on the team. He can switch in on ground and water type moves, the two types my team has big problems with, very easily. I have gone with a bulky variant to help resist those water type moves a bit better. Volt Switch can get switch initiative and help to keep the offensive momentum on my side, while racking up hazard damage from the repeated switching. Hydro pump is a powerful STAB move, capable of hitting many things hard. WoW is to cripple physical attackers who might give Salamence or Terrakion a hard time and pain split is Rotoms most relaible form of recovery, coming off a very low base hp. The evs maximise SAtk while still outspeeding threats and keeping a bit of bulk.
Salamence @ Dragon Gem
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Dragon Claw
- Earthquake
- Fire Blast
Salamence is my main attacker on the team. He can set up a DD on the switch or just go for a Dragon gem-boosted dragon claw, which is a pseudo moxie boost without moxie being activated, to keep the damage high all the time. It also helps to get essential KOs which wouldn't have been achieved without a boost. EQ is for the steels who resist my STAB dragon claw and fire blast is my only way to hit ferrothorn. The evs maximise speed and attack to take pokemon out or do big damage to them.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- X-Scissor
- Stone Edge
- Earthquake
Terrakion is my revenge killer and he has been very important to this team. He generally comes in after my Deoxys has been ko'ed to take out that pokemon, or any other weakened pokemon that he can during the match. His STABs are very powerful and can ko a lot of pokemon, X-scissor is only for celebi and is not really used outside of that because a SE x-scissor is weaker than a neutral stone edge. EQ is just for coverage, but is never used outside of magnezone because stone edge or close combat both hit what EQ can for SE damage.
Here is the importable if you want to test out the team to see any weaknesses. :)
Importable
Overall, this has worked quite well for me but I'm not winning as many matches as I hoped. Any rates would greatly help. Thanks!
Changes to the team have been made in bold and red.
At a glance:
Team Building
I decided I wanted to make a sand team because that is my favourite kind of weather so I went for Tyranitar.
I alos saw the sweeping potential of Moxie DD Salamence so I wanted to try him and make a team based on facilitating a sweep with him.
Straight away I added Deoxys-D because he is so good at setting up hazards which would help my Salamence greatly, he can also cripple potential threats with T-wave.
Next I added Donphan as a spinner to clear up the Stealth Rocks that may affect Salamence's sweep as he is weak to them, his great defence and attack made me choose him over Cloyster or other spinners.
Rotom-W was the next member of my team and also my most useful one. He can help me with opposing ice types who try to attack Rotom and can't also cripple physical attackers like Scizor that might outspeed Salamence if I don't get a DD up. He can also get me switch initiative to switch to Salamence to get him in safely. My team is alos quite weak to water, and Rotom helps me with this issue.
My final member was Terrakion. He has a choice scarf and is there to attack weakened pokemon who have just come in or to remove a threat to Salamence. He is also capable (and generally does) of pulling off a sweep himself before or after Salamence come in and attempted a sweep.
Up close:
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Crunch
- Fire Blast
- Ice Beam
- Pursuit
Tyranitar is needed to set up sand. I decided on a mixed variant as no-one ever suspects it and I can either ice beam gliscor trying to EQ/wall me, or fire blast a ferrothorn that is trying to set up on me. Crunch is a solid STAB that can deal good damage if needed and pursuit is to trap the psychics that resist my Terrakion's close combat. The evs allow him to survive two rain boosted non-specs Politoed hydro pumps and the remaining evs put into SAtk as I use those attacks the most. I have also used a speed decreasing nature to be slower than all of the other weather-makers and get my weather up.
Deoxys-Defense @ Rocky Helmet
Trait: Pressure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder Wave
- Spikes
- Stealth Rock
- Taunt
Man Deoxys-D is so good at getting up hazards! I usually lead off with him as a suicide lead to get lots of hazards up for the whole game keep them there. Spikes and Stealth Rock are obvious moves and thunder wave is to cripple those opposing sweepers and slow them down for a Salamence or Terrakion sweep. Taunt can stop other hazard setters like ferrothorn and set up sweepers like SD lucario, who can hit my my team very hard. The evs are for max speed to get hazards up and hp to maximise bulk, with the remaining evs in SAtk to power up psycho boost a bit.
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Atk / 176 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rapid Spin
- Stone Edge
- Ice Shard
Donphan is my spinner and is also a secondary attacker. He is offensive as i have found that i can KO hazard setters with his powerful base attack. EQ is a great STAB that can really hurt the opposition; rapid spin is obvious; Head Smash is there for a pseudo EdgeQuake combo but almost never use it because a neutral EQ is the same base power as a SE Head smash, without massive recoil. Ice shard is a good priority that can hurt Landorus and Ninjask if it tries to set up. The evs maximise bulk and damage output while still keeping a bit of defensiveness with the remaining evs in defense.
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W is just a general support pokemon while being the only specially offensive pokemon on the team. He can switch in on ground and water type moves, the two types my team has big problems with, very easily. I have gone with a bulky variant to help resist those water type moves a bit better. Volt Switch can get switch initiative and help to keep the offensive momentum on my side, while racking up hazard damage from the repeated switching. Hydro pump is a powerful STAB move, capable of hitting many things hard. WoW is to cripple physical attackers who might give Salamence or Terrakion a hard time and pain split is Rotoms most relaible form of recovery, coming off a very low base hp. The evs maximise SAtk while still outspeeding threats and keeping a bit of bulk.
Salamence @ Dragon Gem
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Dragon Claw
- Earthquake
- Fire Blast
Salamence is my main attacker on the team. He can set up a DD on the switch or just go for a Dragon gem-boosted dragon claw, which is a pseudo moxie boost without moxie being activated, to keep the damage high all the time. It also helps to get essential KOs which wouldn't have been achieved without a boost. EQ is for the steels who resist my STAB dragon claw and fire blast is my only way to hit ferrothorn. The evs maximise speed and attack to take pokemon out or do big damage to them.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- X-Scissor
- Stone Edge
- Earthquake
Terrakion is my revenge killer and he has been very important to this team. He generally comes in after my Deoxys has been ko'ed to take out that pokemon, or any other weakened pokemon that he can during the match. His STABs are very powerful and can ko a lot of pokemon, X-scissor is only for celebi and is not really used outside of that because a SE x-scissor is weaker than a neutral stone edge. EQ is just for coverage, but is never used outside of magnezone because stone edge or close combat both hit what EQ can for SE damage.
Here is the importable if you want to test out the team to see any weaknesses. :)
Importable
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- X-Scissor
- Stone Edge
- Earthquake
Salamence @ Dragon Gem
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Fire Blast
Deoxys-Defense @ Rocky Helmet
Trait: Pressure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Thunder Wave
- Spikes
- Stealth Rock
- Psycho Boost
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature
- Crunch
- Fire Blast
- Ice Beam
- Low Kick
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Rapid Spin
- Head Smash
- Ice Shard
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- X-Scissor
- Stone Edge
- Earthquake
Salamence @ Dragon Gem
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Fire Blast
Deoxys-Defense @ Rocky Helmet
Trait: Pressure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Thunder Wave
- Spikes
- Stealth Rock
- Psycho Boost
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature
- Crunch
- Fire Blast
- Ice Beam
- Low Kick
Donphan @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Rapid Spin
- Head Smash
- Ice Shard
Overall, this has worked quite well for me but I'm not winning as many matches as I hoped. Any rates would greatly help. Thanks!
Changes to the team have been made in bold and red.