I decided to make a team around Mega Garchomp because he isn't used very often and I just love the coloring on his shiny version. This team has been pretty good so far, in the 15 battles I've done I only lost once and that was because my opponents greninja got a crit on my +3 +3 clefable:(
Team building:
It all started with this guy, I wanted to use him because he isn't used nearly as much as his non-mega form and he is a very powerful wallbreaker.
Mega Garchomp needs sand to be most effective and I thought defensive lead smooth rock ttar would work well with him.
Every team needs a way to keep hazards off the field and excadrill is one of the best for doing it. I originally had sand rush excadrill but I switched to scarf mold breaker to deal with the zards and rotom better.
At this point I realized I had a bit of a fighting weakness and aegislash takes care of that. It is another strong wallbreaker and can take on many threats to my team. I currently am running weakness policy but I'm considering changing it to air balloon to spin block exca better and to take on Pokemon with eq better.
I have always wanted to use clefable and this seemed like a good team to use it on, magic guard prevents sand damage and allows me to set up on stall.
I really wasn't sure what to use in this last slot but I decided to use belly drum azumarill because it can work well as a late game sweeper after my opponents walls have been weakened.
Team:
Garchomp (M) @ Garchompite
Ability: Rough Skin
Shiny: Yes
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earthquake
- Draco Meteor
- Stone Edge
- Fire Blast
Mega Garchomp is the star of my team. I am running naive over naughty because I want to be able to bluff a scarf and revenge zard-y and several other Pokemon. It has proved useful as several times I have revenged zard y, my opponent thinks I'm locked into stone edge, switches in a rock resist and gets anialated by one of my other moves. It has worked great as a wallbreaker and is incredibly powerful in sand. Fire blast allows it to ohko scizors and ferrothorns that think they can take me and Draco can hit a lot of common switch ins hard.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature
- Stealth Rock
- Ice Beam
- Earthquake
- Crunch
Smooth rock star is very important to my team, he sets up sand and rocks and has a decent amount of offensive presence. Ice beam can surprise chomps, dragonites, gliscors, etc. Earthquake is a reliable powerful move that let's me avoid kings shield shenanagins with aegislash. Crunch is my STAB and it hits a lot of things for good damage due to the dark buff this gen.
Excadrill @ Choice Scarf
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is my spinner/revenge killer. I originally had a sand rush exca but I had problems with zard y taking away sand and rotom so I changed to mold breaker scarf. I am running jolly to out speed opposing scarfed excadrills, because most are adamant. Excadrill can reliably revenge kill a lot of different pokemon (given that rock slide doesn't miss) and having the fast rapid spin can be really useful.
Aegislash @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Flash Cannon
- King's Shield
Aegislash is my secondary wallbreaker and is incredibly powerful. Shadow ball and flash cannon are powerful STABs and shadow sneak let's me finish off weakened pokes. I am running weakness policy because I can take almost any super effective attack and KO back after the boost but I am considering air balloon to take on ground types and to spin block excadrill better.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Moonblast
- Wish
- Stored Power
- Calm Mind
Clefable is one Pokemon I have always had trouble with so I decided to use it myself for once. It can sweep fairly easily after a few calm minds and wishes help my team. I have stored power over protect because it let's me break through venusaur and several other things I couldn't take otherwise. Not much else to say about it, so far it has been really useful and after a few calm minds only a lucky crit can stop it from wrecking teams.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
Azumarill is my late game sweeper. After aegislash and garchomp have weakened my opponents team it is pretty easy to come in l, set up a belly drum and sweep with aqua jet. Venusaur walls it so it has to be taken care of before hand but it wont appreciate a +6 play rough or waterfall either way.
Well there is my team, feel free to try it and leave any advice on how you think I can improve it:)
Importable
Team building:
It all started with this guy, I wanted to use him because he isn't used nearly as much as his non-mega form and he is a very powerful wallbreaker.
Mega Garchomp needs sand to be most effective and I thought defensive lead smooth rock ttar would work well with him.
Every team needs a way to keep hazards off the field and excadrill is one of the best for doing it. I originally had sand rush excadrill but I switched to scarf mold breaker to deal with the zards and rotom better.
At this point I realized I had a bit of a fighting weakness and aegislash takes care of that. It is another strong wallbreaker and can take on many threats to my team. I currently am running weakness policy but I'm considering changing it to air balloon to spin block exca better and to take on Pokemon with eq better.
I have always wanted to use clefable and this seemed like a good team to use it on, magic guard prevents sand damage and allows me to set up on stall.
I really wasn't sure what to use in this last slot but I decided to use belly drum azumarill because it can work well as a late game sweeper after my opponents walls have been weakened.
Team:
Garchomp (M) @ Garchompite
Ability: Rough Skin
Shiny: Yes
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earthquake
- Draco Meteor
- Stone Edge
- Fire Blast
Mega Garchomp is the star of my team. I am running naive over naughty because I want to be able to bluff a scarf and revenge zard-y and several other Pokemon. It has proved useful as several times I have revenged zard y, my opponent thinks I'm locked into stone edge, switches in a rock resist and gets anialated by one of my other moves. It has worked great as a wallbreaker and is incredibly powerful in sand. Fire blast allows it to ohko scizors and ferrothorns that think they can take me and Draco can hit a lot of common switch ins hard.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature
- Stealth Rock
- Ice Beam
- Earthquake
- Crunch
Smooth rock star is very important to my team, he sets up sand and rocks and has a decent amount of offensive presence. Ice beam can surprise chomps, dragonites, gliscors, etc. Earthquake is a reliable powerful move that let's me avoid kings shield shenanagins with aegislash. Crunch is my STAB and it hits a lot of things for good damage due to the dark buff this gen.
Excadrill @ Choice Scarf
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is my spinner/revenge killer. I originally had a sand rush exca but I had problems with zard y taking away sand and rotom so I changed to mold breaker scarf. I am running jolly to out speed opposing scarfed excadrills, because most are adamant. Excadrill can reliably revenge kill a lot of different pokemon (given that rock slide doesn't miss) and having the fast rapid spin can be really useful.
Aegislash @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Flash Cannon
- King's Shield
Aegislash is my secondary wallbreaker and is incredibly powerful. Shadow ball and flash cannon are powerful STABs and shadow sneak let's me finish off weakened pokes. I am running weakness policy because I can take almost any super effective attack and KO back after the boost but I am considering air balloon to take on ground types and to spin block excadrill better.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Moonblast
- Wish
- Stored Power
- Calm Mind
Clefable is one Pokemon I have always had trouble with so I decided to use it myself for once. It can sweep fairly easily after a few calm minds and wishes help my team. I have stored power over protect because it let's me break through venusaur and several other things I couldn't take otherwise. Not much else to say about it, so far it has been really useful and after a few calm minds only a lucky crit can stop it from wrecking teams.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
Azumarill is my late game sweeper. After aegislash and garchomp have weakened my opponents team it is pretty easy to come in l, set up a belly drum and sweep with aqua jet. Venusaur walls it so it has to be taken care of before hand but it wont appreciate a +6 play rough or waterfall either way.
Well there is my team, feel free to try it and leave any advice on how you think I can improve it:)
Importable
Garchomp (M) @ Garchompite
Ability: Rough Skin
Shiny: Yes
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earthquake
- Draco Meteor
- Stone Edge
- Fire Blast
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature
- Stealth Rock
- Ice Beam
- Earthquake
- Crunch
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Flash Cannon
- King's Shield
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Moonblast
- Wish
- Stored Power
- Calm Mind
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
Ability: Rough Skin
Shiny: Yes
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Earthquake
- Draco Meteor
- Stone Edge
- Fire Blast
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature
- Stealth Rock
- Ice Beam
- Earthquake
- Crunch
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Flash Cannon
- King's Shield
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Moonblast
- Wish
- Stored Power
- Calm Mind
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
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