Ok so this team sorta turned weird from what I started with. It began with me wanting to use a good Latias and build a team around her, but it then turned into this sand focused team. I've gone through a few battles, and so far have 15 wins, 4 losses. So far I'm happy with the team, but those 4 losses were devastating as I was usually just completely swept by 1 or 2 pokes, so I want to see if you all have anything to suggest
http://img.pokemondb.net/sprites/black-white/normal/latias.png http://pokesplash.net/resources/sprites/bw/248-frame1.png http://img.pokemondb.net/sprites/black-white/normal/infernape.png http://pokesplash.net/resources/sprites/bw/645-frame1.png http://pldh.net/media/pokemon/gen5/blackwhite_shiny/462.png http://pokesplash.net/resources/sprites/bw/65-male-shiny-frame1.png
In Depth Look
http://images3.wikia.nocookie.net/__cb20081113204509/pokemon/images/b/b4/Latias2.jpg
Latias w/Leftovers
Timid 252 HP/252 Spe/4 SpA
Levitate
-Dragon Pulse
-Calm Mind
-Recover
-Substitute
Timid 252 HP/252 Spe/4 SpA
Levitate
-Dragon Pulse
-Calm Mind
-Recover
-Substitute
I like latias both for her ability to safely switch in to MANY potential threats and set up calm minds, and it's incredibly high speed. Dragon Pulse has good coverage, and Recover helps me gain some health back during a risky switch in. I like to use substitute when a Will o Wisp or Toxic is pretty obvious, and take the opportunity to set up some calm minds and really deal some damage.
http://25.media.tumblr.com/tumblr_m6a8ppGU4L1rnkfgmo1_500.jpg
Tyranitar w/Leftovers
Sassy 252 HP/252 SpD/4 Atk
Sand Stream
-Stealth Rock
-Crunch
-Pursuit
-Fire Blast
Sassy 252 HP/252 SpD/4 Atk
Sand Stream
-Stealth Rock
-Crunch
-Pursuit
-Fire Blast
T-tar's main goal is just to set up rocks to break multi-scale and focus sash, and set up sand to counter other weather teams. It's natural bulk and large SpD gives it many opportunities to switch in safely. Crunch is its primary move, and pursuit is used to rack damage on switch outs such as Gengar or Espeon. I really didn't want to use Fire Blast, but my friend said it was really great when dealing with steel types like who would try and take the opportunity to set up hazards like Ferrathorn or Forretress, but I'm starting to think Superpower would be the better option.
http://sphotos-a.xx.fbcdn.net/hphotos-ash4/403944_266207690131043_1695187171_n.jpg
Infernape w/Life Orb
Jolly 252 Atk/252 Spe/4 SpD
Iron Fist
-Close Combat
-Flare Blitz
-U turn
-Thunderpunch
Jolly 252 Atk/252 Spe/4 SpD
Iron Fist
-Close Combat
-Flare Blitz
-U turn
-Thunderpunch
Infernape works as my Physical Sweeper, with it's good movepool and high speed, it can harm just about anything that comes after it. Close Combat and Flare Blitz are basic stab, but I try to avoid Flare Blitz as it can really drop my health with life orb being added onto that. I use U turn mostly as a counter to Psychics that switch in to harm Infernape like Espeon or Alakazam. Thunderpunch has proven to be an invaluable counter to water switch ins such as Jellicient and Starmie, and has completely turned the tables in past matches. My one though it maybe making this a choice band set, but I think I prefer having the ability of changing moves immediatly
http://fc08.deviantart.net/fs70/f/2011/038/a/b/landorus_by_xous54-d3920rp.png
Landorus w/Choice Scarf
Naive 252 Atk/4 SpA/252 Spe
Sand Force
-U turn
-Stone Edge
-Earthquake
-HP Ice
Naive 252 Atk/4 SpA/252 Spe
Sand Force
-U turn
-Stone Edge
-Earthquake
-HP Ice
Choice Scarfed Landorus serves as both a great scout/leader, and Clean up sweeper when I've dwindled down the more serious threats. Earthquake and Stone Edge will both get a nice boost in the sand, and U turn can be a good scouting tool. I like to use HP Ice as a counter to dragons, and other Landorus.
http://th07.deviantart.net/fs70/300W/i/2011/143/c/0/magnezone_by_hardvector-d3h2pi4.png
Magnezone w/Leftovers
Modest 248 HP/252 SpA/8 SpD
Magnet Pull
-Substitute
-Charge Beam
-T-Bolt
-HP Fire
Modest 248 HP/252 SpA/8 SpD
Magnet Pull
-Substitute
-Charge Beam
-T-Bolt
-HP Fire
Steel types like Scizor, Skarmory, and Forretress are a major threat to this team thus far, and so I like to use Magnezone to help eliminate them as soon as they come in. It becomes the perfect switch in for choice scizors who just locked themselves into bullet punch, but I have to be sure it won't use Superpower. Substitute lets it comfortably spam charge beam to boost SpA. T-Bolt is its stab, and HP Fire makes short work of pesky steel types.
http://th07.deviantart.net/fs71/300W/i/2010/238/9/6/Pokedex_065___Alakazam_FR_by_Pokemon_FR.jpg
Alakazam w/Focus Sash
Timid 252 SpA/252 Spe/4 HP
Magic Guard
-Psyshock
-Energy Ball
-Focus Blast
-HP Ice
Timid 252 SpA/252 Spe/4 HP
Magic Guard
-Psyshock
-Energy Ball
-Focus Blast
-HP Ice
Alakazam finishes up this team as the special sweeper that can hurt just about anything I couldn't hurt before. With Magic guard I don't need to worry about damage from the sand or hazards, and the sash guarantees me at least one hit (assuming of course I make contact). Psyshock is his main stab, and provides a way to hurt troublesome Blisseys/Chanseys that may switch in. Energy ball can hurt a variety of pokes, but I had gastrodon in mind with that one. Focus blast is always great, especially when they think they've trapped me with T-tar ^^, and HP Ice has great coverage, but also serves as a counter to pesky dragons.
So that's the whole team. Any advice is welcomed