Hello everyone this is a sandstorm team I made. Edits are in bold.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 40 SAtk / 216 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Ice Beam
- Surf
- Protect
Mixpert lead can scout out other leads and protect itself using protect. Protect also allows swampert to maximize the regen it gets from leftovers recovery and acts as a tank move. This thing also takes Rock moves and counters other TTars out there and resists electric type attacks but watch out for HP Grass.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Taunt
Sets up SS and acts as a physical sweeper. I chose this set over BOAH because my team was lacking a set up poke and Ttar seemed like the perfect candidate.Dragon dance is used to obviously boost attack and speed to sweeping ohko attack first levels and taunt is there incase someone wants to status or phaze or haze you outta the game.Rock slide is for stab and eq hits anything that resists rock slide.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 104 SAtk / 152 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Baton Pass
- Psychic
- Recover
My other set up mon ment to either sweep late game with Psychic or pass Sp. Def onto any of my other Pokemon who all love the boost. I gave it 301 speed to outspeed Adament banded Salamence and to catch my opponents by surprise. Thanks goes to Pocket this was truly a great suggestion.
Metagross @ Choice Band
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Explosion
- Rock Slide
- Earthquake
Choice banded Gross is designed to unleash its monstrous meteor mash on the foe and put a dent into there team.I went with Metagross because its a steel type and resist Sandstorm damage. It also has respectable bulk that allows it to live long enough to do its job.Explosion can be used once metagross is weak and ready to die (lol biggie smalls) but watch out for a predicted ghost switch in.
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 200 HP / 108 Def / 200 SDef
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Rest
- Spikes
- Whirlwind
My physical wall designed to tank hits from CB'ers and whirlwind any physical set up sweepers. Spikes damage really hurts the enemy too as they are unable to recover with leftovers due to sandstream being up.Skarmory is also resistant to sandstream maximizing its effectiveness on this team.this also can rest up damage and atatck foes with rest and hp flying.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 68 Atk / 188 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rest
- Rock Slide
- Rapid Spin
Donphan is my rspinner and can dish out some serious damage with a stab EQ and rockslide for flying types. It can rest of any damage it takes or status and I can use Celebi's heal bell to restore it back to normal.its physical bulk is good but its special bulk is shit so dont keep this in on anything special.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 40 SAtk / 216 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Ice Beam
- Surf
- Protect
Mixpert lead can scout out other leads and protect itself using protect. Protect also allows swampert to maximize the regen it gets from leftovers recovery and acts as a tank move. This thing also takes Rock moves and counters other TTars out there and resists electric type attacks but watch out for HP Grass.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Taunt
Sets up SS and acts as a physical sweeper. I chose this set over BOAH because my team was lacking a set up poke and Ttar seemed like the perfect candidate.Dragon dance is used to obviously boost attack and speed to sweeping ohko attack first levels and taunt is there incase someone wants to status or phaze or haze you outta the game.Rock slide is for stab and eq hits anything that resists rock slide.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 104 SAtk / 152 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Baton Pass
- Psychic
- Recover
My other set up mon ment to either sweep late game with Psychic or pass Sp. Def onto any of my other Pokemon who all love the boost. I gave it 301 speed to outspeed Adament banded Salamence and to catch my opponents by surprise. Thanks goes to Pocket this was truly a great suggestion.
Metagross @ Choice Band
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Explosion
- Rock Slide
- Earthquake
Choice banded Gross is designed to unleash its monstrous meteor mash on the foe and put a dent into there team.I went with Metagross because its a steel type and resist Sandstorm damage. It also has respectable bulk that allows it to live long enough to do its job.Explosion can be used once metagross is weak and ready to die (lol biggie smalls) but watch out for a predicted ghost switch in.
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 200 HP / 108 Def / 200 SDef
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Rest
- Spikes
- Whirlwind
My physical wall designed to tank hits from CB'ers and whirlwind any physical set up sweepers. Spikes damage really hurts the enemy too as they are unable to recover with leftovers due to sandstream being up.Skarmory is also resistant to sandstream maximizing its effectiveness on this team.this also can rest up damage and atatck foes with rest and hp flying.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 68 Atk / 188 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rest
- Rock Slide
- Rapid Spin
Donphan is my rspinner and can dish out some serious damage with a stab EQ and rockslide for flying types. It can rest of any damage it takes or status and I can use Celebi's heal bell to restore it back to normal.its physical bulk is good but its special bulk is shit so dont keep this in on anything special.