Hey everyone, I'm here to bring you another NU RMT! Contain your enthusiasm!
Let's go right to the in-depth analysis!
@ Sitrus Berry
Ability: Unburden
EVs: 120 HP / 252 Atk / 136 Spe - Outspeeds max speed timid rotom
Adamant Nature - For a better damage output
- Swords Dance - Helps you clean up/break cores effectively
- Leaf Blade - Obligatory STAB
- Substitute - Helps you against status and allows scep to set up on more things
- Acrobatics - Grass coverage
Sceptile is one of the best pokemon rn, its great movepool and amazing speed allows it to break fat cores with the special set and clean teams with sub sd, a bulkier spread helps a lot when you're seeking for set up opportuinities, enough speed for rotom so it can't will-o-wisp you, though enough for jynx might work. Adamant is necessary if you want it to actually do damage. I opted for acrobatics over eq because grass types are way more threatening to sd scep than fires and poisons.
- Standard mixed special works as well.
@ Assault Vest (duh)
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 240 SpD / 16 Spe - Standard spread with speed creep
Adamant Nature - Read scep
- Close Combat - Obligatory STAB
- Knock Off - Ghost psychic/coverage
- Fake Out - Priority 1
- Bullet Punch - Priority 2
I added hariyama because it's the best fire check we have, assault vest and its hp helps a lot against threats like pyorar, magmortar and aurorus. It also gets prioirty, which I think is necessary on every team. Close combat coming from a mon with 120 base attack is no joke, and helps you to weaken things like weezing for scep.
@ Choice Specs
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe - Standard
Timid Nature - Needed to outspeed base 100s/95s
- Fire Blast - Obligatory STAB
- Overheat - gone
- Hyper Voice - Obligatory STAB
- Hidden Power [Grass] - Rock type coverage
Choice specs pyroar is my favorite nuke, it hits so hard that even its "counters" such as hariyama, sliggoo and lanturn can switch-in without taking a beautifull 40%. Will-o isn't necessary on specs pyroar, because I find overheat's insane breaking potential more useful on a wallbreaker. It's a great switch-in to stallbreaker mismagius as well!
@ Leftovers
Ability: Water Absorb
EVs: 248 HP / 228 Def / 16 SpD / 16 Spe - Standard spread with speed creep
Calm Nature - To take on special attackers like vivillon and pyroar better
- Scald - Ban
- Defog - To help with a spikes weakness
- Air Slash - Better way to hit fighting and grass types. Also flinches o_O
- Toxic - Wears things down
Mantine took a huge hit when mega camel and typh left the tier, but now it got a lot better because of its ability to sponge hits and being a defogger that beats the best stealth rocker in the tier, steelix. Spikes are really problematic for this team, so I needed defog support and a proper water check, mantine fits it and gives me my first fighting resists (even though it's a meh fighting resist).
@ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD - Avoids 2HKO from tauros fire blast and hits lefties number.
Adamant Nature - It's weak, so it wants as much power as it can get
- Stealth Rock - Mandatory on every competitive team
- Heavy Slam - Obligatory STAB
- Earthquake - Obligatory STAB
- Roar/Taunt - Helps with musharna
I hate steelix :> "So why the heck are you using it?" Because it's so good that I hate it. It checks/counters more than half of this tier and 90% of the time there's no reason not use it as a stealth rocker, it's my psychic type check as well, being able to threaten things like musharna and mesprit. Sometimes I prefer taunt over roar just in case musharna is his last mon, but it's really situational. It's my normal/flying resist.
@ Black Sludge
Ability: Levitate
EVs: 252 HP / 156 Def / 100 Spe - Outspeeds base 40s with a neutral nature.
Bold Nature - To check fightings better
- Sludge Bomb - Obligatory STAB
- Flamethrower - Steel Coverage
- Haze - Hate sub barbaracle, hate malamar, curse those things.
- Will-O-Wisp - Helps you against physical attackers
Weezing is my sceptile/fighting type check, haze is a fun move to deal with malamar, a big threat to this team otherwise, and also stops things like sd scep, shell smashers, etc. I run some speed to deal with standard offensive megadino. Flamethrower can be replace with something like toxic spikes or even taunt, but I like it tbh, again, it's the player's choice.
Hopefully you liked it :]
Let's go right to the in-depth analysis!
Ability: Unburden
EVs: 120 HP / 252 Atk / 136 Spe - Outspeeds max speed timid rotom
Adamant Nature - For a better damage output
- Swords Dance - Helps you clean up/break cores effectively
- Leaf Blade - Obligatory STAB
- Substitute - Helps you against status and allows scep to set up on more things
- Acrobatics - Grass coverage
Sceptile is one of the best pokemon rn, its great movepool and amazing speed allows it to break fat cores with the special set and clean teams with sub sd, a bulkier spread helps a lot when you're seeking for set up opportuinities, enough speed for rotom so it can't will-o-wisp you, though enough for jynx might work. Adamant is necessary if you want it to actually do damage. I opted for acrobatics over eq because grass types are way more threatening to sd scep than fires and poisons.
- Standard mixed special works as well.
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 240 SpD / 16 Spe - Standard spread with speed creep
Adamant Nature - Read scep
- Close Combat - Obligatory STAB
- Knock Off - Ghost psychic/coverage
- Fake Out - Priority 1
- Bullet Punch - Priority 2
I added hariyama because it's the best fire check we have, assault vest and its hp helps a lot against threats like pyorar, magmortar and aurorus. It also gets prioirty, which I think is necessary on every team. Close combat coming from a mon with 120 base attack is no joke, and helps you to weaken things like weezing for scep.
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe - Standard
Timid Nature - Needed to outspeed base 100s/95s
- Fire Blast - Obligatory STAB
- Overheat - gone
- Hyper Voice - Obligatory STAB
- Hidden Power [Grass] - Rock type coverage
Choice specs pyroar is my favorite nuke, it hits so hard that even its "counters" such as hariyama, sliggoo and lanturn can switch-in without taking a beautifull 40%. Will-o isn't necessary on specs pyroar, because I find overheat's insane breaking potential more useful on a wallbreaker. It's a great switch-in to stallbreaker mismagius as well!
Ability: Water Absorb
EVs: 248 HP / 228 Def / 16 SpD / 16 Spe - Standard spread with speed creep
Calm Nature - To take on special attackers like vivillon and pyroar better
- Scald - Ban
- Defog - To help with a spikes weakness
- Air Slash - Better way to hit fighting and grass types. Also flinches o_O
- Toxic - Wears things down
Mantine took a huge hit when mega camel and typh left the tier, but now it got a lot better because of its ability to sponge hits and being a defogger that beats the best stealth rocker in the tier, steelix. Spikes are really problematic for this team, so I needed defog support and a proper water check, mantine fits it and gives me my first fighting resists (even though it's a meh fighting resist).
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD - Avoids 2HKO from tauros fire blast and hits lefties number.
Adamant Nature - It's weak, so it wants as much power as it can get
- Stealth Rock - Mandatory on every competitive team
- Heavy Slam - Obligatory STAB
- Earthquake - Obligatory STAB
- Roar/Taunt - Helps with musharna
I hate steelix :> "So why the heck are you using it?" Because it's so good that I hate it. It checks/counters more than half of this tier and 90% of the time there's no reason not use it as a stealth rocker, it's my psychic type check as well, being able to threaten things like musharna and mesprit. Sometimes I prefer taunt over roar just in case musharna is his last mon, but it's really situational. It's my normal/flying resist.
Ability: Levitate
EVs: 252 HP / 156 Def / 100 Spe - Outspeeds base 40s with a neutral nature.
Bold Nature - To check fightings better
- Sludge Bomb - Obligatory STAB
- Flamethrower - Steel Coverage
- Haze - Hate sub barbaracle, hate malamar, curse those things.
- Will-O-Wisp - Helps you against physical attackers
Weezing is my sceptile/fighting type check, haze is a fun move to deal with malamar, a big threat to this team otherwise, and also stops things like sd scep, shell smashers, etc. I run some speed to deal with standard offensive megadino. Flamethrower can be replace with something like toxic spikes or even taunt, but I like it tbh, again, it's the player's choice.
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 240 SpD / 16 Spe
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch
Sceptile @ Sitrus Berry
Ability: Unburden
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Substitute
- Acrobatics
Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 156 Def / 100 Spe
Bold Nature
- Sludge Bomb
- Flamethrower
- Haze
- Will-O-Wisp
Pyroar @ Choice Specs
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Overheat
- Hyper Voice
- Hidden Power [Grass]
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 228 Def / 16 SpD / 16 Spe
Calm Nature
- Scald
- Defog
- Air Slash
- Toxic
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar
Ability: Thick Fat
EVs: 252 Atk / 240 SpD / 16 Spe
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch
Sceptile @ Sitrus Berry
Ability: Unburden
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Substitute
- Acrobatics
Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 156 Def / 100 Spe
Bold Nature
- Sludge Bomb
- Flamethrower
- Haze
- Will-O-Wisp
Pyroar @ Choice Specs
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Overheat
- Hyper Voice
- Hidden Power [Grass]
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 228 Def / 16 SpD / 16 Spe
Calm Nature
- Scald
- Defog
- Air Slash
- Toxic
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar
NU room n_n
And thanks to HJAD for helping me with an earlier version of this team
And thanks to HJAD for helping me with an earlier version of this team
Hopefully you liked it :]
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