Changes in red
Intro: Basically, with the release of heartgold and soulsilver pokemon has become huge again and my school is having a tournament to see whos the "best." Very few people know about the usefullness of natures, let alone EV training so im not too worried, but i figured id also take this time to remake a shoddy team aswell. The school tournament uses basic OU rules.
Overview:
Analysis:
1. Uxie @ Light Clay
Jolly
252 HP / 220spe/ 36 def
-Uturn
-Stealth Rock
-Reflect
-Light Screen
Uxie is a great defensive lead who sets up everything i need for my team to function well. Uturn is used for breaking sashes whenever im up against a pokemon who will kill uxie, allowing me to switch pokemon, deal with the other opener accordingly, and switch back to finish my set up. Dual screen is extremely important beacuse i tried to keep a common theme of using bulkier pokemon and the screens add even another element of defense, allowing them to take even more hits and set up easier.
2. Metagross @ Life Orb
Adamant
252 HP / 236 Atk / 12 Def / 8 Spe
-Thunderpunch
-Meteor Mash
-Explosion
-Earthquake
Metagross is a bulky powerhouse. His steel typing allows me to come in when a pokemon like salamence is locked into outrage and hit hard with thunderpunch, or stab with meteor mash. Earthquake is also a strong move thats there for coverage. Explosion is great because it allows me to come into a pokemon that none of my others can effectively deal with and take it out, or simply take another pokemon with it when it is low on health. I chose to drop bullet punch for thunderpunch because it allows me to deal with bulky waters and fliers easier, and meteor mash is stabb'd already for tons of power, even though it doesnt have the useful priority.
3. Salamence @ Lum Berry
Naive
232Atk, 252Spe, 24SpAtk
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast
Originally i had proposed dragonite be my DD sweeper, however after numerous suggestions, i decided to change it to a salamence, who basically outclasses dragonite in every way. Im still testing this change but its definately not hurting me at all because the screens allow me just as much survival standing behind them.
4. Suicune @ Leftovers
timid
252 sp. atk / 232 sp. atk / 24 HP
-Calm Mind
-Hidden Power [Electric]
-Ice Beam
-Surf
When i made the team, i started with the core of dragonite and suicune. With Calm Mind, suicune is able to boost his already great defenses to levels that allow him to take even super effective hits and merely shrug them off, while still boosting his great special atk and enabling him to become an extremely competent sweeper. With Surf, he gets a reliable stab that his extremely hard, it takes out ground, rock, and other pokemon unboosted, yet even after a single calm mind its capable of OHKO'ing pokemon that are neutral to its damage. Ice Beam takes care of both dragons and flyings, and even grass pokemon, although a calm mind is needed to deal with most of them affectively. Roar stops any baton passer in its tracks and also phases out any pokemon that dont tickle my fancy, wearing them down with stealth rock damage. Leftovers allow me to recover most damage over turns because of suicunes high defenses and calm mind boosts. Overall, every aspect of this pokemon is invalueable and comes together to produce a perfect asset to all of my pokemon teams.
5. Flygon @ Choice Scarf
Jolly
4 HP / 252 Atk / 252 Spe
-Uturn
-Earthquake
-Stone Edge
-Outrage
Although Flygon's set may look similar to dragonite's, it functions in a totally different way. With both dragonite and suicune on the team, i needed a pokemon to take electric attacks. Flygon does just that while also filling the spot of revenge killer. His immunity to entry hazards allow me to switch him in and out with ease. His jolly nature allows him to revenge kill a +1 Salamence. With uturn i can scout out my opponents answers to dragon type pokemon, enabling me to scout the field and take care of anything that would hinder my dragonite's usefullness when i bring him into play. Additionally, flygon can function as a late game pseudo-sweeper. With stab'd outrage he can take out many already worn down pokemon and function as a physically based sweeper.
6. Rotom C @ Leftovers
Timid
252hp/180spe/72spatk
-Thunderbolt
-Will-o-Wisp
-Shadowball
-Substitute
Rotom ties up a lot of loose ends. He takes care of swampert, who can give my team a headache. He also answers to scizor and lucario with a will o wisp, preventing them or many other pokemon from getting a strong set up and sweep as it wears them down with burn. Thunderbolt takes care of water types aswell as giving a slight chance of paralysis. It also outspeeds and takes out tyranitars, which is a valueable asset.
Outro: Overall i tried to maintain the theme of using bulkier pokemon to set an offensive game pace that will outlast my opponents sweepers with the utilization of dual screens and stealth rocks. I tried to build the team around Suicune and Dragonite, and aside from them im open to changing any team member, however im happy with how theyve been doing in the few matches ive tested this team out on shoddy. Thanks for taking the time to read, and i appreciate any constructive criticism you may add to help the team out.
Intro: Basically, with the release of heartgold and soulsilver pokemon has become huge again and my school is having a tournament to see whos the "best." Very few people know about the usefullness of natures, let alone EV training so im not too worried, but i figured id also take this time to remake a shoddy team aswell. The school tournament uses basic OU rules.
Overview:
Analysis:
1. Uxie @ Light Clay
Jolly
252 HP / 220spe/ 36 def
-Uturn
-Stealth Rock
-Reflect
-Light Screen
Uxie is a great defensive lead who sets up everything i need for my team to function well. Uturn is used for breaking sashes whenever im up against a pokemon who will kill uxie, allowing me to switch pokemon, deal with the other opener accordingly, and switch back to finish my set up. Dual screen is extremely important beacuse i tried to keep a common theme of using bulkier pokemon and the screens add even another element of defense, allowing them to take even more hits and set up easier.
2. Metagross @ Life Orb
Adamant
252 HP / 236 Atk / 12 Def / 8 Spe
-Thunderpunch
-Meteor Mash
-Explosion
-Earthquake
Metagross is a bulky powerhouse. His steel typing allows me to come in when a pokemon like salamence is locked into outrage and hit hard with thunderpunch, or stab with meteor mash. Earthquake is also a strong move thats there for coverage. Explosion is great because it allows me to come into a pokemon that none of my others can effectively deal with and take it out, or simply take another pokemon with it when it is low on health. I chose to drop bullet punch for thunderpunch because it allows me to deal with bulky waters and fliers easier, and meteor mash is stabb'd already for tons of power, even though it doesnt have the useful priority.
3. Salamence @ Lum Berry
Naive
232Atk, 252Spe, 24SpAtk
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast
Originally i had proposed dragonite be my DD sweeper, however after numerous suggestions, i decided to change it to a salamence, who basically outclasses dragonite in every way. Im still testing this change but its definately not hurting me at all because the screens allow me just as much survival standing behind them.
4. Suicune @ Leftovers
timid
252 sp. atk / 232 sp. atk / 24 HP
-Calm Mind
-Hidden Power [Electric]
-Ice Beam
-Surf
When i made the team, i started with the core of dragonite and suicune. With Calm Mind, suicune is able to boost his already great defenses to levels that allow him to take even super effective hits and merely shrug them off, while still boosting his great special atk and enabling him to become an extremely competent sweeper. With Surf, he gets a reliable stab that his extremely hard, it takes out ground, rock, and other pokemon unboosted, yet even after a single calm mind its capable of OHKO'ing pokemon that are neutral to its damage. Ice Beam takes care of both dragons and flyings, and even grass pokemon, although a calm mind is needed to deal with most of them affectively. Roar stops any baton passer in its tracks and also phases out any pokemon that dont tickle my fancy, wearing them down with stealth rock damage. Leftovers allow me to recover most damage over turns because of suicunes high defenses and calm mind boosts. Overall, every aspect of this pokemon is invalueable and comes together to produce a perfect asset to all of my pokemon teams.
5. Flygon @ Choice Scarf
Jolly
4 HP / 252 Atk / 252 Spe
-Uturn
-Earthquake
-Stone Edge
-Outrage
Although Flygon's set may look similar to dragonite's, it functions in a totally different way. With both dragonite and suicune on the team, i needed a pokemon to take electric attacks. Flygon does just that while also filling the spot of revenge killer. His immunity to entry hazards allow me to switch him in and out with ease. His jolly nature allows him to revenge kill a +1 Salamence. With uturn i can scout out my opponents answers to dragon type pokemon, enabling me to scout the field and take care of anything that would hinder my dragonite's usefullness when i bring him into play. Additionally, flygon can function as a late game pseudo-sweeper. With stab'd outrage he can take out many already worn down pokemon and function as a physically based sweeper.
6. Rotom C @ Leftovers
Timid
252hp/180spe/72spatk
-Thunderbolt
-Will-o-Wisp
-Shadowball
-Substitute
Rotom ties up a lot of loose ends. He takes care of swampert, who can give my team a headache. He also answers to scizor and lucario with a will o wisp, preventing them or many other pokemon from getting a strong set up and sweep as it wears them down with burn. Thunderbolt takes care of water types aswell as giving a slight chance of paralysis. It also outspeeds and takes out tyranitars, which is a valueable asset.
Outro: Overall i tried to maintain the theme of using bulkier pokemon to set an offensive game pace that will outlast my opponents sweepers with the utilization of dual screens and stealth rocks. I tried to build the team around Suicune and Dragonite, and aside from them im open to changing any team member, however im happy with how theyve been doing in the few matches ive tested this team out on shoddy. Thanks for taking the time to read, and i appreciate any constructive criticism you may add to help the team out.