Defog is super appealing to me - with the metagame's giant reliance on hazards, it's is an incredibly disruptive way to play. It makes SR-weak pokemon that much more viable, negates many setup leads, weakens the niche of many spinblockers. However, when you prefer to play the most of your Pokemon on the actual DS games, getting an able defogger is daunting. For most Pokemon, you can only learn the move via HG/SS, and since those games lack the Destiny Knot, breeding for 5/6 IVs in that environment is a deal breaker.
That's where Scizor comes in. Assuming nothings changed, Scizor will have Defog as an eggmove come the 27th. In prep for that, I've been screwing around on showdown trying to find an Scizor loadout effectively utilize defog. I tried a bunch of bulky and support variants, some discussed here, and just found them unsatisfying in terms of offensive pop. Following that, I tried some ineffective Jack-Of-All trades builds and even a Choice-Band Scizor with defog (a predictable disaster).
It's thanks to Scolipede I finally found something that I was happy with.
Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 112 Atk / 148 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Defog
- Roost
Of course, this is just the trapper set with U-Turn swapped for Defog. In a vacuum this build is pretty good. It's no Choice Band set, but it has some punch, can trap and clear hazards, all reasonably effectively. However, with a baton passer...
Often, when your opponent spies no rapid spinner in your group, they eagerly begin the spamming of hazards. The idea is to use this hazard setting period as an opportunity for a baton passer to setup Scizor (or others) with a swords dance. If your opponent ignores you and continues setting up hazards, perfect. Once Scizor is in there with the sword dance, he's a powerful offensive threat on top of being a disruptive one. A +2.33 Bullet Punch almost makes up for lacking Choice-Band Scizor's coverage.
I love it. Alternate leads are of course handy, and alternate baton receivers are a must. I've been using Scolipede, so I like to keep a receiver that can resist fire. Rotom-W is also a great alternative lead (usually when Talonflame is around).
That's where Scizor comes in. Assuming nothings changed, Scizor will have Defog as an eggmove come the 27th. In prep for that, I've been screwing around on showdown trying to find an Scizor loadout effectively utilize defog. I tried a bunch of bulky and support variants, some discussed here, and just found them unsatisfying in terms of offensive pop. Following that, I tried some ineffective Jack-Of-All trades builds and even a Choice-Band Scizor with defog (a predictable disaster).
It's thanks to Scolipede I finally found something that I was happy with.
Scizor @ Life Orb
Ability: Technician
EVs: 248 HP / 112 Atk / 148 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Defog
- Roost
Of course, this is just the trapper set with U-Turn swapped for Defog. In a vacuum this build is pretty good. It's no Choice Band set, but it has some punch, can trap and clear hazards, all reasonably effectively. However, with a baton passer...
Often, when your opponent spies no rapid spinner in your group, they eagerly begin the spamming of hazards. The idea is to use this hazard setting period as an opportunity for a baton passer to setup Scizor (or others) with a swords dance. If your opponent ignores you and continues setting up hazards, perfect. Once Scizor is in there with the sword dance, he's a powerful offensive threat on top of being a disruptive one. A +2.33 Bullet Punch almost makes up for lacking Choice-Band Scizor's coverage.
I love it. Alternate leads are of course handy, and alternate baton receivers are a must. I've been using Scolipede, so I like to keep a receiver that can resist fire. Rotom-W is also a great alternative lead (usually when Talonflame is around).
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