Scolipede (QC 3/3) [GP 1/2]

Texas Cloverleaf

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[Overview]

<p>Despite rarely seeing the limelight in OU due to being overshadowed by Scizor, in RU, Scolipede is a great Pokemon thanks to its excellent Speed and good Attack stats. These allow it to function superbly as both an entry hazard setter, with access to Spikes and Toxic Spikes, or as a sweeper, utilizing its good STAB typing to batter the opposition. Scolipede can often be considered a physical Accelgor; they function similarly as supporters, while Scolipede attempts to sweep through the means of Swords Dance as opposed to Accelgor's great coverage. Unfortunately, Scolipede suffers from poor defenses overall, although it does have a fairly respectable 90 base Defense stat to work with. Its sub-par bulk is further hindered by its poor defensive typing, Bug / Poison, which gives it many weaknesses and makes it quite vulnerable to entry hazards. That said, its ability to absorb Toxic Spikes and 4x resistance to Fighting is a godsend for Scolipede. Scolipede is capable of taking on a number of utility roles and will almost always be an excellent selection for your team.</p>

[SET]
name: Hazard Lead
move 1: Spikes
move 2: Toxic Spikes
move 3: Megahorn
move 4: Rock Slide / Earthquake
item: Focus Sash / Leftovers
ability: Swarm
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Scolipede is an excellent choice in RU for laying entry hazards, due to its access to both Spikes and Toxic Spikes, as well as its naturally great speed. The choice of entry hazard to set will depend on which will irritate the opposition more; Spikes is usually more detrimental to offense, while Toxic Spikes more often hampers balanced teams. Megahorn is Scolipede's obligatory STAB move; its 120 base power gives Scolipede no trouble OHKOing weaker Rapid Spinners, such as Cryogonal. Rock Slide and Earthquake offer additional coverage, both hitting Fire-types, but Rock Slide is able to cover Flying-types, while Earthquake hits Poison-types that can absorb your Toxic Spikes.</p>

[ADDITIONAL COMMENTS]

<p>Although Scolipede's main purpose is to set entry hazards, it lacks sufficient bulk to invest defensively; full investment in Attack and Speed along with a Jolly nature optimizes Scolipede's offensive abilities while also ensuring the best chance of setting its entry hazards. Focus Sash is the preferred item for the guaranteed survival of at least one attack. Leftovers is an option as well, being of more use against stall teams, and against Pokemon with weaker attacks. Swarm is an excellent ability, especially alongside Focus Sash, as it boosts Megahorn's power to immense levels.</p>

<p>Several different teammates benefit from either Spikes or Toxic Spikes. Pokemon such as Swellow or Sceptile are excellent partners when using Spikes as they greatly appreciate the accumulated residual damage on their walls. When using Toxic Spikes, wallbreakers such as Magmortar, or set up sweepers such as Gallade, are superb choices as they benefit greatly from the continual health loss of their counters.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Rock Slide
move 4: Earthquake
item: Life Orb
ability: Swarm
nature: Jolly
evs: 4 HP / 252 ATK / 252 Spe

[SET COMMENTS]

<p>This set attempts to utilize Scolipede's good attack and great Speed in order to pull off a sweep after a Swords Dance. After one boost, Scolipede reaches a massive 558 attack, which gives it huge power on its coverage options, as well as making Megahorn extremely deadly. Rock Slide and Earthquake are the preferred coverage options, providing the famed QuakeSlide combo, providing great neutral coverage and hitting many types that resist Megahorn super effectively. This set can easily catch teams off guard, as a Swarm boosted Megahorn is a huge game changer.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item in order to make up the power where Scolipede's attack stat falls short, as well as occasionally being used to self-activate Swarm. Focus Sash can also be used to guarantee Swarm activation, although Scolipede's vulnerability to entry hazards makes this difficult to pull off. This set is a typical sweeper set, so Jolly is preferred over Adamant in order to outrun threats such as Durant and Archeops. Given its niche as a hazard setter, Scolipede appreciates entry hazard support itself, notably Spikes and Stealth Rock, the former to weaken opposing Pokemon to the point where Megahorn will finish them off, and the latter to ensure KOs on the Fire- and Flying-types in the tier with the QuakeSlide combo.</p>

<p>With Scolipede's lack of defensive prowess, dual screen support is recommended, and Rapid Spin support is essential, to enable an easier setup and to keep it from taking hazards damage, respectively. Scolipede itself can help provide team support, however, absorbing opposing Toxic Spikes for its teammates. Baton Pass is a useful option over one of its coverage moves, allowing Scolipede to run away from a threatening enemy and provide a teammate with its accumulated boosts.</p>

[Other Options]

<p>Scolipede is fairly capable of running a Choice Band set, but Scolipede's lack of U-Turn and the large number of Bug-type resistors in the tier make it difficult to use effectively. Poison Point is an interesting alternate ability, particularly for inflicting Poison status on Fighting-type Pokemon that Scolipede can switch in to, but is generally less useful than Swarm. Scolipede is capable of using a Baton pass set, with access to Swords Dance, Iron Defense and Agility as potential stat boosters to pass. Screech is an interesting choice to try and force switches but is generally inferior to Swords Dance. However, it can be used in tandem with Pursuit, which is otherwise lacking in utility. Scolipede has other options for its Bug-type STAB, X-Scissor being the most notable, but the drop in power is usually too significant to warrant the accuracy increase. Double-Edge is interesting for the high base power and good neutral coverage but doesn't hit much outside of what the main set covers.</p>

[Checks and Counters]

<p>Despite Scolipede's good power, there are several Pokemon that cause it troubles. First and foremost, Gligar completely counters Scolipede, taking a pittance from a boosted Rock Slide and Roosting off the damage all day. Steelix is also capable of tanking its attacks despite a weakness to Earthquake, and will respond with a full powered Gyro Ball in return. Bulky Ghost- and Fighting-types are able to switch into Scolipede's STAB moves and burn it with Will-O-Wisp or threaten it out, respectively. Anything with a Choice Scarf can outspeed and OHKO Scolipede. Honchkrow and Entei are prime revenge killers, able to come in on a Megahorn and Earthquake respectively and KO Scolipede with Sucker Punch and Extremespeed.</p>

[Dream World]

<p>Scolipede receives the ability Quick Feet through Dream World, which doubles its Speed when inflicted with a status condition. Although it can use a gimmicky set involving Facade if it can manage to switch in to Thunder Wave, it is fairly useless due to Scolipede's immunity to Poison and has little use over Swarm.<p>
 
Poison-type STAB in OO? I mean sure, it sucks, but it's STAB. It should get a mention at least.

Also, are Sucker Punch and Extremespeed from Honchkrow and Entei really OHKOs? Surely Scolipede can't be that frail.
 
^ And Honchkrow typically lacks a boosting item, meaning less power behind its Sucker Punch. I'd run Calcs, but I'm feeling lazy today.
 
Agreeing with this. STAB Megahorn, EQ+Rock Slide, and that great speed? Not to mention that most people will not expect Scolipede to hit quite that hard without setup. 418 Attack isn't bad for a fast CB user when you consider you've got a 120 BP STAB behind it.

Also, make an AC mention of Baton Pass on the SD set. With such a high speed stat it can easily pass along a Swords Dance if it runs into something it can't deal with. That'll also help you get around Honchkrow coming in to Sucker Puch Scolipede.
 

Texas Cloverleaf

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I spoke with Honko prior to making this up due to my belief that CB is a shitty option on a Pokemon like this. Without U-Turn or any really decent attacks behind it besides Megahorn, CB Scolipede is just begging to be set up on by anything that resists Bug, notably things like Omastar.

OHKOs was a typo, I'll go fix that.

AC mention of Baton Pass I like, keeping in in OO as well as that refers to a BP set
 
Without U-Turn or any really decent attacks behind it besides Megahorn, CB Scolipede is just begging to be set up on by anything that resists Bug, notably things like Omastar.
The problem with that example is that neither Water- nor Rock-types resist Megahorn. Common misconception that Rock resists Bug. The best bet anything has of setting up on this thing would be Entei and bulky Fighting-types. CM Entei is rare as hell and bulky Fighting-types are typicallly very inferior in the current metagame due to the current defensive bias and the presence of Pokemon like Uxie on almost every team. Gallade is the only major exception, and surprise surprise, it takes neutral damage from Megahorn. Well, there is CM Cofagrigus and DD Altaria but there are plenty of checks for them in the current metagame.
 

Texas Cloverleaf

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1) Rock doesnt resist bug? wtf?

2) omastar sets up anyway cause it has boss defense

3) I still hate the idea of a Cb Scolipede. Huge waste of its talents.
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
Yeah, Choice Band sucks
With a life orb on the Swords Dance set, it hits almost as hard, can double its attack and switch moves.
 

Nix_Hex

Uangaana kasuttortunga!
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[Overview]
[p]<p>Despite rarely seeing the limelight in OU due to being overshadowed by Scizor, in RU, Scolipede is a great Pokemon thanks to its excellent speed and good attack stats. These allow it to function superbly as both an entry hazard setter, with access to Spikes and Toxic Spikes, or, as a sweeper, utilizing its good STAB typing to batter the opposition. Scolipede can often be considered a physical Accelgor, functioning similarly as a supporter, while attempting a sweep through the means of Swords Dance as opposed to a glut of coverage. Unfortunately, Scolipede still suffers from poor defenses overall, leaving it lacking in bulk, although it does have a fairly respectable 90 base Defense stat to work with. Its lack of defenses is further hindered by its poor defensive typing, Bug(space)/(space)Poison, suffereing suffering from many weakness, as well as being quite vulnerable to entry hazards. That said, its ability to absorb Toxic Spikes and quadruple resistance to Fighting is a godsend for Scolipede. Scolipede is capable of taking on a number of utility roles for your team and will almost always be an excellent selection for your team.[/p]</p>

[SET]
name: Hazard Lead
move 1: Spikes
move 2: Toxic Spikes
move 3: Megahorn
move 4: Rock Slide / Earthquake
item: Focus Sash / Leftovers
ability: Swarm
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
(break)
<p>Scolipede is an excellent choice in RU for laying entry hazards, due to its access to both Spikes and Toxic Spikes, as well as its naturally great speed. The choice of entry hazard to set will depend on which will irritate the opposition more,; Spikes is usually more detrimental to offense, while Toxic Spikes more often hampers balance. Megahorn is Scolipede's obligatory STAB move, with its 120 base power it is very powerful and has no issues gives Scolipede no trouble OHKOing weaker Rapid Spinners, such as Cryogonal, and gaining momentum. Rock Slide and Earthquake offer additional coverage, both hitting Fire-types, but Rock Slide is able to cover Flying-types, Pokemon while Earthquake hits Poison-types that can absorb your Toxic Spikes.</p>

[ADDITIONAL COMMENTS]
(Break)
<p>(no space)Although Scolipede's main purpose is to set entry hazards, it does not have sufficient bulk to EV its self in that manner, it lacks sufficient bulk to invest defensively, therefore full investment in Attack and Speed along with a Jolly nature optimizes Scolipede's offensive abilities while also ensuring the best chance of setting its entry hazards.(space)Focus Sash is the preferred item for the guaranteed survival of at least one attack, but Leftovers is an option as well, being of more use against stall teams, and against Pokemon with weaker attacks. Swarm is an excellent ability, especially alongside Focus Sash, as it boosts Megahorn's power to immense levels.</p>

<p>Each type of entry hazard has different teammates that benefit from the specific hazard being set. Several different teammates benefit from either Spikes or Toxic Spikes. Pokemon such as Swellow or Sceptile are excellent partners when using Spikes as they greatly appreciate the accumulated residual damage on their walls. When using Toxic Spikes, wallbreakers such as Magmortar, or set up sweepers such as Gallade are superb choices as they benefit greatly from the continual health loss of their counters.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Rock Slide
move 4: Earthquake
item: Life Orb
ability: Swarm
nature: Jolly
evs: 4 HP / 252 ATK / 252 Spe

[SET COMMENTS]
(break)
<p>This set attempts to utilize Scolipede's good attack and great Speed in order to pull off a sweep after a Swords Dance. After one boost, Scolipede reaches a massive 558 attack, which gives it huge power on its coverage options, as well as making Megahorn extremely deadly. Rock Slide and Earthquake are the preferred coverage options, providing the famed QuakeSlide combo, providing great neutral coverage and hitting many types super effectively that resist Megahorn super effectively. This set can easily catch teams off guard, as a Swarm-boosted Megahorn is a huge game changer.</p>

[ADDITIONAL COMMENTS]
(break)
<p>Life Orb is the preferred item in order to make up the power where Scolipede's attack stat falls short, as well as occasionally being used to self-activate Swarm. Focus Sash can also be used however for that reason, to guarantee Swarm activation, although Scolipede's vulnerability to entry hazards makes this difficult to pull off. This set is a typical sweeper set, so Jolly is preferred over Adamant in order to outrun threats such as Durant and Archeops. Given its niche as a hazard setter, Scolipede ironically appreciates enrty entry hazard support itself, notably Spikes and Stealth Rock, the former to weaken opposing Pokemon to the point where Megahorn will finish them off, and the latter to ensure KOs on the Fire- and Flying-types Pokemon in the tier with the QuakeSlide combo.</p>

<p>With Scolipede's lack of defensive prowess, dual screen support is recommended, and Rapid Spin support is essential, in order to allow Scolipede to set up and to ensure it isnt stripped of 5025% of its health when it switches in, respectively. Scolipede can help provide team support however, being a grounded Poison-type it can absorbing opposing Toxic Spikes for its teammates. Baton Pass is a useful option over one of its coverage moves, allowing Scolipede to run away from a threatening enemy and provide a teammate with its accumulated boosts.</p>

[Other Options]
(break)
<p>Scolipede is fairly capable of running a Choice Band set, but Scolipede's lack of U-Turn and the large number of Bug-type resistors in the tier make it diffuclt to use effectively. Poison Point is an interesting alternate ability, particularly for Poisoning inflicting poison status on Fighting-type Pokemon that Scolipede can switch in to, but is generally less useful that Swarm. Scolipede is capable of using a Baton pass set, with access to Swords Dance, Iron Defense, and Agility as potential stat boosts to pass. Screech is an interesting choice to try and force switches but is generally inferior than to Swords Dance. However, it can be used in tandem with Pursuit, which is otherwise lacking in utility. Scolipede has other options for its Bug-type STAB, X-Scissor being the most notable, but the drop in power is usually too significant to warrant the accuracy increase. Double-Edge is interesting for the high base power and good neutral coverage, but doesn't hit much outside of what the main set covers.</p>

[Checks and Counters]
(break)
<p>Despite Scolipede's good power, there are several Pokemon that cause it issues. troubles. First and foremost, Gligar completely counters Scolipede, taking a pittance from a boosted Rock Slide and Roosting off the damage all day. Steelix is also capable of tanking its attacks despite a weakness to Earthquake, and will respond with a full powered Gyro Ball in return. Bulky Ghost- and Fighting-types Pokemon are able to switch into Scolipede's STAB moves and burn it with Will-O-Wisp or threaten it out, respectively. Anything with a Choice Scarf can outspeed and OHKO Scolipede. Honchkrow and Entei are prime revenge killers, able to come in on a Megahorn and Earthquake respectively and KO Scolipede with Sucker Punch and Extremespeed.</p>

[Dream World]
<p>Scolipede receives the ability Quick Feet through Dream World, which doubles its Speed when inflicted with a status condition. Although it can use a gimmicky set involving Facade if it can manage to switch in to Thunder Wave, it is fairly useless due to Scolipede's immunity to Poison and has little use over Swarm.<p>




[GP 1/2]
 
additionsdeletions (comments)
[Overview]

<p>Despite rarely seeing the limelight in OU due to being overshadowed by Scizor, in RU, Scolipede is a great Pokemon thanks to its excellent sSpeed and good aAttack stats. These allow it to function superbly as both an entry hazard setter, with access to Spikes and Toxic Spikes, or as a sweeper, utilizing its good STAB typing to batter the opposition. Scolipede can often be considered a physical Accelgor;(semicolon),(comma) they functioning similarly as a supporters, while Scolipede attemptsing a to sweep through the means of Swords Dance as opposed to Accelgor's great a glut of coverage. (preference, but this breaks it up more whereas previously it was quite a longwinded sentence) Unfortunately, Scolipede still suffers from poor defenses overall, leaving it lacking in bulk, although it does have a fairly respectable 90 base Defense stat to work with. Its subpar bulk lack of defenses (used 'defenses' last sentence) is further hindered by its poor defensive typing, Bug / Poison, which gives it many suffering from many weaknesses,(comma) as well as being and makes it quite vulnerable to entry hazards. That said, its ability to absorb Toxic Spikes and 4x quadruple (preference) resistance to Fighting is a godsend for Scolipede. Scolipede is capable of taking on a number of utility roles and will almost always be an excellent selection for your team.</p>​

[SET]
name: Hazard Lead
move 1: Spikes
move 2: Toxic Spikes
move 3: Megahorn
move 4: Rock Slide / Earthquake
item: Focus Sash / Leftovers
ability: Swarm
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Scolipede is an excellent choice in RU for laying entry hazards, due to its access to both Spikes and Toxic Spikes, as well as its naturally great speed. The choice of entry hazard to set will depend on which will irritate the opposition more; Spikes is usually more detrimental to offense, while Toxic Spikes more often hampers balanced teams. Megahorn is Scolipede's obligatory STAB move;(semicolon),(comma) its 120 base power gives Scolipede no trouble OHKOing weaker Rapid Spinners, such as Cryogonal, and gaining momentum.(what's with the momentum comment?) Rock Slide and Earthquake offer additional coverage, both hitting Fire-types, but Rock Slide is able to cover Flying-types, while Earthquake hits Poison-types that can absorb your Toxic Spikes.</p>

[ADDITIONAL COMMENTS]

<p>Although Scolipede's main purpose is to set entry hazards, it lacks sufficient bulk to invest defensively;(semicolon),(comma) therefore full investment in Attack and Speed along with a Jolly nature optimizes Scolipede's offensive abilities while also ensuring the best chance of setting its entry hazards. Focus Sash is the preferred item for the guaranteed survival of at least one attack.(fullstop),(comma) but Leftovers is an option as well, being of more use against stall teams, and against Pokemon with weaker attacks. Swarm is an excellent ability, especially alongside Focus Sash, as it boosts Megahorn's power to immense levels.</p>

<p>Several different teammates benefit from either Spikes or Toxic Spikes. Pokemon such as Swellow or Sceptile are excellent partners when using Spikes as they greatly appreciate the accumulated residual damage on their walls. When using Toxic Spikes, wallbreakers such as Magmortar, or set up sweepers such as Gallade,(comma) are superb choices as they benefit greatly from the continual health loss of their counters.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Rock Slide
move 4: Earthquake
item: Life Orb
ability: Swarm
nature: Jolly
evs: 4 HP / 252 ATK / 252 Spe

[SET COMMENTS]

<p>This set attempts to utilize Scolipede's good attack and great Speed in order to pull off a sweep after a Swords Dance. After one boost, Scolipede reaches a massive 558 attack, which gives it huge power on its coverage options, as well as making Megahorn extremely deadly. Rock Slide and Earthquake are the preferred coverage options, providing the famed QuakeSlide combo, providing great neutral coverage and hitting many types that resist Megahorn super effectively. This set can easily catch teams off guard, as a Swarm boosted Megahorn is a huge game changer.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the preferred item in order to make up the power where Scolipede's attack stat falls short, as well as occasionally being used to self-activate Swarm. Focus Sash can also be used to guarantee Swarm activation, although Scolipede's vulnerability to entry hazards makes this difficult to pull off. This set is a typical sweeper set, so Jolly is preferred over Adamant in order to outrun threats such as Durant and Archeops. Given its niche as a hazard setter, Scolipede appreciates entry hazard support itself, notably Spikes and Stealth Rock, the former to weaken opposing Pokemon to the point where Megahorn will finish them off, and the latter to ensure KOs on the Fire- and Flying-types in the tier with the QuakeSlide combo.</p>

<p>With Scolipede's lack of defensive prowess, dual screen support is recommended, and Rapid Spin support is essential, to enable an easier setup and to keep it from taking hazards damage, in order to allow Scolipede to set up and to ensure it isnt stripped of 25% of its health when it switches in respectively. Scolipede itself can help provide team support,(comma) however, absorbing opposing Toxic Spikes for its teammates. Baton Pass is a useful option over one of its coverage moves, allowing Scolipede to run away from a threatening enemy and provide a teammate with its accumulated boosts.</p>

[Other Options]

<p>Scolipede is fairly capable of running a Choice Band set, but Scolipede's lack of U-Turn and the large number of Bug-type resistors in the tier make it difficult to use effectively. Poison Point is an interesting alternate ability, particularly for inflicting Poison status on Fighting-type Pokemon that Scolipede can switch in to,(comma) but is generally less useful thant Swarm. Scolipede is capable of using a Baton pass set, with access to Swords Dance, Iron Defense and Agility as potential stat boosters to pass. Screech is an interesting choice to try and force switches but is generally inferior to Swords Dance. However,(comma) it can be used in tandem with Pursuit, which is otherwise lacking in utility. Scolipede has other options for its Bug-type STAB, X-Scissor being the most notable, but the drop in power is usually too significant to warrant the accuracy increase. Double-Edge is interesting for the high base power and good neutral coverage but doesn't hit much outside of what the main set covers.</p>

[Checks and Counters]

<p>Despite Scolipede's good power, there are several Pokemon that cause it troubles. First and foremost, Gligar completely counters Scolipede, taking a pittance from a boosted Rock Slide and Roosting off the damage all day. Steelix is also capable of tanking its attacks despite a weakness to Earthquake, and will respond with a full powered Gyro Ball in return. Bulky Ghost- and Fighting-types are able to switch into Scolipede's STAB moves and burn it with Will-O-Wisp or threaten it out, respectively. Anything with a Choice Scarf can outspeed and OHKO Scolipede. Honchkrow and Entei are prime revenge killers, able to come in on a Megahorn and Earthquake respectively and KO Scolipede with Sucker Punch and Extremespeed.</p>

[Dream World]

<p>Scolipede receives the ability Quick Feet through Dream World, which doubles its Speed when inflicted with a status condition. Although it can use a gimmicky set involving Facade if it can manage to switch in to Thunder Wave, it is fairly useless due to Scolipede's immunity to Poison and has little use over Swarm.<p>
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